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My DK

other then enchants there is very little left, from what iv experienced, people are still in the mindset that DK's cant tank ( exception of the PUG's iv tanked for, the healers love me as they can DPS ) and Raids want the comfortability of more then 22K+ HP, grabed Mexinna in naxx after tank died, and was doing fine even though people were " whos tanking , whos Tanking " once i got healing it was good, but because i was in dps gear (they didnt want me tanking because of my hp ) they stopped healing

I've tanked kelthazad as DK in DPS gear for about 40% of his health before we wiped cause of the adds lol.

So I've revived my 70 pally that I hadn't played since I quit a couple months before Wrath came out. I can't believe how incredibly fun he is to play. I would have to say that they are once again my favorite class, even compared to the DK (though that's a close second).

Can't wait to get him to 80 (dinged 73 last night) and get him geared up for everything. I'm going to make him a bad ass tank.

My DK

other then enchants there is very little left, from what iv experienced, people are still in the mindset that DK's cant tank ( exception of the PUG's iv tanked for, the healers love me as they can DPS ) and Raids want the comfortability of more then 22K+ HP, grabed Mexinna in naxx after tank died, and was doing fine even though people were " whos tanking , whos Tanking " once i got healing it was good, but because i was in dps gear (they didnt want me tanking because of my hp ) they stopped healing

I haven't met a single person who thinks DKs can't tank. It's widely known that they're some of the best tanks as long as they know what they're doing. The stigma is with DKs in general; a lot of them are idiots who don't know how to play the class, so the it gives the whole class a bad rap.

Yesterday I questioned myself whether I was good at this game. My job for the ignis fight was to take every other construct that spawned and make it molten. Now I was told to do this I would simple have to move the construct in the middle of the patch of fire that ignis spawned, conc blow it and move to the edge of the patch of fire and the construct should still get molten. I failed at this badly and got sat out because of it.

I also failed at picking up adds in P1 of the Yogg Saron fight. It seems like I cant do simple things. >.<

So, I had a blast this weekend in Ulduar. Feral druid DPS is pretty amazing. Got #1 dmg on the Ignis fight (Clearly, the screenshot was not taken in the Ignis room). Also got two new pieces of gear that bring me up to 13.65% base armor pen :)

OMG That makes me cry. My guild's DPS sucks! We maybe have 2 or 3 at 4k, the rest are at or below your 12th place dps. Uhggggggg...... (Well, I'm the tank so it isn't my fault!!)

Downed 3 bosses in 10-man Ulduar last night (and just the first boss in 25-man last week), going to work on some more tonight. Glad to see a new challenge! Got 3 ups so far though! 2 tanking ups and 1 healing up.

Good news:

My priests' guild got Yogg downon the weekend and is doing alt-uldar right now (4 bosses to go).

Glad to see my old friends are still kicking ass and taking names.

Sad news:

I'm disappointed that content can be steam-rolled in <3 days (we never raided Tuesday after patch, and Wednesday the servers were down). By the time conspiracy got around to it there were already around 75-100 kills. That's just not right.

While the 'casual' guilds aren't going to be clearing things that fast: when the best guilds are done with content before the week is up you know everybody is going to be bored pretty damn fast. Easy content is bad for everyone.

Saddest news

My deathknight's guild collapsed because "uldar requires serious effort: we need to focus on progression".

The only good thing about having easy content is that you don't have to say things like that. They had a good thing going and they're ****ing it all away.

The 'quitting posts' from officers was similar to ones I'd made for every tier of content since the game started and I was wrong about all of them save for two (nax60 and sunwell, maybe gruul 1.0 but I didn't have him dead until after the first hotfix). Have to try super hard. No room for slackers, impossible to do anything with people that aren't going all in.

Edited by evn.
Sad news:

I'm disappointed that content can be steam-rolled in <3 days (we never raided Tuesday after patch, and Wednesday the servers were down).

It's to be expected though. As blizz said the challenge will come from the hard modes (which they are upset are getting beaten so ramping up the difficulty today). You can't make naxx then ramp up the difficulty to Sunwell in the next instance. Thats a learning curve akin to EVE Online. :|

Is anyone in a good guild that needs a good rogue? I am sick and tired of doing everything with pugs, the hassle of trying to find a group and then hoping I don't get saved with a fail group. I have played the game since release and know how to dps with my class well, not that the rogue is very difficult. I am on a very pug heavy server and the guilds I have joined haven't been very good either.

Here is my rogue, just about all of my gear is from pugs.

You can't make naxx then ramp up the difficulty to Sunwell in the next instance.

