"Threshold" to be Called Windows 9, Ship in April 2015


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Can't believe there are soo many people telling others to buy 7 instead of just showing them how to use 8 or tell them there are start menu options like Classic Shell.

When 8 came out I had a nephew (among others) asking how to open apps from the Start screen and he was also asking if he still had the option to go back to 7. All I did was say: "just start typing the name of the app on the start screen". I then told him about classic shell if he wants a start menu that bad. That was all I had to do.

99% of the Modern UI haters are simply people who can't stand change and don't want to learn anything new. Also a good chunk rely too much on the Aero Glass look. Let it go. It's an old look.

The only thing about 8 I don't like is how they kept the Aero era icons. Yet those are only icons. Not something that'll kill me to see every day.

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Can't believe there are soo many people telling others to buy 7 instead of just showing them how to use 8 or tell them there are start menu options like Classic Shell.

When 8 came out I had a nephew (among others) asking how to open apps from the Start screen and he was also asking if he still had the option to go back to 7. All I did was say: "just start typing the name of the app on the start screen". I then told him about classic shell if he wants a start menu that bad. That was all I had to do.

99% of the Modern UI haters are simply people who can't stand change and don't want to learn anything new. Also a good chunk rely too much on the Aero Glass look. Let it go. It's an old look.

The only thing about 8 I don't like is how they kept the Aero era icons. Yet those are only icons. Not something that'll kill me to see every day.

 

I've given a few people classic shell, but I don't want to do that to too many people, why you ask? Well it's not built into windows, people are idiots when it comes to updating software and if I give it to 50 people and one day classic shell stops working i'll get flooded with phone calls.

Trying to turn Metro off, is like trying to turn the classic UI off, you can't, and why would you? How do you carry things forward by allowing people to turn everything off?

 

I'd really like to know what you people are going to do when 10-20 years from now, the classic UI is no longer part of your day.

I would like to turn it off because metro serves no purpose on a server while the classic UI does. All the applets are win32. That isn't going to be metrofied for a LONG time if ever (probably going to be replaced by PS scriplets). ****ing off EA customers is not a good way to move your company forward either.

So there you go, the future isn't metro but Powershell rofl.

But there's no indication of the sort that that is what MSFT is doing, and nor should they. They're ready to take the next step with Metro.

Again, MS was willing to add options in 8.1, don't be shocked if they add more with 9.

Adding options for power users does not impact their efforts to improve Metro or WinRT. MS needs time to make the platform more mature and feature rich.

 

 

There should definitely be a way to turn EVERYTHING metro off. Be it by a control panel applet or GPO. Our newest DC's running 2012 (non-R2) look ridiculous with a start screen of perhaps 4 tiles lol. And why the heck do you want the Store on a server?

I don't know if this applies, but MS did put options into Server for companies that want to manage in house apps developed for 8 for its employees to use. I think that included creating a custom store that only showed company apps. Maybe that is why the store left in server installs.

Also, which version of server allows you to boot straight to the desktop like 8.1? That would help I think.

 

 

Can't believe there are soo many people telling others to buy 7 instead of just showing them how to use 8 or tell them there are start menu options like Classic Shell.

Unfortunately I've seen some that are in positions to recommend or sell people pcs that simply have no interest in holding their hand and correcting any misinformation they my have. Its simply easier to agree and give them what they ask for. This is not a new issue, but it makes 8's rollout even harder. It perpetuates the bad 'vibes' around the OS.

I guess its either laziness or because they don't like the product they are selling. Sometimes its hard to put yourself into the shoes of the average PC user.

So what'll be in Threshold? The two things Thurrott says are a way of running Metro apps on the desktop and a reinstatement of the Start menu. Our sources say that's only sort of true, and that it won't be the Start menu as such but rather something new. Start menuesque, perhaps, but not a literal Start menu.

There you go. The Windows 7 start menu is dead.

http://arstechnica.com/information-technology/2014/01/windows-9-rumor-mill-heating-up-heading-for-an-april-2015-arrival/

 

Did you check out the link in this article to that mock up of windows 8.2.

I like what they are doing there, haven't read the whole article yet, it's pretty long, but the images look pretty cool

Did you check out the link in this article to that mock up of windows 8.2.

I like what they are doing there, haven't read the whole article yet, it's pretty long, but the images look pretty cool

Agree. That start panel is acceptable. But, the white windows... it blinds! Night mode please.

Well if that is true, than it will be interesting to see what the reaction is. Are people going to demand an exact replica of the 7 start menu or will they be willing to meet MS half way if they offer a new version of a start menu, something maybe more in keeping with the metro ideas.

Did you check out the link in this article to that mock up of windows 8.2.

I like what they are doing there, haven't read the whole article yet, it's pretty long, but the images look pretty cool

Yeah. That mockup was on the front page a while back.

Well if that is true, than it will be interesting to see what the reaction is. Are people going to demand an exact replica of the 7 start menu or will they be willing to meet MS half way if they offer a new version of a start menu, something maybe more in keeping with the metro ideas.

