[Definitive] Nintendo Wii Thread


Recommended Posts

Yeah, they really generated some interest in the ds for me. I now think it could be better than I thought it would turn out. Maybe I will consider buying one this summer instead of a psp :). I have never owned a handheld before since they offered what I considered to be an inferior but similar experience to home consoles, but the ds offers something different and maybe it will be enough to make me consider it even in the face of the tantalizing "sex" appeal of the psp (although who knows, I am a sucker for svelte looking electronics, lol).

Folks, it doesn't even matter anymore. The rumors and speculation were all false. Get over it. It might even be better this way. Nintendo still hasn't given away too much, yet we know to expect something big from the Nintendo Revolution. Plus, the Nintendo DS was great at E3 2005. :happy:

585950019[/snapback]

OMGZ look at me!!!

Someone should remove the font size tag.

Since there is very little information about the R now, there is really not much to talk about though.

We need to see the controller :)

585956002[/snapback]

Don't forget the games.. :( WE CAN'T forget the games.

I wanna play another game like Super Mario Sunshine on the revolution.

Don't forget the games.. :( WE CAN'T forget the games.

I wanna play another game like Super Mario Sunshine on the revolution.

585958011[/snapback]

Of course not :)

Mario 128 is coming for the Revolution. Also some information about a Mario title similar to Sunshine. But we just have to wait and see..

Of course a whole new Zelda game, imagine the size and beatifull Hyrule with the new horsepowers.

Also Metroid Prime 3 is on its way. This one I definitely gonna get!

The real puzzle is what Miamoto is doing... A new game.. and mabye a new gameconsept. We all remember Pikmin don't we? So we know what he and his team can do.

-bYtE,May 23 2005, 00:20]Of course not :)

Mario 128 is coming for the Revolution. Also some information about a Mario title similar to Sunshine. But we just have to wait and see..

Of course a whole new Zelda game, imagine the size and beatifull Hyrule with the new horsepowers.

Also Metroid Prime 3 is on its way. This one I definitely gonna get!

The real puzzle is what Miamoto is doing... A new game.. and mabye a new gameconsept. We all remember Pikmin don't we? So we know what he and his team can do.

585958050[/snapback]

was there a puzzle behind pikmin? :huh:

i Never played #2. but it is on my To Rent list.

btw. i loved pikmin :D

Mario 128 is coming for the Revolution. Also some information about a Mario title similar to Sunshine. But we just have to wait and see..

585958050[/snapback]

I think Miyamoto was still unsure of what system Mario 128 is going to show up on. I hope they release another Mario on the cube and then a new one for the Revolution.

Source: IGN

IGNcube: Can you give us an update on Mario 128?

Shigeru Miyamoto: [Chuckles] I'm just really sorry. I think I've given people the wrong impression with Mario 128. With all the questions I'm getting about this, I really feel like I've done people a disservice. In regards to Mario 128, we're currently doing a lot of Mario experiments back in Kyoto. We are definitely going to have a new Mario for Revolution. Whether or not that's 128 or not, I can't really say. It might be a new Sunshine. We're not sure. We're doing a lot of Mario tests right now for the Revolution.

this video surfaced from the E3. Supposidly it was somewhere in the Nintendo Booth. Its a amazing technology and looks so real.

http://www.systemwars.com/vidz/floorscreen.wmv

could this be a feature of the revolution?

this video surfaced from the E3. Supposidly it was somewhere in the Nintendo Booth. Its a amazing technology and looks so real.

http://www.systemwars.com/vidz/floorscreen.wmv

could this be a feature of the revolution?

585961564[/snapback]

If that link doesnt work in firefox try right clicking and saving as, if not try IE.

