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11 hours ago, Mando said:

its prequel is also worth picking up, in the steam sale mate. the issues you are seeing are releated to AMD cards and the idtech engine im afraid mate, I have this and its prequel running at 4K no problem in excess of 120fps on my 1080ti, my 970 managed ultra at 60fps.

I picked it up because I saw the preview for the new one that's coming out, "The New Colossus" and really wanted to get some backstory before playing it, and having never played a Wolfenstein game before (including the original DOS version), I picked up the one I saw advertised on the Steam sale.

 

Ah, just checked, apparently "Old Blood" came out after "New Order", but it is a prequel, so I haven't inadvertently missed story elements by picking up "New Order", :-)  I'll have to check out "Old Blood" when I finish this one.

 

I'll be honest, I wasn't expecting much in way of storyline because from what I understood, Wolfenstein was sort of in the same vein as "DOOM" or "Duke Nukem"; senseless, gory violence with some corny one liners here and there, but "New Order" actually has me liking the characters, the backstory, the German variations of what in our world became groups like "The Beatles", etc.

4 minutes ago, Gerowen said:

I picked it up because I saw the preview for the new one that's coming out, "The New Colossus" and really wanted to get some backstory before playing it, and having never played a Wolfenstein game before (including the original DOS version), I picked up the one I saw advertised on the Steam sale.

 

Ah, just checked, apparently "Old Blood" came out after "New Order", but it is a prequel, so I haven't inadvertently missed story elements by picking up "New Order", :-)  I'll have to check out "Old Blood" when I finish this one.

 

I'll be honest, I wasn't expecting much in way of storyline because from what I understood, Wolfenstein was sort of in the same vein as "DOOM" or "Duke Nukem"; senseless, gory violence with some corny one liners here and there, but "New Order" actually has me liking the characters, the backstory, the German variations of what in our world became groups like "The Beatles", etc.

heheh yep, the story is superb. some superb twists but i dont want to give anything away.

On ‎7‎/‎4‎/‎2017 at 6:23 PM, Mando said:

heheh yep, the story is superb. some superb twists but i dont want to give anything away.

Finished the campaign on it the other day.  Max Haas nearly had me in tears.  Great game, really looking forward to playing the others.

 

After finishing that one, I picked up and finished the campaign for "Halo Wars 2" because the "Ultimate Edition" which includes the game, the DLC, and the original Halo Wars game, is on sale right now for $39.99.  My brother was asking what the game looked like, so I recorded one of the campaign missions.

 

 

7 hours ago, Gerowen said:

Finished the campaign on it the other day.  Max Haas nearly had me in tears.  Great game, really looking forward to playing the others.

the ending in London was not expected for me, my jaw hit the deck!

4 hours ago, Mando said:

the ending in London was not expected for me, my jaw hit the deck!G

Good thing that we know, based on the E3 reveal for "The New Colossus", that somehow or another, he survived, :-)

 

 

Anybody played Recore?  I remember seeing an ad for it back when it launched and it seemed interesting.  I just played the free trial on PC.  It ran really well, the framerates way in excess of 60 at all times, it was pretty to look at, and the combat felt nice and interesting.

 

I didn't get too far into the story, and my free trial has expired so all I really got to do was kill the first big spider thing to get its core and power up my little ship/base.  It's on sale for the next 3 days for $20 USD.  Is it worth it?

ReCore 7_9_2017 1_54_40 AM.jpg

ReCore 7_9_2017 1_56_53 AM.jpg

1 hour ago, Jim K said:

Player Unknown

 

Yep ... it is fairly addictive.  

your a winner winner chicken dinner sire! :) good huh.

 

im back playing Wolfenstein the old Blood, decided time to complete it before the next one :) just the final boss left to nail.

23 minutes ago, The Evil Overlord said:

You're 

YOU'RE!!!!

:argh:

:p

We now have learned yet another secret identity of @The Evil Overlord, he's working for (or is) the grammar police! :D

  • Like 2

I ended up picking up Sunless Sea, although I haven't had a chance to play it yet. With that said, I'm progressing through Fallen London on my phone still and enjoying it. It can be a bit confusing trying to follow your own story, but the general atmosphere is pretty cool.