It's why Blizzard fails. They shouldn't have made Naxx too easy. It's going to cause problems and it's already starting the nerf normal modes QQ's. Making instances that were as easy as Naxx as entry raid took every single player even the ones who eBayed or just generally suck and gave them free epics and made them all a Donald. Then you give 'em Ulduar which requries the smallest amount of work to down bosses on normal mode and those people who enjoyed the pinata of Naxx, all of a sudden can't kill bosses in Ulduar causing them to say it's too hard.

And I think it's hilarious that Blizzard is having to buff Hard Modes to actually make them hard. It's like they've lost there touch on designing challenging encounters that can last. I'd so rather have the days back where downing one boss took you weeks and not hours.

you should probably go onto the wow forums and check out which guilds are recruiting from your server, Or you could transfer to the US server where we have a Neowin guild. (Details on the first page)

details here now :p

Server: Quel'Dorei (US, PvE)

Faction: Horde

Guild Name: Neowinian

Edited by Shaun_
It's why Blizzard fails. They shouldn't have made Naxx too easy. It's going to cause problems and it's already starting the nerf normal modes QQ's. Making instances that were as easy as Naxx as entry raid took every single player even the ones who eBayed or just generally suck and gave them free epics and made them all a Donald. Then you give 'em Ulduar which requries the smallest amount of work to down bosses on normal mode and those people who enjoyed the pinata of Naxx, all of a sudden can't kill bosses in Ulduar causing them to say it's too hard.

And I think it's hilarious that Blizzard is having to buff Hard Modes to actually make them hard. It's like they've lost there touch on designing challenging encounters that can last. I'd so rather have the days back where downing one boss took you weeks and not hours.

While i understand that a more serious player such as yourself, Who generally invests more time and effort in the game, Can spend those weeks and get ahead, What about casual players? Even if a person cannot spend that much time on the game, Why shouldn't he also enjoy it?

you should probably go onto the wow forums and check out which guilds are recruiting from your server, Or you could transfer to the US server where we have a Neowin guild. (Details on the first page)

details here now :p

Server: Quel'Dorei (US, PvE)

Faction: Horde

Guild Name: Neowinian

My server currently only has one horde guild recruiting and I did maly with them the other day and had to mute vent to prevent myself from blowing my brains out. I cannot stand guilds that have their "token lonely female" and everyone uses vent to flirt with her rather than coordinate raids, yet they still require you to be in vent. Anyways I would like to join the Neowinian guild, do they raid regularly? I am on a PVP server though so I don't think I can transfer there, unless blizzard changed that. =/

It's why Blizzard fails. They shouldn't have made Naxx too easy. It's going to cause problems and it's already starting the nerf normal modes QQ's. Making instances that were as easy as Naxx as entry raid took every single player even the ones who eBayed or just generally suck and gave them free epics and made them all a Donald. Then you give 'em Ulduar which requries the smallest amount of work to down bosses on normal mode and those people who enjoyed the pinata of Naxx, all of a sudden can't kill bosses in Ulduar causing them to say it's too hard.

**** em. Make hard modes harder then leave Ulduar alone. Gives the stupidly hard challenge to those crying about it. The learning curve is there. It's not all that difficult they just need to L2P. Problem solved.

While i understand that a more serious player such as yourself, Who generally invests more time and effort in the game, Can spend those weeks and get ahead, What about casual players?

What about them? If they are good players they can still kill the bosses in a slow and steady manner.

Casual =/= Bad.

Bad = Bad.

My server currently only has one horde guild recruiting and I did maly with them the other day and had to mute vent to prevent myself from blowing my brains out. I cannot stand guilds that have their "token lonely female" and everyone uses vent to flirt with her rather than coordinate raids, yet they still require you to be in vent. Anyways I would like to join the Neowinian guild, do they raid regularly? I am on a PVP server though so I don't think I can transfer there, unless blizzard changed that. =/

That's why I like my guild. We have several married couples in the guild, we raid usually with a few members drunk on vent, joke and have a good time. We may not be the best guild ever, or be able to clear all of Naxx in one night, but we usually have a lot of fun doing it.

Hodir & Freya downed. Thorim appears to be a f-ing nightmare though. :(

Ah well reset tomorrow for those in the EU. Bah!

Edit: Algon has been unmasked. The real kicker is:

Algalon seems to despawn after one hour of fight. This is most likely the same mechanics as Vaelastrasz allowing raids to try it only one hour each day.

Edited by Spookie

3.1.1 is live and I am having more issues that I was before the patch. I still having issues with talents. Skills aren't working, specifically I can nor Raise Dead.

/sigh

While i understand that a more serious player such as yourself, Who generally invests more time and effort in the game, Can spend those weeks and get ahead, What about casual players? Even if a person cannot spend that much time on the game, Why shouldn't he also enjoy it?

