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Then don't take thing the wrong way your players aren't very good then. We took a less than optimal group and downed XT & Razor on 2nd and 3rd tries. They aren't impossible bosses. But these bosses are suppose to be a challenge.

XT Was downed after like the 11th try, razor was done on the third on 10 man, bosses are not impossible, just more difficult, im probably still a bit ****** off from the repair bill from XT and the iron council, and i would love to see someone post a full ulduar run with full 10 man nax gear, i just can not see it happening, regrardless of how elite/hardcore one is.

Repeat after me:

Casual =/= Bad

Bad = Bad

No and just no. There is nothing wrong with casuals what so ever casuals are not bad players at all. Atleast some are not. This elitist view you have really makes me think you have your head stuck up your rear end. Blizzard specifically said they want encouters to be seen by 95% of the wow community, not the 5% hardcore.

Theres reason why players are not hardcore... maybe they have a life, family, kids, work etc etc.

Let 10 man and 25 man normal modes be for the causuals and let the hard modes be for the hardcores.

So after going Survival for 3.0.1 I've decided to go back to BM.

I leveled and raided as BM during BC and for the life of me could not get into Survival. Perhaps once I get into raiding again / back into the swing of things I'll dual spec and just have both. BM, for me at least, is far superior.

So after going Survival for 3.0.1 I've decided to go back to BM.

I leveled and raided as BM during BC and for the life of me could not get into Survival. Perhaps once I get into raiding again / back into the swing of things I'll dual spec and just have both. BM, for me at least, is far superior.

Survial Still has the highest DPS for a hunter coupled with a wolf pet. Glyph of Explosive shot is also well cool the extra crit is a nice increase in dps.

Only reason i had dual specs as BM/SV on my hunter was to tame gondria in Zul Drak which seems to be quite elusive.

I'm aware of the DPS difference but according to Cheeky's, or whoever is doing it now on Elitist Jerks, it is only a difference of about 800dps. I know that's significant, but if I can be doing around 6400dps I'll be happy. Not to mention I'm not raiding right now, so I'm working on the Loremaster title, makes questing more viable.

No and just no. There is nothing wrong with casuals what so ever casuals are not bad players at all. Atleast some are not. This elitist view you have really makes me think you have your head stuck up your rear end. Blizzard specifically said they want encouters to be seen by 95% of the wow community, not the 5% hardcore.

lol wut?

You make the case for a casual guild (10 man, struggling to find 25 people). Moan about content being too hard, which it isn't. Then go ahead an insult me anyway.

lol wut?

You make the case for a casual guild (10 man, struggling to find 25 people). Moan about content being too hard, which it isn't. Then go ahead an insult me anyway.

Just because you are not finding content hard doesnt mean other people are. Your statement about Causuals benig bad is rediculous, may casuals could see that as an insult.

Just because you are not finding content hard doesnt mean other people are. Your statement about Causuals benig bad is rediculous, may casuals could see that as an insult.

Well, my casual friends don't find it hard, going my by realms 25 man progress thread. No one else is either.

Maybe you should re-read what I wrote. I wasn't insulting casuals. I was insulting bad players trying to masquerade as casuals.

Well, my casual friends don't find it hard, going my by realms 25 man progress thread. No one else is either.

Maybe you should re-read what I wrote. I wasn't insulting casuals. I was insulting bad players trying to masquerade as casuals.

I was talking about the difficulty of 10 man not 25 man and now you play the classic "my casual friends" arguament. lol

There is a difference between casual players and bad players. Bad players dont have a clue what they are doing, they generally are not spec'd correctly, gemmed/glyphed correctly and generally get carried through raids. The majority Causual Raiders on the other hand know what they are doing. How did you come to the assumption that no one else is finding it difficult, the world does not revolve aronud you or your elitist/casual friends, the are pleantly of posts on wow forums aswell as other forums regarding the difficulty of ulduar (10 man) and some people do believe that it is a huge step up from 10 man nax.

let me re-quote what you actualy wrote:

Repeat after me:

Casual =/= Bad

Bad = Bad

No offense Noveed, but if you are in a 10 man guild there is absolutly no reason why you shouldn't have pugged 25 mans and received gear. It's that easy. Saying you don't have 25 man content gear which means you can't 10 man Ulduar is the biggest BS story ever. The problem you are probally experiencing and seeing is Naxx 10 was so god damn easy and a loot pinate it didn't matter if you suck or have a low skill level you could still clear it and get loot. All of a sudden Ulduar has fights that are more challenging than all fights in Naxx and you complain it's to hard.

It's not hard. Your just so used to having content spoon feed to you, in the form of Tier 7 content, you expected it to follow suite and it's not. You don't like that. You still want to be spoon fed encounters so you can claim you are a raider. I'm sorry if you think Ulduar is hard in 10 man, thank god you didn't raid Kara when it was released. When it was progression content. You would have been uterrly destroyed just trying to get keyed and geared for it from heroics.

This is where Blizzard failed. They made Tier 7 content too easy which is why people are claiming it's hard. Because all of a sudden you actually have to give 15% to be able to do the bosses instead of 2% that Naxx required. Blizzard should have left a challenge in Naxx to prep you for the next instance which would have gone up the ramp in difficulty. Instead they put Naxx and co. at the bottom of the ramp and put Ulduar in the middle. That's a huge gap in difficulty and people just aren't/don't want it. That's the problem.

