[Definitive] Nintendo Wii Thread


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I don't want to put this on the front page as definite yet, but in a recent interview with US website GameSpot, Nintendo of America vice president George Harrison said that Nintendo's first party games for the back catalogue will be FREE! Third party games would depend on the developer's price.

Source: GameSpot

GS: To continue with what's so revolutionary about the Revolution...

GH: Well, I think certainly being wireless out of the box is revolutionary. People sort of picked on us for not jumping in prematurely into online or Internet gaming, but we just looked at it, the way it was evolving, and just felt that it was not time to jump in. But certainly with the next console it would be, with a couple of important changes like eliminating the access fee so there's not really a monthly subscription, and making use of first-party games, downloadable for free. That to us will be really revolutionary. Right now the estimates are anywhere between six and maybe 10 or 12 percent of console owners are playing online. You know, if you really have people embrace it and enjoy it, we think that should be well over 50 percent. I think I heard Nintendo president Mr. Satoru Iwata, and Nintendo vice president of sales and marketing, Reggie Fils-Aime, say this morning as much as 90 percent is the goal for DS online, which is a great goal, rather than keeping it a niche aspect of gaming, to make it a broad-based application.

GS: So do you have any plans on maybe making just one standard for an online service or is it going to be two-tiered like they're doing with Xbox Live?

GH: Right now we're not looking to have a two-tiered service. So for first-party games it would be free, and for third party, I think they just have to determine it for their own game. Not any kind of general access fee again, but for their own game, it's fine if they want to charge them that kind of a price for that.

Edited by jmole
I don't want to put this on the front page as definite yet, but in a recent interview with US website GameSpot, Nintendo of America vice president George Harrison said that Nintendo's first party games for the back catalogue will be FREE!  Third party games would depend on the developer's price.

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Hah thats umm.. scary, because I just said that exact same thing up above.

You have access to an online catalogue of 20 years worth of games, and it is up to the developer to charge you for the games or not. Nintendo games are going to be free, as far as I understood from various interviews.

ohh.. there is still lots of talk going on..

mostly just weird findings.

www.nintendoon.co.uk

a set-up or real? that is the debate. few flaws in it might prove its fake, so many coincidences that make you just think.

I'm always following revolution blogs, i'm always curious if there is ever new news for it. Few people made it clear to me that they don't want any of this stuff that has to do with this "Nintendo ON Game" that Nintendo/IGN might be playing. There is no proof that any of this is official.. but it seems too strange to me that all this is happening.

Edited by Dale
heres a small game list.

http://cube.ign.com/articles/621/621865p1.html

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Added to frontpage, thanks.

Oh man Kid Icarus, I heard they were going to make it again. My cousin had that game and I remember it was a damn frustrating game especially since I was a kid. Damn Egg Plant Wizard.

Edited by jmole
i found that site yesterday... yet all i get is a dull grey page with a lovely tropical beach pic and nintendoon icon..  is there more to this site, or

is just another dud like nintendo21.com

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nobody can tell really. the ON logo has a TradeMark which doesn't exist (not a good sign)

the ON logo looks a little weird (not a good sign either).

and its hosted by http://www.meleewebdesign.com/

on the page

so http://nintendoon.meleewebdesign.com/

buuutt http://touch-ds.meleewebdesign.com/ theres this..

More speculation:

According to the Nintendo.com forums, these scans from Famitsu (the popular Japanese gaming magazine) reveil that there will be 221 games ready to be downloaded for the Revolution. Pictures include Super Smash Bros, Super Mario Bros and Final Fantasy.

