[Definitive] Nintendo Wii Thread


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Please god don't let Mario Kart Rev be like the one on GameCube. :cries:

Hmm, was playing Metroid before and got a "An Error has occured. Please turn off your GameCube and check the instruction manual"

WTF?

I hated the one on the Gamecube, too. Too many shortcuts, too many things to think about, way too complex. The handling of the karts felt wrong, and you could never win. Mario kart DS is MUCH better. Please let it be like that.

I hated the one on the Gamecube, too. Too many shortcuts, too many things to think about, way too complex. The handling of the karts felt wrong, and you could never win. Mario kart DS is MUCH better. Please let it be like that.

I think the Gamecube Mario Kart had a different director than the others.

I think the Gamecube Mario Kart had a different director than the others.

definately, the levels were very the most visually appealing, many maps just felt small when i compared them to the N64 maps, the battle mode felt a little dry (block fort was one reason to keep with the N64 version). although it was still fun, it lacked in too many ways.

-bYtE' date='Dec 20 2005, 06:41' post='586946157']

http://www.nintendojo.com/infocus/view_item.php?1135058230

maybe the twist is it can play dreamcast games while downloadable content from sega's past :huh: :cool: :| if it could download sega games, that would be something you would just flat out announce, but if it could play dreamcast games, then you would hide that.

just the ultimate backward compatible system is a revolution alone!

That would be just amazing, though since almost all Sonic games are already available for GCN, it looses some of it interest (at least to me). However, there are some others that would still be good to have, and if that includes Dreamcast games then :woot: :omg: :drool: It was an awesome machine, and had great games. Still, this is big news. I wonder what would happen if SNK and Capcom would follow through, allowing you to play all Samurai Shodown/Fatal Fury and all CPS2 games, respectively. Emulation might take a big hit.

Please god don't let Mario Kart Rev be like the one on GameCube. :cries:

Hmm, was playing Metroid before and got a "An Error has occured. Please turn off your GameCube and check the instruction manual"

WTF?

Mario Kart for GCN is awesome, it's just... different. Graphics are great, and the doubles mechanic is interesting. I have no regrets about it.

Off topic, that issue you mentioned happened to me several times on both Metroid Prime and RE4. I think I even have a thread about it somewhere here. Check if your speakers are too close to your console. Both games stream a lot of data during gameplay, and I found out the vibrations from the speaker sounds were causing the issue for me. After I moved the speakers away, I never got the error again.

Mario Kart for GCN is awesome, it's just... different. Graphics are great, and the doubles mechanic is interesting. I have no regrets about it.

Off topic, that issue you mentioned happened to me several times on both Metroid Prime and RE4. I think I even have a thread about it somewhere here. Check if your speakers are too close to your console. Both games stream a lot of data during gameplay, and I found out the vibrations from the speaker sounds were causing the issue for me. After I moved the speakers away, I never got the error again.

Meh... multiplayer was just horrible, and I guess even though it was a kids game, there was still a semi-serious side to it, which I felt just disappeared having to use two people.. I dunno, kinda sounds silly but that my reason I guess. :\

Its only the tv speakers (tiny things) and its about half a metre away on the fall, so I dunno if thats it. :\ I thought it might have been the disc since its a rental. :pinch:

I don't know if this was posted before about Nintendo and another one of there patents on graphics. Also in my view, Mario Kart Double Dash was awesome - just as good as the SNES version. I really don't see what they could have done better - well maybe slightly better multiplayer maps.

The New Patent

Just because competitors can work around patents doesn't mean that Nintendo will stop patenting their inventions. The newest discovery at the U.S. patent office is a process called displacement mapping. If the Revolution uses this process, it might create high-end graphics with low-end processing.

