Win8china: Windows 8.1 2014 Update(Spring GDR) Expected in March, Release in BUILD


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You need to move on, not everything needs to be visible for a UI to work

 

You're right, not everything needs to be visible for a UI to work. But it could be if it were properly designed and had a visual diagram. It would afford the user less work to manage the program. It seems like a good idea to me.

And cluttered? Maybe you'd like to tell me how awesome it is to click twice for everything to bring up that icon bar? Why is it better for clicking twice? It's supposed to be a program, not a painting. And the cut off pages, and the poor color scheming. It's a formatting nightmare.

 

Who said anything about clicking twice? And I strongly disagree with your other points but that's a matter of opinion.

Captions Buttons. And cheating at designing a good interface. In case anyone has been paying attention, this is why people hate metro. It's not a painting. It's a program. No one likes hidden controls except for anyone calling it "Stylish." Which it's Not. It's a cheap trick for the designer to think they've out smarted actually having to take some time and come up with a decent interface.

 

And cluttered? Maybe you'd like to tell me how awesome it is to click twice for everything to bring up that icon bar? Why is it better for clicking twice? It's supposed to be a program, not a painting. And the cut off pages, and the poor color scheming. It's a formatting nightmare.

Did you ever right-click in Windows 7?
  • Like 3

Not just any consumers, I feel like they're paying more attention to the trolls on Reddit, than to any consumer with a legitimate concern.

 

Windows 8.1 Update 1 is looking more and more like trash each day, and that MSFT developers and managers have lost their ingenuity. I guess this blog (http://www.microsoft.com/en-us/news/stories/design/) went right out the window.

The trolls on Reddit?

 

Look I like Windows 8 probably as much as you do (I hate start screen replacers and the like). I think the modern UI philosophy and design style is intuitive, unique, and a welcome breath of fresh air in a stagnant desktop space. The problem is (something you clearly don't understand) is we are greatly outnumbered by people who appreciate what they have vs. what they have to gain. MS should have rolled out the modern UI infrastructure one step at a time and ween'd the masses off the start menu over multiple versions and made damn sure that their common API across all their platforms was ready to go.

 

Face the facts...they got to jumpy and ultimately jumped too soon. They are simply ahead of the times.

You're right, not everything needs to be visible for a UI to work. But it could be if it were properly designed and had a visual diagram. It would afford the user less work to manage the program. It seems like a good idea to me.

The design is going to be app-dependent, and out of Microsoft's hands. The Start screen itself, for example, is used in about 99% of instances to view information, launch programs, or search for content. Since people don't spend much time customizing, that option must be toggled into view. Certainly there are programs that would benefit from a larger number of exposed tools, and others that exist primarily to display content. I think the Metro environment has as much influence on sensible design as the desktop environment does - the latter in which you'll find graceful UIs and others that look like train wrecks.

 

 

Initial reports suggested Microsoft would aim to deliver Windows 8.1 Update 1 in March, but ZDNet now claims this has shifted a month to April 8th. That date aligns with Microsoft?s monthly Patch Tuesday round of fixes, and it?s rumored that the company will distribute the update through Windows Update rather than the Windows Store.

 

Source: http://www.theverge.com/2014/2/5/5382686/windows-8-1-update-1-april-release-date-rumor

Does anyone here have the leaked build? Has anyone tried selecting multiple tiles on the start screen? Has anyone figured out how that works yet?

Does anyone here have the leaked build? Has anyone tried selecting multiple tiles on the start screen? Has anyone figured out how that works yet?

 

Press "Ctrl" and click on as many as you want...

While update 1 is going to be pushed out via windows update it makes sense for it to be that way. I'm sure it's going to install like service packs have in the past while going from Windows 8 to 8.1 was like upgrading to a major new OS version so it made more sense for that to go out through the Windows Store.  I bet Windows 9 will also go out through the Windows Store again next year.

