[DEFINITIVE] Half-Life 2 Thread


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Sorry I meant  disable all features for the sound card so it sounds like a normal soundcard and it's fine put everything back to normal again and everything is quiet even talking...

I have the Audigy2 ZS Platimum Pro soundcard... and all was working fine until I install HL2...

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So how do I do that then?

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Thank u for speaking for the minority. i was worried Hl2 would become godlike

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But it is godlike lol. Well, maybe not godlike, but it is popular. :p

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From my current specs. and what I've heard and seen in other posts a 1.8ghz should do fine (some guy said he had the game running on PIII@800mhz). Just wondering from your guys knowledge what the exact number of CPU power the game is going to need.

How well do you guys think the gameplay would go; high on 800x600 or medium on 1024x768 with AA only to 4x? Once I'm able to purchase 2 sticks of 256mb in December, it would boost me up to 768 but I'm wondering how high would I be able to set AA and AF with the game on 800x800 or even 1024x768 with 768 megs of RDRAM. Thanks for the help

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The game runs on a 1 GHz Celeron, Integrated Intel Graphics, and 128 MB of RAM..... just at 4 fpm from my own tests.

1 GHz Celeron, Geforce 2 MX 400 PCI 64 MB RAM, 512 MB SDRAM.... about 5 fps.

2.2 Ghz Pentium IV, Geforce 2 MX 400 PCI 64 MB RAM, 256 MB DDR RAM, about 15 fps.

3.06 GHz Mobile Pentium IV with HT, Geforce FX Go5200 AGP 4X 64 MB RAM, 512 MB DDR RAM, about 55 fps.

First 2 at 800X600, Low Detail Graphics

Last at 1024X768, Medium Detail Graphics, No AntiAliasing or anything else. I might try it with Anti-Aliasing and see how that goes...

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add  -heapsize 256000 to your launch options.  If you have a gig of ram add 512000, you want the number to be half your ram.  Make sure you have the latest graphics drivers.  I heard that you can add -cl_smooth 0 to you launch options to.

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Do you put the -heapsize 256000 in one of the CFG files, or just in the command line when starting the game?

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I have had em. Alyx doesn't go in the elevator with you in the beginning after she stops talking. Game over ! ;0P

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type ai_disable 1 in console

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it runs ok with my

-AMD Duron 850MHz

-GeForce 2 MX400 64Mb (latest official drivers)

-Integrated Audio

-Minimum Setting @ 800x600

- 384MB RAM

;) i get about 35FPS and 25 when there is some action

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I know I have been patched because the mat_forcemanagedtextureintohardware command exists, but my sound stuttering is exactly the same, no better or worse.

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my stuttering isnt AS bad, but tis still there. i think it has something to do with my lack of ram (256 ddr YUK) because wheneverit stutters, its usually accessing my harddrive trying to read something thats coming up aroud th corner. stuttering has definately gone down about 50%

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Hiya all,

I didn't get any "patch" I don't think. To get rid of the problem I just used the latest nVidia Beta Drivers and the Latest Audidgy2 dirvers (not beta).

I have 1GB DDR RAM and a nVidia GeForce 6800 GT; just for reference.

I'm also running the game at the maximum detail possible.

Hope this helps :D

- Tranq

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You wont know u got the update unless u seen the Steam icon change to its update icon OR u looked at the Steam monitor...i mean it was only somat like a mb or under....

On topic though, mine is allot better, and it wasnt really that bad to begin with, so its very small now :) Im sure it will be totaly fixed in a week or two :p

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11/25/04 01:41:22 AM GMT

The patch for the majority of the Half-Life 2 stuttering problems is available via Steam. Quit and reload Steam to receive this update. Please let me know how well this works for you as I will forward this feedback to Valve. I will follow up with my own thoughts after I've tested this out.

It's out people... now go patch, reload steam and kill the network again! :p

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