Displacement mapping, according to multiple resources, is used to create a highly detailed 3D texture with fewer polygons. Think of Mario from Super Mario 64 and Mario Sunshine. Mario is crafted into a three dimensional character by using polygons. Since polygons have straight edges and pointed corners, the Mario in 64 can look blocky where a real person would look curved and smooth. The Mario in Sunshine looks more lifelike because he is made from more polygons to create the illusion of smooth curves. Textures are painted onto the polygons to give Mario a hat, overalls, hair and skin to his polygon frame. Right now, sharper textures and more lifelike characters are usually the result of more polygons.

Displacement mapping would allow a polygon to be "painted" with height factors. For example, instead of using 10 polygons to create Mario's 3D hat, the process would use one polygon painted with a 3D texture to create the same effect. Therefore, one polygon could do the work of many. This would potentially mean that a system with lower physical power could create graphics equal to a more powerful machine. The idea that the Revolution uses some new type of mapping (or a more efficient version of a current process-- displacement mapping is not a new idea) to create better graphics at a lower cost has surfaced on and off for over a year. Nintendo could be downplaying the role of graphics to promote the new interface, and then amaze viewers when they do show something game videos. Remember, this is mostly speculation. There is no concrete evidence that this process will be capable of providing dominating visuals on the Revolution, let alone any evidence that it will even be used by the Revolution. It is, however, promising news, and the first indication that Iwata wasn't lying when he said the Revolution's graphics would make us say "wow".

Source: http://www.nintendojo.com/fullfocus/view_item.php?1135031973

That is the same thing as heightmapping and to a lesser extent, bump mapping. This technique has been around for over 5 years now. As John Carmack once said before Doom3, but sometime after quake3 "It's now how many polygons I get, but how many times I can process each one."

New Revolution Games Announced

New Japanese publisher working on two games.

by Anoop Gantayat

December 20, 2005 - If you`ve been keeping up with the Japanese game scene over the past few months, you might have heard of a new game company called AQ Interactive. This publisher released one of Japan's Xbox 360 launch titles, Tetris: the Grand Master Ace and went on to announce a few additional titles for platforms that include the Xbox 360 and PSP. But it wasn't until today that we learned the true nature of the beast.

AQ held a press conference today in Tokyo to formally introduce itself. The company, whose name stands for Artistic Quality, opened its doors on 10/1 as a publisher for three group development studios, Artoon, Cavia and Feel Plus. Together, these companies are known for such properties as Blinx and Drakengard. Artoon is currently working with Mistwalker on Blue Dragon for the Xbox 360 while Feel Plus is doing the same for Lost Odyssey. All together, between the three studios, the publisher claims to have 350 staffers creating games.

While the three studios will continue to work with different publishers, a number of projects will come under the AQ publishing brand. In addition to the previously announced Onimyou Nikki for the PSP, the company is working on an original RPG for the portable. DS will be getting an adventure game and an edutainment title. PS2 will be getting a game based off a girl-oriented comic license.

Revolution is included in the list, making AQ one of the first 3rd parties to commit support for Nintendo's new platform. The company is working on an original action title and a game based off a major comic license. Additional details were not provided at the press conference.

More details are known on the company's plans for the PS3 and Xbox 360. Xbox 360, in addition to a previously announced mahjong game, will get a new Cavia-developed title called Bullet Witch. Set in 2013, the game tells the story of a desperate fight between man, who is on the verge of extinction, and demons. You play as a witch named Alicia. Although the game clearly features some fantasy elements, it actually takes place in a realistic world setting.

Bullet Witch is an action adventure with story sequences intermixed with gun fights and magic. The game promises to make full use of the Xbox 360`s visual capabilities for its enemies, including giant dragon-like demons. Development is currently at 40% with a Japanese release planned for Spring of 2006.

The next title announced by AQ is Vampire`s Rain, which is being developed at Artoon for the Xbox 360 but will also be released on the PS3. Artoon CEO Naoto Oshima, one of the creative forces in the creation of the Sonic the Hedgehog series, is working directly on this title and promises a game that makes vampires scary once again.