Or open WMP and click "Open URL" under the file menu and paste the link in

happy viewing :)

xbox 360 comes out in november of this year and ps3 spring next year.  You guys really think that nintendo will START showing specs and demos next E3 when two competitors are already out with finished games being played and anyone will care? honestly, next E3 the halo 3 and MGS 4 playable footage will be enough to overshadow the revolution, nintendo NEEDS to get some solid info out there before the end of THIS YEAR.  Want to be secretive to save ideas? thats fine, go for it, but i really think holding out until next E3 will be like shooting themselves in the foot. 

DISCLAIMER: The following is my personal opinion...

Last year i really thought that the xbox looked ugly behinde the PS2 and that the gamecube looked the best.  This year i have to say the revolution looks like last years PS2 and sony and M$ have learned from their previous efforts.  True we dont all buy consoles for their physical apperance, but it sure is a BONUS and a completley VALID point to biitch about! :)

585936425[/snapback]

if you're going to continue dollar-signing ms u mite as well dollar the s in sony (ex: $ony)

really- both are just as interested in the growth of their empire and net profits as the next company,.

this video surfaced from the E3. Supposidly it was somewhere in the Nintendo Booth. Its a amazing technology and looks so real.

http://www.systemwars.com/vidz/floorscreen.wmv

could this be a feature of the revolution?

585961564[/snapback]

Nope that is not a feature of Revolution. How Do I Know.....

I actually think Nintendo had the best E3 booth due primarily to its Zelda presence. You may not be aware of this, but the company chose to section off its Zelda kiosks behind closed doors. It created a virtual Hyrule of sorts do this and it was incredibly cool. There was a perpetual hour-long wait to get into the Zelda booth, but once you were in, you didn't want to leave. The kiosks were set up in giant, darkened rooms with purple hues, fog, and tree-like walls. In one corner, you could walk on this weirdly projected image and it changed with your movement. It was a bridge over water -- right out of a Zelda game, actually - and when you crossed it, the water splashed and pieces of the bridge dunked beneath it. I spent several minutes jumping up and down on the thing and probably looked mentally disabled. To enter the next room I had to traverse a moody hallway with windows that played images from the new Zelda. And along the way I saw a Stalfos Knight imprisoned behind bars. It must have been nine-feet tall. The classic enemy started to bang against the bars and actually made me jump. Nintendo pulled this off with a combination of puppetry and animatronics. In the final room, a robotically operated wolf, which looked exactly like Link in Twilight Princess. It was kind of like Disneyland in there.

