Recommended Posts

I've read up and a little about this game and watched the various videos and announcements. I had a quick question, how much will the previous two games play a part in the sequel? Will I be missing anything from a story perspective?

I own but haven't found the time (yet) to play through them.  

I've read up and a little about this game and watched the various videos and announcements. I had a quick question, how much will the previous two games play a part in the sequel? Will I be missing anything from a story perspective?

I own but haven't found the time (yet) to play through them.  

From the information we know of FO4 it will be set 2 months after FO3 in 2277 and New Vegas is set in 2281, so they should be unaware of FO3 events in FO4.

They tend to reference 1 & 2 but you wont miss anything vital by starting with FO4, just make sure you play the others at some point if you like games with lots of lore.

I've read up and a little about this game and watched the various videos and announcements. I had a quick question, how much will the previous two games play a part in the sequel? Will I be missing anything from a story perspective?

I own but haven't found the time (yet) to play through them.  

New Vegas won't play a part at all. One quest in Fallout 3 refers to events in the setting of Fallout 4, but it's not essential. You could look up "The Replicated Man" on the Fallout wiki. Knowing who the runaway android is won't help you complete the quest. It's mostly investigating.

Also, a scientist in 3, unrelated to that quest, heads north toward that place, so we may see them again, but it's also entirely possible they get killed on the way, so I wouldn't expect to see them again.

The most you'll miss is experience with the major Fallout factions. We don't know how big a part the Enclave will play. They were in Fallout 3. Haven't seen them in promotional materials for 4. The Brotherhood of Steel however will be in 4. Smaller factions like the Gun Runners and Caesar's Legion... the Legion most likely won't be. Gun Runners, could go either way. New California Republic, a major faction, but a west coast one, surely won't. Though they could be mentioned. Having played 3 and New Vegas, I'll have that experience and certain prejudices, but due to the nature of the post-apocalyptic wastelands and the lack of communication, my knowledge will only go so far.

You should be fine.

  • Like 2

Has Bethesda definitively said whether or not those who pre-ordered from Amazon will get a Steam key? The Amazon page does not have any mention of one. I see that GMG is selling the Season Pass and Reddit is saying you can get it for 23% off using code 23PERC-AUTUMN-SAVING, which also can be applied to the base game, for a total of $69.30 for both. NOT BAD.

What I'm wondering is, since I pre-ordered the Pip-Boy edition, I know I'm getting a physical copy of the game. I'm sure it will be a Steam game, with a Steam code I can add, but how does that work? Do the discs just copy the files to a Steam installation, and the code is needed to actually play? I'm just worried because as far as I can tell, Bethesda has not said. I'm willing to buy the Season Pass at full price (Bethesda deserves it, IMO) but a sale is a sale and I'm already paying $120.

 

 

I really like this videos. They're fun and they are keeping the hype alive. My expectations for most things is pretty low but I have high hopes for this. Please, please don't let FO4 suck. 

PC Systems Requirements (Requires Internet Connection and Free Steam Account to Activate)

Minimum
 

  • Windows 7/8/10 (64-bit OS required)
  • Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
  • 8 GB RAM
  • 30 GB free HDD space
  • NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent


Recommended
 

  • Windows 7/8/10 (64-bit OS required)
  • Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent
  • 8 GB RAM
  • 30 GB free HDD space
  • NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent

 

  • Like 4

They also confirmed that the game requires Steam (surprise surprise) and that the Pip-Boy app will also work on Windows Phone devices (a real surprise). More information:

Does Fallout 4 have gamepad support on PC?
Fallout 4 has plug & play compatibility with both the Xbox One and Xbox 360 controllers. Alternate controller options may require additional user adjustments

Does Fallout 4 support Steam Achievements?
Yes.

What platforms and phones support the Fallout 4 Pip-Boy App?
The Fallout 4 Pip-Boy App is usable in tandem with Fallout 4 on Xbox One, PlayStation 4, and PC. The App is supported on iOS, Android, and Windows Phone devices.