Vampire`s Rain takes place in a city in suburban Los Angeles, where vampires have been determined to reside. Players take control of a special operative called John Lloyd and, having entered the city, must wipe out the vampires. The game will make heavy use of rain. A trailer shown at the press conference displayed realistic lighting and water effects.

Artoon is working network features into this title. The game will feature some sort of gameplay system where players need to figure out who's a vampire and what they would do if they themselves were a vampire. Online gameplay will involve competitive play of some form.

Vampire Rain is set for Japanese release next Winter. The game is far enough in development that Artoon was able to demonstrate a real time version at the press conference.

AQ also has a third Xbox 360 title in the works, Cry On. This one is a joint project between Mistwalker and Cavia. It turns out that Mistwalker founder Hironobu Sakaguchi is actually a share holder in AQ Interactive, and he appeared in person to announce the game.

The theme of Cry On is tears. Sakaguchi, in a classic Sakaguchi moment, pointed out to attendees that tears come not just from sadness, but from happiness and being moved as well. Players will take control of main character Sally in this action adventure, working through scenarios that promise an emotional response.

Cry On takes place in a world where people live amongst giant sand creatures. We mistakenly reported earlier that Sally fights these giants. In fact, she's actually in the company of one of them, a creature named Bogle, and fights alongside it. Although normally tiny, Bogle can transform into a giant beast to fight. He'll do so when Sally is in danger. The game promises to give players the perspective not just of Sally, but of Bogle as well.

Sakaguchi himself is serving as producer and scenario writer on the title, and he promises a title that offers lots of freedom to players and also makes them think. Long-time musical partner Nobuo Uematsu is handling composition and says we can probably expect a vocal song to be included with the title. The game's scenario is currently fifty percent complete, suggesting an early title, and one without a set release date at this point. AQ is putting some big funding behind this one, with a budget reportedly at 10 million dollars.

Finally, AQ made vague reference to a second PS3 title. The company is working on a major 3D game of some form, but that's all the information that was provided.

With all these games backed by big names like Uematsu and Sakaguchi, AQ Interactive may end up with the name recognition that its first title, Tetris, didn't suggest.

Source: http://revolution.ign.com/articles/677/677700p1.html

definately, the levels were very the most visually appealing, many maps just felt small when i compared them to the N64 maps, the battle mode felt a little dry (block fort was one reason to keep with the N64 version). although it was still fun, it lacked in too many ways.

The N64 courses aren't exactly the best thing to compare to. They are by far the most boring in any Mario Kart game. Long wide courses where not much happens.

Thank goodness MKDS only had to include 4 of them, and they made good choices.

The N64 courses aren't exactly the best thing to compare to. They are by far the most boring in any Mario Kart game. Long wide courses where not much happens.

Thank goodness MKDS only had to include 4 of them, and they made good choices.

I would've like all the courses if they put more laps onto the SNES courses.

The N64 courses aren't exactly the best thing to compare to. They are by far the most boring in any Mario Kart game. Long wide courses where not much happens.

Thank goodness MKDS only had to include 4 of them, and they made good choices.

heh, i liked the N64 maps personally :p

choco mountain for lifee!!! + moo moo farm :)

' date='Dec 22 2005, 12:35' post='586956439']

I would've like all the courses if they put more laps onto the SNES courses.

I second that, at the very least in Mario Circuit. It's just too short. And boy I wish they had included Royal Raceway, my N64 personal favorite. However, it's an awesome game still, and has lots of stuff to do. I been playing it a lot (almost every day) since I got it about more than 2 weeks ago, and there has always been something for me to do. I've unlocked every character, beaten every mission, and I still need to pass the Nitro Cup in 150cc Mirror, as well as the ghost data from the developers (difficult as hell). And I even haven't gone online yet, waiting for my Linksys router to arrive. The replay value is great in spite of all the minor shortcomings.

