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Still playing super casual. My guild has everything that's been on PTR down and last I heard they were working on hard modes. They say the raids are fun but not really challenging so I'm not really motivated to go hardcore again (especially with summer and crotch-rocket season coming in a few weeks).

There was some drama on the real forums: a real-life friend of mine rounded up 3 or 4 friends and went ganking in storm peaks. They ended up camping some alliance guild for a few hours and making a forum post about it.

Unfortunately for me, I keep my alts in that guild: it's just easier to make plans to hit the pub in /g. Earlier today a level 80 elemental shaman comes to gank my death knight (level 71). it ended poorly for him, but I got an achievement and my second HK. It's nice to be on the winning side of a PVP encounter for once: it's been a very long time since I've done it at all.

While I do believe as do others believe Druids and DK needed to be nerfed to be bought down to a close level of Warriors and Pallies, buffing Block to make it worthwhile somehow would be nice. As it stands, block isn't all that great.

I'll agree with you here. The more I read about tanking and the more I look at the way tanking classes are shaping up the more I think we need nerfs. Avoidance is particularly troublesome given the absolutely obscene levels that DKs can hit from talents alone (which means no DR).

Quit QQing about druid nerfs, think about the poor rogues :( We suck on DPS meters >:(

http://code.google.com/p/simulationcraft/w...SampleOutputPTR

lol wut?

My guild has everything that's been on PTR down and last I heard they were working on hard modes. They say the raids are fun but not really challenging

Meh. I was hoping Ulduar might be much more of a challenge. Looks like blizz are tuning raid content to the brain dead again then. :/

Edited by Spookie
Now Naxx was designed to be easy, and Ulduar isn't going to be a lot harder. Hard modes on the bosses though are designed to be very hard.

Fights done regular is the welfare. Hard modes are the only option for the most rewarding part of raiding. Overcoming an incredibly hard/difficult challenge.

Source Post 10: http://forums.worldofwarcraft.com/thread.h...cId=15671261994

For the most part and just starting out or pugging this is the way to go. Once you learn the fight it's a joke, like everything in the game it's a complete joke. In 25's and 10

's my guild burns hero from the begining and takes off 50% in the time heroism lasts. She's dead in two minutes or two and a half. Every boss in Naxx is a zergfest. The only boss where we are actually running into a bit of trouble is Sar with three drakes up. And that's due to the druid tank not logging on (we have no dk tanks).

Otherwise the entire raid content can be cleared by elitist or casuals in 5 hours max a week. 5 hours is spread out over 3-5 days is nothing. If you can't do that, you seriously have to question what you are trying to get out of this game.

Wow! You guys must be uber leet or something... Seriously though, someone asked how to do a boss fight. They didn't ask how many people knew how to blast through it because they think they are too awesome to give helpful advice. Way to win, buddy!

Wow! You guys must be uber leet or something... Seriously though, someone asked how to do a boss fight. They didn't ask how many people knew how to blast through it because they think they are too awesome to give helpful advice. Way to win, buddy!

And you missed the point I was implying.

Maexxna webs one person randomly (one hunter or ranged DPS is enough to break it in 10 man).

Maexxna summons spiders, that have extremly low health and if anything are there to provide pushback on casters/healers (If you have a prot warrior as an OT, his shockwave + thunderclap takes 'em all to 1/4th health combine that with anyone's melee AoE ability or Living Bomb from mages they are dead, that's how simply.)

Maexxna puts up a posion. Abolish it good to go.

Maexxna also raid wide stuns the entire raid for four seconds. Keep MT topped off with rolling hots (if applicable).

Maexxna at 30% enrages increasing her damage. Just need to overheal tank and keep him topped off, and the tank can pop CD's for the stun and you'd be good also.

There is that good enough for you? I hope it is, because it's not anything that can't be found on multiple WoW websites with one quick google search and now you can add Neowin to the list.