Those that were thinking the literal Windows 7 Start Menu were coming back were living in a fantasy. If that hobbled up bit of garbage is someone's killer feature, than I feel bad for them. It was never going to last much longer in the degraded condition it was in.

From your very bleak description of Windows 8 you're describing that it's a massive flop which has literally no following.

 

That is correct, windows 8.x only showed minuscule marketshare growth 3 months during 2013 and windows 7 showed growth during the other 9 months.

 

Not just a "massive flop", windows 8.x is a colossal failure.

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I just hope the update 1 or what ever its called is slipstream-able and not a whole new OS like 8.1 is. Furthermore I hope it does not come thru the store either. I have seen so many broken systems since this store update where everything from the wifi to even certain Microsoft apps wont work with the 8.1 upgrade but work fine with the clean install and the same system.

 If that hobbled up bit of garbage is someone's killer feature, than I feel bad for them. It was never going to last much longer in the degraded condition it was in.

 

Your hatred for the start menu is really bad! Were you traumatized by the start menu as a child? I think you need therapy! :D

Your hatred for the start menu is really bad! Were you traumatized by the start menu as a child? I think you need therapy! :D

Start menu was a washed-up alcoholic (still is) that knocked up his mom and then left them on their own and he didn't even pay child support, that ******. Start screen, on the hand, is the adoptive daddy, loving and taking care of Dot's every need and want, with a plan for the future. A plan to touch the hearts and minds of everyone. Dad's finding it hard getting investors so far, but next year, he's confident he'll succeed with an overhaul and everything will be right in the world.

 

Teh End. Or is it?

Start menu was a washed-up alcoholic (still is) that knocked up his mom and then left them on their own and he didn't even pay child support, that ******. Start screen, on the hand, is the adoptive daddy, loving and taking care of Dot's every need and want, with a plan for the future. A plan to touch the hearts and minds of everyone. Dad's finding it hard getting investors so far, but next year, he's confident he'll succeed with an overhaul and everything will be right in the world.

 

Teh End. Or is it?

 

The start screen is the daddy that likes to be touched! :shiftyninja: 

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Honestly, I haven't found much fault with Windows 8 since the 8.1 upgrade. I've also uninstalled Start8 and just use the Start Screen. It kicks ass on an HTPC and is much more tolerable now that I have a widescreen monitor. That being said, give users a choice. Given the size of Start8 and other menu replacements, there isn't a lot of extra code for them to maintain in order to enable a choice. Is there other areas that could be tweaked, yes of course, but I have nowhere near the disdain I once had for the OS. One thing I do wish they'd allow is the disabling of composting, per application as some of my programs don't like it. As for the app store, don't care about it. Haven't bought anything and probably never will. The lack of Aero also means nothing. I'd rather have the CPU/GPU cycles doing something more useful.

 

Something else I noticed is how clunky Windows 7 feels now compared to 8.1. When I work on a 7 machine, it takes longer to boot and isn't as responsive, even when freshly installed. Thought it was me at first but it really is.

That is correct, windows 8.x only showed minuscule marketshare growth 3 months during 2013 and windows 7 showed growth during the other 9 months.

 

Not just a "massive flop", windows 8.x is a colossal failure.

You guys get a real kick out of this bashing stuff. Its a popular past time.

That is correct, windows 8.x only showed minuscule marketshare growth 3 months during 2013 and windows 7 showed growth during the other 9 months.

 

Not just a "massive flop", windows 8.x is a colossal failure.

This is correct. Not only has 8.x been a complete failure, of those actually using it only a small fraction are using tifkam. Nobody wants it, except for a small but vocal group of, er, ardent fans....

 

The big question facing ms, is do they dare risk yet another failure...?? Can their brand survive another 8 style failure..?? Smart money say hell no.

 

It's admirable that they tried to get into the mobile market, albeit late. However, they have failed miserable to put even a tiny dent into the apple/android dominated market. Their efforts do not even rise to "also ran" status.

 

They face a major decision: appease their billion or so desktop clients, or alienate them by pandering to a tiny group of tifkam fans. The choice would appear obvious.

That is correct, windows 8.x only showed minuscule marketshare growth 3 months during 2013 and windows 7 showed growth during the other 9 months.

 

Not just a "massive flop", windows 8.x is a colossal failure.

LOL. Thanks, I needed a laugh.
  • Like 2

Your hatred for the start menu is really bad! Were you traumatized by the start menu as a child? I think you need therapy! :D

The Start menu is pointing-device centric - period.  If you are used to doing everything  (or most things) via the keyboard (touching your pointing device, regardless of type, only occasionally), the Start menu is what gets in the way.  (As it is, even when I was using Windows 7, I used my mouse more in games and individual applications (such as the browser) than in the OS in general - and Windows 7 still has a Start menu.)  Application pinning and desktop shortcuts/pinning don't get in the keyboard user's way like the Start menu does - which is likely why those features stayed.  (The issue is not even unique to Windows - look at the bifurcation merely in GNOME - and especially since GNOME 3.0 went into development.  I await with bated breath when the issue arrives at the doorstoop of KDE.)

