Recommended Posts

madd-hatter

Bungie is easily my most favorite dev team.

Link to post
Share on other sites
BajiRav

I am liking it more as they release more info but I am still not sold on it. Some game play things look too Halo like for me, which isn't a bad thing as such but let's see.

Link to post
Share on other sites
Geoffrey B.

i really want this game but i do not want to waste money on the PS3 or PC version i want to wait till i get a PS4 before i buy the game. and I can honestly say it was this game that made me want a PS4 (next gen console) 

Link to post
Share on other sites
spacer

Yeah, this is definitely still the game I am most looking forward to for the PS4. Though, The Order is quickly reaching the same status for me, given all that has come out of Gamescom so far.

 

I enjoyed all of the Halos, so the "halo-like" gameplay is something I'm actually looking forward to. Though, to be honest I'm more excited about the universe, lore, and RPG elements more than the gunplay. I just hope the loot system is good.

Link to post
Share on other sites
madd-hatter

i really want this game but i do not want to waste money on the PS3 or PC version i want to wait till i get a PS4 before i buy the game. and I can honestly say it was this game that made me want a PS4 (next gen console) 

What are you expecting to get out of a PS4 version that you couldn't get out of PC?

 

 I just hope the loot system is good.

IMO, this will make or break the game.

  • Like 1
Link to post
Share on other sites
Jeston

New Vidoc: Out Here in the Wild added to OP.

Link to post
Share on other sites
Geoffrey B.

What are you expecting to get out of a PS4 version that you couldn't get out of PC?

I no longer have a Fully featured Gaming PC to play it on All i have is a nicely configured Gaming laptop (SLI GT650M Graphics Cards) Core i7 2.4Ghz, and 16Gb DDR3 so I am afraid it will not play as well on my laptop as i would get on the PS4 or at least it wont look as pretty :D

Link to post
Share on other sites
Jeston

Threads merged.

Link to post
Share on other sites
Silpheed2K

Too much Halo in this from the looks of it. I will not be buying this unless there's something really compelling in this game. Halo was dead when Call of Duty 4 hit.

 

Not a fan of CoD either as that series is spammed to death. This game looks like it needs to improve on its gameplay though.

Link to post
Share on other sites
madd-hatter

Too much Halo in this from the looks of it. I will not be buying this unless there's something really compelling in this game. Halo was dead when Call of Duty 4 hit.

 

Not a fan of CoD either as that series is spammed to death. This game looks like it needs to improve on its gameplay though.

I'd say Halo + Borderlands + MMO sounds pretty compelling. But that's just me.

 

What do you want exactly? Non-FPS?

 

I think Titanfall looks like Halo, but that isn't necessarily a bad thing.

Link to post
Share on other sites
Silpheed2K

I'd say Halo + Borderlands + MMO sounds pretty compelling. But that's just me.

 

What do you want exactly? Non-FPS?

 

I think Titanfall looks like Halo, but that isn't necessarily a bad thing.

Titanfall is not Halo at all.  Halo 3 is when the series took a nosedive. I never said anything about making the game something else, that's your assumption. Bungie needs to try some fresh and updated ideas because this game seems heavily Halo influenced.

Link to post
Share on other sites
madd-hatter

Titanfall is not Halo at all.  Halo 3 is when the series took a nosedive. I never said anything about making the game something else, that's your assumption. Bungie needs to try some fresh and updated ideas because this game seems heavily Halo influenced.

Didn't say Titanfall was Halo, I said it looks like it, and it does, especially compared to the studios previous CoD works.

Halo 3 was as good a shooter as any from the PS3/360 gen.

I assumed nothing, I asked. You failed to answer.

Bungie, like most companies in the world, should do what they are good at.

Link to post
Share on other sites
  • 1 month later...
Jeston

New "Official Destiny Gameplay Trailer" added to OP and info about Destiny Beta:
 

You might have read a little rumor last week that implied we?d be hosting a public beta for Destiny, early in 2014. Sometimes, where there?s smoke, there?s fire. To celebrate the official announcement, we?ve prepared a strike of multimedia showing off the Moon, the Hive, and of course, a brave trio of Guardians in action.
 
