Recommended Posts

Reckon you could be so kind and package that up for me? ;)

Looks awesome.

agreed I wouldn't mind trying that out.

Thanks, I'll see what I can do, but I had a hard enough time getting it working for a different character. I'm going to look through the LUA files and see if I can't make it work automatically for new characters... I'll keep you both updated.

To be honest I think the biggest problem is not enough dps in phase 3. Last night we had 4 mages and 2 locks. Which should be enough dps, but things just weren't dying quick enough. I dunno. Are dps is fine (all averaging around 1k dps min, with several pushing 2k), but when AoE started it took forever. All the tanks kept everything grouped it, and melee was on the mace, so no heals were getting off, but it just went slow. Hoping more locks show up tonight, and maybe another lock not in FR will add a boost to AoE damage.

Edit: AoE starts with like minute to a minute 10 left in the phase, but nothing dies until 10 seconds left. Just seems like with that much time, AoE should have burned them down quicker.

Edit: AoE starts with like minute to a minute 10 left in the phase, but nothing dies until 10 seconds left. Just seems like with that much time, AoE should have burned them down quicker.

That sounds like the difference: we would start AOE about 20-30 seconds in to the second phase. That's also when we'd use bloodlust and other DPS cooldowns. If things drag on you'll have it back up for the end of phase 5.

Also, 1000 DPS sounds really for this stage of the game. Assuming full tier 4 / season 2 weapons / badge gear and a handfull of tier 5 drops, I'd expect to see closer to 1.3-1.5k at the low end (AOE much higher)

Are you running with a lot of healers? You could drop to 6 to make the fight easier.

I know at one point we had 9 and lost a few. Think we ended up with 7 on the last attempt. I don't run damage meters so I have no clue. I'm assuming everyone is doing 1k and I hope so, gorefiend only takes like 3-4 minutes to down, if that gives ya a benchmark.

So regardless if the ranged target is dead or not, you start AoE about 30 seconds in, once tanks have an threat lead, and once the AoE ones are down go back to single target?

Mmm.. right now it's very tempting to spend $30 to buy another copy of the game to level a couple more chars to 60 (and then to 70) using recruit-a-friend before expansion hits. The game comes with 30 days free played time so if I can get it done within then then I wouldn't need to pay any monthly fees on the 2nd account. Veerryy tempting..... levels 1-20 is free too (10 days trial).

Mmm.. right now it's very tempting to spend $30 to buy another copy of the game to level a couple more chars to 60 (and then to 70) using recruit-a-friend before expansion hits. The game comes with 30 days free played time so if I can get it done within then then I wouldn't need to pay any monthly fees on the 2nd account. Veerryy tempting..... levels 1-20 is free too (10 days trial).

Dooo it. It's so much fun.

So regardless if the ranged target is dead or not, you start AoE about 30 seconds in, once tanks have an threat lead, and once the AoE ones are down go back to single target?

With your whole raid (minus a couple tanks+healer) zerging down the bow he shouldn't be alive more than about 20-30 seconds. You don't have to kill it to 0% though: DOTs should be able to tick down the last 5% Once that died AOE starts and nearly everything dies, single target starts up once it becomes a waste of time (2-3 things left up).

We were generally getting everything down before phase three: occasionally the shield would hang around for a few seconds but that was about it. If you can do go into phase 3 clean then it becomes much easier to get into phase 4 cleanly too.

3 minutes is about how long it takes us to kill Gorefiend, which is around 30k raid DPS or an average of around 1700 per person (6 healers, 2 tanks, 17 DPS). That's way more than enough for this fight.

3.02 PTR is up i suggest getting in on it while you can to test the new wotlk stuff

1400 spell damage, 15% haste, 15% crit. and farming is still stupidly slow (on beta, not ptr)

Sadly, I don't think I'll get to do sunwell on PTR so I have no idea how this will effect my healing game.

1300/tick renew is pretty awesome though (over 2k with raid buffs, trinkets, and amp?)

There's still hope to get kil'jaeden before the nerfs start, i just hope we dont' completely fail at muru tomorrow night.

Just played for a bit on a new character (since the Character Copy queue is ~3 days long :() and I didn't realize all the tiny little tweaks they had made. The only stuff I'd really been paying attention to were skill/talent changes.

I'm really liking the differences a lot (Y)

Can't wait till my character copy is done so I can see how different my pally is to play :yes:

EDIT: Wow, just checked and it's already done! Woot! Looks like I'll be playing tomorrow as I need some sleep :p

So I begun reading Sunwell strats. I understand Kalecgos but the Portal rotation is confusing me being a tank and all.

Brutallus is easy, taunt when the other group gets 3 meteor slashes/before brut reduces tanks armor

Felmyst is kinda confusing as well.

