Recommended Posts

Wandering around happened upon some drowners basically at the start of the game...

Game: Tip:  You can flee battle by....

Me:  lol flee, witchers don't flee fool!

Me:  dead >.<

 

Game is good ole witcher fun, graphics are good but as LaP said, not really better than any other game.  I don't rate them much higher than DAI for example. 

 

Also runs surprisingly well on a 280x @ 3440x1440 on high settings with texture and detail to Ultra.

Sorry, but this was absolute deception, no way to spin this. 2013 screenshot (and this was from gameplay footage)t:

 

the-witcher-3-downgrade-143136316157.png

 

Retail screenshot:

jpg

 

Such a removal of atmosphere, the day one patch even removes quite a bit of filtering on consoles because they still couldn't run the game at stable 30fps framerates looking only slightly better than The Witcher 2 did (which had a good port to Xbox 360).

Now if the options to make it look like the 2013 build were still in the game (doesn't matter if it requires massive power), nobody would have cried foul, but they aren't, that's why people are mad, people want things to keep moving forward, not stagnate to the lowest common denominator just because it sells well on hype alone.

Let's see if someone finds some of the options and hacks them like they did with Watch Dogs. Otherwise I have no doubt it will return in an enhanced edition only for PC.

Default control is not very good on pc. I might play it with a controller.

Tried that during my playthrough, when I wanted to raise my feet and just relax with a gamepad. It was horrible.

Controls with mouse and keyboard were much more accurate for me. Especially during looting and not only combat.

Tried that during my playthrough, when I wanted to raise my feet and just relax with a gamepad. It was horrible.

Controls with mouse and keyboard were much more accurate for me. Especially during looting and not only combat.

 

really?  i am a huge fan of kayboard and mouse, but it has being really weird in witcher 3.     switched to xbox one gamepad, and played for 10 minutes, felt much better.

 

i will see how it goes in major combat, but overall it felt more precise.

Plays fine on KB&M to me but then again I disliked DAI with the controller and preferred it with KB&M despite popular opinion.

 

i take that back. after some combat, i realized controller does not help.   swimming is terrible. 

 

back to kb&m here for combat and using controller for general wondering.   it is nice that you can switch seamlessly and use both at the same time :)

i finished da:i with kb&m too, even though i bought the controller after first few hours playing just to improve my gaming experience.   kb&m players are hard converts.

 

i use my controller in platformers mostly.    in 1st/3rd person games it is not as great.      had to tweak the mouse sensitivity a lot before i got it to where it feel natural.

 

 

overall, it seems a great game, i see how reviews rate it so high.  you really have all that you possibly want from RPG.

have to play it much longer to see if i like it better then da:i but it is looking out to be that way so far.

really?  i am a huge fan of kayboard and mouse, but it has being really weird in witcher 3.     switched to xbox one gamepad, and played for 10 minutes, felt much better.

 

i will see how it goes in major combat, but overall it felt more precise.

 

It's not really the kb/m control that is weird. It's the default keys binding that kind of **** imo. I did my own keys binding and it works well now.

i played an hour or so this morning and i just dont get people comments about the graphics.  I played the witcher 2 as well on max settings and in my opinion the only thing that i cant say that the withcher 3 kills it is the trees and grass.

 

Was designed for a controller this time around for sure but that works for me as i prefer a controller.

Anyone knows how the DLC installation works on galaxy? When i click on them it downloads 27MB but then nothing happen i have no feedback and i don't know if they are installed or not. They really need to work on that game extras page and add feedback to know what is installed or not.

 

Also anyone knows what the bonus pack is?

i played an hour or so this morning and i just dont get people comments about the graphics.

Was designed for a controller this time around for sure but that works for me as i prefer a controller.

 

Well CDPR kind of marketed the game as a "next gen game" that would push PC to its limit and require an upgrade to play on ultra.

 

To be honest i can put most of the settings on ultra and it still run fine enough at 1080 for an offline rpg even when fighting multiple mobs. I have an overclocked core i5 750 with 8GB of ram and a single 970. Not really an high end pc ...

