Recommended Posts

New tier gear is always better than old tier gear.  

 

Heroic ToT gear is > SoO RF gear.  Progression is the heart of the game.

 

Also, 391 gear (Heroic FL) > 384 gear (DS RF)

That was always the case, but I could run RF in ~20 minutes, and 9/10 times get a piece of gear.  I am totally decked in RF Gear.. and I barely had to do a thing.   The game now has way too much hand holding.  You can go from level 1 to 90 in no time.. players don't get to learn their classes, because everything is handed to them.

I'd like to see half the players rocking 90 tier gear now play TBC.. 9/10 would be kicked for being scrubs.. the problem I think.. is that Blizz had a solid game (it is still) with hardcore players.  They wanted to open up a bit to casuals and in doing so made it far less enjoyable for the hardcore players.  Eventually they hit a spot where it was too easy for most, and too hard for others so numbers dropped.  Instead of going back to the head to the grind stone work for what you have mentality.. they are going after the players who play games on their tablets with short attention spans.

If given the chance.. I would gladly pay 15$ a month to play wow like it was in TBC (pre-nerf).  However.. I struggle to justify reactivating my account as it is right now.  I will likely re-activate when the new expansion comes out.. but I am genuinely dissapointed with the direction Blizzard has gone with it, and the reactivation and purchasing of expansion would be to see what's new.

Heroic raiding is harder and more technical than BC ever thought about being.

 

There is more content than ever, and end game is more challenging than ever, RF is a stop gap for some to real raiding and end game for the casuals.  Having RF gear means nothing, everyone knows that.

I guess to each their own. I didn't play vanilla but started when za was launched and I feel the game has been dumbed down far too much from how it was.

I found a TBC blizz like server so played it a bit tonight. Kind of weird there were 670 players on the realm so there were Players in the starting zone with me.

I guess to each their own. I didn't play vanilla but started when za was launched and I feel the game has been dumbed down far too much from how it was.

I found a TBC blizz like server so played it a bit tonight. Kind of weird there were 670 players on the realm so there were Players in the starting zone with me.

Vanilla was awesome, I never knew what I was doing, BC was an awesome expansion, Wrath was my personal favourite, after that I got too fed up with cry babies saying their carrying this guy or that guy in cata and mists, like they were never new to the game once neither.....

Yea for me TBC was normal game. Wrath was like a nice break... then cata and mists just feels like a break from the break we had.

The problem I find is that the number of scrubs end game made it frustrating when it came to raiding... and its gotten worse as time goes on. They make it easier and easier to level and get gear. No longer have the chance or need to learn your class inside and out.

  • 5 months later...

New tier gear is always better than old tier gear.  

 

Heroic ToT gear is > SoO RF gear.  Progression is the heart of the game.

 

Also, 391 gear (Heroic FL) > 384 gear (DS RF)

 

Yeah but before RF you had to work for it. The normal mode of most raids was still hard for most people. And the good gear was dropped by later bosses in the raid and most casual groups were not able to down them even in normal mode.

 

RF killed the game for me. It's easy. It's laughable how it is easy. It destroys one of the purpose of raiding. I stopped playing the game when DS RF was released. Seeing stupid DS RF later bosses gear (390) being better than Fireland heroic gear (391) because of low ilevel difference and itemization killed it. You were required to do RF DS to upgrade fireland heroic gear. How stupid is that ...

 

RF gear should be the same level as normal mode previous raid. Like the Trial of the Champion gear was the same level as normal mode 10 men Ulduar. And like ZA and ZG gears was the same level as the normal mode BWD. If i remember correctly ZA and ZG gear was even a little bit lower than normal mode BWD.

 

The point of RF should be to gear for normal mode current raid (like the new dongeons added in WOTLK and beginning of cata). And the gear level should be the same as previous raid normal mode. 1 ilevel lower than heroic mode previous gear was stupid beyond understandment. But that's the new blizzard for you.

Everyone with their rose colored glasses.  

 

The game has evolved.  It is a better, more polished game than it ever has been.  

 

Vanilla/BC was when each class had one viable spec and itemization was horrible.  It was fun then, it would be awful now.

 

More polished yes. Better absolutely not.