I'm waiting for achievements. Only thing I'm looking foward to from 3.x patch. Gonna get as many as I can possible can before King hits. I got a fair amount of reputation nearly exalted if not already, and already explored. I can run through and kill end bosses in normal/heroic with groups fairly easily. Gotta get them all! (cept PvP/Arena)

So I begun reading Sunwell strats. I understand Kalecgos but the Portal rotation is confusing me being a tank and all.

It's really not that bad: I'd explain our approach but chances are pretty good your raid will do it different. Just make sure you taunt the demon immediately after he does the knockdown (unbalancing strike?), your mages only decurse after 10-12 seconds (not early, not late), and that people don't blow each other up, or miss their portals.

It's an idiot check: nothing more.

Brutallus is easy, taunt when the other group gets 3 meteor slashes/before brut reduces tanks armor

Famous last words. The taunt happens every 3 slashes. Period. If you're going to taunt late, you'll do it to wait for a stomp but always before slash #4. You want the stomp on the tank that isn't doing anything. Our strategy usually has us heal through stomp though we do get to miss 1 or 2 because they happen a couple seconds before or after slash 3. I've heard of a 3 tank strategy where one always eats stomp but I've never known anybody that uses it. It sounds overly complicated and like you sacrifice a lot of damage to avoid stomp: which isn't that big of a deal.

Our pre-fight speech sounds something like this:

  • "Group 1 and 5 with Tag by the tree, groups 3 and 4 with Bacon near the box, melee on the back left, shadow priests on the back right. When you catch on fire run to the shadow priests and come back when you're done. Don't burn the shadow priests, don't burn the melee, don't burn each other. Don't eat extra slashes. Health stone is for the end of burn. You'd better be ****ing flasked nimoch. Touchy and Dhaval get screwed with burn healing, shaman are on the raid chaining through the tank, everyone else: don't let the friggin' tanks die. If you get in trouble, call for help. Rock, get a misdirect on Tag, let's go."
    then about 10 seconds into the fight:
    "And when he dies, don't AOE, don't mass dispel, just res, get badges, and wait. If you pull Felmyst then you're an idiot and...." *Shut Up!"

He's not complicated, but the execution is difficult. My advice is to learn the fight with 2 extra healers: assign one to each tank and just have them spam a low rank all the time, and switch to max-rank about 5 before a transition. While learning most of your wipes are going to come from healers being too slow to switch targets so this will help to ease that. DPS is completely irrelevant until you hit enrage so there's no point in stacking the raid for damage until you wipe because of it. Give your healers shadow priests and resto shaman, then challenge them to go out of mana.

This is the fight that made our tanks start to gem avoidance over stamina.

Felmyst is kinda confusing as well.

And super fun, but also far enough away that you can ignore her for a while

Been playing the hell out of my pally, he's now level 42. My hunter's been shelved until 3.0.2 comes out.. if I feel like playing him then.

However, that might be a big if... as I'm loving my pally a whole lot as they're a jack of all trades. Heals, Cures, DPS, Tanks.. etc.

However, that might be a big if... as I'm loving my pally a whole lot as they're a jack of all trades. Heals, Cures, DPS, Tanks.. etc.

Haven't you already said this a couple times? If not someone else has.

I've been playing my hunter for a year + now, I have started every other class as an alt.. and deleted them all.

Just looovee me some hunter.

Played around a bit on my 70 pally on the PVE test server. It's SO laggy (server lag, not latency) that you really can't have any fun trying the new stuff out :(

Casts are taking as long as the GCD or more to actually start casting.

But combat is changing quite a bit for ret pallies, I can tell you that. It seems like it will be a lot more fun, from the few lagged out fights I did.

Played around a bit on my 70 pally on the PVE test server. It's SO laggy (server lag, not latency) that you really can't have any fun trying the new stuff out :(

I have my priest at 70 on Northrend (I think), he's named "Touchy". Maybe we could get a Neowin Nexus run or something later.

The lag gets down to reasonable levels once you're in an instance.

I did a lot of my testing in Dire Maul.

I started a Shammy character. So far it has been nice playing it. Hit level 21 few moments ago. Though I have one question. I am a Enhancement Shaman. What kind of gear should I be wearing in the future (intellect/stamina/strength)? Here is my current one (could be few minutes/hours outdated):

WoW Armory

I have my priest at 70 on Northrend (I think), he's named "Touchy". Maybe we could get a Neowin Nexus run or something later.

The lag gets down to reasonable levels once you're in an instance.

I did a lot of my testing in Dire Maul.

I'm just on the PTR, so no Northrend for me :(

Actually a bunch of us jumped on the ship to go to Northrend, and as we zoned we somehow ended up 100 yards deep off the coast of Silverpine Forest :laugh:

Nice Adam, and grats on the Glaive, I hope I can get there.