Source With Pictures Of Famitsu Scan: http://forums.nintendo.com/nintendo/board/...essage.id=94359 and http://mozlapunk.web-log.nl/log/2722430 and a link where someone thinks they have listed all 221 games published by Nintendo: http://forums.nintendo.com/nintendo/board/...essage.id=95136

One person traslated:

79 NES games

54 SNES games

45 N64 games

43 GCN

Another person translated:

First, it lists games in development for Revolution:

Mario

Zelda

Smash Brothers

Donkey Kong

Metroid

Final Fantasy: Crystal Chronicles

Under the pics, it lists the highest-selling retro Nintendo titles in Japan by platform:

NES: (1) Super Mario Bros. (2) Super Mario 3 (3) Super Mario 2

SNES: (1) Mario Kart (2) Mario World (3) Donkey Kong Country

N64: (1) Mario Kart 64 (2) Mario 64 (3) Super Smash Bros.

Gamecube: (1) Super Smash Bros. Melee (2) Mario Party 4 (3) Mario Kart: Double Dash

Under that, it lists how many Nintendo-published titles there were for each platform, totalling 221.

On the second pic, in the top right corner, it shows the results of the Famitsu.com poll asking which company had the best showing at E3:

Nintendo: 68.5%

Sony: 46.1%

Microsoft: 30%

In the bottom left of the 2nd pic, it shows the results of the poll asking Famitsu readers who they thought had the best next-gen hardware:

Revolution: 226 points

PS3: 183 points

Xbox360: 117 points

Edited by jmole
nobody can tell really. the ON logo has a TradeMark which doesn't exist (not a good sign)

the ON logo looks a little weird (not a good sign either).

and its hosted by http://www.meleewebdesign.com/

on the page

so http://nintendoon.meleewebdesign.com/

buuutt http://touch-ds.meleewebdesign.com/ theres this..

586019822[/snapback]

I have this crazy idea, after seeing the game lis (duck hunt and the like) and how the Gyration mice works. What if the Rev controllers use the giroscope to input in the screen the way a lightgun does? Can you imagine having a gun and a normal controller in the same device? like in Metal gear, that you could go to first person, and use the gyroscope to aim ? I wrote this in a hurry, so pardon if I don't explain myself better.

I have this crazy idea, after seeing the game lis (duck hunt and the like) and how the Gyration mice works. What if the Rev controllers use the giroscope to input in the screen the way a lightgun does? Can you imagine having a gun and a normal controller in the same device? like in Metal gear, that you could go to first person, and use the gyroscope to aim ? I wrote this in a hurry, so pardon if I don't explain myself better.

586026951[/snapback]

For some reason I can't edit my own post, so I'll quote myself, cause I really want to clarify my idea and share with you guys. What I mean't was, after seeing the list of games suposed to be available for download on Revolution, I noticed Duck hunt and some super scope games, as well as some of the 64DD Mario painting stuff that required additional peripherals to play. Now, knowing that Nintendo is more likely working on a Gyroscopic controller, and after going to the Gyration (the company they are working with) website and checking their products and how they work, I was thinking that maybe with the Revolution controllers we may be able to say, simulate the lightgun or the mouse by our controller position in respect of the screen or something. For me, that would be awesome, not only for the old games, but also for future games. Say, in metal gear solid, you control the character using a stick or something, but when the shoot-out comes, you take the SAME controller, and aim it at the bad guys and shoot more acurately and realisticaly at them in first person. That would be sooo cool. Boy do I wish I'm right. Anyway, what do you guys think?

http://cube.ign.com/articles/622/622722p1.html

Revolution: All the Classics

Famitsu says all of Nintendo's first party-published classics will be available for download on Revolution.

by Matt Casamassina

June 6, 2005 - The latest issue of Famitsu Magazine in Japan reveals that all of Nintendo's first party-published NES, S-NES, and Nintendo 64 classics will be available for download on Revolution.