I play occasionally get a month here and there I very very casually raid with a guild I have been in since TBC

I do like all the little things the devopers have done mostly small things like spam escape to close out of wow completly multiple ways to access differnt things and open things alot of other mmo's I noticed dont do that and it makes slightly more tedious to navigate around the menus

 

I do wish people would talk more seems like every game I play nobody ever says anything anymore

That was always the case, but I could run RF in ~20 minutes, and 9/10 times get a piece of gear.  I am totally decked in RF Gear.. and I barely had to do a thing.   The game now has way too much hand holding.  You can go from level 1 to 90 in no time.. players don't get to learn their classes, because everything is handed to them.

I'd like to see half the players rocking 90 tier gear now play TBC.. 9/10 would be kicked for being scrubs.. the problem I think.. is that Blizz had a solid game (it is still) with hardcore players.  They wanted to open up a bit to casuals and in doing so made it far less enjoyable for the hardcore players.  Eventually they hit a spot where it was too easy for most, and too hard for others so numbers dropped.  Instead of going back to the head to the grind stone work for what you have mentality.. they are going after the players who play games on their tablets with short attention spans.

If given the chance.. I would gladly pay 15$ a month to play wow like it was in TBC (pre-nerf).  However.. I struggle to justify reactivating my account as it is right now.  I will likely re-activate when the new expansion comes out.. but I am genuinely dissapointed with the direction Blizzard has gone with it, and the reactivation and purchasing of expansion would be to see what's new.

 

 

I think WOTLK was a relatively good compromise. The hard mode and heroic mode was hard enough. Few people can say Ulduar hard mode was easy. Few people can say ICC heroic was easy even after the buff. The dungeons were too easy though. Wintergrasp was fun. It was not as good as BC but it was still way better than cata and mop. OS 3 drakes was really hard. Halion heroic was really hard too for most people out there.

 

I think Blizzard dropped the ball first with the faction change. A money grabbing Blizzard should be ashamed of. It killed many servers including my own (Mug'thol) and on those servers Wintergrasp and world pvp became a total mess. On mug'Thol a couple of months after faction change the population was around 90% hordes for 10% alliances. Before faction change it was around 60% hordes for 40% alliances and it had been stable for many years. I had a screenshot of how stupid it was but sadly i can't find it anymore. I was in wintergrasp and we were maybe 5 alliances and the horde had the maximum number of players (can't remember how it was). I was so buffed that i could kill 3 hordes with a single multishot. I could annihilate them with a single trap. But there was so much of them and so few of us that we were not able to do anything. I posted many messages on Blizzard message board and never got any reply from them. They never did anything to resolve the situation and we were not offered free xfer. I had to pay 75$ to move 3 of my toons out of this mess. The other toons i never played them again.

 

After that it went downhill for Blizzard. Cata was cool at first. The dungeons were harder than wotlk. BWD and BOT were both really hard raids. The heroic mode BWD remains one of the hardest raid i did in the game. Fireland was rehashed but before the nerf it was hard enough and fun. Then Blizzard nerfed it. They ******* nerfed it the week after we were 4% close to kill Lord Rhyolith heroic. He was hard and only 3 groups on the server had him killed. We were the only other group close to kill him. The week after the nerf there was like 10 groups having the achiv for him. They nerfed FL heroic so bad it destroyed the purpose of doing it. Only Rag heroic remained really hard enough to be heroic.

 

Then they released RF DS and the game was then dead. I re-activated my account to play mop but i did not raid and closed it after hitting 90. I don't plan to re-activate it ever.

  • 2 months later...

Getting stoked for WOD! Took a break for basically the entirety of MOP.

 

Not sure if I'll be into raiding again like I was in BC and WotLK, but maybe I will... Wish Blizzard would offer free toon transfers. I know they won't because people are OK to pay. But all my buddies are on a different server now and I'm having to start over. I hit level 55 on my Warlock and came across some a post that mentioned heirlooms being transferable between servers.... wtf, I'd be like 10 levels further already if I knew that. Those patch notes stack up and if you are gone for awhile it is hard to sift through all the changes. What a massive game.