As to your 10 man guild into 10 man Naxx wish, it just won't happen. Content was to easy not to pug 25 mans and get geared out from it. A few 10 man only guilds on my server (one being able to down Sar 3d) started hosting weekly pugs together to tackle 25 mans, and left there 10-12 person guild to do 10 mans. I can't find, nor do I think a single guild will only be in 10 man or at the very least, in mostly 10 man stuff. You just won't find it.

Yes Ulduar will take some people no time at all and others will take longer. But just because your guild doesn't clear in the same week the top guilds do, doesn't mean it's too hard. It just means you work at a slower pace, you don't have the most skilled players, but you work well as a guild/raid group and you will eventually be able to clear it.

@Noveed, all the "yous" in this rant wasn't aimed at you it was aimed at the group you were speaking of. No ill will towards you. :)

Casual =/= bad

Bad = bad

Is 100% correct. Casual does not equal bad. Bad does equal bad. That's what the means. It doesn't mean casual is/are bad.

the are pleantly of posts on wow forums aswell as other forums regarding the difficulty of ulduar (10 man) and some people do believe that it is a huge step up from 10 man nax.

How quickly do you think they should be moving through content?

Roughly estimating the number of wipes it took us to clear content:

Hard

  • Vaelstraz: 30-50 (but you only got a few attempts each week so you had to make them count)
  • M'uru: ~500 (around 250 getting mastering phase one, then another 6 weeks doing phase 2)
  • Archimonde: ~200 (maybe more: we really sucked at this fight)
  • Shade of Aran: 15-20
  • Viscidius: ~100
  • Kalecgos: 15-20 wipes
  • Ragnaross: 20

Easy

  • Hyjal (first 4 bosses): 10-15 wipes total (not counting trash wipes)
  • Black Temple (first 4): 5 wipes total
  • Illidan: 11 wipes
  • Karazhan (all): Average of 5 per boss, mostly on Nightbane, Aran, and Illhoof.
  • Onyxia: 20-30
  • Naxx 10 (beta, all): ~20 wipes for the whole zone.

A casual guild would raid around 12 hours a week and be lucky to get 8 attempts per hour. At 100 attempts per week hard content would put casual guilds lucky to be more than 1 boss in (see Razorgore & Kalecgos acting as a gate keepers).

With ridiculously easy content they'd be around 5-8 bosses into the zone.

With an appropriate balance of "hard but not ridiculous" and "easy but not free loot" they should be killing 2-3 bosses in the first week.

IMO most players are so used to seeing content that's been nerfed to hell before they ever zone in, or completely out gearing the place before they step foot inside. As soon as they're not getting free loot the "it's too hard" calls go out. The player base has gotten used to getting multiple boss kills every week and it shouldn't be that way (mostly because it's impossible to feed people content at that pace, but also because easy content isn't fun).

You would have been uterrly destroyed just trying to get keyed and geared for it from heroics.

Nitpick: Kara key was done on normal mode and you could easily complete 90% of the chain before level 70 (doing so got you 'reasonable' starting gear too IMO). TK required heroic mode and I agree with most people that argued that some of them were vastly over-tuned for certain class combinations or that encounters were a test of "did you get lucky" rather than actual skill.

I don't like to compare early TBC to early WoTLK because the raiding situation in 2.0 was completely busted.

This comment a developer made about Algalon:

The first iteration of Algalon looted your raid after a kill and posted screenshots on his website.

made me lol irl. Could just picture Algalon looting a healer with the legendary mace "Sweet, it finally dropped after 2 months!"

I think some of you guys misunderstood me, i have full Tier 7.5 with certain items from maly 25 man. The guild or ex guild now that i ran with last week were all geared from Nax 25 man and malygos 25 man. Encounters like Sarth 1D and 2D were pretty straight forward, struggled and bit on 3D but still think its do able with the right minded people.

I would not mind at all having to do attunement for Ulduar, doing countless heroics and having to down bosses etc again. Attunement is so over rated. I do not think the Kara Attunement was demanding at all, even back in the days MC attunement was not that hard to get.

It might just be me i dont know but having walked into nax10/25 with little to no wipes having never been there before and now going into ulduar almost wipe after wipe, eventually killing certain bosses on 11th tries it just shows it is a big step up. The point im trying to get accross is Ulduar 10 Man is a big if not huge step up from Nax 10 and 25 Man.

Broke 1100's after around 110 games lol. We've lost more than 50% of our games (me, a terribly geared rogue with some skill & another well geared + skilled druid). We seem to have trouble with frost mages normally, cause of they're AoE novas. Any help on this one please?

*forgot to add - feral kitty.

Yeah, that doesn't look all that good :laugh:

I have a question, is it possible to transfer a character between accounts and move server immediately or does the account transfer set off the 'transfer' cooldown?

Aye, we've got my self and another mage with it now. Apparently I'm the Red Power Ranger and she's the pink. :/

To answer your question I'm quite sure the account transfer will set off the cooldown. :(

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