 

I also picked up Metal Gear Solid 5 yesterday when I saw the definitive edition going for £10. It's good to get back to the universe, although the opening to Phantom Pain has left me very confused about what it going on. I may need to do some reading up on things to refresh my memory. :laugh:

Recently played through Firewatch, a good little game with a slightly disappointing ending. Also played through Watch Dogs, a few interesting concepts but a bit meh. Completed an initial play through of The Cave, another great little game with some fantastic one liners from the narrator/The Cave

 

Currently playing through Titanfall 2. Just the campaign at the moment, before I jump into the MP

12 minutes ago, dipsylalapo said:

Currently playing through Titanfall 2. Just the campaign at the moment, before I jump into the MP

the campaign is decent, although its only really lining you up for the MP which is ok...nothing new or revolutionary imo. Very pretty though :)

Just now, Mando said:

the campaign is decent, although its only really lining you up for the MP which is ok...nothing new or revolutionary imo. Very pretty though :)

Yeah it's just getting back into the wall running/jumping. 

 

The Titan battery thing instead of the regenerating shield is kinda annoying but does make it more tactical. 

2 hours ago, Nick H. said:

I ended up picking up Sunless Sea, although I haven't had a chance to play it yet. With that said, I'm progressing through Fallen London on my phone still and enjoying it. It can be a bit confusing trying to follow your own story, but the general atmosphere is pretty cool.

 

I also picked up Metal Gear Solid 5 yesterday when I saw the definitive edition going for £10. It's good to get back to the universe, although the opening to Phantom Pain has left me very confused about what it going on. I may need to do some reading up on things to refresh my memory. :laugh:

Love me some MGSV.  I've been playing it a lot the past week.  I've got 49 hours in it so far and I still don't think I'm halfway through it.  The "open world" feel has really revolutionized the stealth aspects of the game.  Being able to approach outposts from any direction, at any time of day with whatever weapons you want to bring, etc. has really made the game "feel" more immersive.  Heck you don't even have to be stealthy if you don't want, you can run in guns blazing, call in mortar strikes and helicopter support, etc., or you can sneak around interrogating enemies and robbing the outpost blind before they even realize what's happening, :p Sometimes I'll spend hours doing the side-ops missions just so I get to roam around in the world doing stuff without necessarily advancing the story.  You eventually get to customize the paint jobs on your base, vehicles, weapons, and even research new weapons, armor, etc. for yourself, your buddies and your helicopter.  The graphics, at least on PC (I haven't really seen the console version) are damn near photo-realistic at times too.

 

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10 minutes ago, Gerowen said:

The graphics, at least on PC (I haven't really seen the console version) are damn near photo-realistic at times too.

I got to the beginning of the open world part of the game last night, and the one thing that struck me during the opening cutscene was how realistic everything looked. Granted, that was the cutscene and not necessarily in-game graphics, but it was still quite a sight to behold!

 

I'm going to enjoy this game, I can tell. The one thing I need to do is spend time getting to grips with the controls though. They're not exactly intuitive on the PS4 when you've been away from the series for a while. Also, is there any kind of indicator about your level of invisibility? 3 and 4 offered some form of indicator so that I knew how well hidden I would be in tall grass and the like, and I'm just wondering if that is still there or if we've gone back to MGS and MGS 2. Although even those ones offered the soldier's line of sight.

14 hours ago, Gerowen said:

Love me some MGSV.  I've been playing it a lot the past week.  I've got 49 hours in it so far and I still don't think I'm halfway through it.  The "open world" feel has really revolutionized the stealth aspects of the game.  Being able to approach outposts from any direction, at any time of day with whatever weapons you want to bring, etc. has really made the game "feel" more immersive.  Heck you don't even have to be stealthy if you don't want, you can run in guns blazing, call in mortar strikes and helicopter support, etc., or you can sneak around interrogating enemies and robbing the outpost blind before they even realize what's happening, :p Sometimes I'll spend hours doing the side-ops missions just so I get to roam around in the world doing stuff without necessarily advancing the story.  You eventually get to customize the paint jobs on your base, vehicles, weapons, and even research new weapons, armor, etc. for yourself, your buddies and your helicopter.  The graphics, at least on PC (I haven't really seen the console version) are damn near photo-realistic at times too.

