[NHL] Official Buyout & Signings Thread


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yeah, eklund just makes up a bunch of "rumors" which will always be just that-rumors, he was right once out of like 500 times, he's just a joke

also to anyone particularily from canada, you've probably gotten accustom to Hockey Night in Canada, hosted by CBC. well CBC has gone on strike, and says they will broadcast games without the commentors :no:

The Toronto Star now has a hockey blog. Good luck finding info about other teams though... :p

http://thestar.blogs.com/hockey/

also to anyone particularily from canada, you've probably gotten accustom to Hockey Night in Canada, hosted by CBC. well CBC has gone on strike, and says they will broadcast games without the commentors :no:

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I assume it will be solved long before then. Management picked a good time to lock them out (before the fall season and before HNIC returns). Technically, they are locked out, they are not on strike.

To say that Eklund just makes up rumors is absolutely asinine. The reason why people do not trust his rumors is because just that -- THEY'RE RUMORS! He gets some wrong, but you'd be surprised about just how many he gets right. How can you expect every freggin' rumor to be right when so many teams are competing for players? Eklund 90% of the time just says that teams have interest in players... how exactly is that "no basis in fact"?

Fact is, Eklund calls a lot of teams and asks them if they're interested in particular players. If they respond yes he posts it. Furthermore, he also has contacts further in the ladder than that -- he does know people who are actually involved with teams, and does get e-mail from actual members of clubs.

My opinion is that people hate Eklund's site because sometimes the rumors don't pan out and people get mad. To say "yeah, eklund just makes up a bunch of "rumors" which will always be just that-rumors, he was right once out of like 500 times, he's just a joke" is silly. Most of the time he never says that a player has signed with a club, only that clubs are in the running to get a player -- how is that being wrong?

Normally, when he says they're signed, they are. Case-in-point: he stated Andy Delmore was signed a few days before anyone else had.

Well, I've never defended him before, but I was just tired of people ragging on him for no reason. I mean, the fact of the matter is that normally when he says a deal is done, it is. And most of the time, too, when he says a deal is close to done it is. The thing is, he reports rumors, too, which show what teams are interested in players -- when fans of the teams who were interested in a player then get mad when they don't sign with their team and say he doesn't know what he's talking about.

I'm not saying he's always right... I'm saying what he posts are rumors, and not everything's going to be right, but it should be held to as high a regard as most other sources... not all, but most out there.

People also forget the fact not all rumors pan out. For example: Teemu Selanne is in negotiations with Montreal, Toronto, Ottawa, New York, Florida. Well of course if Teemu signs with Florida all the fanboys from every other team are gonna be like "OMG Eklund is so full of **** he lies, he makes stuff up from the top of his head" Fact is a lot of teams r interested in a lot of players and no one knows where they will sign except for the player, the agent and the GM of that team until an announcement is made. We can only make an educated guess from what we hear from sources. People just take things too seriously. Eklund has reported on many occasion hours and days in advance signings etc. He's also reported many things that didnt pan out. Of course he may have said Kariya was going to sign with Montreal because a source at the Bell Center reported Kariya at Bob Gaineys office or getting a physical. Well Kariya decided to sign with Nashville at the end cause they offered him the big bucks. Don't rely on any info until its official but its good to hear who is making an effort to sign.

it's been a slow few days so i'll put up some rumors.

Selanne to Mtl (but TO has put in an offer of 2yrs $5m)

Bondra to Atlanta

a lot of talk around Theodore and someone else going to FLA for Luongo and someone else

Scott Lachance to TO

St Louis & Bouwmeister r have problems with their clubs signing them

Some key RFA's might be traded due to the cap and crazy team signings

Redden being shopped around by Ottawa

recentish signings that havn't been mentioned yet:

ANAHEIM MIGHTY DUCKS-Signed RW Shane Hynes to a three-year contract.

COLUMBUS BLUE JACKETS-Signed RW Jaroslav Balastik.

DALLAS STARS-Signed D John Erksine to a one-year contract, RW Janos Vas to a three-year contract, G Dan Ellis and F Brenden Morrow.

DETROIT RED WINGS-Signed forward Valtteri Filppula.

FLORIDA PANTHERS-Signed G Jean-Marc Pelletier.

MINNESOTA WILD-Re-signed C Rickard Wallin.

NASHVILLE PREDATORS-Signed C Randy Robitaille.

NEW YORK ISLANDERS-Signed D Joel Bouchard to a one-year contract

OTTAWA SENATORS-Signed C Steve Martins, LW Brett Clouthier and D Tomas Malec to one-year contracts.

