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Can anyone recommend a UI pack? I used to use something called Cosmos (I think, it's been a long time since I playd WoW after all) and

Isomnix or something (which I didn't really like)

What's a good one these days, and is there any other quest helping addons other than questhelper that are decent as well?

I've been doing Jewel Crafting for 2 days now. I'm upto 80 skill.

I've made quite a few things and I've made 2 gold doing it so far.

Surprisingly?

I actually enjoy it.

I'm just wondering when I can start cutting / smoothing out gems for cash.

Can anyone recommend a UI pack? I used to use something called Cosmos (I think, it's been a long time since I playd WoW after all) and

Isomnix or something (which I didn't really like)

What's a good one these days, and is there any other quest helping addons other than questhelper that are decent as well?

Lightheaded is basically WoWhead on your quest log

Thanks for that one Youdontknowme. I added that one in as well :D

I found an awesome quest addon called Carbonite. Does anyone use the full version by any chance? (there is a free version with some features, but the full version requires a small subscription, $4.99 for 2 months etc)

Currently the free version is working great, but some of the features from the full version interest me. Just wondering if it's actually worth it or not :)

I've been doing Jewel Crafting for 2 days now. I'm upto 80 skill.

I've made quite a few things and I've made 2 gold doing it so far.

Surprisingly?

I actually enjoy it.

I'm just wondering when I can start cutting / smoothing out gems for cash.

The most efficient way to make money is by selling the mats. Two gathering professions = tons of cash.

On a different note, can anybody recommend an ADD -ON that does this and ONLY this: display coordinates on the default map and minimap. It seems like many coord add-ons come with a lot of baggage that i don't really need.

On an even more different note, I finally decided to level up my main up to 71.5. He's a dwarf Survival hunter. How many hours do you guys think it takes to get to 80 from here? I play roughly 10-15 hours a week.

On a remotely similar note, I've been able to explore Northrend a little more, and I gotta give it up to Blizzard; the environments and sceneries are superb. Everything seems well polished. Granted, I've only visited Borean Tundra, Howling Fjord and a little bit of Dragonblight, but I've found myself oohing and ahhing loudly very often just by riding my ram exploring new areas. What I've discovered, seeing I'm an engineer, is that I should get myself a parachute cloak attachment as soon as possible, as the terrain can get pretty steep with a lot of jump points.

On a pretty similar note, to those who can use their flying mounts in northrend, is there a lot of content that can only be accessible by flying mount? It seems to me that the flying mount seems to be strictly a convenient option this time around.

On a distant and last note, either I'm encountering a lot of farmers, or people are just not talking enough. Since the expansion I've seen a lot of players just out and about questing and all that, and most whom I've messaged just never replied back. I would get random group invites, but no party chat. Lol. It bugs me because this is a community driven game (although a very solo-friendly one at that) and I just want to say hi. Lol.

Edited by Master Ryu
Thanks for that one Youdontknowme. I added that one in as well :D

I found an awesome quest addon called Carbonite. Does anyone use the full version by any chance? (there is a free version with some features, but the full version requires a small subscription, $4.99 for 2 months etc)

Currently the free version is working great, but some of the features from the full version interest me. Just wondering if it's actually worth it or not :)

I'd still say QuestHelper and LightHeaded are better. You can also get PoIs in Cartographer. To answer your question, no I don't think it's worth the cash.

On a different note, can anybody recommend an ADD -ON that does this and ONLY this: display coordinates on the default map and minimap. It seems like many coord add-ons come with a lot of baggage that i don't really need.

I only use 3 add-ons, but the one i use for the coordinates is the Wowhead Client http://www.wowhead.com/?client

However, it only puts coordinates on the main map, not the mini map.

On a pretty similar note, to those who can use their flying mounts in northrend, is there a lot of content that can only be accessible by flying mount? It seems to me that the flying mount seems to be strictly a convenient option this time around.

Storm Peaks and Ice Crown are pretty much completely inaccessible without a flying mount (in Peaks your 'ghost' is given a flying mount to run back to your body when you die!). At the launch of TBC there were only a couple of places you couldn't get without a flying mount: the tempest keep instances (and Karazhan because of attunements). I can't think of any quest hubs you wouldn't have been able to reach. If you ignore the fact that warlocks can get you anywhere then WOTLK makes storm peaks and ice crown almost unplayable. Naxx is inaccessible and even just getting to the major city can be a pain in the ass.

They designed the early zones with the idea that you'll be on a land mount, the level-cap zones with the idea that you'd be flying. You can use this to your advantage by grinding out 77 without going to Zul'Drak, Grizzly Hills, or Scholozar Basin. Doing quests there with a flying mount is much quicker.

Storm Peaks and Ice Crown are pretty much completely inaccessible without a flying mount (in Peaks your 'ghost' is given a flying mount to run back to your body when you die!). At the launch of TBC there were only a couple of places you couldn't get without a flying mount: the tempest keep instances (and Karazhan because of attunements). I can't think of any quest hubs you wouldn't have been able to reach. If you ignore the fact that warlocks can get you anywhere then WOTLK makes storm peaks and ice crown almost unplayable. Naxx is inaccessible and even just getting to the major city can be a pain in the ass.

