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Reckon you could be so kind and package that up for me? ;)

Looks awesome.

agreed I wouldn't mind trying that out.

Thanks, I'll see what I can do, but I had a hard enough time getting it working for a different character. I'm going to look through the LUA files and see if I can't make it work automatically for new characters... I'll keep you both updated.

To be honest I think the biggest problem is not enough dps in phase 3. Last night we had 4 mages and 2 locks. Which should be enough dps, but things just weren't dying quick enough. I dunno. Are dps is fine (all averaging around 1k dps min, with several pushing 2k), but when AoE started it took forever. All the tanks kept everything grouped it, and melee was on the mace, so no heals were getting off, but it just went slow. Hoping more locks show up tonight, and maybe another lock not in FR will add a boost to AoE damage.

Edit: AoE starts with like minute to a minute 10 left in the phase, but nothing dies until 10 seconds left. Just seems like with that much time, AoE should have burned them down quicker.

Edit: AoE starts with like minute to a minute 10 left in the phase, but nothing dies until 10 seconds left. Just seems like with that much time, AoE should have burned them down quicker.

That sounds like the difference: we would start AOE about 20-30 seconds in to the second phase. That's also when we'd use bloodlust and other DPS cooldowns. If things drag on you'll have it back up for the end of phase 5.

Also, 1000 DPS sounds really for this stage of the game. Assuming full tier 4 / season 2 weapons / badge gear and a handfull of tier 5 drops, I'd expect to see closer to 1.3-1.5k at the low end (AOE much higher)

Are you running with a lot of healers? You could drop to 6 to make the fight easier.

I know at one point we had 9 and lost a few. Think we ended up with 7 on the last attempt. I don't run damage meters so I have no clue. I'm assuming everyone is doing 1k and I hope so, gorefiend only takes like 3-4 minutes to down, if that gives ya a benchmark.

So regardless if the ranged target is dead or not, you start AoE about 30 seconds in, once tanks have an threat lead, and once the AoE ones are down go back to single target?

Mmm.. right now it's very tempting to spend $30 to buy another copy of the game to level a couple more chars to 60 (and then to 70) using recruit-a-friend before expansion hits. The game comes with 30 days free played time so if I can get it done within then then I wouldn't need to pay any monthly fees on the 2nd account. Veerryy tempting..... levels 1-20 is free too (10 days trial).

Mmm.. right now it's very tempting to spend $30 to buy another copy of the game to level a couple more chars to 60 (and then to 70) using recruit-a-friend before expansion hits. The game comes with 30 days free played time so if I can get it done within then then I wouldn't need to pay any monthly fees on the 2nd account. Veerryy tempting..... levels 1-20 is free too (10 days trial).

Dooo it. It's so much fun.

So regardless if the ranged target is dead or not, you start AoE about 30 seconds in, once tanks have an threat lead, and once the AoE ones are down go back to single target?

With your whole raid (minus a couple tanks+healer) zerging down the bow he shouldn't be alive more than about 20-30 seconds. You don't have to kill it to 0% though: DOTs should be able to tick down the last 5% Once that died AOE starts and nearly everything dies, single target starts up once it becomes a waste of time (2-3 things left up).

We were generally getting everything down before phase three: occasionally the shield would hang around for a few seconds but that was about it. If you can do go into phase 3 clean then it becomes much easier to get into phase 4 cleanly too.

3 minutes is about how long it takes us to kill Gorefiend, which is around 30k raid DPS or an average of around 1700 per person (6 healers, 2 tanks, 17 DPS). That's way more than enough for this fight.

3.02 PTR is up i suggest getting in on it while you can to test the new wotlk stuff

1400 spell damage, 15% haste, 15% crit. and farming is still stupidly slow (on beta, not ptr)

Sadly, I don't think I'll get to do sunwell on PTR so I have no idea how this will effect my healing game.

1300/tick renew is pretty awesome though (over 2k with raid buffs, trinkets, and amp?)

There's still hope to get kil'jaeden before the nerfs start, i just hope we dont' completely fail at muru tomorrow night.

Just played for a bit on a new character (since the Character Copy queue is ~3 days long :() and I didn't realize all the tiny little tweaks they had made. The only stuff I'd really been paying attention to were skill/talent changes.

I'm really liking the differences a lot (Y)

Can't wait till my character copy is done so I can see how different my pally is to play :yes:

EDIT: Wow, just checked and it's already done! Woot! Looks like I'll be playing tomorrow as I need some sleep :p

So I begun reading Sunwell strats. I understand Kalecgos but the Portal rotation is confusing me being a tank and all.

Brutallus is easy, taunt when the other group gets 3 meteor slashes/before brut reduces tanks armor

Felmyst is kinda confusing as well.

I'm waiting for achievements. Only thing I'm looking foward to from 3.x patch. Gonna get as many as I can possible can before King hits. I got a fair amount of reputation nearly exalted if not already, and already explored. I can run through and kill end bosses in normal/heroic with groups fairly easily. Gotta get them all! (cept PvP/Arena)

So I begun reading Sunwell strats. I understand Kalecgos but the Portal rotation is confusing me being a tank and all.

