[DEFINITIVE] Half-Life 2 Thread


Recommended Posts

you think this will surpass HALO 2 sales??  maybe?

584907277[/snapback]

No. Because:

1. PC games are pirated more than Console games.

2. Valve or VU are not Microsoft to invest huge amounts of $$$ to drive the hype like Halo2.

3. HL2 fans are not as emotional as Halo2 fans to buy more than one copy. (in most cases)

Checking *Nova every few seconds :p

584907273[/snapback]

you suck. :angry:

ON TOPIC

Is that really a problem? I mean the retail copies being in the hands of public? Don't Valve have some sort of mechanism to separate retail version to Steam versions? Activate steam versions earlier and later for retail copies. Retail copies can't play the game even though they installed it if valve doesn't get them activated.

If what i said is accurate, what's all the fuss bout street date broken?

you suck.  :angry:

ON TOPIC

Is that really a problem? I mean the retail copies being in the hands of public? Don't Valve have some sort of mechanism to separate retail version to Steam versions? Activate steam versions earlier and later for retail copies. Retail copies can't play the game even though they installed it if valve doesn't get them activated.

If what i said is accurate, what's all the fuss bout street date broken?

584907482[/snapback]

actually the steam and retail versions are exactly the same. all the cds do is install steam then copy the encrypted gcf files over. the same gcf files wich you would get from steam in a preload. so they then end up at the same point as anyone else. they then input their cd key and it says have fun and wait just like it does to folks who ordered thru steam. i doubt valve can even distinguish retail and steam ordered copies.

I think that if anything, Valve and/or VU should've made the retail packages available early anyway, since the game cannot be decrypted and played until the 16th, it wouldnt hurt to start getting early sales on the retail packages.

Also, it would serve as good pre-launch advertising, seeing the boxes in local games retaillers would generate loads of hype.

All they would have had to do was include a note telling customers that they need to unlock their copies before they can play.

After all, it's not the customer's fault if they are unable to get broadband, and pre-load in time for the launch date.

In fact, many people with broadband would've gone for the retail packages too instead of buying over steam if they dont have access to a credit card, and/or they want a hard-copy and dont wish to use cd-r or dvd-r discs

actually the steam and retail versions are exactly the same. all the cds do is install steam then copy the encrypted gcf files over. the same gcf files wich you would get from steam in a preload. so they then end up at the same point as anyone else. they then input their cd key and it says have fun and wait just like it does to folks who ordered thru steam. i doubt valve can even distinguish retail and steam ordered copies.

584907493[/snapback]

then that's too bad. They should have done something to distinguish the retail and steam cd keys.

I think that if anything, Valve and/or VU should've made the retail packages available early anyway, since the game cannot be decrypted and played until the 16th, it wouldnt hurt to start getting early sales on the retail packages.

Also, it would serve as good pre-launch advertising, seeing the boxes in local games retaillers would generate loads of hype.

All they would have had to do was include a note telling customers that they need to unlock their copies before they can play.

After all, it's not the customer's fault if they are unable to get broadband, and pre-load in time for the launch date.

In fact, many people with broadband would've gone for the retail packages too instead of buying over steam if they dont have access to a credit card, and/or they want a hard-copy and dont wish to use cd-r or dvd-r discs

584907869[/snapback]

i think the main selling point of Steam is getting to play the game on 16th November itself. Considered an exclusive pass to play the game before retail copies. If not, i don't see why you would want to pay the same amount for steam and retail copy.

http://www.gamespot.com/news/2004/11/11/news_6113002.html

Dunno if this has been posted anywhere already since I just got up. This is gamespot's take on it. Kinda cool how Valve have done things this way though. It doesn't matter who gets the game early since they wont be able to play it anyway, like we all knew earlier, lol. But gamespot also suggests a workaround for the authentication process may come about soon using the SDK...

does anybody know if UK stores have started getting their copies in? cos if so i can ring up my mum now and tell her to get it.

edit: rang her up and she said they get their stock in on thursday so they might have it, if so i told her to get it, uk dvd-rom version. :D

Edited by dukelion
Didn't they say, if a store broke the street date they would release the game ....

584908157[/snapback]

Yeah, but have we seen a real customer go into a shop and buy one yet?