Check it out!
 
Official Destiny Gameplay Trailer: The Moon
 
Defend our home. Defeat our enemies. Become Legend

<gameplay trailer>

If you?re ready to reserve your hands-on time, you can pre-order Destiny at participating retailers now to get access to the Beta.
 
Codes are available while supplies last. If you want to secure a spot, visit http://www.destinythegame.com/wheretobuy, or visit a participating retailer in person.
 
Once you have your code in hand, come on back to http://bungie.net/beta and follow the three simple steps to complete your reservation. Any questions? Visit the FAQ!

Link to post
Share on other sites
neoadorable

madd hatter is right, there's nothing wrong with his assessment as I see it. I think we all expect Destiny to be heavily influenced by the Halo legacy, and why not? Even the cover art and the image of that moon thing on Earth look like they came out of the Halo universe. And why not again? it's the same people. I look forward to this on PS4, or X1, whichever comes first...should be good, so long as it's not rated PG for pretty much the same game as last year (ok lame GTA V joke)

Link to post
Share on other sites
  • 1 month later...
Andrew

If MS release Halo 5 in their typical Sept slot, they're pretty boned IMO. 4 already lost a lot of the fanbase, and going up against Bungie is the kicker.

 

Can't wait to see more of the game though. Shame it's such a long wait.

Link to post
Share on other sites
George P

If MS release Halo 5 in their typical Sept slot, they're pretty boned IMO. 4 already lost a lot of the fanbase, and going up against Bungie is the kicker.

 

Can't wait to see more of the game though. Shame it's such a long wait.

Halo 4 was released in November, not September. And it also set sales records for the franchise, so I don't think they have anything to worry about.
Link to post
Share on other sites
spenser.d

Halo 4 was released in November, not September. And it also set sales records for the franchise, so I don't think they have anything to worry about.

 

This.  I'd be more inclined to think (and I hope I'm wrong) that a new Bungie game will largely end up like the new JK Rowling book.  Sold well initially but then nobody talked about it because it wasn't Harry Potter.  Bungie's new game might move a solid amount of copies but it won't come close to Halo 5 because Halo 5 is Halo.

Link to post
Share on other sites
firey

I pre-ordered it back in october from Amazon hoping for a beta code.  Apparently Amazon.ca is not giving out beta codes.   So cancelled that and pre-ordered through Futureshop, but the order isn't showing up under my account, but the order is valid.  Destiny looks fricken' sick.

Link to post
Share on other sites
Andrew

Halo 4 was released in November, not September. And it also set sales records for the franchise, so I don't think they have anything to worry about.

 

Yeah, they split them between September and November, probably depending on November AAAs. Halo 4 sales certainly don't mean much today in relation to the fanbase's opinion. We all know big sales != good games.

Link to post
Share on other sites
HawkMan

We'll for all the people who bought it it probably is. Doesn't mean it's a good game for you. But if you're going to give a metric how good a game is, sales is a pretty good indicator, but no metric will ever say what is a good game to you, just to the reviewer, the mass population or whatever is doing the rating.

Link to post
Share on other sites
Andrew

We'll for all the people who bought it it probably is. Doesn't mean it's a good game for you. But if you're going to give a metric how good a game is, sales is a pretty good indicator, but no metric will ever say what is a good game to you, just to the reviewer, the mass population or whatever is doing the rating.

 

I haven't said a thing about how I feel about the game. I'm going off what I read on Halo forums. The game is dead online, a first for any Halo.

Link to post
Share on other sites
trooper11

If MS release Halo 5 in their typical Sept slot, they're pretty boned IMO. 4 already lost a lot of the fanbase, and going up against Bungie is the kicker.

 

Can't wait to see more of the game though. Shame it's such a long wait.

If Halo 5 is a good game, I think sales will be fine. Good AAA games tend to sell well even if other AAA titles are around. COD vs BF4, etc, etc. Sure it can get crowded, so we will see when MS decides to release. They probably want to space out AAA X1 releases so I would bet they do not load up September. Let Destiny be the big X1 AAA title for Sept and have Halo sometime after.

