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Tried out 10-man Naxx. #3 in DPS behind a mage and a lock. We couldn't down Maexxna though. Not really sure what kept going wrong since I have no previous experience to compare it to.

As a Pally Tank, I typically let the other tank MT Maexxna because I can cleanse and use Hand of Sacrifice at strategic moments.

As other people have pointed out, the enrage at 30% must be right after a web spin that stuns the group. If the MT is poisoned during a group stun by the web and Maexxna is enraged, the MT will most likely die. Maximize this time by stopping all DPS between 35-40% (depending on how much dps is dot). Right after the next web spin (I think that is what it is called), burn her down...pop all cooldowns/heroism whatever.

I throw Hand of Sacrifice on the MT just before the web spin during enrage so that I can take some of his/her damage. Still, there is a chance that the MT will die from this, so the OT must always be ready to taunt Maexxna. If you get 2 web spins after she enrages, then your DPS sucks too much, I'm afraid.

Rumor is that 3.1.0 is coming out this week? I hope so. My guilds cleared through all the heroic 25-man content and not much gearing left to be done. I've got 7.5 tank set, and 7.25 holy set on my paladin. Anxious for the new raid dungeon, but from what I read it sounds like it is all really gimmicky.

As a Pally Tank, I typically let the other tank MT Maexxna because I can cleanse and use Hand of Sacrifice at strategic moments.

As other people have pointed out, the enrage at 30% must be right after a web spin that stuns the group. If the MT is poisoned during a group stun by the web and Maexxna is enraged, the MT will most likely die. Maximize this time by stopping all DPS between 35-40% (depending on how much dps is dot). Right after the next web spin (I think that is what it is called), burn her down...pop all cooldowns/heroism whatever.

I throw Hand of Sacrifice on the MT just before the web spin during enrage so that I can take some of his/her damage. Still, there is a chance that the MT will die from this, so the OT must always be ready to taunt Maexxna. If you get 2 web spins after she enrages, then your DPS sucks too much, I'm afraid.

For the most part and just starting out or pugging this is the way to go. Once you learn the fight it's a joke, like everything in the game it's a complete joke. In 25's and 10

's my guild burns hero from the begining and takes off 50% in the time heroism lasts. She's dead in two minutes or two and a half. Every boss in Naxx is a zergfest. The only boss where we are actually running into a bit of trouble is Sar with three drakes up. And that's due to the druid tank not logging on (we have no dk tanks).

Otherwise the entire raid content can be cleared by elitist or casuals in 5 hours max a week. 5 hours is spread out over 3-5 days is nothing. If you can't do that, you seriously have to question what you are trying to get out of this game.

Make sure that everybody has read or simply know what to do, you're bound to be stuck at a particular boss if you have 'slackers' that can't spend 5 minutes of their time to read up a simple tactic for the encounter.

It makes things so much easier, it's not even a question of gear; I haven not tried it, but I think it's possible to do all of Naxx without having Raid/Heroic/Badges gear piece(s)

Yuh huh.

Most of the gold on servers is botted though (Borean Tundra Bor'gorok Outpost, use to have 9-10 bots on the elementals there). Less hassle trying to get people to fall for key loggers, no investment needed and it's automated. Apparently you could, in the past when glider was going, make a lucrative biz out of it. I had an ex-guildie who ran 4 accounts over a PC and a laptop and made ?400 a month!:ss

I know what you mean, I see glider-type bots on my server (Stormscale-EU) all the time. But the reality atleast according to Blizzard is that most of the gold is from Hacked / Compromised accounts. If they started working on that first either with a software version of the authenticator that they could digitally deliver to every customer or a physical version. That would be a good start.

I often get the sense with Blizzard that they are willing to do the work to get the big picture but aren't willing to do anything to get the fine details finished. It's like the Global Positioning System (GPS). It only takes 3 or 4 satellites to pinpoint you within a few meters but then it takes 10 or something ridiculous to get you to within a few inches. Blizzard have that meter but they are not willing to put the extra work in for the final few inches.

It makes things so much easier, it's not even a question of gear; I haven not tried it, but I think it's possible to do all of Naxx without having Raid/Heroic/Badges gear piece(s)

The Tuesday after LK launched I took 10 level 80's all wearing level 70/quest rewards stuff. I was at 539 defense and 24k HP buffed, the other tank was at 530 def and 22k HP buffed (neither of us crit immune) and horrible avoidance stats. The three healers combined had 3200SP (when one healer now is pushing 2k +) and dps was all doing 1500-2000dps. We cleared three wings. Heigan dance gave us problems, but alt tabbing out to watch the dance video for 5 minutes and we cleared it. Then Grobbulus gave us problems. Couldn't ever organize enough to try again, as most wanted to farm heroics for achievements/rep/gear.