The publication offers no specifics on games, but an overzealous message board poster calling himself 'myahon' put together a preliminary list of some 214 possibilities based on their first party status. Following, that list:

NES

1. 10-Yard Fight

2. Anticipation

3. Balloon Fight

4. Barker Bill's Trick Shooting

5. Baseball

6. Clu Clu Land

7. Dance Aerobics

8. Devil World

9. Doki Doki Panic

10. Donkey Kong

11. Donkey Kong 3

12. Donkey Kong Classics

13. Donkey Kong Jr.

14. Donkey Kong Jr. Math

15. Dr. Mario

16. Dragon Warrior

17. Duck Hunt

18. Excitebike

19. Famicom Wars

20. Final Fantasy

21. Fire Emblem Gaiden

22. Fire Emblem: Ankokuryuu to Hikari no Tsurugi

23. Flintstones: The Rescue of Dino and Hoppy

24. Golf

25. Gum Shoe

26. Gyromite

27. Hogan's Alley

28. Ice Climber

29. Ice Hockey

30. Indiana Jones and the Last Crusade

31. Kid Icarus

32. Kirby's Adventure

33. Kung Fu

34. Mach Rider

35. Mario Bros.

36. Mario Time Machine

37. Mario is Missing!

38. Mario:Fun with Letters

39. Mario:Fun with Numbers

40. Metroid

41. Mike Tyson's Punch-Out!!

42. Mother (Earthbound)

43. NES Open Golf

44. Nintendo World Cup

45. Nuts & Milk

46. Pin-Bot

47. Pinball

48. Play Action Football

49. Popeye

50. Pro Wrestling

51. Punch-Out!!

52. R.C. Pro-Am

53. Rad Racer

54. Rad Racer 2

55. Short Order/Eggsplode

56. Slalom

57. Snake Rattle & Roll

58. Soccer

59. Stack Up

60. Star Tropics

61. Super Mario Bros.

62. Super Mario Bros. 2

63. Super Mario Bros. 2: The Lost Levels

64. Super Mario Bros. 3

65. Super Spike V'Ball/World Cup Soccer

66. Super Team Games

67. Tennis

68. Tetris

69. Tetris 2

70. The Legend of Zelda

71. To The Earth

72. Track meet

73. Urban Champion

74. Volleyball

75. Wario's Woods

76. Wild Gunman

77. World Class Track Meet

78. World Cup Soccer

79. Wrecking Crew

80. Yoshi (Mario & Yoshi)

81. Yoshi's Cookie

82. Zelda II: The Adventure of Link

83. Zoda's Revenge: Star Tropics II

Super-NES

84. Derby Stallion 98

85. Donkey Kong Country

86. Donkey Kong Country 2: Diddy Kong's Quest

87. Donkey Kong Country 3: Dixie Kong's Double Trouble

88. Earthbound

89. F-Zero

90. FX Fighter

91. Fire Emblem: Monshou no Nazo

92. Fire Emblem: Seisen no Keifu

93. Fire Emblem: Thracia 776

94. Hyper V-Ball

95. Ken Griffey Jr. Presents Major League Baseball

96. Ken Griffey Jr.'s Winning Run

97. Killer Instinct

98. Kirby Super Star

99. Kirby's Avalanche

100. Kirby's Dream Course

101. Kirby's Dream Land 3

102. Kirby's Ghost Trap

103. Legend

104. Mario Paint

105. Mario and Wario

106. Mario's Early Years: Preschool Fun

107. Mario's Super Picross

108. Metal Combat: Falcon's Revenge

109. NCAA Basketball

110. NHL Stanley Cup

111. Panel de Pon

112. Picross NP Vol. 8

113. PilotWings

114. Shigesato Itoi's No. 1 Bass Fishing

115. Sound Fantasy

116. Star Fox

117. Stunt Race FX

118. Super Famicom Wars

119. Super Mario Kart

120. Super Mario RPG: Legend of the Seven Stars

121. Super Mario World

122. Super Metroid

123. Super Punch-Out!!

124. Super Scope 6

125. Super Soccer

126. Super Soccer 2

127. Super Tennis

128. Tetris & Dr. Mario

129. Tetris Attack

130. The Legend of Zelda: A Link to the Past

131. Tinstar

132. Uniracers (Unirally, the game sucked bad you raced unicycles with no rider)

133. Winter Gold (FX Skiing)

134. World League Baseball

