Recommended Posts

Yeah, that's the one down fall to these updates, everyone goes to play that character until they get all the achievements and are burned out and go back to their normal character. I never play a Heavy, but playing anything else will be hard. Maybe sniper? As long as I can stay far away lol

I get a killed a lot because I sacrifice myself for the greater good! One time, in Turbine the intelligence was practically at their door and we were tied at 2-2 so I went kamikaze with my Pyro to disrupt them. Needless to say, the intelligence returned and I died :laugh: .

I'm still learning a lot but so far I am improving.

Scirwode

i do similar but don't die, and usually it's save engies stuff, if i see a solder tryin to take a sentry out i'll get in the way if the engie can't repair it

Yeah, that's the one down fall to these updates, everyone goes to play that character until they get all the achievements and are burned out and go back to their normal character. I never play a Heavy, but playing anything else will be hard. Maybe sniper? As long as I can stay far away lol

Yeah all heavies = massive rack up of points for a sniper.

The Spy update is going to be one of the worst :pinch:

Snipers and Spies are probably chomping at the bit for this update. Killing those fatties will be easy money.

I can't wait to see what else will be in the update. The new map looks cool. I really like the CP style maps the best out of TF2.

Incoming Heavy!

August 11, 2008 - Robin Walker

We've been a little quiet for the last week as we've put the finishing touches on the Heavy update. We thought the Pyro pack was the biggest we'd be doing for a while, due to the large changes to the Pyro, but the Heavy update has turned out to be even bigger. In addition to the three unlockable weapons and thirty-five achievements for the Heavy, we've got a new game mode with five new arenas for it, a new Payload map focusing on more open spaces than Goldrush, and another popular community-made map. Throughout the rest of the week we'll be giving you the details on all this, and if all goes well, you'll have your hands on it shortly afterwards.

The community-made map included in the Heavy update is cp_steel, by Jamie 'Fishbus' Manson. After the Pyro update we received a lot of email telling us how wrong we were in our choices, and cp_steel was an easy next choice due to the way it dominated the suggestions. If you're firing up your email right now to tell us that we never get anything right, please include suggestions of what map(s) we should be looking at next.

We'll be updating A Heavy Update site with more info daily. Stay tuned!

http://steamgames.com/tf2/heavy/

4 new Valve-made maps for one brand new game mode, and 1 Payload PLUS cp_steel.

This is going to be massive. :woot:

EDIT:

The rollout culminates next Tuesday, August 19 when the update will be made available to all owners of Team Fortress 2.

To give all gamers a chance to check out the new gameplay introduced in "The Heavy" update, Valve will be running a Team Fortress 2 Free Weekend via Steam, a leading online platform for the delivery and management of PC games. The Free Weekend is open to gamers the world over and scheduled to begin Friday, August 22 at 11 am PDT.

I still haven't finished some of my achievements, I'm still unlocking some Medic ones where I only have the new medi gun. I've unlocked all of the Pyro weapons but I'm still far behind in completing it just yet.

Scirwode

Lots of heavies = I'm going to get the making bacon achievement.

Yeah that'll help me get it too! :p Although I should be really close by the time it comes out.

how do i get weapon upgrades?

Once you've unlocked them you press the ";" key (i think :unsure:) while dead and change what is equipped.

On servers that provide fast respawn, the defenders win most of the time.

Not really. It depends on the team.

See, I don't know about you guys, but I actually like, you know, PLAYING and not sitting with my thumb up my ass waiting to respawn. Even if you're good, you're going to get killed. I find 5 second spawn delays intolerable, and a 5 second spawn delay is short for TF2. It's one of the main reasons why I hate playing Halo 3. I feel that it just massively slows down the game.

I just hope the instant-respawn servers don't go anywhere anytime soon.

Honestly, is it a good idea to upgrade the Heavy yet? It's already a very powerful class. Shouldn't they wait until the other classes are updated first?

Honestly, is it a good idea to upgrade the Heavy yet? It's already a very powerful class. Shouldn't they wait until the other classes are updated first?

The Heavy isn't being upgraded, the unlocks are alternatives or "sidegrades" as the SPUF likes to call them.

Not really. It depends on the team.

It does depend on the team, but it is a fact that it makes things much harder on attack/defend maps like Dustbowl for the BLU team, because as soon as you kill someone they're back in the action, if you die however then you respawn and trudge all the way back to the front line. Which is a form of respawn-timer in itself.

I feel that it just massively slows down the game.

That's the idea, it paces the game so it doesn't turn into a total spamfest.

there is nothing in the achievement list about weapon unlocks and how to get them

You need to look for the Milestone X achievements, but i'll explain.

To unlock the Milestones you need to unlock 10/16/22 achievements in the relevant pack, each Milestone corresponds to a certain unlockable.

ahhh well that knocks me out then, as i dont play as often as i should lol

You should be able to get at least the 1st Milestone after a couple of days of casual play, especially for the Pyro unlocks.

Take a look at the list and pick out what seem to be the easiest ones and specifically target those during play.

ahhh well that knocks me out then, as i dont play as often as i should lol

Some are pretty easy, probably the easiest is the Surgical Prep for medic. Just have an uber ready before the startup timer runs out.