When will the Pip-Boy App become available?
It will be available for the launch of Fallout 4 on November 10.

What phones will fit in the Pip-Boy Edition Pip-Boy?
The Pip-Boy included will have foam inserts that fit iPhone 6/6s, iPhone 5/5s, iPhone 4/4S, Samsung Galaxy S5, Samsung Galaxy S4, and Samsung Galaxy S3. In addition, using the customizable foam insert you should be able to fit most other popular smartphone devices. As we wanted to stay faithful to the dimensions of the in-game model, any smartphones larger than the models listed will not fit inside the wearable device, but can still use the Pip-Boy App.

Release Time
Want to know exactly when you can start playing Fallout 4? Digitally the game will become available on November 10, 2015, at 12:01 am (local time) in all territories (In North America, the unlock time will be 12:01 am EST), except Asia (available at 12 am on Wednesday, November 11th) and Japan (available at 12 am on Thursday, December 17th).

What languages does Fallout 4 support?

  • In North America, Fallout 4 supports English/French voice/text.
  • In South America, Fallout 4 supports English voice/text, as well as BR-PT and Latin American Spanish text.
  • In the United Kingdom and Australia/New Zealand, Fallout 4 supports English voice/text only.
  • In most European territories, Fallout 4 supports English/French/Italian/German/Spanish voice/text
  • In Russia and Poland, Fallout 4 supports English voice/text and Polish/Russian text.
  • In Asia, Fallout 4 supports English voice/text and English voice / Traditional Chinese text.
  • In Japan, Fallout 4 supports Japanese voice/text.

Note: On consoles, you may need to adjust the system level language settings to gain access to additional languages.

Is there a pre-order bonus?
Everyone who pre-orders a physical copy of the regular or Pip-Boy Edition of the game will receive a Perk Poster with your copy of the game. Digital pre-order bonuses vary by retailer, check with your retailer for more info.

Source: Bethesda blog

I wonder if they'll try to revive the paid mods thing once this launches seeing as it's a new game.

Well, it's certainly possible. Especially on the Xbox One. Hard to say how Sony will do it. But the Xbox 360 had paid mods before Skyrim was even released (Rockband 2 & 3 custom songs released on Rockband Network using Microsoft XNA tech) so I think monetizing user generated content is important to Microsoft. With the Rockband Network, profits were split about evenly between Microsoft, Harmonix (Rockband developer), and the author or authoring group who "made" the song (wrote the QTE charts). And songs cost $1, $2, or $3.

The big difference being that all Rockband songs (from Harmonix or the Network) were all wholly independent things. One could not affect any others. A badly authored song would only affect itself, and these were widely tested. They had to be. Microsoft had very specific rules. Like if someone used the QTE charts to make a swastika, even if the chart's notes unintentionally resembled one, that was an automatic fail. Not that I ever saw any discernible shapes in Rockband notes (though I primarily sang), it was possible. That rule and others like it would be more important in Fallout 4 mods. A modder could theoretically place a swastika in the game, and maybe hide it, and it could get past the censors, but if Microsoft finds out, it's gone. The swastika ban is something we can perhaps all agree on, but they also banned nudity, profanity, and depiction of drug or alcohol use — then again, all Rockband titles have been rated T, for Teen. Maybe many of those restrictions would be lifted for an M-rated game.

I'm actually okay with paid modding, given some basic caveats. One, the Creation Kit has to be well documented and busted wide open for everyone. Early on in Skyrim modding, people were discovering little tricks to make mods work better. These were shared, but wouldn't be shared if paid mods were a thing, because competition. So say there are exploits A, B, C, and D that all do a particular thing. Chances are, a mod using exploit A and a mod using exploit C would not be compatible. So we really need everyone on the same page. Mods need to be open source. And to that end, secondly, copycat mods need to be cracked down on. To get a mod paid, it absolutely must be original work. But then what happens if somebody copies a paid mod and releases it for free? We can't really stop that, and do we really want to? Should an idea be completely off the table because somebody is making money off of it? Third, and perhaps most important, we need a high level of QA involving Bethesda for any paid-for mod.