135. Yoshi's Island: Super Mario World 2

136. Yoshi's Safari

Nintendo 64

137. 1080? Snowboarding

138. Animal Crossing

139. Banjo-Kazooie

140. Banjo-Tooie

141. Blast Corps

142. Bomberman 64

143. Bomberman Hero

144. Buggie Boogie

145. Cabbage

146. Catroots

147. Climber

148. Command & Conquer

149. Creator

150. Cruis'n USA

151. Cruis'n World

152. Cu-On-Pa

153. Custom Robo

154. Custom Robo V2

155. DD Sequencer

156. Dezaemon DD

157. Diddy Kong Racing

158. Donkey Kong 64

159. Doubutsu Banchou

160. Dr. Mario 64

161. Echo-Delta

162. Emperor of the Jungle

163. Excitebike 64

164. F-Zero X

165. Gendai Dai-Senryaku: Ultimate War

166. GoldenEye 007

167. Hey You, Pikachu!

168. Jack and the Beanstalk

169. Ken Griffey Jr.'s Slugfest

170. Killer Instinct Gold

171. Kirby 64: The Crystal Shards

172. Kirby's Air Ride

173. Kobe Bryant in NBA Courtside

174. Major League Baseball Featuring Ken Griffey Jr

175. Mario Golf

176. Mario Kart 64

177. Mario Party

178. Mario Party 2

179. Mario Party 3

180. Mario Tennis 64

181. Mickey's Speedway USA

182. Mini Racers

183. Mischief Makers

184. Mysterious Dungeon: Shiren the Wanderer 2

185. NBA Courtside 2: Featuring Kobe Bryant

186. Paper Mario

187. Perfect Dark

188. Pilotwings 64

189. Pokemon Puzzle League

190. Pokemon Snap

191. Pokemon Stadium

192. Pokemon Stadium 2

193. Pokemon Stadium: Gold, Silver, Crystal Version

194. Ridge Racer 64

195. Riqa

196. Shigesato Itoi's No. 1 Bass Fishing

197. Sin and Punishment: Successor to the Earth

198. Star Fox 64

199. Star Wars Episode I: Racer

200. Star Wars: Battle for Naboo

201. Star Wars: Shadows of the Empire

202. StarCraft 64

203. Super Mario 64

204. Super Smash Bros.

205. Tetrisphere

206. The Legend of Zelda DD (Ura Zelda, Master Quest)

207. The Legend of Zelda: Majora's Mask

208. The Legend of Zelda: Ocarina of Time

209. The New Tetris

210. Waialae Country Club: True Golf Classics

211. Wall Street DD

212. Wave Race 64

213. Wayne Gretzky's 3D Hockey

214. Yoshi's Story

It's worth noting that Nintendo may no longer own the licenses to some of these games, including the Rare-developed Banjo-Kazooie franchise.

More as it becomes available.

The new Nintendo system is shaping up very nicely :D The ability to also use your Gamecube controller to play your Gamecube games is definetly a nice touch :) The next-gen console war is definetly going tobe a close one can't wait! :happy:

Iwata debunks current free download rumor

Translation; "Though the baseless rumor flows in the internet that the virtual console download service is free,

it is not scheduled to deliver it in free. maybe download it (old games) as a privilege when consumers buy a new game,

maybe download it by consistent of the campaign at limited time, variety methods will be used.

Using the properties in the past, I want to take shape that the profit is paid to Nintendo to the end."

Iwata debunks current free download rumor

Translation; "Though the baseless rumor flows in the internet that the virtual console download service is free,

it is not scheduled to deliver it in free. maybe download it (old games) as a privilege when consumers buy a new game,

maybe download it by consistent of the campaign at limited time, variety methods will be used.

Using the properties in the past, I want to take shape that the profit is paid to Nintendo to the end."

