[DEFINITIVE] Half-Life 2 Thread


Recommended Posts

I loved the bridge area before the section with the door and the battery puzzle ... crawling along the parts of the underbridge ... awesome I got the feeling that if I misstepped I would fall and I wasn't Gordon talk about putting you in game.

584941974[/snapback]

That was awesome and really great graphically. The only problem is I'm kinda scared of heights and I kept falling on accident while running from stuff.

Just found a small tweak from a different forum.

If you add this in the launch options of HL2 the game would run a bit better. It tells the game to use more RAM.

512MB RAM : -heapsize 256000

1024MB RAM: -heapsize 512000

Don't know the settings for other systems though..

Edited by [X]-bYtE
Just found a small tweak from a different forum.

If you add this in the launch options of HL2 the game would go a bit better. It tells the game to use more RAM.

512MB RAM : -heapsize 256000

1024MB RAM: -heapsize 512000

Don't know the settings for other systems though..

584942021[/snapback]

i was asking this earlier but should the launch command look like "console -heapsize 512000" (without quotes of course)?

that was way back in the e3 demos and movies and leak, that is no longer the case. Objects only now, unless there is a mat_ option like with the cs:s body clipping...

584941801[/snapback]

dude you are SOOO wrong, have you actually completed the game!! obviosuly not,

its a high powered, so high powered it actually shakes with what must be instability, version of the normal grav. gun that rips the terminals off walls and picks up the soldiers and anything basically,

so yes it picks up bodies

I wish people would be a bit better at putting +++SPOILERS+++ at the top of their post, or at least make a new thread. I've had to skip thru loads of pages cause everyone saying how to get past stuff, when I've just got the game.

Yeah?

sp0rk, that is technically the right gun, but its not the correct model. Nevertheless, yeah thats the one. The blue beamed one that can pick up bodies and rip stuff :D -- I think in the real version tho, it had a different model and not a handgun though, right?

sp0rk, that is technically the right gun, but its not the correct model. Nevertheless, yeah thats the one. The blue beamed one that can pick up bodies and rip stuff :D -- I think in the real version tho, it had a different model and not a handgun though, right?

584942986[/snapback]

Correct. In the leaked beta, it didn't have a model. It just took the model of the gun you were using before you switched to it.

The command in the beta was "give weapon_physgun" but I don't know if it still works. And the commands to mess with the properties(taken from the HL2 Beta Guide):

phys_gunmass 200

phys_gunvel 400

phys_gunforce 500000          If too high, game crashes

phys_guntorque 100            Bunch of settings so you can edit the ability of the Phys Gun (Shown are default)

phys_gunglueradius 128        Maybe has some effect on the welding capability, unsure as yet.

phys_timescale 1

phys_speeds 0

If you set gunforce and gunvel high you can throw stuff, like jeeps over mountains...........

(Try these for a good start: phys_gunforce 5e9

                            phys_gunvel 8000

                            phys_guntorque 1500 they seem to shift pretty much anything)

Edited by sp0rk
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Spyro: A Realm Beyond revealed by Toys for Bob, the first new entry after almost 20 years by Pulasthi Ariyasinghe The Xbox Games Showcase had a surprise reveal from Activision that wasn't related to Call of Duty. The Microsoft-owned publisher revealed a brand-new Spyro game, confirming the return of the series that last had a brand-new entry appear nearly 20 years ago. Watch the new Spyro: A Realm Beyond trailer above, which shows off a new look for the iconic dragon. While most of the trailer is a rendered cinematic, the very end does feature a snippet of gameplay captured on PC. The development team working on this project is Toys for Bob. This is the same studio that delivered the Spyro Reignited Trilogy remasters that brought back the original games for fans. "We are huge Spyro fans ourselves and we are so excited that 'the adventure continues'," says Toys For Bob Studio Head, Paul Yan. "I know the wait has been excruciating but we’re so thrilled to finally come out of stealth and confirm that a new Spyro game is indeed what we’ve been up to these past few years." As is evident from the trailer, Spyro has grown since his previous adventures, and that means he is better at flying too. Players will be able to fly around with freedom for the first time in the series this time, and not just inside mini-levels. "In Spyro: A Realm Beyond, Spyro will experience the freedom of true dragon flight," adds Yan. "He’s small, but mighty, so we had to do a lot of different experiments to explore how he could be both nimble and still be very physical when actively pushing his way through the air." The studio promises the return of whimsical worlds to explore, with plenty of treasure and activities to find. There is a new antagonist coming in to threaten this peaceful world too. Moreover, Tom Kenny is returning to voice Spyro. Spyro: A Realm Beyond is releasing sometime in Spring 2027 across PC, Xbox Series X|S, PlayStation 5, and Nintendo Switch 2.
    • They couldn't have done a better job, this is beautiful!
    • Oh, of course not. The real "victims" are the people who snipe kids in the head, have killed more journalist than all the worlds wars combined, do double tap strikes on medical personnel, claim history started on October 7th, have a $700 million dollar annual Hasbara budget and pay influencers $7k a post to spout exactly this kind of propaganda. How dare you question the most moral army in the world. Victimhood belongs to these genocidal freaks alone. Anyone who denies that is literally Hitler. If you're going to support a terrorist state, the least you could do is come up with better talking points.
    • Gears of War: E-Day brings 12-player co-op, smoother traversal mechanics, and more by Pulasthi Ariyasinghe Right as the Xbox Games Showcase came to an end today, The Gears of War developer The Coalition took over to show off its next project: E-Day. This prequel project was announced back in 2024, but now we have a lot more details about its campaign, new gameplay mechanics, and even a release date. The studio says this is the first time it has managed to get the time to build the entire game in a new engine, as it had worked non-stop on new titles for years while porting classic code and assets. With Unreal Engine 5 now powering Gears of War: E-Day, The Coalition says it started completely anew, with all assets, animations, environments, and others being built from scratch. The campaign will take place across three days in the city of Kalona. The story will follow the events through the eyes of Bravo Squad. This is made up of the returning classic duo Marcus and Dom, as well as the new characters Mags Carter and Lucas Reyes. Watch the trailer below to see Marcus in action without his iconic armor and gear, just as the Locust invasion kicks off. The story will draw on classic Gears novels like Aspho Fields as well, with the studio even collaborating with author Karen Traviss. "That continuity is what makes the destruction land," says the studio. "In E-Day, you watch a living city torn apart—homes still lit, meals half-finished—while people abandon their cars and run for cover. Small details—a child’s toy, an uneaten dinner—make the loss real as everyday places collapse under the Locust assault." The movement system is getting a big overhaul here. Players will be able to slide while running, jump across gaps, climb head-height covers, and even crawl on the ground to avoid fire from enemies. As for the returning horde mode, The Coalition teased a new 12-player PvE mode. This will involve three squads of Gears going up against the incoming Locusts in larger city maps than usual. The studio says that it is going to reimagine the classic formula just as co-op games are going through a resurgence. Multiplayer was touched on today too, where Versus is coming back touting four versus four Gears PVP action set across Kalona maps. More details about multiplayer will be revealed later. Open beta weekends are kicking off this August for fans wanting to jump in early too. Gears of War: E-Day is releasing on Xbox Series X|S and PC on October 6 with pre-orders available now. It will also be a part of Xbox Game Pass on day one. Microsoft has confirmed this as an Xbox platform exclusive, as there are no plans to bring it to PlayStation or Switch.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      66
    5. 5
      FloatingFatMan
      65
  • Tell a friend

    Love Neowin? Tell a friend!