 

Of what benefit is the Start menu (including every third-=party version) for keyboard jockeys?

The Start menu is pointing-device centric - period.  If you are used to doing everything  (or most things) via the keyboard (touching your pointing device, regardless of type, only occasionally), the Start menu is what gets in the way.  (As it is, even when I was using Windows 7, I used my mouse more in games and individual applications (such as the browser) than in the OS in general - and Windows 7 still has a Start menu.)  Application pinning and desktop shortcuts/pinning don't get in the keyboard user's way like the Start menu does - which is likely why those features stayed.  (The issue is not even unique to Windows - look at the bifurcation merely in GNOME - and especially since GNOME 3.0 went into development.  I await with bated breath when the issue arrives at the doorstoop of KDE.)

 

Of what benefit is the Start menu (including every third-=party version) for keyboard jockeys?

 

But the problem is, not everyone uses just a keyboard.  Hell I used a mouse way way more than a keyboard.  I don't use a touch screen on my computer, and will likely never.. I lose productivity if I wanted to move to that.  

The start menu is way way better for me than the start screen ever will be.  I still sue the start menu as a start menu.   Just because some people don't use it, doesn't mean that everyone doesn't.  I still 100% believe metro is for tablets, and phones. I don't see it as having a place on a desktop, production, machine.

They face a major decision: appease their billion or so desktop clients, or alienate them by pandering to a tiny group of tifkam fans. The choice would appear obvious.

 

 

The question is how do they appease them and does it turn out that it wasn't Win 8, but the coming mobile storm of tablets and smartphones that began the pc market decline.

 

If you have been reading this thread, its clear that the 1 billion users do not agree on what needs to be done to Windows moving forward.  I think its silly to try and claim superiority in the debate though.  I see people on every side claim that they have more 'supporters'.

 

In the real world, you have two groups of users:  The general pc user and the power user

 

The power user group can be split into semi-pro and pro users.  This is the group that basically decides which version of Windows is good or bad and informs the general pc user about what to get or avoid.  This group is fairly divided over Win 8/8.1.  I have no idea what the ratio is.  It could be 50:50 or 90:10 for all I know, but taking stock of some forums, you have groups of users that are strictly opposed to Win 8 completely and then groups that have been happy with it.

 

But the key is that the general pc user hears about all the negative talk and the drum beat of issues and complaints more than they do about the satisfied users and so in their mind, Win 8 is to be avoided. This happens all the time with a  new OS release. 

 

It would be interesting to see MS fix the issues some are complaining about and then the pc market still declines.  That would throw cold water on the whole idea that it was all MS and Windows 8's fault.  I'm pretty sure its impossible for MS to please each and every users, so they need to do what it takes to please the majority of them.  I believe that means offering users more control over their experience.

 

 

But the problem is, not everyone uses just a keyboard.  Hell I used a mouse way way more than a keyboard.  I don't use a touch screen on my computer, and will likely never.. I lose productivity if I wanted to move to that.  

The start menu is way way better for me than the start screen ever will be.  I still sue the start menu as a start menu.   Just because some people don't use it, doesn't mean that everyone doesn't.  I still 100% believe metro is for tablets, and phones. I don't see it as having a place on a desktop, production, machine.

 

 

You illustrated the fact that this is a divided market.  You don't do something, but then other users do.  Other users do something, but then you don't.  You believe Metro has no place on a desktop, but then others do. Heck, just talk to htpc builders.  They have found uses for it there for instance.   My point is that getting rid of features that some people like will only make the problem worse.  You will be happier, and yet another user will not.  Clearly, MS needs to adopt a more modular strategy.

 

Modular is the answer.  MS has shown clear signs that they can and are willing to adopt more custom options in Win 8 that allow you to tailor the experience whether that means more or less Metro influence on your desktop.  It reminds me of the Windows Media Center days where two UIs lived together on one system with options to link them together or avoid one of the other. I think MS can return to those options for Metro and the desktop. 

 

So the fight needs to be for a more modular Windows, something that can be more tailored to the task of the device.  I really think MS has every intention of doing that.  I don't think MS is resisting the idea to fix Win 8/9 in that way precisely because their own plans call for it, a call to unify under a single core that can share apps, but also allow the UI that sits on top of that core to be flexible and change depending on the needs of the device.

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But the problem is, not everyone uses just a keyboard.  Hell I used a mouse way way more than a keyboard.  I don't use a touch screen on my computer, and will likely never.. I lose productivity if I wanted to move to that.  

The start menu is way way better for me than the start screen ever will be.  I still sue the start menu as a start menu.   Just because some people don't use it, doesn't mean that everyone doesn't.  I still 100% believe metro is for tablets, and phones. I don't see it as having a place on a desktop, production, machine.

Pot meet Kettle?

Pot meet Kettle?

That was my point, that I don't feel it has a place there, just like others feel it's the best place for it.  That's why having the option to have it 100%, have it partial, or disable it is the best.  Then everyone is happy.

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  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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