586030026[/snapback]

Lol, so many translations countering one another. Dammit why can't Famitsu make an English version of their page. First the president of NOA says to GameSpot they will be free, then an article in Famitsu was translated to be free, and now a second article is translated not to be free. Free or not, I am still going to get those games. I need to get rid of my consoles they are taking alot of room.

Okay, it looks like the translation from the first article was bogus. Games will not be free unless if they have random free game promotions. Oh well I was going to get those games either way free or paid:

Source: IGN

Nintendo Discusses Revolution and WiFi

More on game downloads and a new form of networking.

by Anoop Gantayat

June 7, 2005 - Nintendo brought Revolution to the Japanese press for the first time on the morning of the 7th, a few weeks following the system's debut at last month's E3. During the press conference, president Satoru Iwata leaked a few exciting details on what we can look forward to with the system, and also touched upon Nintendo's other plans.

Iwata highlighted a few features of the Revolution. First off, the system is thin, small and doesn't get in the way. It's also quiet and uses little power. Players will be able to get their hands on a controller that's wireless and isn't scary to touch (more hints on the controller, below!).

Regarding the system's backwards compatibility features, Iwata refered to this part of the Revolution as a "Virtual Console." From a technical standpoint, all NES, Super NES and N64 games can work with the system, although it's unclear if every game in Nintendo's tremendous back catalogue will be available.

There's some disappointing news for those expecting these classics to be available for free. Nintendo is planning on pay downloads as being the standard for this download system. There will be many types of services, though, including limited time free downloads. One possibility mentioned by Iwata is free downloads as bonuses for buying new games.

Backwards compatibility for GameCube goes beyond just the software. You'll be able to use all controllers (Wave Bird included), memory cards, the Mario Party microphone, the Dance Dance dance pad and even the Donkey Konga konga controller.

The downloads will, as previously announced, be stored in flash memory. You'll be able to store games in the 512 megabytes built into the system, but should this fill up, you can transfer your downloads to an SD memory card and use your computer to manage the files. Iwata didn't elaborate, but did state that copy protection is in place (so don't expect to simply send downloaded game copies to your friends by e-mail).

Nintendo's use of flash memory rather than a hard disk was very much intentional. The company believes that kids as young as five years old will use the Revolution and could damage a built-in hard disk. Additionally, Iwata points to longevity, reliability and cost as being part of the decision to go with flash.

The internal flash memory is being used for a few areas besides the download of game classics. You'll be able to save games to the flash area, update the Revolution's firmware (adding new features along the way, presumably) and download game demos! That's right, Revolution game demos, downloaded right to your Revolution hardware.

Aside from general specifications, three main areas of the system have yet to be revealed: the shape and functionality of the controller, the price and release date and the software lineup. Nintendo has held back on these areas for competitive reasons, but all three will be revealed before the end of the year.

The controller in particular seems to be getting quite a bit of attention, with Nintendo software master Shigeru Miyamoto commenting at the press conference that the company is making a big investment in creating the device. Iwata added, "I think you will be surprised by the Revolution's controller."

Moving away from Revolution (sorry... that's all we have for you!), Iwata spoke a bit about Nintendo's non-console plans. The company's WiFi internet service is coming along, with plans still in place to establish at least 1,000 free access points throughout Japan that will allow DS users to play Online games. In Japan, the company has two Online compatible titles planned for the end of 2005, Mario Kart DS and Animal Forest. These two titles, as well as all Nintendo Online games will have no additional fees for Online play. Twenty-five developers have signed on to support Nintendo's new Online service, although it's unclear if they will all jump on the free service bandwagon.

Almost as interesting is the new type of communication being planned for Nintendogs. Nintendo's dog simulation is already out in Japan and is one of the hottest games around (outside of Nintendo's own Otona no DS Training game). Starting 6/21, Nintendo will begin opening up special areas in train stations and shops where Nintendogs owners will be able to walk around with their DS flaps closed and have their Nintendogs cartridges communicate with one another automatically, trading dog data.