And Bethesda needs to provide a mod manager and conflict database that guarantees the game will run with these mods, and a way to forcibly disable one mod or another in a conflict. Another really good thing they could do is lock all mods to a character. So you start a character, and when you do so, you choose the mods you're going to use. Those mods can never be removed or updated, nor can you add more. You have to delete the character and start over. Otherwise, they cannot assure quality at all.

Really, what I would like to see is the best mods, selected by Bethesda, rolled into community DLC patches. These would be free mods that would be cherry picked for their contribution to the game. They would still be free, but buying them would compensate both Bethesda and the modder, and they would be guaranteed to work with all the content, so this is where the best mods would wind up, and everything would still be free. The difference between paying and not is basically support. Paying for the mods would guarantee they would work with other officially picked mods, and the first-party content, and of course seeing the modders who work the hardest compensated for their work.

I wonder if they'll try to revive the paid mods thing once this launches seeing as it's a new game.

I think they'll definitely try but I think this time will try to bring it in under the radar. Which I don't see happening, fortunately.  And I don't think it'll work if they are still going to try to take 70% of the mod sales or whatever that insane percentage was.

I think they'll definitely try but I think this time will try to bring it in under the radar. Which I don't see happening, fortunately.  And I don't think it'll work if they are still going to try to take 70% of the mod sales or whatever that insane percentage was.

45%. Valve claimed 30%, which is probably why you're thinking 70%. It was 75% IIRC between Bethesda and Valve, with the modder getting 25%. And IIRC they were only getting paid in Steam credit, and only in $100 increments, so they had to sell $400 worth of their mod to get their first $100 credit. If their 99¢ mod only sold 399 copies, they got paid nothing. At least that was my understanding.

The platform owner (Valve, in this case, but also Microsoft and Sony) will always take about a third, and the game developer will get a third as well. So the person doing the actual work will get less than half, at most a third. And that's a real shame, but I don't see it changing any time soon.

45%. Valve claimed 30%, which is probably why you're thinking 70%. It was 75% IIRC between Bethesda and Valve, with the modder getting 25%. And IIRC they were only getting paid in Steam credit, and only in $100 increments, so they had to sell $400 worth of their mod to get their first $100 credit. If their 99¢ mod only sold 399 copies, they got paid nothing. At least that was my understanding.

The platform owner (Valve, in this case, but also Microsoft and Sony) will always take about a third, and the game developer will get a third as well. So the person doing the actual work will get less than half, at most a third. And that's a real shame, but I don't see it changing any time soon.

I agree it's unlikely the 30% cut for Valve will change as it's the standard cut for Steam as well as Microsoft, Google, and Apple Stores (probably PlayStation as well).  I DO think Bethesda can and should lower their 45% cut however because they aren't doing anything they weren't doing before.  Yes they have mod tools but Bethesda games have had mod tools for several releases now and they haven't been taking a cut, their cut is in the sale of the game itself.  I'm not saying they shouldn't get ANYTHING but if they need to reduce their cut to 20% or less so the mod creators gets AT LEAST 50%.  I don't know where they got 45% from, that was nuts.

My understanding is the $100 increments thing is also pretty standard (I think even google ads works like that) because these companies don't want to have to do a money transfer on every $0.99 purchase.  That's reasonable in my mind however they SHOULD cut a check when it hits that mark not give Steam credit (maybe offer a Steam credit OPTION).  I had a friend who was super excited when he got his first check from google for hitting the $100 (or whatever their threshold was) that he didn't even cash it, he had it framed.

Agility video is up — I like this one better than the last couple. And Agility has been the best stat, at least in 3, not counting INT Min/Maxing.