 

20170420001446_1.jpg

20170714063124_1.jpg

20170714063617_1.jpg

20170717045336_1.jpg

 

The fan service was really bad in this game. Not sure why Kojima doing it for some reasons. Sadly, the game was left incomplete where we still do not know what is happening with Quite.

17 hours ago, Nick H. said:

I got to the beginning of the open world part of the game last night, and the one thing that struck me during the opening cutscene was how realistic everything looked. Granted, that was the cutscene and not necessarily in-game graphics, but it was still quite a sight to behold!

 

I'm going to enjoy this game, I can tell. The one thing I need to do is spend time getting to grips with the controls though. They're not exactly intuitive on the PS4 when you've been away from the series for a while. Also, is there any kind of indicator about your level of invisibility? 3 and 4 offered some form of indicator so that I knew how well hidden I would be in tall grass and the like, and I'm just wondering if that is still there or if we've gone back to MGS and MGS 2. Although even those ones offered the soldier's line of sight.

Not that I'm aware of.  Sometimes when you're at the outer edge of a soldier's vision you'll get a white arc in the direction of the soldier.  This doesn't mean they've "confirmed" your presence (unless an alarm or something goes off, or they start shooting at you), but they may look around, shine a flashlight at you if it's dark, or even walk over and check you out.  When you see that arc, it's not too late to hit the ground and try to crawl out of their line of sight.

Edited by Gerowen
1 hour ago, Gerowen said:

Not that I'm aware of.  Sometimes when you're at the outer edge of a soldier's vision you'll get a white arc in the direction of the soldier.  This doesn't mean they've "confirmed" your presence (unless an alarm or something goes off, or they start shooting at you), but they may look around, shine a flashlight at you if it's dark, or even walk over and check you out.  When you see that arc, it's not too late to hit the ground and try to crawl out of their line of sight.

Well I guess it is set in the 80's...although then you have the iDroid, so that doesn't really explain much. Especially when you think of the codec from MGS, which looks less advanced than your PDA. :laugh:

