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Couple of hours into Prey.

 

Jesus, I'm so confused at what I'm suppose to be doing in this game.  Recycle stuff, check emails, check cabinets/bodies for stuff (only to find out I'm out of space), put some neromods in this and that ... argh .. and die trying to kill those mimics with a wrench/goo.  Pistol is worthless.

 

Not a fan ... yet.

2 hours ago, Jim K said:

Couple of hours into Prey.

 

Jesus, I'm so confused at what I'm suppose to be doing in this game.  Recycle stuff, check emails, check cabinets/bodies for stuff (only to find out I'm out of space), put some neromods in this and that ... argh .. and die trying to kill those mimics with a wrench/goo.  Pistol is worthless.

 

Not a fan ... yet.

That was a very interesting, but disappointing game for me. The whole story line seemed rather weak to me.

4 minutes ago, jnelsoninjax said:

That was a very interesting, but disappointing game for me. The whole story line seemed rather weak to me.

I actually played the original "Prey" about the Cherokee Indian guy on Xbox 360 and found it quite fun, and was actually slightly "bothered" by the fact that they re-used the name for a completely different game.

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Lately I've been playing through Final Fantasy X/X2 HD Remaster on PC (Steam).  I'm actually sort of glad that they didn't really bother the visuals all that much except to touch them up and sharpen them for higher resolution displays and wide screen aspect ratios.  Everything looks crisp, clean and beautiful, but it's not a complete "remake" of the original game, just a remaster, so it still looks and feels almost exactly like the original, just polished up a bit for modern hardware.  One huge difference is that they've also fixed the transparency issues that existed around Tidus's hair in the original; I seem to remember there being some very large, blocky looking transparency issues around the jagged edges of Tidus's hair, and that seems completely gone.  Even the FMVs appear to have been re-encoded at a slightly higher resolution.  At first I was sort of surprised to see the game capped at 30fps, but then as I played it I realized that's an intentional "feature" of the game since some in-game cutscenes use heavy amounts of motion blur, slow motion, etc., and raising the framerate to 60 would have made a 30fps cutscene with motion blur look really out of place.  I am a fan of the remastered audio tracks as well.  The remastered audio seems very well done and does a good job of just "updating" the original sound of the game without departing completely from the atmosphere set by the original soundtrack.  Plus, when you get all those secret items and Al Bhed primers and such, you actually get Steam achievements for it, :-)

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Some CoD WW2 MP (sorry)

 

A ton of this small indie game called Chronicon (one guy making it, top down hack n slasher with loot and stuffs!) I highly recommend that one.

 

Sky Force Reloaded now that it came out on Steam. Along with Closers Online and Kritika Online as well.

totally lost my gaming mojo since completing Wolfenstein II, great but now nothing else is interesting me, bought Destiny 2 and i just cant get into it, dont know why. Ill give it a serious go over the holiday...only thing i play daily still is an indie title "Fractured Space"

 

http://store.steampowered.com/app/310380/Fractured_Space/

  • 2 weeks later...
  • 4 weeks later...

I've been playing Fallout 3 on the laptop lately. I re-purchased it for the Xbox One and played it a little up there, but I've mostly been playing it on the laptop. Got a lot farther. It's a great game. I had it on Steam, but since I didn't want Steam bogging down my laptop (especially since iTunes is already doing so), I got the GOG version on sale. DRM free, Xbox Live removed, it just works. Loading times are insanely low now. They weren't bad even on the Xbox 360, but I'm playing on a Core i7 dual core with 12GB of RAM. I can kill the load times entirely if I run it off my portable SSD. As the game will be 10 years old this year, it amazes me how well it runs. I'm also using the unofficial patch, which fixes a bunch of stuff. And some things I didn't want. Like how with the Broken Steel expansion, your non-human allies would have exponentially more HP. That's not a thing anymore with the unofficial patch. I grabbed Dogmeat on the way to Minefield, and I can't get him to survive — he runs headlong into the mines every time. So I suppose I will be taking the "Puppies" perk (if Dogmeat dies/has died, his puppy spawns at Vault 101 — you can keep doing this for each dog you get killed, just wait a day and go back and the puppy will be there — the puppy being a full size clone of the original). I don't like any of the companions in Fallout 3, except Dogmeat, but he does get in the way. I suppose Charon (the ghoul) is okay, but I don't go near the Mall until mid-game. Of course Fawkes is the best, but you don't get him until the very end.

Assassin's Creed Origins

Stardew Valley

 

AC:Origins is everything I ever wanted in a game 10 years ago.  Now I simply don't have the time to play and there is so much to do it is overwhelming.  Sometimes I don't bother playing because of that.  Teenage me would be upset to hear this, but it's just too much anymore.

On 1/20/2018 at 5:06 PM, Jim K said:

Started Far Cry Primal ... different but enjoyable (not as much as the previous Far Cry games).  Maybe that'll change once I start gathering more of the skills/weapons.

I picked Far Cry Primal up during one of the sales, thinking it'd bide me over until Far Cry 5, but like you it's just not as enjoyable...the fundamentals are the same (capture outposts, gather things to skill up, complete missions to unlock parts of the map to face bigger and badder bosses) but the lack of guns really puts me off. I'm about 30% through (I think) and I put it down. 

 

I recently played through AC- Unity. Good game if a little flawed...the controls had some issues and it was just so frustrating at times. The missions were way more varied and love the large scale boss assassinations. Currently playing through Forza Horizon 3 with the Hot Wheels DLC. Absolutely love the game, playing it on my shiny new Xbox One S ;)

  • 2 weeks later...

PLAYING SONIC MANIA

 

damn! This is all I wanted Sonic games to be for generations. 

 

The stupid Sonic 4 messed up the dynamics, and while it looked the par, it was chore to play.

Not even mentioning all the lame other Sonic games from then till now!!!

 

I am almost 40, yet I feel like a teenager, giggling from joy, as I advance, level, by level, in Sonic Mania!

 

If you are a Mega Drive (Genesis) owner that played Sonic 2, 3  - you must give it a try - it is pure unadulterated fun!

 

 

 

(I can only compare it to Mario appeal, as I am also playing Oddysey, but this is more of a flashback, with no 3d...   Team Sonic never managed to make a good 3d game, unfortunately. Sonic speed clearly does not work in 3d)

Fortnite, Fortnite, more Fortnite, some more Fortnite...

 

I wasn't really super into this game (PvE mode) at first but I love the variety of weapons and stuff.

On 2/4/2018 at 12:47 PM, Jimmy #1 said:

damn! This is all I wanted Sonic games to be for generations. 

I'm a fan of Generations and Forces heh :)  I don't know how it is on base console hardware (I heard...things) but Forces is great on the x1x.  I'll probably skip Mania personally.

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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