Speaking of SPECIAL, what kind of builds are y'all looking to do? I forget how many SPECIAL points we got, but I'm pretty sure everything started with a base 5. As for me, I used to dump Charisma, but I think I'm going to take it to at least 7, and have Agility at 7 or 8. I'm going to want to know which stat(s) crafting is tied to, because I really want to build my own settlement. Strength will probably be needed to some extent for building buildings, I would think. Probably going to start with a gunslinger, inspired by Stephen King's Roland Deschain, from the Dark Tower books. Lovingly called "tall, dark, and ugly" by his friends, he's part John Wayne and part Lancelot. The gunslingers were sort of like knights with guns. So he's got this code of honor, though he doesn't like a lot of people, only trusting a few. And he doesn't like fancy guns, instead opting for revolvers and pistols, maybe the occasional rifle. He's good with his hands, but more for fixing things than throwing grenades. Not a very ambitious build for Fallout, but an easy enough one to stay true to.

Agility video is up — I like this one better than the last couple. And Agility has been the best stat, at least in 3, not counting INT Min/Maxing.

Speaking of SPECIAL, what kind of builds are y'all looking to do? I forget how many SPECIAL points we got, but I'm pretty sure everything started with a base 5. As for me, I used to dump Charisma, but I think I'm going to take it to at least 7, and have Agility at 7 or 8. I'm going to want to know which stat(s) crafting is tied to, because I really want to build my own settlement. Strength will probably be needed to some extent for building buildings, I would think. Probably going to start with a gunslinger, inspired by Stephen King's Roland Deschain, from the Dark Tower books. Lovingly called "tall, dark, and ugly" by his friends, he's part John Wayne and part Lancelot. The gunslingers were sort of like knights with guns. So he's got this code of honor, though he doesn't like a lot of people, only trusting a few. And he doesn't like fancy guns, instead opting for revolvers and pistols, maybe the occasional rifle. He's good with his hands, but more for fixing things than throwing grenades. Not a very ambitious build for Fallout, but an easy enough one to stay true to.

You don't start with base 5 anymore.  In the new system you start with 28 total points to spread between the seven attributes.  Each attribute can be from 1 to 10.  For each point you put in an attribute you unlock a perk (you don't get it, you just unlock the possibility of picking it when you level up).  Some perks have multiple levels as well so you can pick the same one multiple times for increased bonus.  Alternately you can give up a perk when you level and raise one of your SPECIALs instead.  There is no level cap and so if you include the multiple ranks for perks there are over 270 available.

Source

Much of that I knew, some I didn't. So a balanced player out of the gate will have 4s across the board.

Over 270? Well if we said there were just 270, and there's no cap on raising SPECIALs, the highest level to give a reward would be 312. 7 SPECIALS times 10 equals 70 SPECIAL points possible, subtract the 28 you start with and that's 42. Again, assuming you can use 42 levels to raise SPECIALs. Add 42 to 270 and voila, 312.

Wonder how many XP, how much grinding, it would take to go from 311 to 312. I bet a lot more than it takes to go from 310 to 311. And that's assuming you want it all. I'm not fond of the cannibal perk, or the Mysterious Stranger. I never take Bloody Mess, either (makes looting difficult).

  • 2 weeks later...

I like that, annoyed me with Fallout New Vegas that you got special weapons (Like a grenade launcher) if you pre-ordered it from the right place.

Bingo!

This game is probably the only one that will challenge The Witcher 3 for me.