The Dark Portal is green for the last time. I've not logged in for about a month due to work commitments so i'll be checking it out for the final time tonight before the patch tomorrow. Upper Blackrock Spire 5-man is available from tomorrow for lvl 90s for a limited time. I'm looking forward to getting addicted again and productivity hitting a big fat zero and losing my job and my wife and looking like this guy:

 make-love-not-warcraft.jpg

 

such a magical time.

Wow just re-activated my account for the patch just to realise blizz removed msaa from the game.

 

Makes me laugh to see all those fanboys who run the game with mid quality settings saying there's no difference. Without even knowing it the minute i fired the game my first impression was "god it doesn't look as good as before". This cmaa is awful. I'll get used to it but it's still an awful aa algo.

 

It's great having to pay 60$ for worse gfx.

 

[edit] lol when i do a search on google with "cmaa" and "awful" keywords the first page results are all wow related XD

Wow just re-activated my account for the patch just to realise blizz removed msaa from the game.

 

Makes me laugh to see all those fanboys who run the game with mid quality settings saying there's no difference. Without even knowing it the minute i fired the game my first impression was "god it doesn't look as good as before". This cmaa is awful. I'll get used to it but it's still an awful aa algo.

 

It's great having to pay 60$ for worse gfx.

 

[edit] lol when i do a search on google with "cmaa" and "awful" keywords the first page results are all wow related XD

 

Shouldn't be playing WoW for the graphics. Its 10 freaking years old.

 

Here's why they changed: http://gamedevelopment.tutsplus.com/articles/forward-rendering-vs-deferred-rendering--gamedev-12342

Shouldn't be playing WoW for the graphics. Its 10 freaking years old.

 

Here's why they changed: http://gamedevelopment.tutsplus.com/articles/forward-rendering-vs-deferred-rendering--gamedev-12342

 

Who said i'm playing wow for the gfx.

 

Still why should i accept a gfx downgrade for an xpac i'm going to pay 60 ******* bucks ???

 

BTW wow using ultra and aa 8x was still a nice looking game running at 60 fps at all time outside the main cities.

 

Still nice looking but the aliasing bothers me when i turn off AA and the lost in IQ bothers me when i turn on fxaa.

 

 

Still nice looking but the aliasing bothers me.

 

 

 

 

I'm not sure exactly why, but I never got into using anti-aliasing.  When AA is turned on, in any game, for me it just makes it look blurry, not better.  I always leave it turned off.  I will gladly take some jagged edges to have everything look clear and crisp.  I know almost everyone disagrees, but I never understood the desire for AA.

I'm not sure exactly why, but I never got into using anti-aliasing.  When AA is turned on, in any game, for me it just makes it look blurry, not better.  I always leave it turned off.  I will gladly take some jagged edges to have everything look clear and crisp.  I know almost everyone disagrees, but I never understood the desire for AA.

 