While update 1 is going to be pushed out via windows update it makes sense for it to be that way. I'm sure it's going to install like service packs have in the past while going from Windows 8 to 8.1 was like upgrading to a major new OS version so it made more sense for that to go out through the Windows Store.  I bet Windows 9 will also go out through the Windows Store again next year.

 

That's not going to help those who have yet to upgrade to 8.1. BTW, where have you seen it'll be delivered through WU?

That's not going to help those who have yet to upgrade to 8.1. BTW, where have you seen it'll be delivered through WU?

Even if they're still on 8.0, MS can push out a notification to get them to upgrade right to 8.1 update 1, just keep nagging them about it and they'll upgrade or let them stay on 8.0 if they really want to, it's their loss.

 

As far as the WU bit, that's what the rumors say because they want all the 8.1 users to upgrade to it so they'll force it out as a critical update through WU like they've done with service packs.  In the future I think only full new versions should be pushed out through the store, like 9 and then 10 etch while any .1 updates should go through WU.

WZOR in his blog with Windows 8.1 2014 Update build 9600.16610 screen-shots, claims that this build is RTM Escrow, naturally, ATM we could only take his word for it.  :) 

 

screen_210_zpsb16fc6f7.jpg

Bing didn't translate completely, so here's Google translate:


 

fourth assembly test version Windows 8.1 2014 Update: 6.3.9600.16608.WINBLUES14_GDR_LEAN.140130-2030 we "called" Bill Gates (Bill Gates) and happily reported that he still managed to install Windows 8.1 2014 Update.
He was so happy that he shared with us MSU installation files allegedly first Escrow RTM Build 6.3.9600.16610.WINBLUE_S14.140201-1007
In turn, we are just so excited that Bill Gates (Bill Gates) was able to carry out his wish and just share with you the good news by providing these files 

 

 

 

 ........... btw, is it already 12:00 a.m., Moscow?  :laugh:

 If you see news about build 9600.16xxx, then it won't be the final release(RTM) - according to a post by @wbpluto(the same MS guy who posted screen-shots of build 9418), it will be build 9600.170xx or 9600.17xxx. :)

 

 .... WZOR had said 9600.16610 is in RTM Escrow, but if it is still in development stage, then there would be a chance that the "new features" in WP8.1 would also appear in the 2014 Update.

 

http://bbs.pcbeta.com/viewthread-1477177-1-1.html

screen1542.jpg

 

With all the changes in update 1 they should just bump the build number like they did with service packs before.

With all the changes in update 1 they should just bump the build number like they did with service packs before.

For win7SP1, it got the new build no,. 7601 in the pre-release stage:

beta: 7601.16537
RC: 7601.17105 
RTM: 7601.17514
So it's unlikely that MS had prepared to give win8.1 2014UD a new build no. 

 

For win7SP1, it got the new build no,. 7601 in the pre-release stage:

beta: 7601.16537
RC: 7601.17105 
RTM: 7601.17514
So it's unlikely that MS had prepared to give win8.1 2014UD a new build no. 

 

With the amount of changes in update 1, they should make it just 8.2. This update has changes that is really good, so a bump in the number would be great. Plus Windows 8.1 update 1 just sounds stupid.  

With the amount of changes in update 1, they should make it just 8.2. This update has changes that is really good, so a bump in the number would be great. Plus Windows 8.1 update 1 just sounds stupid.  

The rumor inside MS was 8.11, there never was any speculation of 8.2, it's just some imagination/invention by journalists. :)

The rumor inside MS was 8.11, there never was any speculation of 8.2, it's just some imagination/invention by journalists. :)

They ought to call it 'Windows 8.11 for Workgroups'.

  • Like 3

jeez the phenomenon known as "we can't name our own damn updates acording to a fixed naming convention".... They are thinking:  "should we call it: w8.1 update 1. or w8.2 or w8.11 or w.8.1.1"

If they want it to be such a touchscreen OS, maybe they should follow the naming convention of the other touchscreen-first OS's and name it 8.1.1  :whistle:

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  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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