Those pictures, if real, could just be from a staff stolen copy.

+ The best-buy-eye-brow-guy doesn't prove that the copies are for sale also.

Half.Life.II-RELOADED any minute now then i guess :/

584905138[/snapback]

The disks are encrypted like the pre-load.

incorrect, the hacked version of CS:S uses a steam emulator, can do the same thing with HL2, since it uses the same engine/calls

584905183[/snapback]

It's not an emulator: it IS Steam, just cracked along a (deliberate?) line of weakness. It connects to Valve's servers, thus their ability to shut it off when and where they like. Except they haven't - and there must be a reason... :laugh:

Didn't they say, if a store broke the street date they would release the game ....
If 'they' is the guy on Shacknews, then yes. :p Edited by Varsity
The disks are encrypted like the pre-load.

It's not an emulator: it IS Steam, just cracked along a (deliberate?) line of weakness. It connects to Valve's servers, thus their ability to shut it off when and where they like. Except they haven't - and there must be a reason... :laugh:

584908595[/snapback]

Alot of people are going to be unhappy. Valve will seek vengence.

is there not a DVD version because why have 6 Cd's when you could have 1 DVD?????

Almost everyone has a DVD-Rom/DVD-RW would it save them money because they only need 1 Disc or give the option for a DVD Version or the 6 Cd version????

584905126[/snapback]

i don't :pinch:

I called 15 EB Game locations and they all knew about the suposive street date broken, and 12 of them already have there shipments in; however they are not budging on the broken street date sales.

So I think its still going to be the 16th for many many many of us except a very few, which dosn't bother me at all really.. whats 3 or so more days. Big Deal.

A lot of people thought this one was real too...Lol, I just like planting the seed of doubt in your heads.  Plus, why would he be showing 5 cds and not 6?

post-4044-1100219495_thumb.jpg

584905621[/snapback]

Woohoo, nice FAKE screen. "RP" = Rating Pending, the Rating of the REAL HL2 is Mature. PhotoTehShopped.

Woohoo, nice FAKE screen. "RP" = Rating Pending, the Rating of the REAL HL2 is Mature. PhotoTehShopped.

584909139[/snapback]

The picture was probably made before the rating was determined. I do not think someone would spend that much time on a picture like that to make a stupid mistake.

That screenshot above is old as hell but yes the Retail Release Date was broken by serveral stores around the USA. And yes people have the actual game, so far though they can't play it because it must be activated first. I think Steam is a great thing, people complain about having CDs in your drive to play games, I hate it too, I have a 160GB hard drive for a reason... if I want to stick the game in every time I play I'll play on my PS2 or X-Box. So Steam allows us to never have to worry about the CD at all. No CD needed for any Valve games, and its nice to be able to go over to a friends house and play Half-Life 2 there even if he doesn't have it yet. Anyone who complains about getting their Username AND password stolen is just an idiot, you either have a virus or actually willingly gave someone your username and password for some reason... Steam is the way to go, I've reformated my computer probably 3 times since I've been using the public release of Steam and all I have to do is type in my user/password and all my games appear and can be downloaded... very nice stuff, now they just have to get "Friends" to work right!