A majority of them are kill X number of X class with a particular weapon. Then the longer ones are 1 million heal points as a medic and 1 million flame damage as a pyro.

The medic one for me was easy, because it was already accumulating, it didn't do that for the pyro and since i don't play him, i'm only at 300K.

There are quite a few you can get by just playing normally, there are some harder ones that kinda are a pain to get.

heres what ive got so far: http://steamcommunity.com/id/Unimatrixero/...ab=achievements

shameful plug:

b_560x95.png

Please make sure you use your Neowin forum name so i know who you are... thanks

Edited by Unimatrix Xero
Only? :laugh:

Damn I need to play more.

Yea, they started the counter with the achievement pack, so if you played pyro previous, there was no carry over. I guess if you get the backburner and get lots of crits, or get a medic to kritzcrieg you constantly, you might get there a little faster.

Then there is farming :shifty:

A Heavy Update: The Killing Gloves of Boxing

The unlockable for the Heaviest pugilists out there is the K.G.B. Any time a Heavy kills an enemy with the K.G.B he receives five seconds of guaranteed critical hits. This crit-boost can be used to punch and kill further enemies, extending the boost time. Alternatively, the Heavy can switch to another weapon and use the boost to take out an enemy at range. The Heavy's slow movement speed, and the K.G.B's slower swing speed, make it a risky prospect.

Heavy Achievements:

Iron Kurtain: Coming soon.

Spyalectical Materialism: Coming soon.

Party Loyalty: Coming soon.

Permanent Revolution: Coming soon.

Division of Labor: Coming soon.

Heavy Industry: Coming soon.

Red Oktoberfest: Coming soon.

Communist Mani-Fisto: Coming soon.

Show Trial: Coming soon.

Redistribution of Health: Coming soon.

Crime and Punishment: Coming soon.

Rationing: Coming soon.

Class Struggle: Coming soon.

Vanguard Party: Coming soon.

Soviet Block : Coming soon.

Pushkin the Kart: Coming soon.

Stalin the Kart: Coming soon.

Marxman: Coming soon.

Supreme Soviet: Coming soon.

Gorky Parked: Coming soon.

Factory Worker: Coming soon.

Purge: Coming soon.

Soviet Union: Coming soon.

Lenin A Hand: Coming soon.

0wn the Means of Production: Coming soon.

Five Second Plan: Coming soon.

Krazy Ivan: Coming soon.

Photostroika: Coming soon.

Rasputin: Coming soon.

Konspicuous Konsumption: Coming soon.

Rasputin: Coming soon.

Konspicuous Konsumption: Coming soon.

Icing on the Cake: Coming soon.

Don't Touch Sandvich: Coming soon.

Crock Block: Coming soon.

Borscht Belt: Coming soon.

Kollectivization: Coming soon.

Edited by Hurmoth
This topic is now closed to further replies.
  • Posts

    • "Samsung is shutting down yet another app used by millions" I will fix the clickbait title for you, free-of-charge: "Samsung shutting down it's Max VPN app"
    • Microsoft brings Planner Agent to all Microsoft 365 Copilot users by Ivan Jenic Image: Microsoft Microsoft has announced that Planner Agent in Microsoft 365 Copilot is now generally available to all users with a Microsoft 365 Copilot license. Planner Agent is the latest addition in the string of AI features that Microsoft is implementing across virtually all of its products. The agent lets you manage tasks through natural language prompts directly inside Microsoft 365 Copilot. You can create and update tasks, check priorities, and get insights about current entries without leaving the chat interface. The general availability release comes with a handful of new additions on top of what was available during the initial rollout. A new plan picker lets you search and filter your plans by name, then update task names, statuses, due dates, or priorities through the agent. There's also a goals bucket now, which lets you group tasks under specific goals. This builds on the Goals view, a feature that was introduced as part of the broader Planner refresh that rolled out earlier. Image: Microsoft | Planner Agent in Microsoft 365 Copilot All AI-generated plans and tasks are created in draft mode by default, so you can review and approve changes before anything goes through. This is actually a thoughtful safety feature, because trusting AI to handle all your tasks without a human in the loop is usually a recipe for disaster. Having tasks initially saved as drafts is the best possible middle ground. Microsoft also says that not all tasks are executed equally. Simple tasks get processed quickly, while more complex ones, like building a plan from a Word, Excel, or PowerPoint file, are handed to a more capable model. Microsoft says this approach delivers the best performance, but it could also help with usage management, as you won't have to waste tokens on performing simple tasks. Planner Agent is available now across Teams, Loop, SharePoint, and other Microsoft 365 apps for anyone on a Microsoft 365 Copilot subscription.
    • To be clear I'm anti trump, the bigger point is why review this game at all?
    • Trillion dollar Microsoft has to reduce spending by hurting more people. Good job Microsoft. Good Job Asha.
  • Recent Achievements

    • First Post
      Cosminus earned a badge
      First Post
    • One Year In
      ThatGuyOnline earned a badge
      One Year In
    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      501
    2. 2
      +Edouard
      194
    3. 3
      PsYcHoKiLLa
      125
    4. 4
      Steven P.
      87
    5. 5
      neufuse
      73
  • Tell a friend

    Love Neowin? Tell a friend!