Tanked the first 3 bosses in Hyjal tonight. Called it early, before 4th. Think I can handle him since I handled Gorefiend with no problems now. Worried as hell about 3.0 and the lack of +defense on my gear. If I can snag some T6 drops before then I think I'll be alright, otherwise time to bust out my defense trinkets.

And while I was tanking I was looking and finally decided to **** around with my UI again. Mostly just move my action bars and drop my health bar/target health bar closer to my threat meter.

Edited by Slane

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • I bought this game. Played it for an hour, and then got a refund from Steam. Not a fun game at all.
    • Nothing Ear buds with active noise cancellation are at their lowest price ever with 51% off by Fiza Ali Amazon is currently offering the Nothing Ear wireless earbuds at their lowest price ever with 51% off limited prime deal. The earbuds feature an 11mm dynamic drivers with a ceramic diaphragm, and support high-resolution audio codecs including AAC, SBC, LDAC, and LHDC 5.0. They support active noise cancellation of up to 45dB across a frequency range of up to 5000Hz, and include a smart ANC algorithm, adaptive noise cancellation, and a transparency mode that allows surrounding sounds to be heard when needed. Connectivity is provided via Bluetooth 5.3, with support for multiple profiles including HFP, A2DP, AVRCP, and others. The earbuds also support dual connection, allowing them to be paired with two devices at the same time. Additional features include IP54 water and dust resistance for the earbuds and IP55 for the charging case, in-ear detection, pinch controls, low-latency mode, Google Fast Pair, Microsoft Swift Pair, and a three-microphone system per earbud for clearer voice calls. The Nothing X app, available on Android and iOS, provides access to custom EQ settings, bass enhancement, personal sound profiles, ear tip fit testing, firmware updates, customisable controls, dual-device management, and a find-my-earbuds feature. In terms of battery performance, each earbud has a 46mAh battery and the charging case has a 500mAh capacity. With active noise cancellation (ANC) turned off, the earbuds should offer up to 8.5 hours of playback on a single charge and up to 40.5 hours in total with the charging case. With ANC enabled, playback should last up to 5.2 hours on the earbuds and up to 24 hours with the case. For calls, talk time should reach up to 5 hours on the earbuds and 23 hours with the case when ANC is off, while ANC on should provide up to 4 hours on the earbuds and 18 hours with the case. Finally, fast charging should deliver up to 10 hours of playback from 10 minutes of charging when ANC is disabled. Nothing Ear Wireless Earbuds Bluetooth: $73.15 (Amazon US) - 51% off Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Microsoft officially launched its Copilot Cowork enterprise AI agent on June 16, 2026, switching to usage-based pricing on the same day it disclosed it is considering a Microsoft-hosted version of China's DeepSeek V4 as a lower-cost engine for the platform — a pairing that puts the company on a collision course with both its enterprise customers' security teams and a White House that has spent months trying to wall off Chinese AI from American infrastructure.................... https://www.techtimes.com/articles/318647/20260618/microsoft-eyes-deepseek-v4-copilot-cowork-what-azure-hosting-cannot-fix.htm  
    • Forza Horizon 6 gets another hotfix for one of the game's online modes by Taras Buria Recently, Forza Horizon 6 players discovered an interesting glitch that allowed farming a crazy amount of in-game credits in a few minutes. Playground Games quickly pulled the plug on the exploit by disabling one of the game's online modes, and today, the studio is rolling out another hotfix. In my review, I complained about the game still showering gamers with cars, credits, and wheelspins. As such, earning money in Forza Horizon 6 is not a particularly difficult task. You simply have to play the game, crazy, I know. However, people still found an easier path to becoming a billionaire in Forza Horizon 6. All you had to do was purchase the Hummer EV, install a specific tune, shift in reverse while going at about 15 MPH, hit a wall, and get launched into the stratosphere at the speed of light. While mid-air, launch Eliminator and quickly get eliminated. Boom, the game just awarded you with a few million in-game credits. Initially, Playground Games disabled Eliminator to prevent people from farming credits. Now, following the release of the first balancing update, developers are rolling out a new update that re-enables Eliminator and gives users a free McLaren Sabre as a gesture of goodwill. Here is the changelog: One critical issue remains unpatched, though. There are quite a few reports of the game wiping gamers' saves, and developers are still looking into that. To avoid potential data loss, Playground Games recommends taking one of the steps outlined in a previously published support article.
  • Recent Achievements

    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
    • Week One Done
      With What earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      592
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      76
    4. 4
      Michael Scrip
      68
    5. 5
      neufuse
      64
  • Tell a friend

    Love Neowin? Tell a friend!