i'm right there with ya!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • The Light of Life? We actually do glow till our Death, study finds by Sayan Sen Image by Rafael Rendon via Pexels A study by researchers at the University of Calgary has found that living organisms produce an extremely faint light known as ultraweak photon emission, and that this glow appears to drop significantly after death. The research was published in the Journal of Physical Chemistry in April 2025 and quickly drew widespread attention, leading to more than 200 news stories about the findings. Ultraweak photon emission (or UPE), sometimes called biophoton emission, refers to tiny amounts of light released by living cells as a result of normal biological activity. A photon is the basic particle of light, and researchers say every living system examined so far, including plants and animals, has been found to emit these photons. The glow is far too faint to be seen by the human eye. “I suppose it has a little to do with people being reminded of auras,” says Dr. Christoph Simon, PhD, one of the authors of the study and a professor in the Department of Physics and Astronomy in the Faculty of Science. “It is a fact that living beings glow. It’s a very weak glow, but it’s there and visible with very sensitive cameras.” According to the study, the light involved is extremely weak, ranging from 10 to 1,000 photons per square centimetre per second across a spectral range of 200 to 1,000 nanometres. For comparison, a nanometre is one-billionth of a metre and is commonly used to measure wavelengths of light. Detecting emissions at such low levels requires highly specialized equipment. To study the phenomenon, researchers used electron-multiplying charge-coupled device (EMCCD) and charge-coupled device (CCD) cameras. These imaging systems are designed to detect extremely small amounts of light, including individual photons, while minimizing background noise. The technology allowed researchers to capture signals that would otherwise be impossible to observe. The team worked with the Human Health Therapeutics Research Centre at the National Research Council of Canada (NRC) in Ottawa to examine photon emissions in mice. Researchers took two-hour exposure images of the animals before and after death and compared the results. “We saw that the level of light that they emit – this biophoton glow – is distinctly different between living and dead animals,” says Dr. Daniel Oblak, PhD, an associate professor in Physics and Astronomy and the corresponding author of the study. The images showed a clear decrease in photon emissions after death across the entire body of each mouse. According to the researchers, this provided direct evidence that living and dead tissue produce different levels of ultraweak photon emission. “It’s a very small amount and it’s, of course, very tricky to detect,” Oblak says. The study grew out of discussions between Simon, whose research interests include quantum biology, and Oblak, whose work focuses on detecting light for quantum communication experiments. Quantum biology is a field that explores whether processes described by quantum physics, which studies matter and energy at very small scales, may also play a role in living systems. “Since I work as a quantum physicist on light detection for quantum communication, I thought that experimentally we have a lot of the tools to be able to detect the light,” Oblak explains. The researchers also investigated UPE in plants and found that the light changed in response to stress. When plants were exposed to higher temperatures or physically injured, their photon emissions increased. Chemical treatments also affected the glow. Among the substances tested, the local anesthetic benzocaine produced the strongest emission response when applied to injured plant tissue. These findings suggest that ultraweak photon emission is closely linked to biochemical and metabolic activity inside living organisms. Metabolism refers to the chemical reactions that allow cells and organisms to stay alive and function. Because these reactions change when an organism experiences stress, injury or disease, researchers believe UPE may provide a way to monitor those changes. The researchers stress that the glow is a physical and biological phenomenon, not a metaphysical one. Oblak says more research is needed to understand exactly how the light is produced and what information it may reveal about the condition of living tissue. “We must understand what that is to figure out what’s happening,” he says. “If we can understand how that relates to certain influences on the body – stress, diseases – then that could be used as a diagnostic tool.” The researchers believe the technique could eventually help scientists study health and disease without invasive procedures. Because UPE can be measured without adding dyes, markers or labels, it may offer a way to monitor whether tissue is healthy, damaged or alive. In plants, it could help researchers better understand how organisms respond to injury, heat and other forms of stress. While the work is still in its early stages, the study demonstrates that ultraweak photon emission imaging can provide a non-invasive and label-free way to observe biological activity. Researchers say the approach could become a useful tool for studying vitality, stress responses and other important processes in both animals and plants. Source: University of Calgary, ACS publication This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • Damn, I loved this show back in the day.  