http://cube.ign.com/articles/618/618105p2.html

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • My father still uses a programme written in dbase3. Still manages to work with a little help from dosbox. 
    • Microsoft hides these secret Windows 11 performance boost settings available on every PC by Sayan Sen Windows enthusiasts often look for ways to extract as much performance out of their systems as possible, and it's often the case that they try and do so while trying to minimize the heat and power consumption. This is especially relevant in the case of mobile Windows PCs since laptops and notebooks tend to get hot and management of that heat and power is harder in such a form factor. As such users often turn to techniques like under-volting which can be used to squeeze out the maximum capabilities of a chip while also maintaining lowered power levels. There are official apps from AMD and Intel with the likes of Ryzen Master and XTU (Extreme Tuning Utility). While these are quite handy, most enthusiasts probably prefer to dig into the BIOS and play around with settings there like Curve Optimizer on Ryzen, which lets users set various frequency-voltage scaling values. These are essentially called P-States. If you are not familiar with them, Processor Power Management is done through Advanced Configuration and Power Interface (ACPI) P-states and C-states. While P-states or performance pwoer states handle CPU voltage-frequency scaling, C-states deal with CPU sleep states so that some of the CPU functions, which are not necessary at that moment, can be disabled. The P-states and C-states work together to make the processor run more efficiently. It helps the OS and apps determine which cores can be parked and which should be boosted. Of course not every user is an enthusiast or knows the technicalities and integrities of how things like overclocking or undervolting work. Thankfully for them Windows itself offers something pretty cool, though it is hidden by default on all systems. By default, Windows only has two P-States, "Minimum Processor State" and "Maximum Processor State." However, this can be changed with a Registry trick to expand the options under a secret "Processor performance boost mode" dropdown. This essentially enables the HWP or hardware P-States available on a device, and these are not controlled just by the OS itself as the underlying hardware gets involved too. In total there are five Processor Performance Boost Mode profiles that control how Windows requests and allows CPU turbo/boost behavior under the different power policies. They are: Disabled: In this mode, processor boosting is effectively turned off. The CPU will avoid entering turbo or boost frequencies and instead operate closer to its base frequency ceiling. This can significantly reduce power consumption and heat output, but at the cost of reduced burst performance and responsiveness in short workloads. Enabled: This is the standard behavior where boost functionality is allowed under normal conditions. The processor can opportunistically increase frequency when workload demands it, balancing performance gains with power and thermal constraints as managed by the system. Aggressive: Aggressive mode favors performance more heavily, allowing the CPU to enter higher boost states more readily and sustain them longer. This should in theory improve responsiveness under bursty or heavy workloads but increases power draw and thermal output compared to the default enabled behavior. Efficient Enabled: This mode still allows boosting, but with a stronger bias toward energy efficiency. The system attempts to use boost more selectively, avoiding unnecessary frequency spikes when the performance gain is marginal. Efficient Aggressive: This is a hybrid approach where boost is still performance-responsive, but the system continuously weighs efficiency more heavily than in Aggressive mode. It aims to deliver noticeable performance improvements while reducing wasted power in less demanding scenarios. Here's how to enable the Processor performance boost mode: Open Registry Editor: Press Win+R, type regedit, and click OK. Go to: HKLM\SYSTEM\CurrentControlSet\Control\Power\PowerSettings\54533251-82be-4824-96c1-47b60b740d00\be337238-0d82-4146-a960-4f3749d470c7 (where HKLM stands for HKEY_LOCAL_MACHINE_) Modify the value of Attributes from 1 to 2 (you can find modify option by right-clicking) After that, exit Registry, you should now be able to see the new "Processor performance boost mode" dropdown menu: As you can see there are now five new P-States or CPPC states or power profile available that help define the boost mode processor setting on your PC. Wrapping it up here's a quick run-down of the settings as defined by Microsoft itself. Setting Description Disabled The corresponding P-state-based behaviour is disabled. Collaborative Processor Performance Control (CPPC) behaviour is disabled. Enabled The corresponding P-state-based behaviour is enabled. CPPC behaviour is Efficient Enabled. Aggressive The corresponding P-state-based behaviour is enabled. CPPC behaviour is Aggressive. Efficient Enabled The corresponding P-state-based behaviour is Efficient. CPPC behaviour is Efficient Enabled. Efficient Aggressive The corresponding P-state-based behaviour is Efficient. CPPC behaviour is Aggressive. Aggressive At Guaranteed Windows calculates the desired extra performance above the guaranteed performance level, and asks the processor to deliver that specific performance level. Efficient Aggressive At Guaranteed Windows always asks the processor to deliver the highest possible performance above the guaranteed performance level. In the next part we shall be comparing these settings to explore how much of a benefit or regression they can provide in terms of performance and power efficiency. If you decide to change the values on your system and are experiencing problems like crashes or an overheating PC, make sure to revert the steps back to the original state.
    • I think he means you haven't reviewed previous UFC games. Of course it doesn't matter... Every time you just report on something that involves the President even if just simply what happened you guys usually get accused of being anti-Trump. We live in fun times.
  • Recent Achievements

    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
    • One Month Later
      AndreaB earned a badge
      One Month Later
    • One Month Later
      agatameier earned a badge
      One Month Later
    • Week One Done
      agatameier earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      518
    2. 2
      +Edouard
      198
    3. 3
      PsYcHoKiLLa
      147
    4. 4
      ATLien_0
      93
    5. 5
      Steven P.
      77
  • Tell a friend

    Love Neowin? Tell a friend!