It's been known for quite sometime that the upcoming Legend of Zelda: Twilight Princess would in fact be playable on Nintendo's upcoming Revolution console, due to the system's backwards compatibility with GameCube. However, Joystiq by way of independent UK Nintendo magazine NGC may have blown the lid off of a huge development as it regards to the game's playability on Revolution, as they claim that, according to sources, the game will also be playable using the Revolution's controller. As you might expect, moving and targeting would be handled by the controller's "nunchaku" attachment, while the controller itself would act as Link's sword, and the player would swing it in various directions in order to make Link do the same on screen. The controller would also work as Link's secondary weapons: pulling back to shoot arrows, making the action of throwing like a boomerang, and placing bombs. The magazine also sets a timetable for the Revolution's launch, as it claims the system will hit stores by November, which has also been rumored by other sources. It remains to be seen if Nintendo will confirm NGC's statements, but Twilight Princess being playable with the Revolution's controller would certainly add a second life to the GameCube's last big game.

GameCube Cafe

this is great so u can play it on gc first then get a whole new experience on rev....

The N64 courses aren't exactly the best thing to compare to. They are by far the most boring in any Mario Kart game. Long wide courses where not much happens.

Oh woah, Toad's Turnpike dammit! They had a similar map in Mario Kart DS, which is a hoot to play because you can't see what is coming around corners, but I wish they also included TT.

BTW, where did you get the NintendoDS WiFi things in your sig? Did you make them or get them from somewhere else?

BTW, where did you get the NintendoDS WiFi things in your sig? Did you make them or get them from somewhere else?

Made them. Unfortunately I didn't save the Photoshop file with all the layers intact, so I'm screwed if I want to change anything more than the Mario Kart one :p

Probably fake but don't blame me if it is :whistle:

Rumor: Revolution Goes Gold

There are rumors circulating around the web that Nintendo's next-generation console codenamed Revolution has gone gold. The phrase "going gold" has often been used in describing games that are in their final versions and ready to be mass produced. It is also said that the Nintendo Revolution will launch in April-May.

This news story has reportedly come from Japanese Magazine Dengeki which is considered to be a reliable source. Since this story cannot be confirmed, it should be considered a rumor until further developments occur. Also it would seem rather odd for Nintendo to release the console in April-May considering it has stated that it will reveal all the Revolution information during E3 2006.

Stay tuned to Nintendojo for the latest updates on this rumor!

http://www.nintendojo.com/infocus/view_item.php?1135618500

http://boards.ign.com/revolution_lobby/b8270/106135123/p1

Probably fake but don't blame me if it is :whistle:

Rumor: Revolution Goes Gold

There are rumors circulating around the web that Nintendo's next-generation console codenamed Revolution has gone gold. The phrase "going gold" has often been used in describing games that are in their final versions and ready to be mass produced. It is also said that the Nintendo Revolution will launch in April-May.

This news story has reportedly come from Japanese Magazine Dengeki which is considered to be a reliable source. Since this story cannot be confirmed, it should be considered a rumor until further developments occur. Also it would seem rather odd for Nintendo to release the console in April-May considering it has stated that it will reveal all the Revolution information during E3 2006.

Stay tuned to Nintendojo for the latest updates on this rumor!

http://www.nintendojo.com/infocus/view_item.php?1135618500

http://boards.ign.com/revolution_lobby/b8270/106135123/p1

hmmm, its all coming togther now :whistle: ...

- Booking the Kodak Theater in May? Do I suspect a TV Event like how MS did one...

- Legend Of Zelda: TWP is said to be released sometime in May or April and if the rumours about it and NR are true...

- And a lot of developers have the kits. Five months should be enough time to finish up some decent launch games.

- And a lot of developers have the kits. Five months should be enough time to finish up some decent launch games.

I think Nintendo could get away with just Nintendo games at launch if one of them is a Mario game like the N64 launch with Mario64 and PilotWings64. Mario 128 and Pilotwings Revolution would be awesome. Also EA filler games are not welcome!