    • Rufus 4.15.2393 Beta 2 by Razvan Serea Rufus is a small utility that helps format and create bootable USB flash drives, such as USB keys/pendrives, memory sticks, etc. Despite its small size, Rufus provides everything you need! Oh, and Rufus is fast. For instance it's about twice as fast as UNetbootin, Universal USB Installer or Windows 7 USB download tool, on the creation of a Windows 7 USB installation drive from an ISO (with honorable mention to WiNToBootic for managing to keep up). It is also marginally faster on the creation of Linux bootable USBs from ISOs. A non-exhaustive list of Rufus supported ISOs is available here. It can be especially useful for cases where: you need to create USB installation media from bootable ISOs (Windows, Linux, UEFI, etc.) you need to work on a system that doesn't have an OS installed you need to flash a BIOS or other firmware from DOS you want to run a low-level utility Rufus 4.15.2393 Beta 2 changelog: Add RISC-V 64 support to UEFI:NTFS Improve the guards for using the "silent" option Improve the ability to cancel during write retries Improve progress reporting for compressed image extraction Fix unrestricted XML entity expansion and integer overflow in ezxml parser (courtesy of @esadowski4) [GHSA-55r2-34wg-8mv9] Fix "silent" Windows installation failing at 75% in most cases [#2960] Fix a crash during boot when using UEFI:NTFS on Snapdragon X based ARM64 platforms [#2934] Fix the first WUE option always being checked by default [#2965] Fix an infinite loop when using Windows ISOs that contain multiple WIMs Fix "Enable runtime UEFI media validation" checkbox not always being properly enabled Other WUE improvements/fixes for OneDrive removal and username validation (with thanks to @christian8641) [#2984, #2991] Download: Rufus 4.15 Beta 2 | 1.9 MB (Open Source) Links: Rufus Home Page | Project Page @GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Tixati 3.43 by Razvan Serea Tixati is a free and easy to use BitTorrent client featuring detailed views of all seed, peer, and file transfer properties. Also included are powerful bandwidth charting and throttling capabilities, and a full DHT implementation. Tixati is one of the most advanced and flexible BitTorrent clients available. And unlike many other clients, Tixati contains NO SPYWARE, NO ADS, and NO GIMMICKS. Tixati portable version is meant to run on a USB flash drive or other portable media. It stores all its configuration files in the same folder as the executable binary files, and all file paths are stored in a format relative to the program executable folder. It is important you do not delete the "tixati_portable_mode.txt" file within the executables folder. This file is what triggers Tixati to run in portable mode. (The executable binaries are actually the same as the standard edition binaries.) When running the portable edition from a USB flash drive, especially one that is formatted in FAT16/FAT32, you may experience some lag when initially loading a new transfer. This is because initializing and allocating large files on flash-based media consumes a greater amount of time and resources compared to a conventional hard-drive. Tixati has the following features: detailed views of all aspects of the swarm, including peers, pieces, files, and trackers support for magnet links, so no need to download .torrent files if a simple magnet-link is available super-efficient peer choking/unchoking algorithms ensure the fastest downloads peer connection encryption for added security full DHT (Distributed Hash Table) implementation for trackerless torrents, including detailed message traffic graphs and customizable event logging advanced bandwidth charting of overall traffic and per-transfer traffic, with separate classification of protocol and file bytes, and with separate classification of outbound traffic for trading and seeding highly flexible bandwidth throttling, including trading/seeding proportion adjustment and adjustable priority for individual transfers and peers bitfield graphs that show the completeness of all downloaded files, what pieces other peers have available, and the health of the overall swarm customizable event logging for each download, and individual event logs for all peers within the swarm expert local file management functions which allow you to move files to a different partition even while downloading is still in progress 100% compatible with the BitTorrent protocol Windows and Linux-GTK native versions available Tixati 3.43 changelog: Several major DHT improvements Added several screening heuristics to filter malicious DHT nodes, prevent Sybil floods Rewrote DHT search algorithms to add support for multi-path lookups Improved DHT logging, more details in several error messages Extended timeout lengths for outgoing queries over I2P Added incoming query / response per second to DHT table status display Updated Regex engine to PCRE2 Faster Search function, scans channel user profiles in much less time Fixed problems with file name parsing and date handling in RSS Faster and more accurate RSS filtering and episode number detection Several optimizations to global text processing functions, such as UTF-8 cleaning, line splitting, and token parsing Complete update of port-mapping UPNP/NAT-PMP engine, added PCP support, mapping over VPN support, and more Several refinements to default gateway detection on Windows / Android, which is used for port-mapping Support for IPv6 interface-scoped addresses, which is sometimes needed for IPv6 gateway detection and port mapping Full support for PCP port remapping, added backup zero-port query in case requested port is rejected New UPNP/NAT-PMP Monitor in Help > Diagnostics New reflected local port/location tracker that analyzes DHT replies to detect true port/location and NAT mapping type New TCP/UDP Ports monitor in Help > Diagnostics, with several statistic and information tabs, and a detailed event log Calculated/reflected local port is now