I may have been a serious raider (I gave up during Naxx and haven't had any motivation to go back to it) but I was casual. Casual in the since that I only raider 2-4 days a week max. Even when my guild was knocking on Archi's door in Hyjal to down him before 3.0 HP nerf we still didn't raid more than 4 nights a week. A casual guild can still clear and do content if they have the skill that is often thought of of only exsisting in hardcore guilds.

I belive Evn or somebody from here, could've been elsewhere, was in a guild or knew of a guild that raider 2 or 3 days a week, killed all BC bosses before any nerfs to them. Scoring Kael/Vashj kills when they were needed to enter Hyjal. And that same guild went on to kill Illy and Archi months before SWP was released.

Just because your casual doesn't mean you aren't entitled to see content. However if you suck at the game, why should it be dumbed down for you? If you have skill (which is something that isn't found readily, IMO) it doesn't matter whether you raid 18 hours a day or twice a week, you will eventually down the boss and see him.

The whole mentality of, I only play X hours a week, but I should still see X content is true. However if you only play X hours a week and can't stand of the ****ing fire, then no, you shouldn't be able to see X content. Content should be seen on a skill level, not a "I pay same money so make content stupid easy so my 3rd removed cousin's stupid blind, deaf, and retarded dog can do it by face-rolling" level.

Sorry but if you believe the basic principal of the later exampled there then you are a reason why this game has lost so much appeal and enjoyment to so many raiders and so many players (as that mentality doesn't affect raiding alone). I still have 4 monts on my pre-paid time, once that runs out, I don't see myself wanting to renew it. If anything I'd do it to keep in touch with friends from the game until I can sang BC2 or DIII.

o ya: lol Agalaon only avaiable to raid timers 1 hour once a week. Blizz's great idea to make the boss last. LOL pro win

Challenging content =/= time limit.

You can't make naxx then ramp up the difficulty to Sunwell in the next instance. Thats a learning curve akin to EVE Online. :|

I don't think they need to be that extreme.

TBC content "lasted" from mid-January until June with even the best guilds in 'progression mode'. That's a solid 6 months of content not counting Sunwell. In contrast: there has been less than 1 week of content (including leveling) since patch 3.0 hit in October.

Clearing SSC took about a month (Feb 26 -> march 23). Getting in the door for that first kill was delayed a bit by the whole "run heroics, kill gruul/nightbane nonsense", but once people were keyed progress was 'reasonably' paced.

Most guilds (ie, number #3 world wide) weren't recording Vashj kills until Late May, though I suspect some of that was caused by many guilds skipping that encounter while it was obviously overtuned. For example, Betrayal made it to her and decided to go work on TK until she was 'fixed' and killed her shortly afterword.

TK saw first kills of TK in April (voidreaver is free loot) and most of the top-50 world-wide guilds getting Kael'thas in June.

That's the thing. We're no longer suppose to be chasing server first kills on normal. We're suppose to be chasing down hard modes. They have fundamentally changed the value of a boss to a multi tier system for the various people who wish to raid.

We have three values now:

- Normal 10/25

- Semi hard mode (on some bosses) 10/25

- I JUST CAN'T DO IT CAPTN 10/25 mode.

Lets see how long Yogg (and Algalon) last before pointing fingers at blizzard screaming U R DOIN IT WRONG LOL.

Edited by Spookie

Ulduar 10 man is a big step up from Nax 10 man, its just silly how blizzard can turn around and say Nax 10 man -> Ulduar 10 man in progression terms. Its absurd.

The group we took down to ulduar 10 a few days ago was really good, kitted out with Nax 25 man and Maly 25 man items. People already had ilvl 226. Yet we still struggled on Deconstructor, Razerscale and Iron Council. We did have the tactics on lockdown, read wow wiki like a gazillion times and watched numerous videos on Youtube including the tank spot ones. We did eventually down them but still felt as if the difficulty level and actual learning curve of fights was a bit high.

Ulduar 10 is probably not as hard as sunwell, although hard modes maybe, but its more like BT/Hyjal maybe whereas Nax Feels like Deadmines :\

25 man on the other hand is a big no no, we do not have near enough geared players and it was a wipefest. Stupid repair bills were over 1.2k, every repair costing around 75g.

Think im going to take a back seat with raiding for a while, not bothered about server firsts after the last few raids i feel there is too much drama going on in the guild. Ulduar is partly to blame. Guess this raid really does separate the Casuals, Semi-hardcore from the Hardcores.

Ulduar 10 man is a big step up from Nax 10 man, its just silly how blizzard can turn around and say Nax 10 man -> Ulduar 10 man in progression terms. Its absurd.

How so? The bosses are VERY straight forward. They don't have 5/6 phases. The phases they do have consist of 1 to 2 basic instructions and require people to play their class to a competent level.