This topic is now closed to further replies.
  • Posts

    • Here's how to grab your share of Apple's $4 billion lawsuit payout (if you qualify) by David Uzondu Image via DepositPhotos.com A UK tribunal has approved a collective legal action letting a $4 billion (£3 billion) claim against Apple proceed to trial after consumer rights group Which? formally accused the company of violating competition laws. The tribunal recently set a full trial date for October 2028. Which? filed the lawsuit way back in November 2024, accusing Apple of trapping users in iCloud by restricting rivals from fully accessing iOS. Apple gives users only 5GB of free space, and once that limit vanishes, the system drives upgrades by repeatedly nudging users through notifications. The group claims Apple overcharged millions who bought plans ranging from 99p a month for 50GB to £54.99 a month for 12TB. If Which? wins the now-greenlit lawsuit, the court will force Apple to pay out damages to roughly 40 million UK consumers, with each person receiving around £77 for the pricing abuse. Apple has already put out a statement telling Reuters that the allegations are completely false and that consumers do have choices. "We work hard to make iCloud a great experience, but no customer is required to use it, and customers in the UK have plenty of alternatives to choose from," it told the outlet. The good thing is that if Which? wins, claiming your share requires almost no effort due to the automatic structure of the litigation. You are eligible if you used Apple's iCloud services between November 8, 2018, and June 8, 2026, and paid for upgraded storage during that time. The tribunal automatically enrolls everyone living in the UK on June 8, 2026. The system operates on an "opt-out" basis, meaning you do not have to register right now, and you will just verify your details to collect your cash. However, if you want to leave the claim, you must notify Which? by October 8, 2026. But if you lived outside the UK on June 8, 2026, you must manually register on the official Which? website before October 8, 2026, to opt into the action. If you ignore this deadline, you will lose your chance to grab a share of the settlement. On a related note, Google recently had to resolve a massive data privacy fight by agreeing to a payout of over $170 million to Android users. In that lawsuit, plaintiffs argued that Google programmed the Android system to transmit user data without permission, wasting cellular data. To settle, Google agreed to pay a $135 million nationwide settlement alongside an extra $35 million in California. Eligible Android users must submit online claims to secure their cash, with the final approval hearing literally taking place today (June 23, 2026).
    • Microsoft outs Windows 11 KB5095093 with long list of new features by Sayan Sen Microsoft today has released its newest preview update (C-release) for the month of June 2026 under KB5095093, builds 26200.8737 (for Windows 11 25H2) and 26100.8737 (on Windows 11 24H2). The update brings new features across various elements of the OS including the Windows update, the Recovery, Widgets, File Explorer, and more. The full changelog is given below: First up we have the features rolling out gradually: [Point-in-time restore for Windows] New! This flexible recovery feature helps you quickly roll back your PC, including apps, settings, and personal files, to a recent automatic restore point. It helps reduce downtime and simplifies troubleshooting when issues occur. To learn more, see Point-in-time restore for Windows. [Windows Update] New! A calendar experience in Windows Update Settings (Settings > Windows Update) lets you pause updates by choosing an end date, for up to 35 days. You can extend the pause by selecting a different end date and re‑pause updates as needed. For more information, see Pause updates in Windows. [Widgets] New! A quieter, more focused Widgets experience helps reduce interruptions and improves default settings and notification controls: Reduce distractions: Widgets no longer open on hover. Notifications and taskbar badges are minimized by default. Simpler: Open to the Widgets dashboard by default on first use. Customize: Configure Widgets how you want by selecting Settings in the navigation bar, then changing any of the default settings. Stay informed: Dashboard icons show the number of alerts, and badges clear automatically when you leave a dashboard. Adjusted defaults: Some default settings are preserved based on usage, while others adjust to reduce interruptions. Performance improvements: This update provides improved reliability, responsiveness, and visual quality across the Widget experience. [Accessibility] New! This update makes your screen easier to see and customizes your zoom experience: Screen tint: Apply a full-screen color overlay to help reduce eye strain and improve readability. Choose from preset tint options, adjust the intensity, or turn it on automatically. Find this feature in Settings > Accessibility. Magnifier: Enter a zoom percentage directly and change it in increments in the Magnifier window for more precise, flexible control. Magnifier