- Legend Of Zelda: TWP is said to be released sometime in May or April and if the rumours about it and NR are true...

That would be pretty damn funny though if near the end of the E3 presentation Reggie will be like "Now everyone is dying to know when the Revolution will be released. Well I have to tell you N-day is coming soon, soon as in ONE WEEK! (well in Japan)".

Edited by jmole

I think Nintendo could get away with just Nintendo games at launch if one of them is a Mario game like the N64 launch with Mario64 and PilotWings64. Mario 128 and Pilotwings Revolution would be awesome. Also EA filler games are not welcome!

That would be pretty damn funny though if near the end of the E3 presentation Reggie will be like "Now everyone is dying to know when the Revolution will be released. Well I have to tell you N-day is coming soon, soon as in ONE WEEK! (well in Japan)".

If that actually did that that would be the best. :D And while I know none of want EA Filler games, its bound to happen.

This topic is now closed to further replies.
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I was surprised by how well-designed the web portal is. It is fast, pretty, and properly categorized. Well done! Once you have your books loaded, you can highlight or underline text, add annotations, bookmark pages, check the table of contents, and ask AI about the selected text. Unfortunately, the Krono has no built-in vocabulary, but again, that is something a third-party reader could fix. Overall, the built-in reader is light and snappy, with just the minimum amount of features for a regular user to enjoy reading books. The Krono has no built-in reading tracking, so stat nerds will have to look for third-party reading apps. However, you can set a daily reading goal, and the reader will notify you when you reach it (for example, one hour). You can also set a reminder to read at a certain time, and when the time comes, the Krono will light up its back LEDs and unlock itself to nudge you. Other than that, the rear LEDs do nothing, not even showing charging progress, which is an unfortunate misopportunity if you ask me. Quirks aside, Krono's Android runs quite snappily and bug-free. Early reviews of the Krono criticized its Android 13-based software quite a lot, but now, the reader runs Android 15, and its software has fixed plenty of initial complaints. I never experienced any issues with built-in apps. AI attempts The DuRoBo Krono comes with a built-in AI chatbot. There is no information on what model powers this thing, but the system says it was "trained by Google." You can launch the bot from the app list or by double-pressing the dial. It works just like any other chatbot, and you can ask it anything by typing or using voice input. The AI saves your chats, and you can rename, export, or delete them. DuRoBo AI requires an active internet connection, and it does not work offline. Its reach and capabilities are also limited. You can only chat in the app and use it in the reader app as a makeshift vocabulary. However, the implementation is kinda awkward. You can only send a selected portion of text to AI without giving it any requests or instructions. I highlighted the word "dumb," and it apologized to me for not being useful. You also cannot ask follow-up questions or send the generated response to a separate chat. The chatbot is also slow, even with fast Wi-Fi, making the overall experience quite frustrating, which makes me again wish for the ability to remap the double press to something else. Spark, the standard voice recording app, also uses AI for note summarization and transcribing. Neither feature works offline, unfortunately. Spark records notes up to 30 minutes using Krono's dual microphones, and you can rename or export notes. Transcription quality is decent, and the speed is alright, but you can find much better solutions in the Google Play Store. What I like about Spark is that transcribed notes are not locked, and you can always type more to elaborate on your ideas, which is handy. Overall, I like that the Krono is not shoving AI down my throat, but to be honest, there is really not that much to shove. AI features here feel raw and need improvements to be more useful. Battery Life Like most E-Ink readers, the Krono has fantastic battery life. Even with a clock as a screensaver, its standby power consumption is incredibly low. And when in use, you can get weeks of reading on a single charge. Without the front light, my unit never sipped more than one or two percent of battery during a one-hour reading session. It was nice to see plenty of battery-related settings. You can limit charging at 80% to protect battery health long-term, check the number of charging