[DEFINITIVE] Half-Life 2 Thread


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Since we spend so much time in the buggy why couldn't they have given us the gun that we got on the boat?? that one kicked but and it meant I didn't have to use the rocket launcher.

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I loved the bridge area before the section with the door and the battery puzzle ... crawling along the parts of the underbridge ... awesome I got the feeling that if I misstepped I would fall and I wasn't Gordon talk about putting you in game.

584941974[/snapback]

That was awesome and really great graphically. The only problem is I'm kinda scared of heights and I kept falling on accident while running from stuff.

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Just found a small tweak from a different forum.

If you add this in the launch options of HL2 the game would run a bit better. It tells the game to use more RAM.

512MB RAM : -heapsize 256000

1024MB RAM: -heapsize 512000

Don't know the settings for other systems though..

Edited by [X]-bYtE
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Just found a small tweak from a different forum.

If you add this in the launch options of HL2 the game would go a bit better. It tells the game to use more RAM.

512MB RAM : -heapsize 256000

1024MB RAM: -heapsize 512000

Don't know the settings for other systems though..

584942021[/snapback]

i was asking this earlier but should the launch command look like "console -heapsize 512000" (without quotes of course)?

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that was way back in the e3 demos and movies and leak, that is no longer the case. Objects only now, unless there is a mat_ option like with the cs:s body clipping...

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dude you are SOOO wrong, have you actually completed the game!! obviosuly not,

its a high powered, so high powered it actually shakes with what must be instability, version of the normal grav. gun that rips the terminals off walls and picks up the soldiers and anything basically,

so yes it picks up bodies

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I wish people would be a bit better at putting +++SPOILERS+++ at the top of their post, or at least make a new thread. I've had to skip thru loads of pages cause everyone saying how to get past stuff, when I've just got the game.

Yeah?

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sp0rk, that is technically the right gun, but its not the correct model. Nevertheless, yeah thats the one. The blue beamed one that can pick up bodies and rip stuff :D -- I think in the real version tho, it had a different model and not a handgun though, right?

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sp0rk, that is technically the right gun, but its not the correct model. Nevertheless, yeah thats the one. The blue beamed one that can pick up bodies and rip stuff :D -- I think in the real version tho, it had a different model and not a handgun though, right?

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Correct. In the leaked beta, it didn't have a model. It just took the model of the gun you were using before you switched to it.

The command in the beta was "give weapon_physgun" but I don't know if it still works. And the commands to mess with the properties(taken from the HL2 Beta Guide):

phys_gunmass 200

phys_gunvel 400

phys_gunforce 500000          If too high, game crashes

phys_guntorque 100            Bunch of settings so you can edit the ability of the Phys Gun (Shown are default)

phys_gunglueradius 128        Maybe has some effect on the welding capability, unsure as yet.

phys_timescale 1

phys_speeds 0

If you set gunforce and gunvel high you can throw stuff, like jeeps over mountains...........

(Try these for a good start: phys_gunforce 5e9

                            phys_gunvel 8000

                            phys_guntorque 1500 they seem to shift pretty much anything)

Edited by sp0rk
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