[OFFICIAL] X360 Dashboard/Game Updates


Recommended Posts

I got this wierd thing after the update. My wireless controller with a battery pack seems to run a friggin light show on the ring of light. Every now and then (60 secs or less) the lights in the four corners are lit then goes back to normal. Seems to drain the battery too. :(

Looks like you've recently bought a 360. Are you sure it isn't the indicator that your battery is low? Are the lights alternating between 1 & 3 then 2 & 4?

^ LOL, I didn't mean it like that. :rofl: I looked at his XBL profile and saw that he hasn't had his 360 that long. I figured since it happened about a week after getting his console (or at least getting Live) it was probably just the battery.

Since I am dumb, Where is that option to turn off notifications when you are watching a DVD? I can't find the setting at all. Thanks.

If my memory is correct (am not at my 360 just now) press your guide button and under personal settings there should be an option for notifications........

Matt

If my memory is correct (am not at my 360 just now) press your guide button and under personal settings there should be an option for notifications........

Matt

Yeah it is but it is not so obvious, you can also find it under system settings on the systems blade if i remember correctly

  • 4 weeks later...

Ripped from Major Nelson:

The next time you sign into Xbox Live, you?ll be prompted for a dashboard update. The update contains:

Improved support for HD video output over VGA, including 1080p resolution

Improved plug and play performance for wired headsets when being used with wireless controllers

Changes made to recently played games list to improve accuracy

This update is being rolled out across the world, so you may not get it exactly at this moment, so be patient.


As in, is it re-synchronized with the ring of light now? After the last update it wasn't anymore.

my 360 is now back to normal.

after the fall update on component and composite the boot video and the ring of light sync as usual but when running on VGA the RoL booted first and when it was done it was follow by the boot video... :pinch: :rolleyes:

but now after this update everything is back as it used to be in all the connections... :happy: :yes:

  • 2 weeks later...

Rainbow Six: Vegas update live...

Single Player

-Fixed bugs with voice recognition

-Fixed a bug that made the game crash when killing Dr. Smythe under a specific circumstance.

Multiplayer

-Getting stuck at briefing screen when joining a match in progress

-Fixed a coop crash when failing a mission numerous times

-Fixed an exploit where observers received same kills as host in terrorist hunt

-Fixed a intermittent coop crash in map Factory

-Fixed a disconnection bug when host changes map

-Fixed a bug with live camera that forced a reboot.

-Fixed an issue with max players not being related to recommended players for maps.

-Added better feedback in the game search menus.

-Fixed a bug with the siege specialist achievement.

-Fixed players crashing when using shield and entering a game with shield restricted.

-Fixed a rare crash when starting a coop story game

-Fixed a bug that made the shield become invisible in certain circumstances.

-Fixed a display bug with weapons disappearing while using shield

-Fixed a crash while using the Live Vision Camera

-Fixed a display bug with the canister in retrieval staying visible after being taken.

-Fixed a random crash for clients in COOP games.

-Fixed a display error that showed 14 players instead of 16 for dedicated servers.

-Fixed a bug with score limits not working properly.

-Fixed a bug that sometimes prevented grenades from being used at game start.

-Fixed a crash through the world bug related to starting COOP games while playing Terrorist Hunt.

-Fixed a crash through the world bug in Casino COOP.

-Fixed a bug with invalid recommended players in COOP maps.

-Fixed a lockup in COOP mode related to clients joining a game late.

-Fixed a bug where a dedicated server set for 16 players only accepted 14.

-Added better feedback in the game search menus

-Remove proximity voice chat from team games.

-Adjust TerroHunt XP based on density setting:

- Fixed bug regarding voice chat - Now voice chat works for all players

- Fixed a crash where clients crash when host change map or quit the game before they have time to load lobby

-Fixed a crash when clientnt selects Option/ Map name either in the lobby or In game

-Fixed a bug related to the infiltration specialist achievement

-Fixed a bug where when score limit is 10 a game does not end when canister is deposited

- Fixed a bug in splitscreen:Crash when player 2 Press ready before player 1 in the login profile menu

- Fixed a bug where game occasionally crashes on boot at the Title Screen.

General

-Fixed some localization errors in Spanish

This message has been edited. Last edited by: Ubi_Rickas, Thu December 14 2006 02:42

UBI Forums

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I don’t get why if I bought the game on the last get I needed to pay $40 to upgrade to the new version in the first place and people who love the game and play a lot would have upgraded already so this is just PR and a chance to grab new players who forgot the game long time ago I think
    • The term "use" is doing a lot of heavy lifting in that headline. "Use" can mean opening ChatGPT occasionally to ask for the definition of a word or information about a specific topic. If you frame the question around how many people use it as a daily driver in their work or personal lives, that number is a lot smaller. Those are the people who pay for AI. Nearly everyone else is happy to use it for free, but doesn't see enough value in it to pay for it.
    • No support for Windows Hello!
    • I think you meant the "ntfs3" driver, but yes there have been a lot of fixes for it in this release and previous releases, not 100% sure if the issue you mentioned is fixed though. In any case, the new "ntfs" driver in 7.1 doesn't have that issue (at least, no reports of such have come thru), but your kernel needs to explicitly enable support for the new driver first (like how CachyOS kernel has it), and you need to edit your mount points in /etc/fstab to use "ntfs" instead of the other drivers.
    • Epic Games says Unreal Engine 6 will help developers "build content faster" using AI models by Pulasthi Ariyasinghe Epic Games is rolling out the latest major update to Unreal Engine 5 today, and at the same time, the company also dropped some information on the next-generation version of the product, Unreal Engine 6. This was already revealed a few weeks ago alongside the new Rocket League upgrade reveal. The company says it is combining the features of Unreal Engine and Unreal Editor for Fortnite to create this new version of its popular media creation tool. On top of creating entire games, the new engine will also focus on letting developers operate large-scale live service titles more easily, whether by shipping content into their own ecosystems or into Fortnite. The use of large language models is also mentioned here, with Epic saying it will be a core part of the engine. "We see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need," adds the company. Here is the rundown of what's new about version 6 of Unreal Engine: With all these changes to the programming model, portability upgrades, and generative AI integration, Epic says the new version of the engine will "change a lot about how games are made." The company aims to ship Unreal Engine 6 into early access in late 2027, with a full release planned for 12-18 months later. Epic Games also dropped a lengthy blog post about the new Unreal Engine 5.8 update for game developers over here. The release is focused on delivering better performance, customization, and streamlined workflows for development teams. This will be the final major update for this version of the engine before Epic switches to focus fully on Unreal Engine 6's early access launch.
  • Recent Achievements

    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      502
    2. 2
      +Edouard
      162
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Steven P.
      67
    5. 5
      neufuse
      65
  • Tell a friend

    Love Neowin? Tell a friend!