If Halo 5 is a bad game, well it won't matter when its released.

Link to post
Share on other sites
George P

I think halo 5 will be fine, I liked 4s SP actually and since I'm not a big MP player I didn't have a issue with it, I never used the loadouts so I don't know what problems people had with it or the boosts you got for doing things. Anyways, if the fans are as vocal an out things as they tend to be then 343i will make the changes it needs to. I hope Spartan Ops is still around though, I liked that idea a lot.

Link to post
Share on other sites
This topic is now closed to further replies.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Copernic
      Universal Media Server 10.0.0
      by Razvan Serea



      Universal Media Server is a DLNA-compliant UPnP Media Server. UMS was started by SubJunk, an official developer of PMS, in order to ensure greater stability and file-compatibility. The program streams or transcodes many different media formats with little or no configuration. It is powered by MEncoder, FFmpeg, tsMuxeR, AviSynth, MediaInfo and more, which combine to offer support for a wide range of media formats. Because it is written in Java, Universal Media Server supports all major operating systems, with versions for Windows, Linux and Mac OS X.

      To see a comparison of popular media servers, click here.

      Universal Media Server 10.0.0 - 2021-01-12 - Changes since 10.0.0-a1:

      General

      Retry media lookups that failed due to transient errors Fixed automatic file watching Renderers

      Improved support for Sony Bluray UBP-X800M2 (thanks, thechrisgregory!) Fixed UPnP pushing via Panasonic TVs and Samsung Q9 TVs Translation updates via Crowdin

      Czech (100%) Danish (100%) English (United Kingdom) (32%) Finnish (100%) Greek (91%) French (100%) Japanese (99%) Polish (100%) Portuguese (100%) Portuguese (Brazilian) (100%) Romanian (99%) Serbian (99%) Turkish (100%) Dependency updates

      Bump spotbugs-maven-plugin from 4.1.4 to 4.2.0 Universal Media Server 10.0.0 - 2021-01-12 - Changes since 9.8.3:

      DLNA browsing

      When browsing a TV show in the Media Library, all videos across all seasons are visible. There are two new folders within the Movies and TV Shows folders - Filter by Progress and Filter by Information. Filter by Progress contains the Watched and Unwatched folders which used to sit within the Videos folder in the Media Library Filter by Information lets you filter the videos by a new rich metadata set (actors, genres, country, director, genre, IMDb rating, release date). Alongside that is a similar folder Filter by Information which lets you filter the videos by API metadata (actors, genres, etc.) New folders Recently Added, Recently Played, In Progress and Most Played are in the Media Library Web interface

      Added breadcrumbs at the top of each page When in the TV Shows area of the Media Library, the TV shows themselves are shown as thumbnails, with covers from the API When browsing a TV show, a movie, or a TV episode, any API metadata is displayed along with a large cover image, including actors, awards, classification, country, directors, genres, plot, ratings, year, and total seasons. On those pages above, the colors on the pages are based on the cover image Clicking on an individual actor, country, director, genre, or start year, takes you to a list of other media that matches that metadata The last few items in the Recently Added, Recently Played, In Progress and Most Played folders are displayed on the front page Each TV show and movie has an IMDb icon and direct link if one is found Folder and media covers are shown Fixed bugs with the Back button Version has moved to the settings menu Minor design updates General

      API is enabled even without filename prettifying Failed API lookups are debounced by 1 week to avoid network spam Changed prettified season/episode number formatting from Series - 101 - Episode to Series S01E01 - Episode Fixed some bugs with prettifying to support more files Added support for audio playlist thumbnails (thanks, sf666!) Playlist folders are correctly identified via UPnP (thanks, sf666!) Fixed automatic file watching Renderers

      Improved support for Sony Bluray UBP-X800M2 (thanks, thechrisgregory!) Fixed UPnP pushing via Panasonic TVs and Samsung Q9 TVs Translation updates via Crowdin