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft launches Godot Sample to streamline Xbox PC game development on the engine by Pulasthi Ariyasinghe Microsoft today announced a new endeavor that aims to make it simpler for Godot developers to get their products into the Xbox PC ecosystem. Dubbed the "XBOX Godot Sample," this is a new public reference for developers using the open-source engine. This is set to serve as an example of how Microsoft GDK, Xbox Services, and PlayFab can be integrated into their projects. The sample is available now on GitHub as a working example. This covers key features in gaming projects that developers may need to release their projects on Xbox PC, with everything from matchmaking and game sign-in to gamepad compatibility with Godot being covered. This release is being called the first step in giving Godot developers the tools to bring their games over to Xbox PC, with more changes to come based on feedback and issue reports. However, the company was clear that this is not related to bringing Godot projects to Xbox consoles. The engine's open development model stops it from accessing console SDKs due to the requirement of NDAs and legal contracts. Here's how it explained this Godot sample project's focus: This is a source-only sample, not a product. It's MIT-licensed at the wrapper layer; the GDK and PlayFab dependencies still require their own installs and license acceptance, consistent with our other XBOX samples. There is no set update cadence for support or maintenance. We’ll watch the repo, monitor issues, and iterate where it makes sense, but this isn't a commercial release. That said, we’re excited to hear your feedback and see any community PRs, as we evolve this together. This is the first step in bringing Godot for XBOX on PC. We plan to evolve it over time based on what the community tells us is most valuable. This sample is built specifically for XBOX on PC. It doesn’t include support for XBOX Series X|S or XBOX One. If you’re already building for XBOX Series X|S or XBOX One, please talk with your XBOX representative. If not, you can get started by signing up here. Game developers can find the XBOX Godot Sample by heading to GitHub over here. Documentation on how to get started with Godot for building an Xbox PC project can be seen here.
    • I don't understand the vision. Do people really want to buy a new computer from Dell with 6 browsers installed? We all keep asking for Microsoft to stop having so much junk on their OS, and adding a bunch of browsers seems to go against that. Ideally, we would just be asked what browser we want during OOBE but Google is just going to pay Dell a bunch of money to include Chrome. Additionally, would you want your phones to start including all the browsers too when you get them? The only thing I ever wanted was to be able to uninstall IE or edge and I believe you are now able to. I do agree that microsoft needs to chill with their "are you sure you don't want to try edge before you install chrome" ads when going to download chrome.
    • It is notable that around 70% of web browser users choose Google Chrome. However, it is puzzling why anyone on Windows would opt for Chrome when Microsoft Edge is often superior in many aspects and comes pre-installed. Edge collects less data, uses less RAM, and is more optimized for Windows as a native Microsoft product. While some may point to bloat in Edge, much of it can be removed with simple tools, requiring no more effort than installing Chrome. Meanwhile, Chrome reportedly downloads large amounts of AI data (4 GB) without explicit consent. I'm sure you Chrome users love that, or? Here is one example of a tool that doesn't even need to be installed to be able to use: https://github.com/TheBobPony/MSEdgeTweaker Although Microsoft’s aggressive promotion of Edge may be questionable, the browser’s current advantages make it a preferable choice over Chrome today, even if Chrome may have been better in the past.
    • JetBrains rolls out IntelliJ IDEA update with Markdown preview fixes and more by David Uzondu Image via JetBrains IntelliJ 2026.1.3 from JetBrains has landed, bringing several highly requested bug fixes that target common UI glitches and terminal rendering issues. If you run tmux inside the integrated terminal, the IDE no longer renders the cursor above the active line. The Markdown preview bug, which was fixed in this release, had annoyed developers for quite some time, as the preview pane failed to render images saved outside the project directory. Instead of displaying the actual image, the IDE simply showed a broken image icon, a problem that stuck around for two years before this update. Over on Windows, developers running WSL can now use wsl.exe to spin up their environments without losing terminal functionality. In previous builds, launching a terminal shell with something like wsl.exe -d ubuntu inside a Windows-based project broke both shell integration and active process detection. Other bug fixes in this release include: An issue where Gradle sync incorrectly reported success as a failure on WSL when using Gradle 9.5.0. A syntax highlighting bug that flagged valid Java for-loop initialization blocks with multiple statements as incorrect. A warning bug that triggered a false non-null local variable alert when using JSpecify annotations. A database generation bug that hid the option to use a DELETE statement instead of a TRUNCATE checkbox. A Kotlin highlighting failure where an assertion error in the Gradle redundant library inspection broke error highlighting. A UI bug where the ComboBox popup lacked a maximum height restriction. A Snowflake syntax error where DataGrip failed to support the "create temp" command. A Svelte syntax parsing failure that incorrectly flagged quotes inside inline expressions. A VCS repository manager deadlock that triggered thread pool exhaustion. A memory leak where the LazyTree component kept all previous versions of a tree in memory. IntelliJ 2026.1.3 is the third bug fix release for the IntelliJ 2026.1 series. The first one landed back in April with a fix for the WSL Python interpreter freeze, another fix for guest participants using Emmet abbreviations, and corrected WildFly server deployment errors.
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      468
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      73
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!