Recommended Posts

On 01/05/2021 at 03:30, DocM said:

There are FAA flight restrictions for Saturday and Sunday, but the rubs are 1) if the County will close the road & beach and 2) the weather.

 

https://twitter.com/BocaChicaGal/status/1388247634687713286

 

Do SpaceX compensate residents for the massive inconvenience they're put to AND the property damage they may suffer from another boom?

 

3 hours ago, FloatingFatMan said:

Do SpaceX compensate residents for the massive inconvenience they're put to AND the property damage they may suffer from another boom?

 

SpaceX has a very large insurance policy  to cover damages.

 

Road & beach closures are regulated under State law & enforced by the County, and there are only 2 full time residents of the village - both involved in media reporting. The few part time residents are "snowbirds," people from northern states who visit during winter to get warm. Everyone else has been bought out.

 

The long term plan is to reincorporate the area as Starbase city, a corporate municipality owned by SpaceX. Similar to the corporate municipality created by Disney for their parks. Acquiring the remaining private properties would be done by the Cameron County Spaceport Development Corporation

Edited by DocM
2 hours ago, DocM said:

SpaceX has a very large insurance policy  to cover damages.

 

Road & beach closures are regulated under State law & enforced by the County, and there are only 2 full time residents of the village - both involved in media reporting. The few part time residents are "snowbirds," people from northern states who visit during winter to get warm. Everyone else has been bought out.

 

The long term plan is to reincorporate the area as Starbase city, a corporate municipality owned by SpaceX. Similar to the corporate municipality created by Disney for their parks. Acquiring the remaining private properties would be done by the Cameron County Spaceport Development Corporation

So in other words...  No, SpaceX do NOT cover the residents for their inconvenience and if any damage is done they have to go through insurance claims processes that could be denied.  Oh, and at some point the homeowners there will probably have compulsory purchase orders slapped on them. Nice.

 

Right. Gotcha.

 

Edited by FloatingFatMan
  • Facepalm 1
13 hours ago, FloatingFatMan said:

So in other words...  No, SpaceX do NOT cover the residents for their inconvenience and if any damage is done they have to go through insurance claims processes that could be denied. 

 

Not operating under the state and federal rules. This process has been hashed out in the federal Environmental Assessment and by the State legislature over the last 6-7 years. 

 

Quote

Oh, and at some point the homeowners there will probably have compulsory purchase orders slapped on them. Nice.

 

There is no eminent domain in Texas. Those who sold out got 2-3 times their property's value. 

 

Quote

Right. Gotcha.

 

No, you just think you do and choose to stir the pot for whatever reason.  

 

SN-15

 

Now NET Tuesday: weather

  • Like 3

 

https://www.spacex.com/vehicles/starship/

 

Quote

On Wednesday, May 5, Starship serial number 15 (SN15) successfully completed SpaceX’s fifth high-altitude flight test of a Starship prototype from Starbase in Texas.

Similar to previous high-altitude flight tests of Starship, SN15 was powered through ascent by three Raptor engines, each shutting down in sequence prior to the vehicle reaching apogee – approximately 10 km in altitude. SN15 performed a propellant transition to the internal header tanks, which hold landing propellant, before reorienting itself for reentry and a controlled aerodynamic descent.

The Starship prototype descended under active aerodynamic control, accomplished by independent movement of two forward and two aft flaps on the vehicle. All four flaps were actuated by an onboard flight computer to control Starship’s attitude during flight and enabled precise landing at the intended location. SN15’s Raptor engines reignited as the vehicle performed the landing flip maneuver immediately before touching down for a nominal landing on the pad.

These test flights of Starship are all about improving our understanding and development of a fully reusable transportation system designed to carry both crew and cargo on long-duration interplanetary flights, and help humanity return to the Moon, and travel to Mars and beyond.

Congratulations to the entire SpaceX team on SN15’s successful flight and landing!

 

Let it not be said that I'm unwilling to admit where I'm wrong, and even though I still have many doubts about Starships' viability, I'm not ashamed to congratulate them on their successes, so well done SpaceX on a successful flight and landing of SN15!

 

However, I wonder if this article below will prove to be a roadblock to them moving forwards?

 

https://www.bbc.co.uk/news/science-environment-56933443

 

Quote

Cutting methane gas 'crucial for climate fight'

 

Reducing emissions of methane gas is vital for tackling climate change in the short-term, a major UN report says.