Yet we still struggled on Deconstructor, Razerscale and Iron Council.

Then don't take thing the wrong way your players aren't very good then. We took a less than optimal group and downed XT & Razor on 2nd and 3rd tries. They aren't impossible bosses. But these bosses are suppose to be a challenge.

Ulduar 10 is probably not as hard as sunwell, although hard modes maybe, but its more like BT/Hyjal maybe whereas Nax Feels like Deadmines :\

Now here is something we semi agree on. Naxx was tuned as a 40 man instance which you'd enter with gear much worse than you're wearing now. Yes it was lazy of blizz to C&P the instance. Yes it seemed like more of a proof of concept that they could do 10/25 man instances. But I've said it before, I'll say it again. The bosses just require a bit of thinking on your part. You can't get away with standing in poison clouds any more.

Guess this raid really does separate the Casuals, Semi-hardcore from the Hardcores.

Repeat after me:

Casual =/= Bad

Bad = Bad

Edited by Spookie
Ulduar 10 man is a big step up from Nax 10 man, its just silly how blizzard can turn around and say Nax 10 man -> Ulduar 10 man in progression terms. Its absurd.

WRT. 10-man Uldar, Conspiracy had it down a few hours after they finished 25-man, the delay being caused by server down-time and not wanting to waste time with 'easy' content when the glory for server first is in the 25-man zone.

If you've got 25-man geared players failing then it's a matter of skill. The exact same complaints were made about ZA being impossible without Tier 5/6 and it was total nonsense.

I belive Evn or somebody from here, could've been elsewhere, was in a guild or knew of a guild that raider 2 or 3 days a week, killed all BC bosses before any nerfs to them. Scoring Kael/Vashj kills when they were needed to enter Hyjal. And that same guild went on to kill Illy and Archi months before SWP was released.

That describes my guild(s) though I would point out that you'd be overstating some of my accomplishments.

We didn't defeat some of the "broken" encounters (ie: Vashj 1.0 was only killed by 2 guilds). Gruul 1.0 was only beaten by a couple dozen guilds before they nerfed shatter. We did did very well (between top 150 and 300 through TBC) but not anywhere near the best players.

Our raid schedule was 3 nights per week for progression content, and an optional night for farming old stuff (typically 1/3 alts + 1/3 recruits + 1/3 mains). Most of us rotated to take 1 day off two or three times per month. I tended to sit out on Tuesdays to let some of the weaker players soak up loot and then I'd hop in for progression content later in the week.

You don't need to dedicate your life to this game to do well. Hell, apparently you can be top 0.1% and spend less than 2 days a week raiding.

That describes my guild(s) though I would point out that you'd be overstating some of my accomplishments.

Then it was probally someone else from another forum I've lurked. I just remember the fact you didn't raid much a week and still was able to clear content before any major nerfs or before it was way behind in terms of progression (IE finally clearing T4 when T5 was the norm). Regardless it was just to show you don't have to play 18/7 to be able to see everything in the game. Just requires skill, which is lacked by so many.

Not trying to insult anybody's skill level. Just saying just because you can't do something doesn't mean it's hard or Blizzard is unfairly making content to others. If you do feel that way, then I ask to you stop playing the game and go play something else. Only because you would be runing the game for others and most imporantly yourself. The game should always require of some level to do everything out. Where's it the skill level of a mindless drone doing dailies or the skill level of a guild killing Yogg.

If you do find yourself, seemingly short of skill, but you won't to improve without Blizzard making everything to damn easy, then take a few hours out of your playtime to go read sites like Tankspot, Eltist Jerks, and others that will give you discussions on the best specs/rotations to increase your DPS/TPS. Join in (be civil and act like a proper person, none of that 1337) and figure out how you can improve. Find yourself a guild who isn't full of failures being carried by a handful of skilled players. Make the effort to improve yourself, instead of settling for what you are and thinking that's as far as you will get. Push yourself and when you do break 2k Arena teams or finally kill Mimiron hardmode the feeling you get will be so great you will sit back and finally understand why all modes of all content (there shouldn't be hardmodes imo, but that's a different subject) should always be challenging and never a freebie.

Edited by Slane

I for one wish the content was harder.

My Woltk raiding experience is practically non-existent but from watching my friend do some of the boss fights I have been very unimpressed. Simple things like rotating around the boss to off-set the charge your given is apparently too much for most people to handle. Sorry for the vagueness, not familiar with boss names. It just seems like the skill today is similar to the old days where people couldn't stand still during SoA's Flame Wreath.

I should get more experience with the Wrath raiding content, but if its anything like what I've seen, read about, and semi-participated in so far, I'm not excited to.

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