 

It looks good but unless they make en enhanced edition it wont age very well. I just wish the game would support better AA. I would gladly turn some settings down to high to get less aliasing.

  • Like 1

Anyone knows how the DLC installation works on galaxy? When i click on them it downloads 27MB but then nothing happen i have no feedback and i don't know if they are installed or not. They really need to work on that game extras page and add feedback to know what is installed or not.

 

Also anyone knows what the bonus pack is?

i got two dlcs on GOG Galaxy -

temerian armour set = 25mb

beard and hairstyle set for gerald = 19mb

 

 

clicking on them downloads them somewhere.. where i cannot find them, and i have no indications that they were ever installed.

 

 

some kind of bug maybe?

No Cursing or Swear Words
We encourage you to use our communities as a forum to debate topics, but please use proper adjectives to express yourself. We do not tolerate circumvention of our word filter or abuse upon another member. As stated above, we are a forum for all ages and expect posts to be family / work friendly.

Edited by Andrew

Well CDPR kind of marketed the game as a "next gen game" that would push PC to its limit and require an upgrade to play on ultra @4k

 

To be honest i can put most of the settings on ultra and it still run fine enough at 1080 for an offline rpg even when fighting multiple mobs. I have an overclocked core i5 750 with 8GB of ram and a single 970. Not really an high end pc ...

 

It looks good but unless they make en enhanced edition it wont age very well. I just wish the game would support better AA. I would gladly turn some settings down to high to get less aliasing.

 

Fixed that for you.

Sure if you're playing on PC hardware and you're just playing at 1080 it doesn't take a super system to ramp up the specs.

You're totally right that the game isn't going to age very well if your criteria is how good it looks at 1080.

They designed the game to encourage PC gamers to push up the resolution, eventually to 4k.

So in a few years maybe they'll be single card reasonably priced GPUs that can play the game at 4k and it will look better for them then 1080 Ultra does now on existing hardware.

Also your GeForce 970 is a second gen Maxwell GPU so it's the current top of the line architecture even if it isn't the top sku.  That part at least IS considered "high end".

Fixed that for you.

Sure if you're playing on PC hardware and you're just playing at 1080 it doesn't take a super system to ramp up the specs.

You're totally right that the game isn't going to age very well if your criteria is how good it looks at 1080.

They designed the game to encourage PC gamers to push up the resolution, eventually to 4k.

So in a few years maybe they'll be single card reasonably priced GPUs that can play the game at 4k and it will look better for them then 1080 Ultra does now on existing hardware.

Also your GeForce 970 is a second gen Maxwell GPU so it's the current top of the line architecture even if it isn't the top sku.  That part at least IS considered "high end".

Perhaps but not with current video cards. A GeForce GTX 980 can't run the game at 1080p/60 on Ultra. For that, you'll need a GeForce Titan X. Also, it appears to favour AMD cards which isn't too surprising. Next-gen consoles use AMD GPUs with the same architecture as the HD 7K and R9 200 series cards.

 

It'll be awhile before 4K gaming is possible at 60 FPS with single-GPU video cards. At least with The Witcher 3, considering how demanding it is on Ultra.

it appears to favour AMD cards which isn't too surprising. Next-gen consoles use AMD GPUs with the same architecture as the HD 7K and R9 200 series cards.

That's actually a bit surprising given that it's an nVidia GameWorks enhanced game.

http://wccftech.com/nvidia-responds-witcher-3-gameworks-controversy/

It'll be awhile before 4K gaming is possible at 60 FPS with single-GPU video cards. At least with The Witcher 3, considering how demanding it is on Ultra.

It depends on what you mean by awhile I guess. He was talking about how it was going to age though so my comments weren't directed to existing hardware. GPU's manufacturing has stagnated for the last few years at the 28nm process because fabs had issues with 20nm designs of high power chips (20nm low power mobile chips are fine).

So GPUs appear to be about to make a major jump from 28nm to 14nm/16nm FinFet designs as well as 3D memory. When that backlog finally breaks (likely later this year or next) there is likely to be a large jump in performance. Combine that with DX12 improvements and I'd bet higher end single card (non-Titan... something like a GeForce 1080 maybe) will be able to do 4k@30 consistently next year.