      Czech (100%) Danish (100%) English (United Kingdom) (32%) Finnish (100%) Greek (91%) French (100%) Japanese (99%) Polish (100%) Portuguese (100%) Portuguese (Brazilian) (100%) Romanian (99%) Serbian (99%) Turkish (100%) Dependency updates

      Bump jQuery from 1.12.0 to 3.5.1 Bump spotbugs-maven-plugin from 4.1.4 to 4.2.0 Bump video.js from 7.2.3 to 7.10.1 Download: Universal Media Server 10.0 | 160.0 MB (Open Source)
      Download: Other operating systems
      View: Universal Media Server Website

      Get alerted to all of our Software updates on Twitter at @NeowinSoftware

    • By LoneWolfSL
      Microsoft announces the Pulse Red Xbox Wireless Controller
      by Pulasthi Ariyasinghe

      The modernized Xbox Wireless Controller that Microsoft launched with its new generation of Xbox Series X and S consoles is gaining a new variant soon. Announced today, the Pulse Red variant will be joining the Carbon Black, Robot White, and Shock Blue controller options that are already available.

      Similar to the Shock Blue controller's coloring style, the new Pulse Red arrives with red analog sticks, menu buttons, and a top case, which are joined by a white back case. Meanwhile, the front of the controller, triggers, bumpers, and the D-pad are matte black.

      As expected, all of the improvements brought to the new generation of controllers can be seen here too, such as the new remappable Share button on the middle, textured dot pattern on triggers and bumpers, multiple device recognition, and USB-C connection, among others. The controller is compatible with Xbox Series X|S and Xbox One console families, PC, and mobile devices.

      The Pulse Red Xbox Wireless Controller will go on sale for $64.99 starting February 9 across most Xbox-supported regions, and an Xbox Game Pass Ultimate 14-day trial will be included in the package. Gamers in China will be able to pick the controller up starting tomorrow, January 12.

    • By indospot
      Injustice 2, Torchlight III, PES 2021, and more coming to Xbox Game Pass in January
      by João Carrasqueira

      Hot on the heels of a strong December for Xbox Game Pass, with the addition of two waves of titles, Microsoft has announced an array of new games making their way to the subscription service over the course of January. You may notice that the addition of EA Play to Xbox Game Pass for PC isn't among the news today, and it remains unclear when that will happen.

      The titles being added to the library include some big names, such as Torchlight III, Injustice 2, and eFootball PES2021 for console, as well as YIIK: A Post Modern RPG for PC. It also includes the PC version of Neoverse, after the console and cloud versions were added last month. Here's the full list coming over the next couple of weeks:

      eFootball PES 2021 Season Update (Android and Console) – January 7 Injustice 2 (Android, Console, and PC) – January 7 The Little Acre (Android and Console) ID@Xbox – January 7 Neoverse (PC) – January 14 Torchlight III (Android and Console) – January 14 What Remains of Edith Finch (PC) – January 14 YIIK: A Postmodern RPG (PC) – January 14 In addition to the new titles, this month also brings some new perks for Game Pass Ultimate subscribers, including the Chapter 1 Pass for Spellbreak (available until April 8), the Holiday Cruisers bundle for World of Warships: Legends (until April 1), and the Legend of War Pack for World of Tanks (until March 31). There is also a new weekly quest worth in Dead by Daylight, which is worth 100 points.

      Of course, as usual, there are also some games leaving the Game Pass program. The following four games will no longer be available to play as part of the subscription after January 15:

      FTL: Faster Than Light (PC)

      My Friend Pedro (Console and PC)

      Sword Art Online: Fatal Bullet (Console)

      Tekken 7 (Console)

      If you have yet to try these games and you'd like to, you may want to do it soon.

    • By Namerah S
      Sony announces PlayStation Plus titles for January 2021
      by Namerah Saud Fatmi

      The names of titles to be added to Sony's monthly PlayStation Plus subscription service next month were announced today. In January 2021, PlayStation 4 owners who have the PS Plus membership will enjoy two freebies for the month. Meanwhile, PS5 users with the subscription will also get one free game.

