Battlefield Bad Company


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Should I rent this game first?

It all depends. Have you played any Battlefield before on the PC. Have you liked it?

If so, then I say it is safe to say you will enjoy this game. Definitely.

With that said, if you can rent it then all means do so though, it is always a better idea to test out a game whenever you can.

Dear god, just finished a MP game and was on the attacking side, no one tried to go for the objective/gold, everyone was just trying to turn vehicles over and then repairing them constantly. Did a bit of digging and its a glitch to gain experience. This should be stopped as it is just ruining the whole game and its only been out for what 3-4 days :(

Anyone going to start a Neowin game at all?

If you guys run a neowin game I'll be on there tonight. I just got the game so I'm still adjusting and have been scared getting into MP, LOL. I played the hell out of BF2 on the PC though.

I'm still looking for the "hooked" factor that BF2 and UT'99 gave me when playing MP. It didn't matter if my kill/death ratio was 5:1 I still had a freaking BLAST playing those games. I mean, it was great when a match in BF2 would immediately start and people start lobbing grenades and mass war broke out right off the bat. COD4 has been pretty close for me but I've had a hard time finding good teammates I can consistently play with.

Dear god, just finished a MP game and was on the attacking side, no one tried to go for the objective/gold, everyone was just trying to turn vehicles over and then repairing them constantly. Did a bit of digging and its a glitch to gain experience. This should be stopped as it is just ruining the whole game and its only been out for what 3-4 days :(

How is it ruining the whole game? They only do it on Oasis, and even then it's hardly every single game.

How is it ruining the whole game? They only do it on Oasis, and even then it's hardly every single game.

Well it was the whole game for me as that must have been the level I played on. I quickly got tired of trying to get the gold myself and quit out. As said that is hardly any fun trying to do the whole thing single handedly :(

Those were some fun games Larry :p
Yeah some fun games (Y) You sure do love the tank :p

Yeah, I was hoping to get on your guys team, but it never happened. LOL

I was so mad that second round which was my first full round, I literally started out -25 because not one, not two, but three guys spawned in front of my tank all at the same time.

And yep .KICK, I do love me some tank. LOL

That goes back to my Battlefield 2 days, so I am just trying to see if I can dominate like I used to, which I am finding out very quickly the tank is pretty different on here. The tank is nowhere near as agile and rugged as it used to be on the PC. I literally used to be able to turn on a dime on the PC, now I am having a hard time just turning corners. So I am kind of determined to get at it like I used to. LOL

I got better as time went on though, had a 235 round, a 275, then a 333 round, and the round I got 333 I was highest on my team, so I got the Best Of Team Achievement for 20 points, which I thought I may never get.

The squad did work today though, I played with a friend tonight and it worked right away, so next time we are all on, I will send an invite so we can get a nice 4 man squad going. That is the beat thing, we are limited to just 4 people a squad, so getting all Neowin matches like the Halo days going is going to be near impossible.

Yeah, I was hoping to get on your guys team, but it never happened. LOL

I was so mad that second round which was my first full round, I literally started out -25 because not one, not two, but three guys spawned in front of my tank all at the same time.

And yep .KICK, I do love me some tank. LOL

That goes back to my Battlefield 2 days, so I am just trying to see if I can dominate like I used to, which I am finding out very quickly the tank is pretty different on here. The tank is nowhere near as agile and rugged as it used to be on the PC. I literally used to be able to turn on a dime on the PC, now I am having a hard time just turning corners. So I am kind of determined to get at it like I used to. LOL

I got better as time went on though, had a 235 round, a 275, then a 333 round, and the round I got 333 I was highest on my team, so I got the Best Of Team Achievement for 20 points, which I thought I may never get.

The squad did work today though, I played with a friend tonight and it worked right away, so next time we are all on, I will send an invite so we can get a nice 4 man squad going. That is the beat thing, we are limited to just 4 people a squad, so getting all Neowin matches like the Halo days going is going to be near impossible.

Yeah I heard about the limits they put on the Squad, sucks :( I think it's still possible to join a friend's game though, hopefully...

And yeah you were kicking ass in those matches, .Kick and I were in private chat and commented on it haha. Unfortunetly there is no way to switch teams (N) The only option would be to quit the server and use the "Join game" from the dashboard I think.

I'll be on later today and probably tonight if anyone wants to have a few games (Y)

I am getting sick of the crap hit boxes in this game. If I fire a rocket or grenade at you then you should die, not be able to continue running. Bloody needs sorting grr Had a few occasions then 3 people were covering behind something, i went up behind, bang rocket directly at them, did they die, no!

