Gearbox Reveals New FPS Called "Borderlands"


Recommended Posts

experiment with different things, certain guns out of a full clip can do more damage than a full clip of rocket launcher

edit: notlimit06, i had that problem, i went to the enemy area and levelled up, i also attacked the bandit boss where he couldnt attack me, from behind the fence in hte first base area, to the side of the shop building - that is if your doing the mission where you have to kill the bandit to recover the vihicle part

I'm currently on level 18 and I'm starting to notice something if I'm playing with 3 other people...

It's starting to feel like every encounter is a boss fight. What I mean by that is...by traveling from point A to point B, it feels like every minor encounter you come across feels like it's overwhelming, which is starting to make the game quite tiring. Don't get me wrong, I still think the game is very fun, I just wish the pacing would be a little better

Just gone done playing after about 45 minutes and I have to say I am really enjoying the game so far. I ran into a huge little monster guy (I can't remember its name, I just started playing :p) outside of the main town and he destroyed me in no time at all. I think I was only level two or three but luckily I haven't seen one for a while. All I see now are just Pups, the ones slightly older than pups, and the spitters.

My buddy might be getting this game but I'm kind of worried. How does an RPG game like this work with co-op? Every review I read says co-op is awesome, but I just don't understand how so in a game like this.

So right after I posted last time I thought of something else relating to what you just said. So when people are at different parts of the game, how does the mission structure work? If I am level 8 but coop with a person who has just started, will we just be doing his missions until he catches up to me?

I may be wrong on this, but I think the quests that are open are based on the person that hosts the game. So if a level 5 person hosts the game, you only have level 5 quests.

As a person levels up, quests for higher levels open up as well. So if you're level 10, you can do level 15 quests if you want but they're tough as all hell. So, what this level 10 person might want to do is ask a level 20 friend to help and that basically evens things out.

Things that are great about coop...

Leveling up

If you're the lowest level in your party and you do a quest that's higher than you, you will level up very quickly. Yes, you might die a lot, but you'll go up the level ladder like crazy

Sharing Exp

With every person that you kill, the rest of your party gets a third of those exp points

Trading weapons

If you are a lower person, most likely you haven't come across great weapons yet. Because the other players in your party are further along than you, they can give you weapons they might feel are too weak for them but are waaay powerful for you. This helps balance the playing field as far as bad-assness

Reviving

You no longer have to rely on killing someone before you die to get your second wind. A party member could revive you and they can get 100xp for the nice act

Very informative post! I feel like every time you answer one of my questions, I come up with another one though. :p

For the person that is a lower level, won't cooping make the entire game blaze by before you even know it? Is it known how many quests the game has or roughly how long all of them take?

Very informative post! I feel like every time you answer one of my questions, I come up with another one though. :p

For the person that is a lower level, won't cooping make the entire game blaze by before you even know it? Is it known how many quests the game has or roughly how long all of them take?

I currently don't know any way to know how many quests there are and there's no way of telling how long they are or which quests actually lead to the main story and ending. There are hundreds of quests, ranging from 10 minute quests to 2 hour quests.

And the game won't blaze by if you're a lower level because you will die a lot. If you're playing a level 5 quest, and if you're a level 5 and the other player is a level 20 the enemies will balance out to be around level 5-10. That means you will die a lot, and the number of enemies will probably outnumber the higher level player. If you're playing a level 20 quest and you are level 5 and he's level 20, then you're both dead LOL.

The game is fair the most if every character is within a range of around 5 levels. If there is a large gap, then most likely, the party should fight the lower level quests

Hello everyone I have a question which im hoping someone will be able to answer about this game.

Say I went and brought the PC version. Could I have a mutliplayer game with my friends who own the XBOX 360 version? (Im thinking if its a Games for Windows game, it should work right?)

Anyway Just want someone here to confirm I can indeed do it, if not, well that would save me some money lol.

Hello everyone I have a question which im hoping someone will be able to answer about this game.

Say I went and brought the PC version. Could I have a mutliplayer game with my friends who own the XBOX 360 version? (Im thinking if its a Games for Windows game, it should work right?)

Anyway Just want someone here to confirm I can indeed do it, if not, well that would save me some money lol.

No, there is no cross-platform play. And it may be a Games for Windows game, but it's not a Games for Windows LIVE game remember. Even if it did support LIVE I doubt very much it would have cross-platform play.

Thanks for that LOC. Guess I won't be buying the game then :( That is a real shame too - if it supported cross platform play would definately of picked it up, but alas, I know no-one else with the PC version to team up with :(

So I finally played it properly last night, with two other people so there were three of us, and it is definitely an okay game. I would not call it great yet, but it is definitely decent fun and okay. I am kinda not crazy about pressing X to pick up stuff (and yes I know holding X will grab everything if it is lumped up) but overall it is pretty cool. And if I did not know MW2 was coming out soon, I might care about leveling up a bit more, so do not plan on putting that much time into it (that and I am renting the new Ratchet & Clank game and plan to beat that before MW2 release).