settings menu: You can now also modify zoom increments directly from the magnifier bar instead of navigating to Windows Settings each time. [File Explorer] New! When you hover over a file in File Explorer Home, commands such as Open file location and Ask Copilot appear as quick actions. This experience is now supported for work and school accounts (Entra ID).1 Improves the speed and performance of File Explorer launch.2 Fixes an issue where the OneDrive shortcut in File Explorer stops working when File Explorer is run with administrative mode. The address bar now supports paths containing double backslashes and quotation marks (for example, C:\\Users\\user or "C:\Users\user"), improving compatibility with a wider range of inputs. The address bar suggestion dropdown is more reliable and now consistently closes after an item is selected. This update addresses an issue on File Explorer Home where OneDrive files could appear duplicated in the Favorites section. This update includes several refinements to the Rename experience: Addresses an issue where text was repeatedly selected when renaming items in folder views. Addresses an issue where case-only name changes were not immediately reflected in folder views for items stored locally or in the cloud. [Bluetooth] This update improves reliability and performance when connecting to and using Bluetooth devices: New! Windows now keeps the microphone mute state in sync between the audio mixer and the Hands-Free Profile (HFP) for a more consistent experience with Bluetooth headphones with mute buttons or indicators. Accessory compatibility workarounds: Improves compatibility with specific Bluetooth audio devices, helping AirPods appear faster in pairing mode and improving microphone reliability on Beats Studio Pro headphones. Bluetooth audio stability: Improves overall Windows stability with certain PC manufacturer drivers (error code 0x9F). Improves Bluetooth reliability for voice calls when using Classic Audio devices with the Hands-Free Profile (HFP). Reduces time for LE Audio accessories to start playing audio while using the microphone. Device management: Windows will no longer show a “Remove failed” message when attempting to remove Bluetooth devices if the Bluetooth radio is unavailable or has changed since pairing. Settings experience: Improves stability when using the Bluetooth & devices settings page for a smoother, more consistent experience. Connection reliability and responsiveness: Reduces the time it takes for classic Bluetooth audio devices to reconnect after Windows resumes from hibernation. Improves reliability when LE Audio accessories disconnect, such as when another device (for example, a phone) connects. Improves reliability of LE Audio streaming after a connection is lost and restored. [Bluetooth and Phone Link] This update improves audio routing for calls made through a connected phone: When an outgoing call is dialed from a paired phone, audio remains on the phone while ringing and transfers to the PC only when the call is answered from the PC. When Do Not Disturb is enabled on Windows, incoming call audio from a paired phone no longer rings on the PC. [Voice access and voice typing] New! You can now use voice access and voice typing in French, German, and Spanish. As you speak, your PC improves your text in real time. It corrects grammar, punctuation, and recognition errors, and helps improve clarity—even in the presence of background noise. This makes dictation smoother and reduces the need for manual edits.3 [Audio] This update improves the reliability of the inbox HD Audio driver. [Taskbar] This update improves the reliability of opening the Start menu when selecting the left edge of the taskbar when the icons in the taskbar are left-aligned. [Networking] This update includes networking improvements for virtualized environments. Confidential Virtual Machines (CVMs) now use SR-IOV hardware acceleration by default for improved network throughput, and a configuration issue in nested Hyper-V virtualization network setup has been corrected to ensure reliable VM network provisioning. This update improves the reliability of the Windows networking stack. It reduces bug checks (blue screen errors) related to Wi-Fi power and improves cellular (WWAN) connectivity, including support for IPv6 VPNs. Compatibility with third-party VPN software and SR-IOV configurations on server hardware is also improved. Network adapter settings and bindings are now preserved across OS upgrades. [Printing] New! New printer installations use Internet Printing Protocol (IPP) by default when supported, simplifying setup and improving reliability. For details about third-party driver deprecation, see End of Servicing Plan for Third-Party Printer Drivers on Windows. To control this behavior, use the toggle in Settings > Bluetooth & devices > Printers & scanners > Default install printers using Windows Ready Print. For more information, see Introducing Windows Ready Print and modernized driver selection. For more information, see Introducing Windows Ready Print and Modernized Driver Selection. [Windows Subsystem for Linux (WSL)] The update improves usage of WSL