Druid is a laugh imo, fairly adaptable to many situations and getting a **** tonne of buffs in 3.1

yea but im not sure about all the macros need to play a buddy plays one and sent a Screenshot of all his macros ...... HOLY ****

or are the macros really need to play a druid effectively

I hadn't heard any complaints about the tanking. I've heard nothing but excitement coming from our feral DPSer on the PTR.

check out mmo-champion.com, a fair bit of people arent liking it.

ill just highlight some changes to druids

Druid:

* Faerie Fire and Faerie Fire (Feral): Now decreases armor of your target by 5%. Has a 5-minute duration, and a 40-second PvP duration.

* Feral Faerie Fire: The damage generated by this ability in Bear Form and Dire Bear Form has been increased substantially.

* Innervate: This spell no longer costs mana.

* Pounce: No longer affected by diminishing returns with other stuns, however, it now shares a diminishing return with Cheap Shot (Rogue).

* Savage Defense: Trainable at level 40 with Dire Bear Form as a prerequisite. When the Druid deals a melee critical strike, they gain a physical damage shield equal to 25% of their attack power. The next hit completely consumes the shield, regardless of how much damage was done. Only active in Bear Form.

* Swipe: The Bear Form and Dire Bear Form version of this ability no longer has a targeting requirement and hits targets behind the druid and to the sides.

Balance

* Celestial Focus redesigned: Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 23/46/70% and increases your total spell haste by 1/2/3%.

* Mark of the Wild and Gift of the Wild can now be cast while in Moonkin form.

Feral

* Predatory Strikes: This talent no longer works when in Moonkin form.

* Survival of the Fittest: Bonus armor reduced to 11/22/33% instead of 22/44/66%.

Restoration

* Improved Regrowth: This talent is renamed Nature’s Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%.

* Tree of Life: Now receives 240% increased armor. You can now use Nature's Grasp and Thorns while within this form. Mana cost reduced to match the cost of Travel Form.

To be fair, not really accurate to say druids are "getting a **** tonne of buffs in 3.1" when only 1 out of 4 specs are getting buffed lol

Edit:

And here are the major nerfs to feral and resto

Feral

* Maim now lasts 1/2/3/4/5 sec depending on combo points. (Down from 3/4/5/6/7 sec)

* Heart of the Wild now increases stamina in Dire Bear form by 2/4/6/8/10%. (Down from 4/8/12/16/20%)

Restoration

* Lifebloom now let the Druid regains half the cost of the spell when Lifebloom completes its duration or is dispelled.

+ regrowth crit from 50% to 25%

Lifebloom one doesn't seem like a nerf. However, it now costs twice as much to cast. Essentially making it pointless to roll a stack of 3

Edited by Sumeet

I don't know for how long you've been a Druid.. not that I was for really long time, but I learned to appreciate these buffs when we get them :)

Swipe, Inner, FFF are all very nice buffs. Swipe is arguably lame to some that think it makes tanking even more stupid, but I like it.

I don't know for how long you've been a Druid.. not that I was for really long time, but I learned to appreciate these buffs when we get them :)

Swipe, Inner, FFF are all very nice buffs. Swipe is arguably lame to some that think it makes tanking even more stupid, but I like it.

Personally I'm resto, and I'm viewing this as an overall nerf for me. I've been a druid since mid-TBC.

This adds to the pain as well, lol:

Classes: General

* Spirit: The amount of mana regeneration granted by this stat has been reduced by 40%.

I agree that druids are OP but, I believe we're being nerfed too much. Mainly the fact that we're OP in PVP is causing us to be nerfed in PVP and PVE. I guess that's the part that sucks the most.

Bears tanks and DK tanks are superior compared to Warrior and Pally tanks in PvE. The only thing Bears weren't as good at was AoE tanking, and I'm talking about when you couldn't always have them positioned in front to gain aggro for swipe, compared to a Pally (concentrate), DK (death and decay) or a Warrior (Thunderclap) where it builds aggro regardless of position.

It was getting to the point where come Ulduar you would only need to rely on Bears (super high EH) and DK (CD's) to get through progression which goes against Blizz's 4 tanking classes. I can't commit on any Resto/Boom/Cat nerfs/buffs, but I do see why and understand why Bears are getting a nerf as well as DK's.