used for port parameter in tracker queries and peer handshake Fixed several problems with Linux Wayland compatibility Completely replaced tray icon functions in Linux, new SNI implementation is now the default with GSI backup Implemented full DBus-Menu server to be used by new SNI tray icon implementation Replaced Linux tray balloon notification DBus client Rewrote auto-shutdown DBus interface for Linux Rewrote sleep inhibit DBus interface for Linux Dropped deprecated Linux dbus-glib dependencies Completely new Windows asynchronous file handling, now using IOCP model with several block-alignment optimizations Better handling of system network resets and interface down/up cycles Added option to fully clear configuration in Settings > Import/Export Remember last option checkboxes when using Import/Export Fixed minor I2P incoming connection routing problems Much faster I2P vanity host name finder Much faster channel user vanity key finder Raised length limit for torrent tracker remote failure messages to 120 from 64 Fixed problems setting download location on a torrent before the meta info is resolved Added location/MOC paths to category pane tooltips Several minor Web Interface fixes Refinements to static and scrolling ellipsizing layout routines Several fixes and improvements to single and multi-line text edit controls Many other minor fixes throughout the user interface A major overhaul of the Android framework has also been done: API target raised to 35, page alignment set to 16K Rewrote all inset processing routines Full rewrite of foreground service, application, and main activity objects New permission request routines Added multi-cast lock request before UPNP/LPDP discovery operations Fixed file permission and locking problems when loading .torrent from web browsers Fixed problems with Z-ordering of modal / non-modal and popup windows Fixed handling of back gesture on newer OS Added status bar icon adjustment based on status bar background color Added option in Settings > UI > Behavior to continue running in tray when task removed from recents App can be closed by swiping away notification Rewrote IME interface, fixed several problems with auto-correct, on-screen keyboard visibility, and cursor positioning Added full support for Android hardware mouse and keyboard function Added full tooltip implementation for Android hovering via mouse or other cursor device Full rewrite of popup menu widgets to better support hardware pointers and keyboard Added mouse cursor updating framework for Android hovering Added Settings > Import/Export to Android builds Added language file support to Android builds Download: Tixati 64-bit | Tixati 32-bit ~20.0 MB (Freeware) Download: Portable Tixati 3.43 | 114.0 MB Download: Tixati 3.43 for Linux | Android View: Tixati Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Firefox 152.0.1 by Razvan Serea Firefox is a fast, full-featured Web browser. It offers great security, privacy, and protection against viruses, spyware, malware, and it can also easily block pop-up windows. The key features that have made Firefox so popular are the simple and effective UI, browser speed and strong security capabilities. Firefox has complete features for browsing the Internet. It is very reliable and flexible due to its implemented security features, along with customization options. Firefox includes pop-up blocking, tab-browsing, integrated Google search, simplified privacy controls, a streamlined browser window that shows you more of the page than any other browser and a number of additional features that work with you to help you get the most out of your time online. Firefox key features Enhanced Tracking Protection (ETP) – Blocks trackers, cookies, cryptominers, and fingerprinters by default. Private Browsing Mode – Deletes history, cookies, and temporary files when closed. Lightweight & Fast Performance – Optimized memory usage with efficient page loading. Cross-Platform Sync – Sync bookmarks, passwords, history, and open tabs across devices. Customizable Interface – Toolbars, themes, and extensions can be tailored to user needs. Strong Privacy Controls – Options to manage cookies, permissions, and site data easily. Reader Mode – Strips away clutter for distraction-free reading. Pocket Integration – Save and read articles offline with Pocket built into Firefox. Picture-in-Picture (PiP) – Watch videos in a floating window while multitasking. Extensions & Add-ons – Vast library for productivity, security, and personalization. Built-in PDF Viewer – No need for external software to view PDFs. Firefox Monitor – Alerts users if their email is part of a known data breach. Multi-Account Containers – Isolate browsing sessions (e.g., work, personal, shopping). Performance & Resource Efficiency – Uses fewer system resources than some competitors. Open Source & Community-Driven – Transparent development with global contributions. Firefox 152.0.1 fixes: Fixed frequent crashes affecting users with Intel Raptor Lake processors. (Bug 2039575) Fixed an issue on macOS where choosing a PDF option, such as "Save as PDF", from the system print dialog would send the job to your printer instead of saving a file. (Bug 2047850) Download: Firefox 64-bit | Firefox 32-bit | ARM64 | ~70.0 MB (Freeware) Download: Firefox for MacOS | 146.0 MB View: Firefox Home Page | Release Notes Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • One Year In
      hhgygy earned a badge
      One Year In
    • One Month Later
      AMV earned a badge
      One Month Later
    • Week One Done
      AMV earned a badge
      Week One Done
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      514
    2. 2
      +Edouard
      170
    3. 3
      PsYcHoKiLLa
      81
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!