Iwata also pointed to a few sales trends for recent NDS titles. Nintendogs, the DS's biggest hit since launch, has sold over 40% of its copies to female players -- almost double what normal DS games sell. Meanwhile, the adult-oriented Otona no DS Training has sold well with older gamers, and is also performing better than usual amongst ladies. Nintendo, incidentally, refers to both titles as being part of its "Touch Generations" series of games that bring new players to videogames. The series continues later this month with two more titles.

The Revolution, Iwata revealed at the press conference, will actually feature simple titles like Otona no DS Training. But don't worry -- you'll also get big, epic titles like Zelda.

Edited by jmole
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You can twist or press it to perform various actions, depending on the current use case scenario. When reading books, twisting the dial flips through pages, and pressing it refreshes the screen. On the home screen, the dial adjusts the brightness, and holding the dial pressed launches voice note recording. Finally, a quick double press launches the DuRoBo AI chatbot. While the dial scroll is not notched, it is very smooth and has haptic feedback that confirms your actions, which feels very nice. As a long-term Apple Watch user, I love the idea behind the dial. It feels very natural and oddly satisfying to use, especially with that subtle haptic feedback. I never liked flipping pages with touch input, and I strongly believe each e-reader should come with some sort of physical controls for turning pages. The Krono has both volume buttons (which also work as page turners) and the dial, so you are free to use whichever you prefer. With that said, the dial is not perfect. For one, it sticks out of the case way too far for my liking, raising concerns about durability and longevity when carrying the Krono around in a pocket (it is a pocket-sized device after all). Also, it has too much wobble, which cheapens the experience and makes it feel a bit flimsy and unsecured. While there are two plastic guards on the Krono's case, they are way too small for any kind of protection. I also think DuRoBo should let users customize dial actions (the only available customization is scroll direction), particularly for long and double presses. Not everyone needs voice notes, and DuRoBo AI does not work without an active internet connection, leaving the long press essentially useless when offline. I do not mind these features, and I genuinely think they are useful, but I would rather have the ability to toggle between screen modes, turn the frontlight on/off, or launch my favorite app. I also agree with people on Reddit asking developers to let users adjust the dial sensitivity. I hope this is something DuRoBo can implement with a software update to make the experience more personalized (it is a Smart Dial, after all) and incentivize users to fiddle with the Dial more often. The Dial is a fantastic idea, so please, guys, improve it a little. As for ergonomics, they are mostly fine, but the dial's position may feel a little awkward and way too high. When I use a phone or a phone-sized gadget, I tend to rest one of its corners on my palm for a more secure grip. With the Krono, such a grip is impossible because you cannot reach the dial even with big hands. You have to lower the reader a bit and hold it like a bottle without any extra support for the bottom edge. Such a grip is not necessarily uncomfortable (the Krono is also light enough for it), but it requires a bit of muscle retraining. Sometimes, I do not bother with the dial and hold the Krono like my phone, flipping through pages with volume buttons, as they are perfectly positioned for my right-hand thumb. Interestingly, when testing the Krono, I would often find myself thinking that a roller embedded in the long plastic cylinder on the back of the device would have been a much more comfortable solution. There is a free idea for you, guys. Software The Krono runs Android 15 with a very minimal launcher on top. The home screen presents you with a list of apps, a scrollable list of widgets, and your user profile. Widgets can display time, calendar, or recent books for quick access. You can also add or remove apps from the home screen to keep the most useful stuff around without tapping "Apps." I like this minimalistic approach; it looks clean, easy to understand, and light. I understand that some may find the list of all apps way too clean, but fortunately, DuRoBo lets you switch to traditional icons. The reader also has a bunch of preinstalled apps: Read: The default app for reading. Browser: A Chromium-based browser. Files: A simple file manager. Music: A simple music player. Spark: A voice recorder with transcription support and AI summarization DuRoBo AI: A built-in AI chatbot. Transfer: An app for file