in mirrored networking mode with VPNs. [Display and graphics] Improves the reliability of rendering content while scrolling for certain apps spanning across multiple monitors. Improves the reliability and persistence of applying color profiles. [Location services] This update changes how some location settings are displayed in Settings > Privacy & Security > Location to help with clarity. When location services are turned off, settings like Default location and Allow location override don't immediately apply, since location information is not given to apps or services. These settings will now be greyed out when location services are off to reduce confusion over when they take effect. [Search] This update improves the reliability of setting Search related group policies. [Input] New! You can now customize the size of the right-click zone in Settings > Bluetooth & devices > Touchpad. Choose from default, small, medium, or large to control how much of the bottom-right corner responds to a single-finger right-click. This setting is only available on touchpads with a pressable surface. If your device manufacturer provides customization through their own app, a Custom option will appear to reflect those settings. This update improves recognition of English characters when using Japanese handwriting. [General performance] Improves the time to shut down Background Intelligent Transfer Service (BITS) when you turn off your PC. [General Reliability] ​​​​This update improves the reliability of explorer.exe. It addresses issues on the login and lock screens related to third-party credential providers, reduces the probability of taskbar icons appearing as blank gray placeholders, and improves navigation to Home in File Explorer during OneDrive sync. It also improves explorer.exe reliability when switching between desktops, enhances app launch with shell extensions, and using acrylic blur effects in the Start menu, Settings, and the lock screen. [Apps] Resolves an issue where some installers and applications could show unexpected elevation (UAC) prompts after installing KB5089549. [Remote Desktop] This update refreshes the dialog design when you enable Remote Desktop in Settings > System > Remote Desktop. [Graphics Kernel] Improves memory-management policy that allows PCs with more than 32GB of installed memory to run larger local AI models. Up next we have the features under normal rollout: [Secure Boot] With this update, Windows quality updates include additional high confidence device targeting data, increasing coverage of devices eligible to automatically receive new Secure Boot certificates. Devices receive the new certificates only after demonstrating sufficient successful update signals, maintaining a controlled and phased rollout. [Authentication] This update improves Netlogon secure channel connections between domain controllers, enabling successful connections from member servers to domain controllers set up before 2025. [Emoji Panel Update] The emoji panel (Windows key + period (.)) now uses GIPHY for GIF content following the deprecation of Google’s Tenor API. Starting June 30, 2026, install the latest Windows update to continue using GIFs in the Emoji panel. If you don’t update, you will see a "GIF service is not available" error in the panel. Installing the latest Windows update will restore access to GIFs. [Networking] This update improves how your device connects to shared network resources. Connections used by apps and system features, such as the NetUseAdd function, now work more reliably, including unauthenticated (null session) connections. [Recycle Bin (known issue)] Fixed: This update addresses an issue where the confirmation dialog might display an internal Recycle Bin file name instead of the original file name when permanently deleting a file. This issue might occur after installing the June 2026 security update (KB5094126). [Taskbar] This update improves notification badge display across your apps. Notification counts and badge visuals now update correctly, helping you stay up to date with new activity. You can choose to manually download the update from Microsoft's update catalog website at this link.
    • Hands-on with BOOX Tappy: cute little reading accessory by Taras Buria Page turners are quite popular accessories for e-readers, as they enable a hands-free reading experience, which is particularly useful with large readers featuring 10-inch or larger displays. The BOOX Tappy is a new accessory that was introduced earlier this year, and we took this cute-looking thingy for a spin. The Tappy comes in a small box, with two additional buttons and a user manual. The device is made of glossy green plastic and resembles old appliances from the nuclear age. Material quality is great, and each part feels quite premium. Plastic is high-quality, the switch is nice to flick, and the buttons are not rattly. At the bottom, four rubberized feet prevent slipping when used on a desk. Unfortunately, there are no color options, and the Tappy is only available in green. It looks good, but I wish there were other options as well. There are two removable buttons, an on/off switch, and an LED indicator