PHOENIX COYOTES-Signed G Steve Passmore to a one-year contract.

http://www.tsn.ca/nhl/news_story.asp?id=134320

Hossa for Heatley.

For all you Eklund haters: he gave word of the deal first, so how is that for unreliable? It's not exactly something you could make up and it just magically happen.

Monday's NHL Transactions

ANAHEIM MIGHTY DUCKS-Signed RW Teemu Selanne to a one-year contract.

CAROLINA HURRICANES-Named Paul Strand youth and amateur hockey coordinator.

CHICAGO BLACKHAWKS-Signed D Cam Barker.

COLUMBUS BLUE JACKETS-Re-signed C Mark Hartigan to a two-year contract. Signed C Peter Sarno to a one-year contract and D Mark Flood to a three-year contract.

FLORIDA PANTHERS-Re-signed C Serge Payer. Announced a one-year affiliation agreement with Florida of the ECHL.

MONTREAL CANADIANS-Announced the retirement of D Stephane Quintal.

NEW YORK ISLANDERS-Re-signed C Shawn Bates to a one-year contract. Named Dan Bylsma assistant coach.

NEW YORK RANGERS-Signed F Jarkko Immonen.

PHILADELPHIA FLYERS-Agreed to terms with G Jamie Storr, F Eric Chouinard, F Pat Kavanagh and F Ryan Ready on one-year contracts.

PHOENIX COYOTES-Signed D Paul Mara to a one-year contract.

VANCOUVER CANUCKS-Acquired D Steve McCarthy from Chicago for a 2007 third-round draft pick. Signed D Sven Butenschon.

i think Kovalchuk and Hossa on the same line would be a lethal combo though with Holik in center.

St Louis signs a 6yr $31.5m deal with Tampa. I think this means he's either gonna get traded for a couple of half decent players at a lower price or they're gonna cut some other players from the team.

Ohlund also resigns with Vancouver

Edited by bayrider

Tuesday, August 23

BOSTON BRUINS-Signed RW Eric Nickulas and RW Garret Stroshein to one-year contracts and D Jay Leach to a two-year contract.

CHICAGO BLACKHAWKS-Signed D Todd Simpson to a one-year contract.

LOS ANGELES KINGS-Agreed to terms with RW Lauri Tukonen on a multiyear contract.

NASHVILLE PREDATORS-Signed G Pekka Rinne.

OTTAWA SENATORS-Signed F Marian Hossa to a three-year contract and traded him and D Greg de Vries to Atlanta for F Dany Heatley.

TAMPA BAY LIGHTNING-Signed C John Toffey and RW Marek Kvapil to multiyear contracts.

WASHINGTON CAPITALS-Signed C Petr Sykora to a one-year contract.

that hossa trade was awesome for the sens!

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depends how you look at it, if heatly can play as good as we've seen him play then hands down it is, but you also have to think about hossa as a sniper, usually good in the regular season, and inconisistant in the playoffs, IMO i dont see a clear winner/looser in this trade, i see it as a fair trade

I like the Heatley trade. I think if he can shrug off the accident, he can get even better than his 89 point season!

However, Hossa cannot be dismissed so easily. He will be reliable and a goal scorer. Stick a playmaker in the middle, maybe Marc Savard (I think he'd be better than Holik), and Kovalchuk and Hossa will absolutely kill! Also, de Vries is a solid defenceman, albeit the contract he has, and will help the young Thrasher defence.

That much for Ohlund? Canucks are almost all spent on their payroll. Room for Cooke and that's it. They overspent on their best players, and were too hasty on Bertuzzi's contract a year ago. I don't think they'll do too well, with a questionable goaltender, a weaker defence, and not enough depth up front, especially with question marks Sedin, Sedin, and Carter. If they fail, they'll need scoring badly. And I don't believe that Naslund can carry the team. Bertuzzi will probably continue his high points rate- by just passing to Naslund. My idea with Bertuzzi the summer after his best season was to trade him for several younger players to help their depth, esecially after his 60 PIM playoff disaster that probably helped to ruin their chances of the Cup (Losing to Minnesota after being up 3-1).

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    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
    • The problem is in the fundamentals of how businesses are allowed to operate and the change should happen in the basics and certain consumer friendly and moral practices should be enforced by law. This would fix so many things, not just this ages old default browser issue which is a tiny drop in the backut that includes a flood of privacy and other issues.
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