Maybe a year or two later for 60fps. Mid range cards in the sub 28nm/3D memory generation will (again later this year or next) will likely have little trouble with 1080@60fps.

That's actually a bit surprising given that it's an nVidia GameWorks enhanced game.

http://wccftech.com/nvidia-responds-witcher-3-gameworks-controversy/

 

It's easy to assume that but when you take a look at benchmarks, it paints a different picture. The GameWorks features are just that, features. They're going to run better on NVIDIA hardware because that's what it's designed for but improving performance isn't the goal. AMD has a slight advantage now because of the next-gen consoles. Games like Ryse: Son of Rome and Far Cry 4 perform better on AMD hardware (despite the latter featuring GameWorks effects).

 

It depends on what you mean by awhile I guess. He was talking about how it was going to age though so my comments weren't directed to existing hardware. GPU's manufacturing has stagnated for the last few years at the 28nm process because fabs had issues with 20nm designs of high power chips (20nm low power mobile chips are fine).

So GPUs appear to be about to make a major jump from 28nm to 14nm/16nm FinFet designs as well as 3D memory. When that backlog finally breaks (likely later this year or next) there is likely to be a large jump in performance. Combine that with DX12 improvements and I'd bet higher end single card (non-Titan... something like a GeForce 1080 maybe) will be able to do 4k@30 consistently next year.

Maybe a year or two later for 60fps. Mid range cards in the sub 28nm/3D memory generation will (again later this year or next) will likely have little trouble with 1080@60fps.

4K/30 is doable now with current high-end cards (e.g. GTX 970, R9 290X). 4K/60, on the other hand, requires dual-GPU configurations. It'll be interesting to see how DirectX 12 benefits end users. As for aging, that's covered by ubersampling. It's intended to not run well on current hardware and it serves as a bit of future-proofing in terms of image quality.

 

I forgot about 14nm/16nm GPUs. I guess we'll have to wait and see. I said it'd be awhile because AMD still hasn't released their new video cards yet and we don't know what NVIDIA will bring out aside from the GTX 980 Ti. I'm currently running 2x R9 280Xs in CrossFire and I plan on running those until AMD and NVIDIA release their next next-gen cards.

