Neowin.net Minecraft Server (Old Server)


Message added by Brandon H,

Come join the new Minecraft server discussion thread :)

 

 

Recommended Posts

when the map is reset can we get the ability to lock ower chest agen pleas?

We could do that. Seeing how the next world is survival only it's a necessity.

Just read on reddit that today's snapshot introduces stained glass. Nice move - this brings a whole lot of new building options. Cathedral with stained glass windows as community project, anyone?

We could do that. Seeing how the next world is survival only it's a necessity.

Just read on reddit that today's snapshot introduces stained glass. Nice move - this brings a whole lot of new building options. Cathedral with stained glass windows as community project, anyone?

 

Any idea when 1.7 will be out?

Suggestion for a reset roadmap:

As soon as the final pre-release of 1.7 - usually identical with the release - is out, the current world is taken offline. If there's a demand we can figure out where to store the map backup for download.

A new server is launched with the pre-release, where selected ops will build a new spawn in creative, make sure that all necessary plugins and server configs are set up.

Upon release day the server is switched to survival and the whitelisting process begins again. I'll make sure to whitelist known players right from the start.

Any alternative suggestions? Comments?

Suggestion for a reset roadmap:

As soon as the final pre-release of 1.7 - usually identical with the release - is out, the current world is taken offline. If there's a demand we can figure out where to store the map backup for download.

A new server is launched with the pre-release, where selected ops will build a new spawn in creative, make sure that all necessary plugins and server configs are set up.

Upon release day the server is switched to survival and the whitelisting process begins again. I'll make sure to whitelist known players right from the start.

Any alternative suggestions? Comments?

This sounds good to me. 

Perhaps have a ruleset for the spawn for the ops to build to. I think it was discussed before.

As it is going to be true survival the spawn shouldn't be this massive city to begin with.

Perhaps a few houses, more of a protected area, chest/s with a getting started kit... similar to the bonus chest in single player.

Then let users go off and build their own thing. Things like food dispensers, farms, etc will need to be built by users in survival.

Hopefully this will encourage users to build the spawn and bigger projects as a community.

 

Other things i liked the sound of was enabling PvP. I think that would be interesting but i also think we'd need more security for chests and home bases.

 

I liked Crisp's idea in the poll thread. A plane crash in the jungle and that is it. You spawn there and you have to survive. It would be like Lost.

  • Like 2

rather than chests you can use an addin or whatnot just to be nice to folks and when you create a character for the first time on the server you are given a set of wooden tools or something, just to get started and be nice, and at the spawn we can have a wheat farm or something so that people dont starve at first.

Suggestion for a reset roadmap:

As soon as the final pre-release of 1.7 - usually identical with the release - is out, the current world is taken offline. If there's a demand we can figure out where to store the map backup for download.

A new server is launched with the pre-release, where selected ops will build a new spawn in creative, make sure that all necessary plugins and server configs are set up.

Upon release day the server is switched to survival and the whitelisting process begins again. I'll make sure to whitelist known players right from the start.

Any alternative suggestions? Comments?

 

Works for me. Keep the spawn simple, but safe. Maybe have a farm with a variety of crops etc, and a crafting area, and a couple of basic shelters. Plus a Nether portal. ;) In fact you could almost base it off a naturally spawning village.

 

I have a lot of spare time on my hands right now so I'd like to volunteer to help out with the initial build. 

Perhaps a small compass with the spawn point in its centre, a small farm providing some food for the start, and free space for community builds. Surrounded by a fortress wall 100 blocks away from spawn. No housing at spawn, leave it up to players to build their homes outside of the fortress.

Perhaps a small compass with the spawn point in its centre, a small farm providing some food for the start, and free space for community builds. Surrounded by a fortress wall 100 blocks away from spawn. No housing at spawn, leave it up to players to build their homes outside of the fortress.

 

 

yes i say a Compass, a wall, and just light up the spawn to make it safe, beyond that, its up to the folks living there to make it into something amazing.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • I like the show more options. The only problem with it is that it's not always in a consistent spot in the menu. If the copy/paste/cut, happens to show on top, then more option is the last in the menu. But if copy/paste/cut happens to show on the bottom, then more options is before the copy/paste/cut. But I do like the more options because it hides the stuff that I rarely use. But I would like to choose what it is or isn't hiding. That would make it better.
    • I wonder if "put it back the way it was for decades" ever crossed their minds? 🤣
    • Rescind the stupid "Show more options" in context menus and just give us the full menu instead of adding more steps to get to what we want. The "simpler by default" makes me think they'll go in the opposite direction. Every context menu should have a configure button so you can pick and choose what options should be shown, I know you can do that with some registry fu but that shouldn't be required.
    • This is why competition must exist. Finally, pressure is mounting on Microsoft to move in the right direction.
    • Microsoft is making Windows 11's context menus faster, simpler, and configurable by Taras Buria Five years ago, Windows 11 introduced redesigned context menus, offering users a simpler, more modern design. However, customers quickly discovered that the new menus leave a lot to be desired. Many are unhappy with performance (they are really slow), while others dislike the double-layed design, where many options are hidden behind the "Show more options" button. In addition, over the years, menus became cluttered and overloaded. While Microsoft has already fixed plenty of pain points across Windows 11, context menus remain mostly unchanged. Fortunately, Microsoft is finally listening. Marcus Ash, Design and Research Lead for Windows at Microsoft, responded to a tweet on X, confirming that the company is working on fixing Windows 11's context menus. Reworked context menus are supposed to be faster, simpler by default, and "configurable to what you use most." What the latter means is unknown, just like whether Microsoft plans to keep the classic menu alongside the modern one, but according to Marcus, the wait should finally be over soon, as he promised to "share our approach soon." Improved context menus will most likely appear first in Windows 11 preview builds in the Experimental Channel. While we wait for Microsoft to release them, you can try fixing context menus on your PC with a simple tool called Windows 11 Context Menu Manager. It lets you disable entries you do not need, not only cleaning up context menus, but also making them significantly faster. Microsoft has already improved Windows 11's Start menu and taskbar, so hopefully it will address user criticism of the context menu as well. Stay tuned for new Windows 11 preview builds, which usually arrive every Friday.
  • Recent Achievements

    • Week One Done
      I2D earned a badge
      Week One Done
    • One Month Later
      Carru_123 earned a badge
      One Month Later
    • Week One Done
      Dr Jared Dental Studio earned a badge
      Week One Done
    • Week One Done
      RG INVESTMENT GROUP earned a badge
      Week One Done
    • Very Popular
      The Norwegian Drone Pilot earned a badge
      Very Popular
  • Popular Contributors

    1. 1
      +primortal
      472
    2. 2
      PsYcHoKiLLa
      249
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      65
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!