      Starting from January 5, PS4 users with the PS Plus subscription will be able to play action-adventure title Shadow of the Tomb Raider from the wildly popular Tomb Raider franchise. Square Enix debuted the game featuring Lara Croft at E3 2018. As for the second free title for the next month, that will be Greedfall, an ARPG video game developed by Spider and published by Focus Home Interactive. Incidentally, Greedfall also joined the Xbox Game Pass subscription earlier this month.

      In addition to the freebies which will be available to PlayStation 4 gamers, Sony also announced that PlayStation 5 users with the PS Plus membership will get to play open-world RPG Maneater free of charge.

      As usual, PlayStation Plus subscribers will have about one month to take advantage of their membership and play the free video games. The January 2021 games will be available until February 1, 2021.

    • By Usama Jawad96
      Here are the five biggest tech disappointments of 2020
      by Usama Jawad

      With the year drawing to a close, it's a good time to view the year in tech in retrospective. While we had some truly amazing technology grace our lives this year - and you can have a look at some of it here -, 2020 also had its fair share of disappointing tech products, services, and happenings in general.

      In this piece, we'll look at five of the biggest tech disappointments of 2020. Note that this is very much dependent upon personal preferences so you obviously may not feel as strongly about a product as we do, and vice versa. Furthermore, the failures that we highlight may not necessarily be commercial flops, and may have their ardent customers and fans for various reasons. With that out of the way, let's begin!

      1 - Microsoft Surface Duo
      Following much fanfare, Microsoft finally took the wraps off its highly anticipated "Surface Phone" last year, under the "Surface Duo" moniker. The dual-screen hinge design as well as Microsoft's penchant for building premium Surface devices had many hopeful that this would be the time the company finally nails the mobile category with a truly revolutionary device that amplifies productivity. Coupled with the fact that it would run Android rather than some new Microsoft OS meant that it would enjoy a huge library of apps too - unlike Windows Phone, where the "app gap" became the bane of its existence.

      Well, the Surface Duo finally landed in August this year, housing a Snapdragon 855 processor, 6GB of RAM, 128/256GB storage, a 3,577 mAh battery, a very mediocre camera, and two 5.6" displays held together by a hinge. Apart from the specs being nothing to write home about with an outdated processor and a very mediocre camera, the things that really disappointed about the Surface Duo on paper were its price tag of $1,399 and its U.S.-only availability.

      As our Senior Editor Rich Woods wrote back then as well, the Surface Duo was tragically overpriced. With foldable phones priced around $1,500 and above, you would think that Microsoft's offering fits in neatly in this niche, but an important distinction is that other devices in this price bracket offer a foldable display, rather than two displays held together by a hinge. In fact, the LG V60 variant which comes with a dual-screen accessory, Snapdragon 865, 8GB of RAM, 128GB of storage, and a 5,000 mAh battery is priced at $899, which is considerably cheaper than the Surface Duo. On paper, the V60 is a much better value offering than the Duo.

      Of course, the next argument from ardent supporters was that the Duo offers premium build quality and an Android OS that is customized by Microsoft for this device. While the first argument definitely holds weight, the second fell extremely short when reviews of the Duo started pouring in, with the most scathing ones pointing out the numerous software bugs and glitches present in the device that actually result in decreased productivity in day to day tasks, rather than the opposite.

      Although all of this is expected from a first-generation device that largely appears to be experimental - and we've seen Microsoft turn things around with the Surface before as well -, it was still disappointing to see the Duo fail to live up to the hype that it had built over the past couple of years. This is one device that many believed would allow Microsoft to establish a foothold in the saturated mobile market, but clearly, this is not the case. With the company offering three years of feature updates for the Duo as well as finally expanding availability to more markets, one would hope that the company has learned its lessons from this release and things will improve both for this device and other potential successors. This particular device category certainly has promise, but can't live up to it right now, and definitely not at this price.