The point I was implying was the way you describe is the way to learn the fight and how PuGs would do it. It's the simplest way to complete the fight. I was also stating how quickly and how pointless tactics come to current Naxx fights simply due to the ease of everything. If you couldn't understand that, you fall under the category of eltist also. I didn't mean no ill intention to it, but since you apprantly sit so high on your horse you had to mock me and try to make me seem like a badguy.

If you looked at my post on page number 404 you would see I listed a quick possible of the reasons why you should fail at the fight. Giga never gave us an exact reason as to why, so giving helpful advice was kinda hard. I listed the exact same things you did in less detail. But hey, it's cool you think everyone's out to get you and take something that isn't aimed at you (only reason I quoted you was to show that's what I was talking about) completly out of context.

So good job Shadrack. I guess relying how you do things compared to how others will get you flamed and mocked for it. I'll guess we should all keep that in mind.

Wanted to say "Woot Loremaster down!", but I don't think I should anymore. :(

Grats Colicab, I lost the 10 man one to a 94 when I rolled a 91. :(

Agree with Slane, Bosskillers.com, Wowwiki.com , Mmo-champion.com etc etc. Its not that anyones being elitist by not going into detail on boss fights here. Its rather that we dont want to as its long and often a pain in the neck to explain especially when there are dedicated sites with detailed info on all these encounters.

The only thing that we can provide here is suggestion.

Thus if you are learning a fight without this info then it would be best to assume the lvl of a PUG as this is the lowest possible assumption you can make to a raids skill. IF you dont agree with that then you really need to watch a PUG try S3D. As at present thats probably about the only thing you cant steamroll over with a bunch of sociological malcontents intent on wiping in the most flamboyant style possible. rather than actually kill anything.

I hate it when people use "hard mode", only because they actually mean it..

Currently the OS 10man is the hardest, so what's up with that hard mode theory ?

It's not like any of the 25 raids are hard.

Blizzard introduce Hard Mode encounters with the introduction of LK. You can tell what they are by various achievements. The current Hard Modes are Sar 3D and Maly 6 min and even then only Sar 3D gives extra loot. It's how they change the fight in difficult to reward you with better loot (achievements and sometimes titles). Out of Ulduar's 14 bosses, 11 of them have hard hodes with Algalon the Observer being a hard mode only encounter. Meaning he's tuned to be hard.

Now Naxx was designed to be easy, and Ulduar isn't going to be a lot harder. Hard modes on the bosses though are designed to be very hard.

I linked the source of this quote above, so please scroll. But essentially what GC said here is that, Ulduar will raise the difficult of encounters compared to Naxx, but not by much. Meaning if you are capable of clearing all Naxx content, you will be able to clear all of Ulduar content, maybe not as quickly as you did with Naxx, but you shouldn't have any problems with it. The Hard Modes are tuning the fights differently to make it harder and more rewarding.

Some people wish there wasn't any hard modes and that we just had hard mode for the fight. Sar 3D isn't an overly hard fight to learn or to accomplish, compared to everything else currently to raid it is, but honestly Sar 3D is like T5 content and not Kael/Vashj imo. I personally should have 'em down this week or hopefully next if people log on.

If your wondering Mimiron is the first boss in Ulduar that people have tested that actually wasn't a complete joke and completly easy. By all accounts it was well tuned (raid dmg may have been a bit high) and looks like to provide a challenege without hard mode engaged.

Ran Naxx 25-man last night and it was an absolute failure. First we tried Patchwerk, but we wiped like 4 times (I did what I was supposed to do every time). Then we decided to try out Heigan. First time I screwed up a lot with the "dance," but the second time I only got hit a few times. We still wiped though. On of our OTs failed at it 50 times, yet he was the tank that stayed alive the longest. I'm not sure how that works.

Either way, not a good intro to Naxx for me, including my experience with Naxx 10 the other night. Guess I should try to find a better group next time.

