Recommended Posts

@Yggdrasilly: I didn't mean adding the blocks :p Because for that kind of a shellstyle it shouldn't be in there. It looks better without that part in it. I made a mockup yesterday where the bar would go from the light blue to the darker blue but that didn't look so nice.

Oh, I know. I was just playing around, trying to see if there was anything 'nicer' I could do with it. I was actually trying out a bar that was... Dark, like the right end of the caption bar, then transitioned to another, darker, blue. It looked pretty good, except for the stretching. :laugh:

Oh.. and another thing. Watercolor Emico: Black is done and will be sent out to the testers later today. A release can be expected tomorrow. Maybe even today if I'm in a good mood :p

This is great news! :) I can't wait!

@StarLion: That looks cool! I've got a "Userpicture" frame for a "Vista-ish" start panel that I could give you.

It would also be cool if you'd make a wallpaper from the background that you've used in that logon screen.

Here's the background, I did it all in vector so I went ahead and rendered it out stupidly large (2560x1600). Should I go ahead and make the concept into a working login screen, or throw together a few different variations first? I've got something more akin to the default XP login screen in mind that might look nice as well.

post-201195-1213888138_thumb.png

Here we go, tweaked the login screen to fall more in line with the default XP look. As a whole, I kinda like this version better than the previous one...but at the same time there are parts of the previous one I like, so I'm going to take one more stab at it and see if I can find some sort of happy medium between the two styles.

post-201195-1213893635_thumb.png

^I think that the blocks should look as sharp as the captionbars. Same counts for the the userpicture frames.

@ViperAFK: Woah, thanks for the comment! :D

Edited by Capric0rn

Edit: Do you mean the shine on the blocks? I tried making those sharper and it didn't look so hot, it caused the screen to look very cluttered and visually "noisy". Softening the shine on the background blocks killed this effect and popped the user interface back to the surface (I can show you a screenshot with the sharp shine, but it's not pretty).

As for the shine on the userpicture blocks/frames, I just left it there as a placeholder, when the login screen is actually in use the centers of those blocks will get covered by each user's userimage overlay.

Edited by StarLion

Once you decide which logon screen you want to release, I'll give it the colors that it should have for the Blue version.

About the blocks; you should give them a full gradient instead of the gradient it has right now. It kinda looks weird and with the gradient it'll fit the background a bit better IMO.

That login screen looks really good! I have one suggestion though. I wonder if the default Windows XP flag and logo could be switched out for the "Watercolor" versions? I don't know if you have a bigger version of the 'startbutton' flag that you used, Capric0rn, but that might fit, along with text like: 'Windows XP Watercolor Edition' or something like that?

Just an idea.

It's too bad I use the login window. I might have to switch back just to use this!

^I was thinking way ahead of you, I was already thinking about making a bigger version for logon screens and maybe even wallpapers :p

@acies: I've got the same feeling. I don't know what it is either but it just feels weird.

@StarLion: Could you show us a version without the shadows on the blocks and with the blocks having a full gradient? :)

Once you decide which logon screen you want to release...

I was thinking, how about releasing both logon screens (after the first one is polished up to match the second one)? The first one I made for Modern, and the second one to go with Classic?Just an idea, but if I had to pick only one, I would have to go with the second version.

I'll give it the colors that it should have for the Blue version.

The base colors used to make the logon screen were taken directly from your skin, it already matches...

About the blocks; you should give them a full gradient instead of the gradient it has right now. It kinda looks weird and with the gradient it'll fit the background a bit better IMO.

Which blocks exactly, the userpicture frames you just gave me or the background blocks?

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Thanks, Sony and Nintendo, you effectively killed platform-agnostic gaming. Long gone are the days when you could wish to play a specific game on whatever platform you were. Now, you have to buy the hardware just to play that single game. What, you're only interested in THAT game and nothing more? Bad luck, suck it and buy our console.
    • The AI data centers need it more than us so...let them gobble it all up at that price!
    • "CRAZIER than ever!" Crazy Taxi: World Tour is officially coming soon by Pulasthi Ariyasinghe Sega announced it is working on bringing back some of its classic franchises in 2023, and while it has taken some time, the company finally gave fans a look at one of these new projects at the Xbox Games Showcase today, which turned out to be a brand-new Crazy Taxi entry. Watch the debut trailer above, which has snippets of gameplay in between the cinematic bits while blasting a track from The Offspring. Dubbed Crazy Taxi World Tour, this installment is aptly being described as being "CRAZIER than ever!" The director behind the original, Kenji Kanno, is helming this new entry as well, which will come with access to five new cities to drive in, competitive multiplayer modes, a vehicle customization system, and more. Axel is returning as a protagonist as well, but this time a mystery driver is offering him the opportunity to take his adventures to the streets in other countries. This will involve Axel chasing down masked villains that have somehow stolen his taxi, which means even more extreme missions and challenges to overcome. "From transporting passengers at top speed to tackling unique side missions and odd jobs across dynamic maps, there are countless ways to drive crazy and rake in big money," says Sega about this new installment after over 20 years. "Perform outrageous drifts, catch insane air, and drive at crazy speeds across five different cities as you work to deliver passengers and complete a variety of missions and challenges." The studio has even confirmed an in-game Arcade Mode that players will be able to access containing the original games for plenty of nostalgic action. Crazy Taxi: World Tour is currently slated to release sometime in 2027 across PC, Xbox Series X|S, PlayStation 5, and Nintendo Switch 2.
    • This and Crazy Taxi are the two games that interested me the most from this showcase.
    • Good, because the nonstop chattering from the voices in her head made me quit the second game.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      492
    2. 2
      PsYcHoKiLLa
      248
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      69
    5. 5
      ATLien_0
      67
  • Tell a friend

    Love Neowin? Tell a friend!