      2 - Cyberpunk 2077 on consoles
      Yet another heavily hyped product that failed to live up to expectations this year, to some extent. While development on Cyberpunk 2077 started back in 2012, it was not until the completion of The Witcher 3's DLCs in 2016 that CD Projekt Red (CDPR) went all-in on its upcoming AAA title. The title was marketed as a truly groundbreaking gaming experience, the likes of which players had never seen before. The game was delayed multiple times, but was finally released on December 10, 2020.

      Let's be clear here from the get-go: Cyberpunk 2077 is not a bad game by any means. According to most reviews and feedback from players around the world, it delivers a gripping narrative, decent gameplay, and a beautifully designed vertical open world. The problem is that it doesn't offer a polished experience right now, not even close to one.

      On PC, many players are experiencing bugs and crashes, but they still seem to have the better end of the stick as compared to console players. When it launched, players on last-gen consoles, namely PlayStation 4 and Xbox One, were treated with a myriad of issues, with the most glaring one being the game struggling to hit 30fps, and mostly hovering around the 20fps and below mark. It is important to note that this happens while maintaining a resolution of below 1080p on both consoles. On PlayStation 4, it hovers at 900p and lower, and the Xbox One runs at a similar resolution too. PS4 Pro and Xbox One X fare only slightly better.

      The situation is only slightly better on next-gen consoles such as PS5 and Xbox Series X|S. While the title runs at a better resolution, it is barely able to maintain the ideal 60fps target. Other issues such as bugs and crashes still persist across console generations.

      Thousands of people have complained about the state of Cyberpunk 2077 on consoles, claiming that CDPR intentionally misled players by not showing off gameplay on consoles providing no console copies to reviewers.

      The company has since issued an apology, accepting that the game is not in a decent condition especially on last-gen consoles, and that it will be releasing major patches in 2021 to address concerns. However, it has emphasized that the patches "won’t make the game on last-gen look like it’s running on a high-spec PC or next-gen console, but it will be closer to that experience than it is now".

      Following this public apology, Sony removed Cyberpunk 2077 from the PlayStation Store, offering full refunds to anyone who wants them. Microsoft has offered refunds for digital Xbox copies of the game as well, but has not delisted it.

      Since the title's launch, CDPR's stock has dropped by almost 40%. That said, it is important to note that Cyberpunk 2077 is apparently not a failure in terms of units sold. Recently, CDPR revealed that it has managed to sell 13 million copies, after removing refunds from the equation. One can only hope that the firm manages to pull itself together and turn things around sooner rather than later.

      3 - Quibi
      We wouldn't be surprised if you told us that you haven't heard of Quibi before. The name is a play on the "quick bites" phrase, where the platform offered short video content and shows to mobile users only. It launched on April 6, 2020, with a free 90-day trial and two subsequent subscription plans: $4.99/month with ads or $7.99/month without them.

      Although it received 1.7 million downloads in its first week, reception ranged from mixed to negative, with some praise directed at original shows. This made sense given that this is already a market mostly captured by TikTok, YouTube, and other services, which offer free alternatives. And if Quibi was targeting users who had subscribed to the likes of Netflix or Disney+, it didn't have the brand recognition or content to justify its price.

      This was further confirmed when reports indicated that 90% of roughly one million people who signed up for a free trial in the first three days after launch did not renew their subscription after its expiration.

      Following its lukewarm reception, Quibi announced that it is shutting down on December 1. The company stated that it is closing its doors "because the idea itself wasn’t strong enough to justify a standalone streaming service or because of our timing". The latter is a bit difficult to believe since we are in the middle of a pandemic in which people have more time on their hands to stream shows, especially ones which have episodes less than 10 minutes in length.

      This was rather a quick end for a company which raised $1.75 billion from investors such as Walmart, PepsiCo, and Anheuser-Busch. It would be unfair to say that Quibi failed for lack of trying since it did try to chase original programming, and was actually nominated for 10 Emmy awards, two of which it won. Many claim that it failed purely because it spent too much on advertising and was focused on mobile users only rather than offering a broad platform.

      Farewell Quibi, we hardly knew ye.

      4 - Apple's stance on cloud game-streaming


      Microsoft finally brought its Project xCloud cloud game streaming service to Xbox Game Pass Ultimate this year, allowing people to play console games using just their Android smartphones and tablets. The key concern here is "Android" only, when it comes to mobile platforms.