cycles, manufacturing/first-time use date, battery health, and the maximum capacity. Additionally, the Krono lets you select what hardware remains enabled when sleeping. This lets you keep Wi-Fi and Bluetooth on (say, if you want to receive notifications, for some reason) and keep audio playing when locked. Turning these features off effectively eliminates any standby battery drain. I left my Krono sitting for 24 hours with a clock screensaver on, and it did not drop a single percent. The pretty big 3,950 mAh battery justifies the device's thickness and ensures you do not have to charge it for long periods. Speaking of charging, it is capped at only 10W, which is a bit disappointing, as getting such a big battery to 100% takes a notably long time in the era of super-fast charging smartphones. DuRoBo Moodi The Moodi is a standalone, optional accessory for your Krono. It is a wireless remote with two customizable buttons that you can use to flip pages, control media, or scroll webpages. The accessory connects via Bluetooth. Despite having a built-in rechargeable battery, it is extremely light. While the Moodi's shape and form factor is not what I would call particularly ergonomic, it is not uncomfortable to hold and use. The Moodi comes with six removable magnetic buttons with various smiley faces. Buttons sit securely, and they have nice-feeling, albeit a little loud, clicks. It is a cute touch that adds a little more fun and character to the device. There is also an accented power button and a single status LED. The latter displays charging status and connection mode. The Moodi supports three modes: Reading: Buttons work as volume buttons, allowing you to flip pages in the built-in reader or other apps that support page turning with volume buttons. Media: Buttons work as skip forward/backward, which is useful when listening to audiobooks, podcasts, or music. Scroll: The third mode lets you scroll pages in the web browser or any other application The Krono properly detects the Moodi and presents you with an on-screen guide when you connect it for the first time (it also displays the battery level). However, you can only change modes by holding both buttons for a few seconds. It is also worth noting that the Moodi works with other devices. I connected it to my iPhone and it let me adjust volume or control media playback. Sadly, the scroll did not work, so you cannot use it to waste time scrolling TikToks. Overall, the Moodi is a cute little accessory, which I can recommend for those who read a lot. It is very useful for remote page flipping when you do not want to burden your hands by holding the Krono all the time. I only wish DuRoBo included a lanyard for the built-in loop. As for the battery life, after using the Moodi for a few days, I only managed to drop several percent of its 90 mAh battery. Despite the small size, it is rated for weeks of use, which is pretty impressive. At $35.99, I cannot say the Moodi is a must-have accessory, but I see the appeal. I prefer using the Krono with its Smart Dial, as I rarely read for more than 40-60 minutes in one sitting. However, if you have a stand and like reading for long periods, the Moodi is the right thing to have. It is a bit more expensive than regular page flippers on Amazon, but it is on par with similar products from Kobo or BOOX. Plus, it has a little more fun to it with removable buttons and better integration into the Krono. Conclusion At the end of the day, DuRoBo Krono is a nice pocket-sized e-reader. Its software focuses on the main things without trying to be everything at once. The smart dial idea is unique and great, and I wish more manufacturers had something similar in their devices. The display is also good, with an even frontlight and "always-on" support. I did not notice any deal-breaking issues with the Krono. However, you can feel that the idea needs some improvements, such as a slightly stiffer dial in a more ergonomic location, perhaps a little more premium materials, and better software customization. I hope the company won't give up on the idea and improve the dial and ergonomics in the second generation. Buy DuRoBo Krono Black - $279.99 on Amazon Buy DuRoBo Krono White - $279.99 on Amazon Buy DuRoBo Moodi - $35.99 on Amazon As an Amazon Associate, we earn from qualifying purchases.
    • In what way is any of what I said incorrect? To install an update you need to close all browser instances, upping it from once a month to once a fortnight is an inconvenience for users. Particularly when updates don't offer functionality that users want (notably copilot). Security updates should come as they are needed, not on a release schedule
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