that displays connection mode, charging status, and more. The buttons resemble those of an old typewriter, with quite a long travel distance and a pleasant clack. In the box, you have four buttons with different icons: heart, coffee, O, and X. You can easily swap buttons by simply pulling them upwards. Tip: buttons come with plastic covers, but they are quite tricky to remove. It is hard to call the Tappy the most ergonomic remote control, but after fiddling with it for a few hours, I managed to find a comfortable hand position. Attaching a lanyard to it can make it more comfortable in use without the fear of dropping it, but unfortunately, the Tappy does not come with one. The Tappy connects via Bluetooth 5.2, and it works in three modes, which you can toggle by pressing and holding both buttons for about five seconds: Reading Mode Multimedia Mode Browsing Mode Next / Previous page Next / Previous Track Up / Down scroll If you pair the Tappy with a BOOX device (I tested it with the BOOX Go 10.5 Gen 2 Lumi), you will get small pop-ups indicating the current mode. Plus, you can customize what each button does when pressed one time, two times, or held for a few seconds. The list of available actions and features you can use is massive, and I like that BOOX lets you map stuff like brightness adjustment, app launching, screenshot-taking, screen rotating, navigation, and more. Note, however, that while you can use the Tappy with other readers, its customization is only available on BOOX devices running firmware version 4.2 and newer. I could not connect the Tappy to my computer (Windows 11 claims a driver error when I try), but it worked with the DuRoBo Krono that I recently reviewed. My Kindle Paperwhite refused to work with the Tappy, though, just like my iPhone. The Tappy uses a non-removable Li-Ion battery, which can be recharged with a Type-C cable. BOOX rates the remote for "weeks of use," and I can say that it indeed has very good battery life. While there are no battery indicators on the remote, you can see the current level in the status bar or in Input settings in the BOOX firmware. After a few days of active use, mine still shows about 95%. Overall, the Tappy left a nice impression. It is well-made, and the integration with BOOX devices is great. I also like that BOOX decided to have some fun with its design and swappable buttons. I cannot say I am a fan of its odd shape, though. Still, I managed to find a way to use it comfortably. And when not in use, it just looks neat sitting on the table doing nothing or serving you as a small clacky fidget. Buy BOOX Tappy - $29.99 on Amazon US As an Amazon Associate, we earn from qualifying purchases.
    • AdGuard Family lifetime deal now only $14.97 by Steven Parker Today's highlighted Neowin Deal comes via our Apps + Software section, where you can get a lifetime subscription and save 91% on a lifetime AdGuard Family Plan. AdGuard is a unique program that has all the necessary features for what they claim to be "the best web experience." The software combines the an advanced ad blocker, a privacy protection module, and a parental control tool—all working in one app. This software deals with annoying ads, hides your data from a multitude of trackers, protects you from malware attacks, and even lets you restrict your kids from accessing inappropriate content. Install AdGuard and see the internet as it was supposed to be: clean and safe. Get rid of annoying banners, pop-ups & video ads once and for all Hide your data from the multitude of trackers & activity analyzers that swarm the web Avoid fraudulent and phishing website and malware attacks Protect your kids online by restricting them from accessing inappropriate & adult content Good to know Family Plan Length of access: lifetime This plan is only available to new users Redemption deadline: redeem your code within 30 days of purchase Max number of devices: 9 Access options: desktop & mobile Software version: AdGuard Family Updates included A lifetime subscription of AdGuard Family Plan normally costs $169.99, but this deal can be yours for just $14.97, that's a saving of $157.02. For full terms, specifications, and license info please click the link below. Get this AdGuard Family lifetime deal for just $14.97 (was $169.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. As an online publication, Neowin too relies on ads for operating costs and, if you use an ad blocker, we'd appreciate being whitelisted. In addition, we have an ad-free subscription for $28 a year, which is another way to show support! Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. Why we post these deals We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. So for those that keep moaning and complaining, be thankful we're still online for you to even do that. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • Sadly "beats Steam Machine" isn't much of a brag.
  • Recent Achievements

    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      468
    2. 2
      +Edouard
      165
    3. 3
      PsYcHoKiLLa
      106
    4. 4
      Michael Scrip
      87
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!