[DEFINITIVE] Half-Life 2 Thread


Recommended Posts

shoot it with your grav gun

584941269[/snapback]

Thanks it worked :) (didn't even think of that). Well, it's now 6am (3 hrs later) and I've entered the level "Sandtraps"...I have no idea how many more levels there are. But this game is getting good :D

* think I'll go to beddy byes now

OK the stuttering seems to have stopped, or is very rare and unoticable with that cfg trick. I've also made a new file called autoexec.cfg to my C:\Program Files\Valve\Steam\SteamApps\yk890\half-life 2\hl2\cfg

the stuff in the autoexec file is:

cl_forcepreload "1"

sv_forcepreload "1"

cl_smooth "0"

Well, basically I am amazed at the experince HL2 is delevering me, but I dont have a nice graphics card that I would like to have (X700 coming in early next week) so I am going to stop progressing thru at this time. HOWEVER -- In the E3 Demo, I LOVED that Blue Physics/Gravity Gun, the one where he lifted the dead person up and so fourth, tossed him around and such.

I heard that you can aqquire this wepaon at the end of the game, but do to reasons stated above I dont want to soil the experince.

Is there anyway I and others can get this nifty tool BEFORE I reach the end? Im not sure which it is, if it is the "weapon_physgun" or "weapon_physcannon" but none of them bring it to my wepaon list, only the Oranged Beam Manipulator or whatever its technically called.

Any insight on getting the blue gravity gun before reaching the endis greatly appericated!

Thanks in advance,

- Nathan B.

584941359[/snapback]

You can accually pick up bodies with it! instead of jsut objects!?

I've had this problem with both HL2 and CS:S since the day CSS was "released" - although my video card (a radeon 9600 non-pro) seems to be able to handle the video (getting 30-60 FPS @ 800x600) it sound-stutters like crazy on sound-heavy places like de_aztec or the G-Man opener to HL2. I dropped to 640x480 and it seemed to fix that... I don't think it's the sound chipset - had the same issues with my onboard CMI 9xxx, a hardware accelerated CS4600 card, a SB-Live Emu10k card, and an old Ensoniq 1370. Yeah, I thought it was my onboard sound chipset, got desperate and started yanking people's cards :-P

And yeah, if anyone has a definite way to fix that, that'd be great, because I'd love to run the game at 800x600 so I don't feel like a complete ass in a room full of people with brand-new video cards going "OMG U SUXORS WE ALL DO 1600x1200 @ 200fps WTF LOLZZZ!!!?!?!!"

that was way back in the e3 demos and movies and leak, that is no longer the case. Objects only now, unless there is a mat_ option like with the cs:s body clipping...

I read the title, and I thought to myself "Geez, don't you just love it when people spoil things for ya"

Thanks for spoiling it for the people who havent heard about the blue gravity gun... it woulda been a nice surprise picking that up in the game

i liked that part also, but reminded me to much of Goldeneye lvl

I loved the bridge area before the section with the door and the battery puzzle ... crawling along the parts of the underbridge ... awesome I got the feeling that if I misstepped I would fall and I wasn't Gordon talk about putting you in game.

584941974[/snapback]

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • They couldn't have done a better job, this is beautiful!
    • Oh, of course not. The real "victims" are the people who snipe kids in the head, have killed more journalist than all the worlds wars combined, do double tap strikes on medical personnel, claim history started on October 7th, have a $700 million dollar annual Hasbara budget and pay influencers $7k a post to spout exactly this kind of propaganda. How dare you question the most moral army in the world. Victimhood belongs to these genocidal freaks alone. Anyone who denies that is literally Hitler. If you're going to support a terrorist state, the least you could do is come up with better talking points.
    • Gears of War: E-Day brings 12-player co-op, smoother traversal mechanics, and more by Pulasthi Ariyasinghe Right as the Xbox Games Showcase came to an end today, The Gears of War developer The Coalition took over to show off its next project: E-Day. This prequel project was announced back in 2024, but now we have a lot more details about its campaign, new gameplay mechanics, and even a release date. The studio says this is the first time it has managed to get the time to build the entire game in a new engine, as it had worked non-stop on new titles for years while porting classic code and assets. With Unreal Engine 5 now powering Gears of War: E-Day, The Coalition says it started completely anew, with all assets, animations, environments, and others being built from scratch. The campaign will take place across three days in the city of Kalona. The story will follow the events through the eyes of Bravo Squad. This is made up of the returning classic duo Marcus and Dom, as well as the new characters Mags Carter and Lucas Reyes. Watch the trailer below to see Marcus in action without his iconic armor and gear, just as the Locust invasion kicks off. The story will draw on classic Gears novels like Aspho Fields as well, with the studio even collaborating with author Karen Traviss. "That continuity is what makes the destruction land," says the studio. "In E-Day, you watch a living city torn apart—homes still lit, meals half-finished—while people abandon their cars and run for cover. Small details—a child’s toy, an uneaten dinner—make the loss real as everyday places collapse under the Locust assault." The movement system is getting a big overhaul here. Players will be able to slide while running, jump across gaps, climb head-height covers, and even crawl on the ground to avoid fire from enemies. As for the returning horde mode, The Coalition teased a new 12-player PvE mode. This will involve three squads of Gears going up against the incoming Locusts in larger city maps than usual. The studio says that it is going to reimagine the classic formula just as co-op games are going through a resurgence. Multiplayer was touched on today too, where Versus is coming back touting four versus four Gears PVP action set across Kalona maps. More details about multiplayer will be revealed later. Open beta weekends are kicking off this August for fans wanting to jump in early too. Gears of War: E-Day is releasing on Xbox Series X|S and PC on October 6 with pre-orders available now. It will also be a part of Xbox Game Pass on day one. Microsoft has confirmed this as an Xbox platform exclusive, as there are no plans to bring it to PlayStation or Switch.
    • Microsoft announces the return of Xbox exclusives with Gears of War and Clockwork Revolution by Pulasthi Ariyasinghe Microsoft had plenty of announcements to make today at the Xbox Games Showcase celebrating 25 years of the gaming brand. Now, under the leadership of the new Xbox CEO Asha Sharma, Xbox games are going back to their original release methods. She appeared in the livestream itself to announce the return of Xbox console exclusives. This means two major upcoming games from first-party studios won't be coming to PlayStation or Nintendo consoles: Gears of War: E-Day from The Coalition and Clockwork Revolution from InExile. Both titles will only be coming out on Xbox Series X|S consoles and Windows PCs, ditching any plans they had for PlayStation. "These are not timed exclusives," confirmed Microsoft. "We’re committed to investing in and growing XBOX both on console and beyond." The company confirmed that any already announced Xbox titles for PlayStation, under previous leadership, will continue to arrive for the rival platform. This means games like the new Halo remake, Forza Horizon 6, Fable, and State of Decay 3 will still be available on PlayStation, either at launch or later. It sounds like any new projects announced by the company will avoid other consoles in the same way. Microsoft first opened the floodgates by bringing titles like Sea of Thieves, Grounded, Hi-Fi Rush, and Pentiment to PlayStation and Nintendo consoles back in 2024. Since then, almost every new game release from Xbox Game Studios has arrived for rival consoles alongside Xbox and PC. This decision follows Sony's plans to ditch its own multiplatform releases too. Outside of multiplatform live service titles, the PlayStation maker is even abandoning its PC porting endeavors that started years ago.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      66
    5. 5
      FloatingFatMan
      65
  • Tell a friend

    Love Neowin? Tell a friend!