It's really not that bad: I'd explain our approach but chances are pretty good your raid will do it different. Just make sure you taunt the demon immediately after he does the knockdown (unbalancing strike?), your mages only decurse after 10-12 seconds (not early, not late), and that people don't blow each other up, or miss their portals.

It's an idiot check: nothing more.

Brutallus is easy, taunt when the other group gets 3 meteor slashes/before brut reduces tanks armor

Famous last words. The taunt happens every 3 slashes. Period. If you're going to taunt late, you'll do it to wait for a stomp but always before slash #4. You want the stomp on the tank that isn't doing anything. Our strategy usually has us heal through stomp though we do get to miss 1 or 2 because they happen a couple seconds before or after slash 3. I've heard of a 3 tank strategy where one always eats stomp but I've never known anybody that uses it. It sounds overly complicated and like you sacrifice a lot of damage to avoid stomp: which isn't that big of a deal.

Our pre-fight speech sounds something like this:

  • "Group 1 and 5 with Tag by the tree, groups 3 and 4 with Bacon near the box, melee on the back left, shadow priests on the back right. When you catch on fire run to the shadow priests and come back when you're done. Don't burn the shadow priests, don't burn the melee, don't burn each other. Don't eat extra slashes. Health stone is for the end of burn. You'd better be ****ing flasked nimoch. Touchy and Dhaval get screwed with burn healing, shaman are on the raid chaining through the tank, everyone else: don't let the friggin' tanks die. If you get in trouble, call for help. Rock, get a misdirect on Tag, let's go."
    then about 10 seconds into the fight:
    "And when he dies, don't AOE, don't mass dispel, just res, get badges, and wait. If you pull Felmyst then you're an idiot and...." *Shut Up!"

He's not complicated, but the execution is difficult. My advice is to learn the fight with 2 extra healers: assign one to each tank and just have them spam a low rank all the time, and switch to max-rank about 5 before a transition. While learning most of your wipes are going to come from healers being too slow to switch targets so this will help to ease that. DPS is completely irrelevant until you hit enrage so there's no point in stacking the raid for damage until you wipe because of it. Give your healers shadow priests and resto shaman, then challenge them to go out of mana.

This is the fight that made our tanks start to gem avoidance over stamina.

Felmyst is kinda confusing as well.

And super fun, but also far enough away that you can ignore her for a while

Been playing the hell out of my pally, he's now level 42. My hunter's been shelved until 3.0.2 comes out.. if I feel like playing him then.

However, that might be a big if... as I'm loving my pally a whole lot as they're a jack of all trades. Heals, Cures, DPS, Tanks.. etc.

However, that might be a big if... as I'm loving my pally a whole lot as they're a jack of all trades. Heals, Cures, DPS, Tanks.. etc.

Haven't you already said this a couple times? If not someone else has.

I've been playing my hunter for a year + now, I have started every other class as an alt.. and deleted them all.

Just looovee me some hunter.

Played around a bit on my 70 pally on the PVE test server. It's SO laggy (server lag, not latency) that you really can't have any fun trying the new stuff out :(

Casts are taking as long as the GCD or more to actually start casting.

But combat is changing quite a bit for ret pallies, I can tell you that. It seems like it will be a lot more fun, from the few lagged out fights I did.

Played around a bit on my 70 pally on the PVE test server. It's SO laggy (server lag, not latency) that you really can't have any fun trying the new stuff out :(

I have my priest at 70 on Northrend (I think), he's named "Touchy". Maybe we could get a Neowin Nexus run or something later.

The lag gets down to reasonable levels once you're in an instance.

I did a lot of my testing in Dire Maul.

I started a Shammy character. So far it has been nice playing it. Hit level 21 few moments ago. Though I have one question. I am a Enhancement Shaman. What kind of gear should I be wearing in the future (intellect/stamina/strength)? Here is my current one (could be few minutes/hours outdated):

WoW Armory

I have my priest at 70 on Northrend (I think), he's named "Touchy". Maybe we could get a Neowin Nexus run or something later.

The lag gets down to reasonable levels once you're in an instance.

I did a lot of my testing in Dire Maul.

I'm just on the PTR, so no Northrend for me :(

Actually a bunch of us jumped on the ship to go to Northrend, and as we zoned we somehow ended up 100 yards deep off the coast of Silverpine Forest :laugh:

Nice Adam, and grats on the Glaive, I hope I can get there.

Tanked the first 3 bosses in Hyjal tonight. Called it early, before 4th. Think I can handle him since I handled Gorefiend with no problems now. Worried as hell about 3.0 and the lack of +defense on my gear. If I can snag some T6 drops before then I think I'll be alright, otherwise time to bust out my defense trinkets.

And while I was tanking I was looking and finally decided to **** around with my UI again. Mostly just move my action bars and drop my health bar/target health bar closer to my threat meter.

Edited by Slane

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