Bears tanks and DK tanks are superior compared to Warrior and Pally tanks in PvE. The only thing Bears weren't as good at was AoE tanking, and I'm talking about when you couldn't always have them positioned in front to gain aggro for swipe, compared to a Pally (concentrate), DK (death and decay) or a Warrior (Thunderclap) where it builds aggro regardless of position.

It was getting to the point where come Ulduar you would only need to rely on Bears (super high EH) and DK (CD's) to get through progression which goes against Blizz's 4 tanking classes. I can't commit on any Resto/Boom/Cat nerfs/buffs, but I do see why and understand why Bears are getting a nerf as well as DK's.

I was under the impression that Warriors in late T6+ in TBC days had more HP than Druids in T6+, with WoTLK it's basically the same, they slowed Druid's progress so it would last us for the whole expansion, rather than getting max'ed out stats like in Karazhan days..

So mitigation wise.. I don't think we're superior to anyone, especially with the armor nerfs going about.

Avoidance is our primary 'thing' now (like it was before, to be honest..).

HP pools are roughly the same I believe, not to mention that (if memory serves me right) the Tauren's HP boost got nerfed, so we have even less (potentially) HP than in TBC.

I personally don't like Druid tanks (I was one for my whole TBC experience and tanked most raids), I like Warriors.

Paladins rely too much on being hit/mana (well it cancels each other out).

DK's just suck, I hate them.

You can't say that the scene is dominated by Druid tanks like it was dominated by Warriors in TBC.

Just to comment on some of the things said -I do think you can get alot out from this game and enjoy it without constantly farming raids/rep and so on.

Some people enjoy different aspects of the game. So far, I haven't done a single raid nor played PVP, played only one class, and im enjoying myself alot.

This might change by the time i hit 80, But i expect that will take a very long time and probably there will be another expension, or another set of patches with newer content.

So its a win-win for me.

I was under the impression that Warriors in late T6+ in TBC days had more HP than Druids in T6+, with WoTLK it's basically the same, they slowed Druid's progress so it would last us for the whole expansion, rather than getting max'ed out stats like in Karazhan days..

T6 was the end of BC. T7 is the begining of LK. When T9 is released we can have this discussion.

So mitigation wise.. I don't think we're superior to anyone, especially with the armor nerfs going about.

Avoidance is our primary 'thing' now (like it was before, to be honest..).

HP pools are roughly the same I believe, not to mention that (if memory serves me right) the Tauren's HP boost got nerfed, so we have even less (potentially) HP than in TBC.

Going to list the stats of myself and the druid tank in my guild. Neither of us have BiS gear.

Druid:

Avoidance: 47%

Health: 43K

Armor: 35k

Me(warrior):

Avoidance: 43%

Health: 37k

Armor: 25k

My Avoidance is Parry + Dodge. If you count Block as avoidance you fail at understanding tanks mechanics and shouldn't be discussing them. Block is garbage and has very situational use for a warrior and not worth to stack spare trash (which a pally would still out perform with a block set) and Loatheb (which is for ****s and giggles mostly).

He has 4% more dodge, 6k more HP and 10k more Armor. Not superior my ass. And this continues to scale with BiS gear. I may eventually close the gap but he would still be far ahead to the point where it would be more beneficial to have him as the MT for Ulduar as you progress. DK's are in a similair boat, not due to high avoidance (though they do have that) nor high Health (bit more than a warrior but not much), but there CD and talents make them a very strong tank and have a less likely chance to die as a warrior or pally would.

You can't say that the scene is dominated by Druid tanks like it was dominated by Warriors in TBC.

Never said it was dominated. I said there are far better compared to Warriors and Pallies. Warriors were dominated in TBC because they were still the only viable class to tank all encounters, spare a few. That has changed in LK. Blizzard is trying to make all 4 classes able to tank all encounters, but Warriors and Pallies are falling behind.

While I do believe as do others believe Druids and DK needed to be nerfed to be bought down to a close level of Warriors and Pallies, buffing Block to make it worthwhile somehow would be nice. As it stands, block isn't all that great.

http://www.wowarmory.com/character-sheet.x...&n=Tkodruid - Him

http://www.wowarmory.com/character-sheet.x...&n=Madslane - Me

I went by what him and I had Tuesday for Naxx. Dunno if hes in his normal tanking gear or what. I know I'm not. I'll try to remember to log out in tanking gear though.

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