They designed the early zones with the idea that you'll be on a land mount, the level-cap zones with the idea that you'd be flying. You can use this to your advantage by grinding out 77 without going to Zul'Drak, Grizzly Hills, or Scholozar Basin. Doing quests there with a flying mount is much quicker.

thanks for the info. I'm glad they're integrating the flying aspect better. Hopefully, it's not just all daily quests or so.

To those that have bought it and have been playing it: Is it worth it? Is it better than TBC was when it came out?

Leveling is about the same but with a slightly better connection to level 80 bosses and a few pretty solid quests.

End-game raiding is pretty dull if you like to be challenged and not too bad if you don't*. It's in a much better state than it was at the start of TBC, but it'd be almost impossible to accidently end up that bad again.

I can't say too much about normal-mode dungeons: I skipped most of them and just went straight for heroics at 80.

Just clearing them is easy (nothing comes close to the 2.0 Heroic versions of Shattered Halls, Arcatraz, or Durnehold for example) and many of the achievements don't require much skill either. There's a little bit of a challenge because we're doing a lot of them still wearing piles of Level 70 gear but by the time we've got Full 25-man gear they'll pretty much all be a joke (Gotta Go! is the only one that would be hard but it's getting fixed).

I don't particularly care for most of the achievements: I don't like to be rewarded for doing things 'wrong'. Stuff like "the immortal" (no deaths in a full naxx clear) are cool, but "don't kill orbs" achievement for Malygos is stupid.

There's about 60 hours of content for a dedicated PVE player. $40 for expansion +$20 for subscription: it's about a dollar an hour for entertainment. That's reasonable IMO.

* Sunwell guilds are bored. Kara guilds are doing well. Slot yourself into an appropriate group.

I decided to buy it. Downloading right now.

What really got me was talking on Vent with some old friends. Not to mention the 3 week break I'm going to have starting December 19th. I'm excited for this, I'll let you know how I feel about it after I spend some time on it, not that my opinion is valued or anything, :p

UI pack or custom? Hows raid frames look with it?

Custom. I normally don't show Raid frames or party frames even since I am a tank and I could care less who is dieing. If people are dieing, I am not doing my job :p.

Omen goes to the bottom right, where the pet bar is but without the pet bar (I am frost).

If I wanted to add party/raid frames I would add it to the left hand side and it would probably be very similar to the target of target frame except the name would be inside the bar rather than on the top.

Anyone know any calendar display mods?

I'm plugging away finishing up my UI for Neowin release (Because I've had about 15 requests for it, and I've released it to two people so far):

4u74p1.jpg

And I've run into the subtle problem that when Minimalist hides "clutter" it hides the calendar which usually goes right next to the Carbonite map C icon.

I don't have anything that can resolve that. :(

i bought the expansion, i hve been playing since day 1 the game came out, and this expansion seems so blah, everything seems so much easier, when i was in beta, the current 25mans/10mans were so easy it wasn't funny. I got my DK to 80 and i just couldn't find a reason to play, no challenge what so ever, i deleted all my toons and stopped playing.

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    • The quantum search for Time's origin had an equally mind-boggling conclusion by Sayan Sen Image by Steve Johnson via Pexels A theoretical study from researchers at the University of Surrey suggested that the direction of time may not be fundamentally fixed in certain quantum systems. The work, published in Scientific Reports, examined how the “arrow of time” could emerge from microscopic physics and found that time-reversal symmetry can remain intact even in models used to describe processes such as energy loss and thermalisation. The arrow of time refers to the observed one-way direction from past to future in everyday life. In macroscopic processes, this is easy to see. Spilled milk spreads across a table and does not gather back into a glass, and heat flows from hotter objects to colder ones. These processes shape the common sense idea that time moves in a single direction. However, at the level of fundamental physics, many equations do not prefer a direction of time. Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. The study also used concepts such as master equations, including the Lindblad and Pauli equations, which describe how probabilities of different quantum states change over time. Another related model discussed was quantum Brownian motion, which describes the random-like movement of a quantum particle interacting continuously with its environment. In these descriptions, a “memory kernel” can appear, which is a mathematical term that accounts for how past states influence current behaviour. The researchers found that applying the Markov approximation did not break time-reversal symmetry. Even when the system interacted with an effectively infinite heat bath, the resulting equations of motion remained symmetric in time. This meant that the same mathematical description could, in principle, run forward or backward in time without contradiction. The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. We also found a small but important detail which is usually overlooked – a time discontinuous factor emerged that kept the time-symmetry property intact. It’s unusual to see such a mathematical mechanism in a physics equation because it's not continuous, and it was very surprising to see it appear so naturally." The researchers also noted that deriving a one-way arrow of time from time-reversal symmetric microscopic dynamics remains an open problem across fields such as thermodynamics, statistical mechanics, particle physics, and cosmology. Their results suggested that some standard descriptions of irreversible behaviour in open quantum systems may be better understood using a time-symmetric formulation of Markovianity. According to the study, processes such as thermalisation, which are usually treated as irreversible, could in theory be described in a way that allows evolution in either time direction under the same rules. 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