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    • AMD RX 9070 GRE AI, Blender benchmarks vs 9070 XT, 7800XT, Nvidia RTX 5070, 4070 by Sayan Sen Earlier this week, we shared the first part of our review of AMD's new RX 9070 GRE. It was about the gaming performance of the GPU, and we gave it an 8 out of 10. As a follow-up, similar to how we did with the 9070 XT and non-XT, we are doing a dedicated productivity review for the RX 9070 GRE as well, where we compare it against the 9070 XT, 9070, 7800 XT, as well as Nvidia's 5070 and 4070. This will include AI, rendering, compute, and more benchmarks. AI performance, especially, is a very important metric in today's world, and AMD also promised big improvements thanks to its underlying architectural improvements. We will be pitching it against the data we already have for the RX 9070, and RX 9070 XT, but also the Nvidia 5070 FE, MSI GeForce RTX 4070 VENTUS 2X 12G, and Gigabyte Radeon RX 7800 XT GAMING OC 16G as they are in a similar price class, but also because we do not have a comparable 5060 Ti card lying around here that we can compare it against. Before we get underway, this is a collaboration between Sayan Sen and Steven Parker, who lent me his test bed. Also, there was no editorial input from AMD. First up, the specs of the RX 9070, 9070 XT, and 9070 GRE, which were given to us by AMD: Radeon RX 9070 GRE Radeon RX 9070 Radeon RX 9070 XT Boost Clock: Game Clock: up to 2.79GHz up to 2.20GHz up to 2.52GHz up to 2.07GHz up to 2.97GHz up to 2.40GHz Stream Processors 3,072 (48 CU) 3,584 (56 CU) 4,096 (64 CU) Ray Accelerator 48 56 64 AI Accelerator 96 112 128 ROPs 96 128 Texture Mapping Units 192 224 256 Memory 12 GB GDDR6, 18Gbps Clock, 192-bit Bus 432 GB/s 16 GB GDDR6, 20Gbps Clock, 256-bit Bus Effective Memory Bandwidth: 640 GB/s Infinity Cache 48 MB (3rd Gen) 64 MB (3rd Gen) Card Bus PCI-E 5.0 X16 Output 2x HDMI 2.1b 2x DisplayPort 2.1a Power consumption 220W 304W Recommended PSU 650W 750W Slot width 2x 3x Price (SEP) $549 $599 As you can see from the specs above, it is less than the standard RX 9070 in every way that counts, except for slightly higher Boost and Game clock speed. Design Moving on, the RX 9070 GRE we were given is an XFX Swift triple-fan, dual-slot design with two 8-pin connectors. At 30cm (self-measured), it will fit in most systems easily. There is no RGB either. The AMD Radeon RX 9070 GRE by XFX from all angles. Test system Our test system consists of the following: Lian Li O11 Dynamic Mini V2 Flow (Amazon|Newegg) ASUS Z890 ProArt Creator WiFi (Amazon|Newegg) Intel Core Ultra 7 270K Plus (Amazon|Newegg) Thermal Grizzly KryoSheet - 44x37 (Amazon|Newegg) 2x 16GB G.Skill Trident Z5 RGB (7200 MT/s in XMP) (Amazon|Newegg) Sabrent Rocket4 Plus 2TB SSD (Amazon) Windows 11 25H2 (Build 26200.8246) AMD shared a press driver based on the recently released Adrenaline 26.5.2 that we were required to use. We now move on to our benchmarks. First up, we have Geekbench AI running on ONNX. For some reason, the 9070 GRE does exceptionally well here in both half-precision (FP16) and single-precision (FP32). It manages to beat the RTX 5070 and RX 9070 non-XT, and is only behind the 9070 XT. Since Geekbench runs in short bursts instead of continuously hammering the graphics card, it seems the GRE's faster boost clocks are helping here. Next up, we move to the UL Procyon AI test suite, starting with the image generation benchmark. We chose the Stable Diffusion XL FP16 test since it is the most intense workload available on Procyon. The Nvidia cards do very well here, as even the 4070 out-muscles AMD's best fairy easily. The positive thing about the GRE is that it gets quite close to the 9070 non-XT in this test; this indicates that the VRAM does not play a very big role here, as SD XL relies on float16 (FP16). So this is something to keep in mind again. If you wish to work with float32 AI workloads, graphics cards with larger than 12 GB buffers would likely emerge as victors. Regardless, the gains are still massive on AMD's 9000 series compared to the 7000 series. Following image generation, we move to the text generation benchmark. This is one test where the 9070 GRE struggled, quite a lot. It seems that the 12 GB VRAM and lower memory bandwidth of the new Radeon 9070 GRE are hurting it quite a bit; the split is massive, especially in a test like Llama2, which packs 13 billion parameters. As such, in all the tests, the 9070 GRE is the slowest of the lot. Next, we tried Blender, and here the AMD GPUs were beaten by Nvidia. Rendering is something the Green team has always had a lead over the Red side, and it has not changed so far. On the positive side, though, the 9070 GRE shows significantly better results than the 7800 XT, which means AMD is on the right path. Catching up to Nvidia, though, will require a lot more effort. And we hope HIP and ROCm can keep improving. Wrapping up AI testing, we measured OpenCL throughput in the Geekbench compute benchmark. 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For those looking for a GPU that can deal with more, AMD recently unveiled the Radeon AI PRO R9700, which is essentially a 32 GB refresh of the 9070 XT with some additional workstation-based optimizations. On a similar note, the new Ryzen AI Halo platform is something you can consider if you want to set up a local AI processing station. Considering everything, we rate AMD's Radeon RX 9070 GRE a 7.5 out of 10 for its productivity performance. Price is less of a factor for those looking at productivity cases compared to those considering the GPU for gaming, and as such, we felt it did quite decently on many occasions and can be handy if you need a 12 GB GPU and, for some reason, don't want to get Nvidia. Purchase links: RX 9070 / XT / GRE (Amazon US) As an Amazon Associate, we earn from qualifying purchases.
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