This topic is now closed to further replies.
  • Posts

    • Samsung is shutting down yet another app used by millions by David Uzondu Samsung has announced that it is shutting down Samsung Max, its VPN service used by more than 50 million people, effective today. Samsung Max VPN, if you don't know, was an Android app born on February 23, 2018, out of the ashes of Opera Max, a very popular data-saving VPN that Opera had discontinued the previous year. Samsung bought the discontinued service, rebranded it, and added a native Samsung UI to fit the Galaxy ecosystem. The app could do things like compress images, help you manage background data on a per-app basis, reduce video data consumption, shrink music files, optimize webpages, block advertisement trackers in incognito mode, and encrypt your internet traffic on public Wi-Fi networks. Image via SammyGuru If you open the app now, you'd be greeted by a shutdown banner warning that all VPN, data saving, and privacy services stopped functioning on June 15, 2026. The creators failed to provide a reason for the shutdown, instead publishing a farewell note that read: "Thank you for being with us over the years. Your support and activity truly meant a lot to us and helped shape this app into what it became." This same message appears on the Google Play Store listing for the app as well. Max VPN is the latest service from Samsung to join the list of discontinued applications from the company. Just two months ago, the Korean tech giant announced that it is completely shutting down Samsung Messages, forcing millions of users to migrate to Google Messages by next month. The only devices that the shutdown won't affect are older smartphones running Android 11 or lower. Some of the features of Google Messages that Samsung hopes will entice users include AI-powered scam detection to block suspicious links, integrated Gemini AI tools to generate quick replies, custom chat bubbles, and universal RCS compatibility for sharing high-quality media with iOS users. The platform also offers seamless syncing across tablets and smartwatches. In addition to that, users gain access to message scheduling, smart classification, and automated category sorting. Via: SammyGuru
    • 1. Define "better". 2. It's still more expensive than equivalent PCs so... And there is not one Windows platform. This is the mistake ALL Apple oriented people make. Apple is one OEM. You could reasonably compare them to one PC OEM, say Dell or HP. But you can't compare them to ALL PC OEMs. Case in point, Apple has NO touch screen MacBooks. No tablet Macs. There are no rugged Macs. The variety of PC OEM design is insane. With Apple, you have... Apple. The problem is that you're starting with Apple as the definition of "good" then filtering out anything that isn't close to an existing Apple product, then trying to homogenise all of those left into a fictional product line and then ignore any innovations to create a minimal feature subset so you can say "See! Apple better!" PS: I was an Apple dev for 17 years and helped develop MacInTalk and disability solutions for Apple, and worked on Microsoft Office for MacOS - and I have several Macs and MacBooks - so tread very carefully.
    • Major Xbox layoffs may claim South of Midnight developer Compulsion entirely by Pulasthi Ariyasinghe Microsoft has been making major changes in its gaming wing Xbox for a few months now, including the appointment of a new CEO, a large number of leadership changes, and strategy shifts. However, the company is seemingly also looking at initiating a major layoffs wave at Xbox and perhaps even a studio closure. The new report lands from Kotaku, Xbox first-party developer Compulsion Games is being shuttered soon by Microsoft. For those unfamiliar with the studio, it's the team behind Contrast (2013), We Happy Few (2018), and South of Midnight (2025). Its latest game was quite well received, even winning a Peabody Award for its writing. It even received a 9/10 in Neowin's own review, highlighting its engaging storyline, gorgeous world, and curious characters. The studio joined Xbox Game Studios in 2018, just as Microsoft announced it is acquiring Playground Games, Undead Labs, and Ninja Theory. Despite recent listings for new staff roles, according to the new report, Compulsion Games is being closed entirely, with over 90 staff being let go. Kotaku also added that the studio's leadership is in negotiations with Microsoft about this decision, but no official details have been revealed yet. The report lands just as two senior managers of Xbox leave their posts at Microsoft Gaming. Head of Xbox Game Studios Craig Duncan and chief of staff Louise O'Connor originally began their journey in Rare and have been a part of Xbox for over two decades. Dunkan has been responsible for games like Kinect Sports and Sea of Thieves, while O'Connor was primarily working on Rare's Everwild project before its cancelation. If this report about the studio shutdown is accurate, this may just be the start of a major new layoffs wave at Xbox Game Studios. There are also rumors of Arkane Studios being heavily affected. As always, take all these reports with a grain of salt until something official materializes from Microsoft or the studios.
    • The flaw with this analysis is that this laptop has a cellphone CPU in it. In the Intel world, that would be an N150 and those are everywhere, even in low end laptops. You can get an N150 based NUC with 16GB RAM and 256GB-512GB SSD... NOT soldered in... for < $500 Canadian (around US$360). The problem is two fold: tech bloggers/writers on most tech site (like this one, ironically) overvalue Apple and apparently aren't in the same earnings class as most regular people. As a result, we get breathless articles about how everyone needs a folding phone when most people just cannot afford one... or really need one. And we get Apple used as the baseline metric regardless of whether that comparison makes any sense. If Dell or HP released a retail laptop with a cellphone motherboard, you'd be all over them for doing that - but Apple does it and it's genius. I see articles suggesting what Samsung - a company that basically started the foldable phone market and has built them for eight years - needs to do to compete with Apple's unreleased, unspecced and unseen folding phone. Sorry, no - if the Neo (really creative name there BTW - still, better than the Go, the other "creative" product name everyone's using) encourages PC makers to make cellphone laptops using lower end ARM processors, we all lose. It's a step backwards and a capitulation to the fact that semiconductor makers and computer OEMs (and tech bloggers) have totally lost the plot.
  • Recent Achievements

    • One Year In
      ThatGuyOnline earned a badge
      One Year In
    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
  • Popular Contributors

    1. 1
      +primortal
      507
    2. 2
      +Edouard
      197
    3. 3
      PsYcHoKiLLa
      127
    4. 4
      Steven P.
      82
    5. 5
      neufuse
      73
  • Tell a friend

    Love Neowin? Tell a friend!