Oh, I also did OS, both 10-man and 25-man, yesterday. Very fun. We didn't leave any drakes up though, so I don't know how that is yet. I only got the 22-slot bag, so not much of a rewards. But it was a cool experience.

Ran Naxx 25-man last night and it was an absolute failure. First we tried Patchwerk, but we wiped like 4 times (I did what I was supposed to do every time). Then we decided to try out Heigan. First time I screwed up a lot with the "dance," but the second time I only got hit a few times. We still wiped though. On of our OTs failed at it 50 times, yet he was the tank that stayed alive the longest. I'm not sure how that works.

Either way, not a good intro to Naxx for me, including my experience with Naxx 10 the other night. Guess I should try to find a better group next time.

Oh, I also did OS, both 10-man and 25-man, yesterday. Very fun. We didn't leave any drakes up though, so I don't know how that is yet. I only got the 22-slot bag, so not much of a rewards. But it was a cool experience.

Patchwerk is either tank/healer problem or a DPS problem. Depends on what kind of players were pugged with ya. With a PUG it could go either way, but the fight isn't all to hard and doesn't have an insane requirement to beat.

Heigan is about people learning the dance, and it's a fight where if you would take a 5 minute afk to make people watch the numerous video's on youtube, your attempts would increase tenfold. The fight can be done with just a healer/tank combo, takes extremely long, but no enrage means as long as you can dance the fight can go on forever.

It sounds like you just gotten into bad groups, which happens with PUGs. Honestly Naxx isn't hard and most failures is a lack of cordination on the raid (most PUGS fail at). I'd recommened finding a new guild, but if you don't want to leave yours, I'd look for 10 man guilds and run heroics and what not with them. On my server at least the 10 man guilds run 10 only guild stuff and host weekly 25 man PUGs which are always succesful. Get to know them and run heroics with them to prove yourself, etc. And if they do host 25 man PUGs you got a better shot of getting in. It differs server to server, but my server has two 10 man guilds (one stop) hosting weekly 25 mans clearing all content. And one of 'em managed to do Sar 1D and had some solid attempts at Sar 2D.

Other than gloves and a tank ring there isn't much in Sar 10 man for ya other than badges. In 25 man you got tank legs, T7 gloves (also in 10 man just the lesser version), and it also has a very nice trinket.

And Giga the Spiked Titansteel Helm is far superior to any helm in 10's. Other than your T7.25 man helm and one that drops in Heroic Sar 2D, it's going to last ya for awhile.

Yeah I think the healers weren't keeping up the two OTs that were supposed to be taking the hateful strikes. And for Heigan, that last tank eventually died, even though there was a healer as well as a few DPSers (including me) still up and able to keep fighting, so that's why we eventually failed out on the second try.

I'm definitely thinking about switching guilds. I've got an in with a couple as I've been running heroics with members from both and they all seem to like me quite a bit.

I also had a cool experience with a druid tank on a couple of heroic runs yesterday. Out of nowhere he said "Jesus, you definitely stand out from other DKs Granak." It just made me feel better as I know there are a lot of people that overlook DKs with so many not knowing the class well enough and giving the rest of us a bad reputation.

anyone know what the addons are in the upper right hand and lower left hand corners of this video

http://wow.curse.com/downloads/wow-addons/...ls/sexymap.aspx maybe?

ALL HAIL KING MINIFIG!

Bow down or face the wrath of him. Like the person to the right in the photo did.

:p I sit (and /fart) in every chair and throne in the game. :)

Did the 3.1 patch come out? I'm at work and anxious to know if they finally released it. I noticed that the realms were down throughout the morning according to the website.

No it was just regular maintenace that was extended, probally to start prepping for the new patch.

There are a couple of mages in this thread, I am one of them.

And Patch 3.1 is planned to be released in April. I am sure they are going to do an April Fools joke about it as well. In any case, be sure to have your backround downloader running to get this big 500mg patch out of the way.

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