Also points system seems to be messy, don't get my assists and stuff 80% of the time when I should have! E.G. I fire 4 rockets at a tank, some guy fires the 5th which destroys it, I don;t get any points when I should!

Just had a major blip in frame rate also in a game I just played, was probably only a temp one as its the first of frame rate issues I have come across but what I just had was almost textbook slideshow! Didn't last long though and I understand why it does it because there is so much going on!

I am getting sick of the crap hit boxes in this game. If I fire a rocket or grenade at you then you should die, not be able to continue running. Bloody needs sorting grr Had a few occasions then 3 people were covering behind something, i went up behind, bang rocket directly at them, did they die, no!

Try using your shotgun then... they've definitely nerfed rockets and grenades vs infantry, and it's made the game a lot better for me.

One problem I see with games these days is they are shipping half assed. With developers readily making patches now they let incomplete games out the door. For example the splash damage on the grenade launcher, and from the tanks is god awful. In addition to that, the crackling sound is annoying as hell. But not nearly as annoying as losing all sound completely and having to exit the game and go back to get it working. Thankfully my system hasn't frozen with the full game but it did a few times on the demo.

Not sure if the sound or freezing is just a PS3 issue but I know the splash damage is bad all over. Btw anyone have the codes to unlock the find all five weapons? I don't want to subscribe to their crap just to get it, the codes aren't unique are they?

Try using your shotgun then... they've definitely nerfed rockets and grenades vs infantry, and it's made the game a lot better for me.

Shotguns are too slow ! That makes no sense, if I fire a rocket at your body or your feet, you should die, simple as! Same thing with a grenade, had many people just run over them and not even been harmed!

Also getting sick of people treating this like a deathmatch game. Its not, when the Gold Crate has been arm, go and dis-arm , not stand around and do nothing!

Not had any sound crackling issues on the 360! The codes are unique by the way, just create a fake e-mail if you want the codes. Oh and if you didn;t have a pre-order code then you have no chance of getting that Sniper unlock for a while. The Uzi is unlocked by going to rank 4 in the demo/1

Okay, I have to chime in and say I am glad I am not losing my mind, as I too feel the splash damage is atrocious, it truly is.

I was UNLOADING on people directly with both my tank and also the other smaller tank (especially in that smaller tank, i mean direct hits) and they were just prancing on their merry way apparantly not taking any damage at all, never mind I was not killing them, it was like they took nothing. Then someone shoots me a couple of times with a machine gun and throws a grenade at my tank, and BOOM, tank gone.

So there are definitely some issues overall with hit detection and/or splash damage. Hope they iron them out. It is still enjoyable no doubt, just makes it a tad frustrating when I know people should be dead and they are not.

Shotguns are too slow ! That makes no sense, if I fire a rocket at your body or your feet, you should die, simple as! Same thing with a grenade, had many people just run over them and not even been harmed!

Shotguns are too slow? o.O Meet me face to face when I have my Spas 15 and I guarantee you'll lose every single time, no matter what gun you have.

Even better, if you're sneaking up behind someone, use a knife...

Thanks, I've been looking for that ever since the message popped up about it in the multiplayer screen.

Shotguns are too slow? o.O Meet me face to face when I have my Spas 15 and I guarantee you'll lose every single time, no matter what gun you have.

Even better, if you're sneaking up behind someone, use a knife...

Thanks, I've been looking for that ever since the message popped up about it in the multiplayer screen.

The pump action shotguns take ages to allow you to shoot again, by that time you've been shot to death by about 4 people by that time. Same with demolition and rockets, so hard when shooting a tank cause reload takes ages, by that time, tank shoots about 4 shells at you :s

Not many people realise that this is not a run and gun game. You got to take your time and make your way in otherwise you'll just die a lot!

Splash damage is annoying me more and more so I hope EA/Dice fix this.

Ok heres mine.

People TKing to get in Helicopter or The mounted gun. Xbox dosnt really kater (unsure of spelling) for this blocking someone has no effect on them and unless a person is rasict or modifys xbox live u cant report them, people are happy to lose 15 points only to make it up in seconds in the helicopter or mounted gun. Also tking beause people stand in front of tanks so your blocked in is tedious such as start of maps.

Id life to see more people play it like a team, defusing the bomb and protect it such like.

Also the ability to repair the bomb would be handy as there are maps which a rocket guy or tank can destroy the bomb from a distance.

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    • Nope. That lack of surround sound capability (analog) won't fly with me. Sure, I use headphones most of the time, but still.
    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
    • Thanks
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