transfer over Wi-Fi. If that is not enough, there is the Google Play Store, where you can download all the extra apps you need, alternative readers, podcast apps, chatbots, and more. DuRoBo is not trying to give you an all-in-one device. The standard software experience is quite minimal, which makes it easy to approach and learn. The standard reader supports EPUB, EPUB3, AZW3, MOBI, PDF, TXT, DOC, and DOCX, which is more than enough to let you read most books without third-party software. As for customizing the reading experience, you can select one of five built-in fonts, adjust size and thickness, adjust margins and spacing (only three variants for each), change text alignment and direction, toggle the reading status bar, and switch to dark mode. There is also text-to-speech, which utilizes Android's default TTS tech. While I like the simplistic approach, I cannot help but feel DuRoBo could have made the built-in reader a bit more customizable. However, I am not going to bog down on this, as you can always install any other reader you prefer using the Play Store or by sideloading an APK. Getting books to the Krono is very simple. Given that the device is an Android smartphone without cellular connectivity, you can transfer files via a USB Type-C cable, download them using the built-in browser, share them over Bluetooth, or use cloud storage. My favorite was the built-in Transfer app. It is simple, reliable, and very well-designed. I was surprised by how well-designed the web portal is. It is fast, pretty, and properly categorized. Well done! Once you have your books loaded, you can highlight or underline text, add annotations, bookmark pages, check the table of contents, and ask AI about the selected text. Unfortunately, the Krono has no built-in vocabulary, but again, that is something a third-party reader could fix. Overall, the built-in reader is light and snappy, with just the minimum amount of features for a regular user to enjoy reading books. The Krono has no built-in reading tracking, so stat nerds will have to look for third-party reading apps. However, you can set a daily reading goal, and the reader will notify you when you reach it (for example, one hour). You can also set a reminder to read at a certain time, and when the time comes, the Krono will light up its back LEDs and unlock itself to nudge you. Other than that, the rear LEDs do nothing, not even showing charging progress, which is an unfortunate misopportunity if you ask me. Quirks aside, Krono's Android runs quite snappily and bug-free. Early reviews of the Krono criticized its Android 13-based software quite a lot, but now, the reader runs Android 15, and its software has fixed plenty of initial complaints. I never experienced any issues with built-in apps. AI attempts The DuRoBo Krono comes with a built-in AI chatbot. There is no information on what model powers this thing, but the system says it was "trained by Google." You can launch the bot from the app list or by double-pressing the dial. It works just like any other chatbot, and you can ask it anything by typing or using voice input. The AI saves your chats, and you can rename, export, or delete them. DuRoBo AI requires an active internet connection, and it does not work offline. Its reach and capabilities are also limited. You can only chat in the app and use it in the reader app as a makeshift vocabulary. However, the implementation is kinda awkward. You can only send a selected portion of text to AI without giving it any requests or instructions. I highlighted the word "dumb," and it apologized to me for not being useful. You also cannot ask follow-up questions or send the generated response to a separate chat. The chatbot is also slow, even with fast Wi-Fi, making the overall experience quite frustrating, which makes me again wish for the ability to remap the double press to something else. Spark, the standard voice recording app, also uses AI for note summarization and transcribing. Neither feature works offline, unfortunately. Spark records notes up to 30 minutes using Krono's dual microphones, and you can rename or export notes. Transcription quality is decent, and the speed is alright, but you can find much better solutions in the Google Play Store. What I like about Spark is that transcribed notes are not locked, and you can always type more to elaborate on your ideas, which is handy. Overall, I like that the Krono is not shoving AI down my throat, but to be honest, there is really not that much to shove. AI features here feel raw and need improvements to be more useful. Battery Life Like most E-Ink readers, the Krono has fantastic battery life. Even with a clock as a screensaver, its standby power consumption is incredibly low. And when in use, you can get weeks of reading on a single charge. Without the front light, my unit never sipped more than one or two percent of battery during a