      Microsoft fully intended to bring this service to iOS devices as well but faced stiff resistance from Apple, which claimed that it won't allow it because the company claimed it wouldn't be able to review the games being offered, and would have no control over what content is made available to users. This is a very weird argument because it doesn't translate well to content streaming services like Netflix or Disney+, which also offer different content in the same way without moderation from Apple.

      Microsoft isn't the only company facing problems on this end. Google Stadia and Nvidia's GeForce Now are unavailable on iOS for the same reason as well, although the former worked out the issue by releasing a dedicated Progressive Web App (PWA).

      Following criticism on its stance, Apple did backpedal a bit in September by offering an olive branch. Kind of. It modified its rules to allow game-streaming with some caveats; game-streaming providers can still offer catalog apps, but they'll have to link to the individual games in the App Store. Moreover, they'll have to allow users to sign up for the service in the app, meaning that Apple gets a 30% cut, and they'll have to support Sign in with Apple.

      Microsoft promptly responded to the move, stating that it offers a poor customer experience. The company went on to say that:

      Unfortunately, Apple has refused to budge further, and Microsoft isn't willing to comply with Apple's restrictive rules either. As such, it has been rumored that the Redmond tech giant is working on an alternate solution to circumvent Apple's policies. It is reportedly planning to introduce a browser-based web app - à la Google Stadia - that will directly bring xCloud game streaming to iOS next year. This was allegedly confirmed by Microsoft's gaming head Phil Spencer at an internal meeting with employees, in which he stated: "We absolutely will end up on iOS".

      5 - Zoom's privacy and security fiasco
      Online communication platform Zoom had an excellent year when it comes to stock prices and usage in 2020. This was mostly thanks to the ongoing pandemic in which people were forced to work from home, observe social distancing, and adjust to the "new normal", where most formal work communication has to be done remotely.

      However, the company also had a string of issues related to user privacy and security, which were all the more serious because of the number of people using the platform this year. While the firm dealt with each problem as it emerged, it was in the headlines frequently, and usually not because of good reasons.

      In March, it was revealed that Zoom sends analytics data to Facebook, even if the user doesn't have a Facebook account, a security gap which the company plugged by removing the problematic SDK. Then in April, a major vulnerability was disclosed which allows hackers to steal a user's Windows credentials. SpaceX immediately prohibited its employees from using Zoom in official capacities.

      Following this fiasco, Zoom vowed to fix privacy and security flaws in a 90-day feature freeze. During this period, it updated its macOS pre-installation scripts because it was revealed that they contain abusive behavior that circumvents Apple's OS restrictions and installs the software on Macs without proper user consent. It also enabled waiting rooms by default to prevent "zoombombing".

      While it was fixing these issues, Zoom developed a negative press image as a software that is insecure and violates user privacy. Two U.S. state attorneys started looking into Zoom's privacy practices, while a shareholder sued the company. Google banned its use on employee laptops, Singapore prohibited teachers from using it, Standard Chartered told employees to stay away from it, and the Indian government called it an "unsafe" platform for video conferencing.

      The company also made a misleading claim that it has "more than 300 million daily users", a phrase that it backtracked on and changed to "surpassing 300 million daily Zoom meeting participants".

      While things have been better for the video conferencing app on the privacy and security front in the second half of 2020, with the company finally rolling out support for end-to-end encryption, it was certainly disappointing to see a mainstream service, being used daily by millions of users around the globe amidst the pandemic, be so lax when it comes to ensuring the safety of its online user base. Here's to hoping for a stronger showing next year with the COVID-19 vaccines on the horizon and competitors like Microsoft Teams and Google Meet upping their game as well.

      Those were our picks for the top five tech disappointments of 2020, but we're certain that there may have been other things which ticked you off as well. Managed to grab a next-gen console yet or did you have to submit to the will of malicious scalpers? We have highlighted what we personally consider the biggest tech disappointments this year, but feel free to let us know your thoughts in the comments section as well!