 

Methane is produced when living things decompose; it's also in natural gas.

 

It persists for just a short time in the atmosphere - unlike carbon dioxide - but methane is a much more potent global warming gas than CO2.

 

The report says "urgent steps" are necessary in order to reduce methane if global warming is to be kept within a limit laid down in the Paris deal.

 

This agreement, signed by 200 countries, aims to keep the global temperature rise to within 1.5C above pre-industrial levels by the end of this century.

 

The 1.5C target is regarded as the gateway to "dangerous" warming, where the planet could experience serious adverse effects of climate change.

 

 

52 minutes ago, FloatingFatMan said:

Let it not be said that I'm unwilling to admit where I'm wrong, and even though I still have many doubts about Starships' viability, I'm not ashamed to congratulate them on their successes, so well done SpaceX on a successful flight and landing of SN15!

 

However, I wonder if this article below will prove to be a roadblock to them moving forwards?

 

https://www.bbc.co.uk/news/science-environment-56933443

 

 

This is something we don't hear nearly enough about.  People are accustomed to thinking that CO2 is the evil of climate change, but it's really not.  CO2 is a rather weak green house gas, so focusing on it isn't exactly the best answer.  Methane, on the other hand, is a far stronger green house gas, and humans using it more isn't a good thing.

51 minutes ago, Astra.Xtreme said:

This is something we don't hear nearly enough about.  People are accustomed to thinking that CO2 is the evil of climate change, but it's really not.  CO2 is a rather weak green house gas, so focusing on it isn't exactly the best answer.  Methane, on the other hand, is a far stronger green house gas, and humans using it more isn't a good thing.

