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Official WWDC 2005 Keynote Discussion

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longdogs    0
so i have kind of a stupid question, but what was that song played at the end of the keynote?

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I wondered that, liked it and googled for the lyrics :

It was Rubberneckin' (Elvis).

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icecaveman    0

jerry you are refering to the NT KERNEL! There are a lot of other things to be updated than the kernel, the NT kernel is quite good but if you try for example NT 5.1 XP 32-bit agains XP x64 5.2 the majority of those kernel features are not apperant to the user nor the major technologies the users and developers interact with.

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Hottoast    0

thanks longdogs!

and my response to all of this, lets just chill and see what happenes

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giga    45

LMAO at Spartan.

/you cant fly when youre high.

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Spartan_X    1

3.6ghz doesn't seem that bad. :D

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and we all thought hell was way too hot to get frozen overnight... :p

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a few hours/days to recompile apps doesn't seem that bad either.

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Xcode compiler for dummies. :laugh:

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why the heck classic wasn't as simple as this? :rolleyes:

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look at who's about to lose her job...

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and here is her new replacement... :laugh:

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dude, you're ruining the keynote! get off the stage... :p

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hi! my name is Paul and I'm Steve's new "biatch"... ;)

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yes Paul, we'd heard that story before... just get lost and out of the way... :p :rolleyes:

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Source: Apple WWDC 2005 Keynote

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MonkeyClaw    9

yea that pretty much sums it up, it looks like the transition will be pretty smoothe. im actually excited about this now, it could mean, LOWER PRICES!!!

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sn00pie    2

Does this mean that Mac's will be gaming machines now? :s

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icecaveman    0
Does this mean that Mac's will be gaming machines now? :s

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No it does not as great numbers of developers depend heavily on DirectX. And with Microsoft's XNA, the superior development platform it seems even less likely to change.

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anthony    0

Just a quick question, anyone here plan on going to Macworld Boston in July?

I'll be there, and I may also fly out to San Fransisco, in January for Macworld 2006.

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dreamthief    0
No it does not as great numbers of developers depend heavily on DirectX. And with Microsoft's XNA, the superior development platform it seems even less likely to change.

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Well, it could be if OpenGL is used instead of DirectX. I'm sure converting OpenGL for PowerPC from Intel X86 architechure would be more hassle than recompiling for the same architechure.

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TheWahbinator    0
I wondered that, liked it and googled for the lyrics :

It was Rubberneckin' (Elvis).

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Also the background music during the Apple Store Video.

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PureEdit    0
There are many, many more competent x86 programmers out there than there are PPC programmers and a LOT of people out there who will stop at nothing to get OSX running on as many PCs as possible.

I have foreseen it, along with my own Linux / XP64 / OSX triple-boot configured rig sitting in my home.

Lastly, I wish I could see the look on the faces of all the pompous Apple fanboys who loudly and arrogantly proclaimed that a switch to x86 would never happen.  Big-endian, Little-endian, Altivec, RISC, CISC... NONSENSE the lot of it.  You may all now come back down to earth and enjoy the benefits of living in the real world once you've finished dabbing up the crumbs of humble-pie off your Intel branded mousemats.

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It will be very easy to get OS X working on almost any PC via a app like vmware designed to run OS X. Actually running OS X on any PC will be very difficult, and very few people will actually do it. It will most likely require some hardware mods, just like with the xbox.

If somebody leaks a copy of OS X that is installed on the dev kits, people may just get it to work on their PC because apple has not finished locking it into their hardware.

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Chad    0
It will be very easy to get OS X working on almost any PC via a app like vmware designed to run OS X. Actually running OS X on any PC will be very difficult, and very few people will actually do it. It will most likely require some hardware mods, just like with the xbox.

If somebody leaks a copy of OS X that is installed on the dev kits, people may just get it to work on their PC because apple has not finished locking it into their hardware.

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The OS X that is shipping with the dev kits are locked to those machines. Apple certainly wouldn't let them into the wild without some sort of massive protection

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neostyle    1
... Tho I wonder do I get my $999 (or part of it) back when I return it?

NO ! what do u expect ? :laugh:

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the evn show    138
Well, it could be if OpenGL is used instead of DirectX. I'm sure converting OpenGL for PowerPC from Intel X86 architechure would be more hassle than recompiling for the same architechure.

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Not really. OpenGL is already a cross platform API - that's sort of the point. If you learn

OpenGL on a R6000 running IRIX you should be able to start writting code for PPC/Linux or

x86/Windows without much fooling around. You may have to go about getting your windows

or graphics context a little different and capturing events might change a little, but those are

things that we'd have to deal with no matter what.

Apple does have make some mention of OpenGL in their transition guide but most of it is pretty

obvious for anybody considering cross-platform applications: "Don't assume byte order when

using OpenGL types like GL_Short, GL_Int, etc".

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AQUaDeX    0
NO ! what do u expect ?  :laugh:

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:cry: So it's like renting a machine for 1 1/2 years for $999.

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DjmUK    0
:cry:  So it's like renting a machine for 1 1/2 years for $999.

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That is precisely true. However, this works out to be approximately ?552.48 (not very approximate;))).

For a developer, this isn't that bad overall because they get to recompile and test their software on the Intel Mac (including Intel tweak enhancements if desired) and have plenty of time to release their Universal Binaries and have a shole product line ready before the official launch of the Intel Macs.

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