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • After I installed KB5095093, the volume on my ARM laptop won't go above 20%. It's stuck on the hearing protection level, which is pretty much useless if you want to listen to anything. I rolled back.
    • Amazon Prime Day slashes Samsung's newest Galaxy Watch Ultra by 45 percent by Karthik Mudaliar Samsung’s flagship Android smartwatch has received one of its steepest Prime Day cuts. Amazon has dropped the 2025 Samsung Galaxy Watch Ultra in Titanium Blue to $357.24, saving buyers around $292 from its $649.99 list price. That's a 45 percent discount (purchase link below). The 47mm Galaxy Watch Ultra uses a titanium casing and a 1.5-inch Super AMOLED display with a resolution of 480 x 480 and peak brightness of 3,000 nits. It includes LTE connectivity, Bluetooth 5.3, Wi-Fi, NFC, and dual-frequency L1+L5 GPS for more accurate outdoor route tracking. The 2025 model has 64GB of storage, a 590mAh battery, sapphire crystal glass, 10ATM water resistance, IP68 protection, and MIL-STD-810H durability testing. Its health and fitness tools include heart rate monitoring, sleep coaching, Energy Score, Running Coach, body composition analysis, temperature sensing, and ECG support, where available. This model is best suited to Android users who regularly run, hike, cycle, or train outdoors and want cellular access without carrying a phone. The larger battery, rugged construction, bright display, and dedicated Quick Button also make it a stronger option than Samsung’s regular Galaxy Watch models for extended workouts and demanding environments. Grab the Titanium Blue Galaxy Watch Ultra before the Prime Day price resets: Samsung Galaxy Watch Ultra (2025) [Sold and Shipped by Amazon] Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Google begins rolling out its post-Epic Play Store billing model next week by Karthik Mudaliar Google has confirmed that its redesigned Play Store billing and fee structure will take effect on June 30, 2026, in the United States, the United Kingdom, and the European Economic Area. The changes will let eligible developers offer their own payment systems or send users to an external website for purchases, while separating Google’s platform service fee from the cost of using Google Play Billing. The rollout puts concrete dates and detailed rate cards behind the broader Android policy overhaul Google announced in March. That announcement followed a proposed settlement with Epic Games intended to resolve their long-running disputes over app distribution and payments, although the U.S. portion of the agreement still requires court approval. Under the new billing choice program, developers selling digital content or services can display an alternative payment option alongside Google Play Billing. They may also direct users to their own websites to complete a purchase. Developers can use Google’s standard payment-choice screen or design one that complies with the company’s user-interface rules. Choosing another payment processor does not eliminate Google’s cut altogether. The company will continue charging a service fee for transactions associated with apps distributed through Google Play, regardless of whether payment is handled by Google, an alternative provider, or a developer’s website. Google argues that this fee covers the value and infrastructure provided by Android and the Play Store. For developers earning up to $1 million annually, the service fee will generally be 10 percent. That rate also applies to auto-renewing subscriptions. When Google Play Billing is used in the U.S., U.K., or EEA, Google will add a separate 5 percent billing fee, and developers processing payments elsewhere will not pay that additional charge. This means Google’s familiar flat 30 percent commission is disappearing, but developers will not necessarily see a dramatic reduction on every transaction. An in-app purchase from an existing user processed through Google Play Billing can still reach a combined 30 percent. The biggest savings are likely to come from subscriptions, smaller developers covered by the $1 million tier, and companies able to move customers to their own payment infrastructure. Google is also offering lower rates through its Apps Experience and revamped Games Level Up programs. Apps and games that satisfy the company’s requirements can qualify for 15 percent service fees on new-install transactions and 20 percent on existing-install transactions. The criteria include performance and reliability standards, support for additional Android device categories, and selected platform features. Those program rates are scheduled to become available in the initial markets and Australia on September 30. For consumers, the immediate effect will depend on whether developers adopt alternative payments and pass any savings on through lower prices. For developers, however, June 30 begins a more flexible but considerably more complicated Play Store economy in which distribution, billing, install dates, revenue thresholds, and program participation can each affect Google’s final cut. Google is also separately developing a Registered App Stores program designed to simplify the installation of qualifying third-party stores. That initiative is expected to arrive with a major Android release later in 2026 and will launch outside the U.S. first. Google says the rest of the world will receive the changes by September 30, 2027, although billing rates for markets outside the US, UK, and EEA have not yet been announced.
    • 38% off a super insane price is still an INSANE price.
  • Recent Achievements

    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
    • One Month Later
      D0nn13 earned a badge
      One Month Later
    • Rookie
      +ChiefOfNeo went up a rank
      Rookie
    • One Year In
      Tom Schmidt earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      464
    2. 2
      +Edouard
      177
    3. 3
      PsYcHoKiLLa
      124
    4. 4
      Michael Scrip
      81
    5. 5
      Xenon
      76
  • Tell a friend

    Love Neowin? Tell a friend!