Recommended Posts

Where are those posters from?

 

Not sure, they look like billboard posters as they look like they've been pasted to a surface. I get all my info from gtaforums / reddit.

 

As for the map, I was hoping for area 51 from Andreas :( but damn, 3 airports :p

I do hope car physics are the same as in GTA IV - difficult driving is great on off-road tracks.

Maybe we will meet old gta characters from Vice City or so.

 

They are going to be similar but they are going to be easier to control. So you can actually use the handbrake and slide a car properly. Unlike GTAIV.

I think it has been compared to Midnight Club LA.

 

 

I'm really conflicted about getting GTA V. On one hand it looks awesome and on the other i want to hold off till it's released for the next-gen consoles (which it obviously will) and i don't want to get it for both.

 

If they gave a timeframe or even confirmed it then, yes. It would be the way to go. I can't see it appearing till next year on PC and Next Gen. Do you think you can wait that long?

I'm really conflicted about getting GTA V. On one hand it looks awesome and on the other i want to hold off till it's released for the next-gen consoles (which it obviously will) and i don't want to get it for both.

Im torn for different reasons. It looks good to me but after the stinker that was GTA4 im not sure i want to risk it. That game got perfect reviews from everywhere and it was one of the most boring games I have played, such a disappointment.

If they gave a timeframe or even confirmed it then, yes. It would be the way to go. I can't see it appearing till next year on PC and Next Gen. Do you think you can wait that long?

 

It's looking like after every passing day, the less i can wait. So basically, i'll have it by the end of the month :p

 

Im torn for different reasons. It looks good to me but after the stinker that was GTA4 im not sure i want to risk it. That game got perfect reviews from everywhere and it was one of the most boring games I have played, such a disappointment.

 

I kind of agree with you about GTA4.  Even though i completed the main storyline i didn't really stay to do anything else. I'm going to wait for some gameplay videos but from what i've seen so far it looks like it's a step in the right direction and the environments look more varied and fun.

big open areas are easy to make, but there is a lot less to see and do pre square mile comparing the city to majority of the map.

The 'empty' areas are nice but how empty are they? GTA:San andreas pulled it off decently, if that. No one really traveled in the big open desert (tip top of the map mostly) but now there is a lot more space. I just hope the roads don't feel long and boring with nothing to do around them. I hope there is more to these long road besides getting from point A to point B.

  • Like 1

big open areas are easy to make, but there is a lot less to see and do pre square mile comparing the city to majority of the map.

The 'empty' areas are nice but how empty are they? GTA:San andreas pulled it off decently, if that. No one really traveled in the big open desert (tip top of the map mostly) but now there is a lot more space. I just hope the roads don't feel long and boring with nothing to do around them. I hope there is more to these long road besides getting from point A to point B.

 

I actually really enjoyed just aimlessly driving down the roads in SA. I hope that there are some sections that take 3+ min to drive down, and nothing to really see. It reminds me of the outside world..... just without that awful sun.

big open areas are easy to make, but there is a lot less to see and do pre square mile comparing the city to majority of the map.

The 'empty' areas are nice but how empty are they? GTA:San andreas pulled it off decently, if that. No one really traveled in the big open desert (tip top of the map mostly) but now there is a lot more space. I just hope the roads don't feel long and boring with nothing to do around them. I hope there is more to these long road besides getting from point A to point B.

 

One of my favorite parts of San Andreas were the long useless roads to nowhere... And then you stumble upon a little Gas station or something and it's just so comfy to me. I'm so excited for this game, damnit!

  • Like 2
This topic is now closed to further replies.
  • Posts

    • Owing to the nature of Windows feature enablement updates, it was distributed over Windows Update services as a complete system upgrade rather than as an ordinary cumulative update
    • Microsoft confirms Windows 11 26H2, urges IT admins to prepare for release by Usama Jawad Windows 11 typically follows an annual update cycle, but Microsoft recently broke that tradition a bit by releasing a "26H1" version in the first half of this year as a "scoped" build for select new silicon PCs only. This version was not available for customers using 24H2 and 25H2 builds, as Microsoft is busy preparing version 26H2 for them, confirmed officially for the first time. In a Windows IT Pro blog, Microsoft has urged IT admins to prepare for the upcoming release of Windows 11 version 26H2. The company has confirmed that this will be a small enablement package (eKB) that will simply light up certain disabled features that are already present in the operating system's code base. This means that the "refined" Windows update and deployment experience will be simpler and quicker, with minimal disruptions, as the feature update will simply toggle a few flags rather than performing a complete replacement. Microsoft has explained that this is all possible because the standard Windows 11 releases share the same servicing branch and hence, the same source code. However, this also means that Windows 11 26H1 users won't be able to upgrade to 26H2 as that is a different branch, but this is something we have known for a while now. Similar to previous annual feature updates, Windows 11 26H2 will offer the following support cycles: 24 months of support for Home, Pro, Pro EDU, and Pro for Workstations editions 36 months of support for Enterprise, Education, IoT Enterprise, and Enterprise Multi-session editions Microsoft has not confirmed a concrete release date for Windows 11 26H2, but noted that it is "coming soon". If we go by the ongoing release cadence, we can expect it to begin rolling out in early October 2026. As such, IT admins have been encouraged to begin validating Windows Insider releases in the Experimental Channel, plan rollout rings, and strategize the utilization of their existing deployment tools.
    • Windows 11 gets new audio improvements in the latest builds by Taras Buria Today's Experimental builds (26H1 and Future Platforms, formerly Canary) pack several audio-related improvements. If your device is enrolled in the Experimental Channel (26H1), you can download build 28120.2315, while those in the Future Platforms version have build 29613.1000 to try. Here is what is new in build 29613.1000: [Audio] Following up on our previous improvements, we’re making some more adjustments to Settings > System > Sounds based on your feedback. Namely, we’ve updated the “All sound devices” page so: You now have the ability to change default devices from this page. Each of the devices displayed on this page now has a little volume meter next to it to show if there is audio actively playing. We’ve adjusted the page design slightly so now you can filter whether you’re viewing input or output devices. We’ve added toggles so you can choose if you want to hide or show disabled, disconnected, and unplugged devices on this page. We’ve also updated the input and output audio properties page for devices in Settings to now include jack information for those that need it. And here is the changelog for build 28120.2315: This update includes a small number of minor bug fixes and improvements. [Accessibility] This update improves caption style responsiveness by redrawing captions immediately for caption style changes. If no current caption is visible, a sample caption string is displayed. [Audio] This update improves the reliability of the inbox HD Audio driver. You can find the official release notes for build 28120.2315 here and for build 29613.1000 here.
    • I agree with what I think you are saying, just not in the way you are saying it. Like any tool, the amount it represents your work is perorational to the effort you put into it. It is similar to why 2nd grade math students learning to add and subtract are not allowed to use calculators, but a high-school calculous student is. For the 2nd grader, that tool would completely replace the work they are doing, for the calculous student the same tool allows them to work far more effectively while in no way replacing their effort or knowable. If you spend 30 seconds writing a prompt, then the image that comes out is no more "yours" than if you found the same image with a Google Image search. However, many of these generative tools also support highly iterative processes that allow back and forth, and merging generated images with photos or human created images. I am sure you would agree that a human spending hours of time working on a project, even if AI was involved in the process, still reflects that human's work.
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      575
    2. 2
      +Edouard
      189
    3. 3
      Michael Scrip
      79
    4. 4
      PsYcHoKiLLa
      78
    5. 5
      neufuse
      72
  • Tell a friend

    Love Neowin? Tell a friend!