one-hour reading session. It was nice to see plenty of battery-related settings. You can limit charging at 80% to protect battery health long-term, check the number of charging cycles, manufacturing/first-time use date, battery health, and the maximum capacity. Additionally, the Krono lets you select what hardware remains enabled when sleeping. This lets you keep Wi-Fi and Bluetooth on (say, if you want to receive notifications, for some reason) and keep audio playing when locked. Turning these features off effectively eliminates any standby battery drain. I left my Krono sitting for 24 hours with a clock screensaver on, and it did not drop a single percent. The pretty big 3,950 mAh battery justifies the device's thickness and ensures you do not have to charge it for long periods. Speaking of charging, it is capped at only 10W, which is a bit disappointing, as getting such a big battery to 100% takes a notably long time in the era of super-fast charging smartphones. DuRoBo Moodi The Moodi is a standalone, optional accessory for your Krono. It is a wireless remote with two customizable buttons that you can use to flip pages, control media, or scroll webpages. The accessory connects via Bluetooth. Despite having a built-in rechargeable battery, it is extremely light. While the Moodi's shape and form factor is not what I would call particularly ergonomic, it is not uncomfortable to hold and use. The Moodi comes with six removable magnetic buttons with various smiley faces. Buttons sit securely, and they have nice-feeling, albeit a little loud, clicks. It is a cute touch that adds a little more fun and character to the device. There is also an accented power button and a single status LED. The latter displays charging status and connection mode. The Moodi supports three modes: Reading: Buttons work as volume buttons, allowing you to flip pages in the built-in reader or other apps that support page turning with volume buttons. Media: Buttons work as skip forward/backward, which is useful when listening to audiobooks, podcasts, or music. Scroll: The third mode lets you scroll pages in the web browser or any other application The Krono properly detects the Moodi and presents you with an on-screen guide when you connect it for the first time (it also displays the battery level). However, you can only change modes by holding both buttons for a few seconds. It is also worth noting that the Moodi works with other devices. I connected it to my iPhone and it let me adjust volume or control media playback. Sadly, the scroll did not work, so you cannot use it to waste time scrolling TikToks. Overall, the Moodi is a cute little accessory, which I can recommend for those who read a lot. It is very useful for remote page flipping when you do not want to burden your hands by holding the Krono all the time. I only wish DuRoBo included a lanyard for the built-in loop. As for the battery life, after using the Moodi for a few days, I only managed to drop several percent of its 90 mAh battery. Despite the small size, it is rated for weeks of use, which is pretty impressive. At $35.99, I cannot say the Moodi is a must-have accessory, but I see the appeal. I prefer using the Krono with its Smart Dial, as I rarely read for more than 40-60 minutes in one sitting. However, if you have a stand and like reading for long periods, the Moodi is the right thing to have. It is a bit more expensive than regular page flippers on Amazon, but it is on par with similar products from Kobo or BOOX. Plus, it has a little more fun to it with removable buttons and better integration into the Krono. Conclusion At the end of the day, DuRoBo Krono is a nice pocket-sized e-reader. Its software focuses on the main things without trying to be everything at once. The smart dial idea is unique and great, and I wish more manufacturers had something similar in their devices. The display is also good, with an even frontlight and "always-on" support. I did not notice any deal-breaking issues with the Krono. However, you can feel that the idea needs some improvements, such as a slightly stiffer dial in a more ergonomic location, perhaps a little more premium materials, and better software customization. I hope the company won't give up on the idea and improve the dial and ergonomics in the second generation. Buy DuRoBo Krono Black - $279.99 on Amazon Buy DuRoBo Krono White - $279.99 on Amazon Buy DuRoBo Moodi - $35.99 on Amazon As an Amazon Associate, we earn from qualifying purchases.
    • In what way is any of what I said incorrect? To install an update you need to close all browser instances, upping it from once a month to once a fortnight is an inconvenience for users. Particularly when updates don't offer functionality that users want (notably copilot). Security updates should come as they are needed, not on a release schedule
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