1 or two rockets every few months won't make a big difference... But Musk wants a fleet of these things and THAT is where it becomes an issue.  They should re-evaluate the fuel mix NOW rather than wait for an inevitable future ban.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • Kdenlive 26.04.2 by Razvan Serea Kdenlive is an acronym for KDE Non-Linear Video Editor. It works on GNU/Linux, Windows and BSD. Through the MLT framework, Kdenlive integrates many plugin effects for video and sound processing or creation. Furthermore Kdenlive brings a powerful titling tool, a DVD authoring (menus) solution, and can then be used as a complete studio for video creation. Kdenlive supports all of the formats supported by FFmpeg or libav (such as QuickTime, AVI, WMV, MPEG, and Flash Video, among others), and also supports 4:3 and 16:9 aspect ratios for both PAL, NTSC and various HD standards, including HDV and AVCHD. Video can also be exported to DV devices, or written to a DVD with chapters and a simple menu. Video editing features: Multi-track editing with a timeline and supports an unlimited number of video and audio tracks. A built-in title editor and tools to create, move, crop and delete video clips, audio clips, text clips and image clips. Ability to add custom effects and transitions. A wide range of effects and transitions. Audio signal processing capabilities include normalization, phase and pitch shifting, limiting, volume adjustment, reverb and equalization filters as well as others. Visual effects include options for masking, blue-screen, distortions, rotations, colour tools, blurring, obscuring and others. Configurable keyboard shortcuts and interface layouts. Rendering is done using a separate non-blocking process so it can be stopped, paused and restarted. Kdenlive also provides a script called the Kdenlive Builder Wizard (KBW) that compiles the latest developer version of the software and its main dependencies from source, to allow users to try to test new features and report problems on the bug tracker. Project files are stored in XML format. An archiving feature allows exporting a project among all assets into a single folder or compressed archive. Built-in audio mixer Kdenlive 26.04.2 changelog: Remove not needed actions from render info, fix rough size calculation for rendering. Fix clip sometimes not inserted in timeline when moving vertically in bin drag. Fix transcoding from clip properties. Cleanup render profile audio quality. Use percent based value for audio quality, and adjust the range accordingly per codec. Fixes bug #520750 Enforce even numbers for render width/height. Fixes bug #520737 Fix nightly flatpak - disable rnnoise until implemented. Fix missing initialization. Edit mediacapture.cpp. Fix document unnecessarily marked as modified on opening, triggering a backup request. Fix incorrect detection of missing and remote clips causing unwanted backups. Fixes issue #2194 Fix tests. Fix tmp files copied to wrong location when setting project folder. Fixes bug #467740 Fix color clips not selected on creation. Use QFileInfo instead of QUrl/QDir to try fixing Windows shared drives. Fixes bug #451413 Fix timeline preview incorrectly invalidated when a track with effect duration changed. Fixes bug #514541 Fix missing var. Display paths in native format in render widget. Fixes bug #520428 Simple splash: fix pressing return always triggered the same button. Minor update to simple splash. Fix unwanted clips added to timeline and cleanup. Fixes issue #2190 Minor layout improvements to welcome screen, add Quit and Open shortcuts. Fix broken welcome dialog layout in tiling compositors. (craft) Limit the number of CPU cores used during a Windows build with mingw as some .cpp files are memory intensive to build. (kde-ci) Limit the number of CPU cores used during a build as some .cpp files are memory intensive to build. (kde-ci) Cleanup old entries. Another fix for animation crash. Fix uninitialized function - crash on create animation. Another attempt to fix MacOS permissions. MacOS: fix bundle release version. Fix MacOS plist path. Fix MacOS build. Explicitely link against Qt::Core. Download: Kdenlive 26.04.2 | 128.0 MB (Open Source) Download: Standalone Executable View: Kdenlive Home page Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Here's how to watch the Xbox Games Showcase today and what to expect by Pulasthi Ariyasinghe The June games showcase week has been a packed one, with everything from major presentations like Sony and Summer Game Fest to indie-focused reveals coming in almost every day. Now, it's almost time for another big one, with Microsoft bringing its Xbox Games Showcase back later today. This is a double feature too, with a Gears of War E-Day deep dive also being attached to it. For anyone wanting to tune in online, the 2026 Xbox Games Showcase is kicking off at 10 AM PT | 1 PM ET | 6 PM BST | 7 PM CEST later today, June 7. The event will be available to watch on the official Xbox YouTube (4K 60FPS), Twitch, Facebook, Steam, Amazon Live, and other portals. Separate livestreams for American Sign Language and Audio Description will also be available. "This year marks 25 years of XBOX, and this Showcase is poised to be a true celebration, offering world premieres, new gameplay, fresh updates, and more for a swathe of projects we cannot wait to share," said Microsoft about this presentation. With a new CEO behind it that is pulling off some interesting moves, Xbox may have some surprises to reveal today. New looks at first-party games like Halo Campaign Evolved from Halo studios, Fable from Playground Games, InXile Entertainment's Clockwork Revolution, Mojang's Minecraft Dungeons II, and Call of Duty: Modern Warfare 4 from Infinity Ward are to be expected here. We may finally get to see the new Blade from Arcane Studios in action and a new Persona game from Atlus at the showcase too. Surprise announcements may also arrive from other Microsoft-owned studios like Bethesda, MachineGames, Ninja Theory, Obsidian, Rare, World's Edge, or Blizzard. Considering how every new release nowadays is staying away from November and December to avoid Grand Theft Auto VI's release, any launch dates Microsoft announces will probably skip those months as well. Once the Xbox Games Showcase ends, Microsoft will immediately kick off the Gears of War: E-Day Direct. This deep dive into the upcoming prequel from The Coalition should attach gameplay footage and perhaps a release window to the highly anticipated project.
    • People in the '50s and '60s had the same attitude, and we're still here over a half century later.
    • So after some fiddling I was able to get it to run at a pretty stable 30FPS. I'm slightly surprised about how much fiddling I had to do to get there though given what I thought was reasonable hardware: Processors: 16 × AMD Ryzen 7 7840HS w/ Radeon 780M Graphics Memory: 16 GiB of RAM Graphics Processor 1: AMD Radeon 780M Graphics Graphics Processor 2: AMD Radeon RX 7700S I think I could do it better if I use Linux rather than Windows, Windows RAM usage is stupid without stripping the system down. But once I got it working in a reasonable state, it was so awesome! I felt like a new Bond! If anyone has any advice to get things going a bit smoother FPS-wise, I'd appreciate it.
    • Something is rotten in the state of Denmark Australia
  • Recent Achievements

    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      482
    2. 2
      PsYcHoKiLLa
      256
    3. 3
      Steven P.
      74
    4. 4
      +Edouard
      70
    5. 5
      FloatingFatMan
      69
  • Tell a friend

    Love Neowin? Tell a friend!