[Official] SOCOM: U.S. Navy SEALs Confrontation


Recommended Posts

Guys it's the first day of the beta... expect problems...

I'm glad I'm in and playing! The load times are ridiculously long but I'm sure once the servers are more stable that will be improved upon.

The graphics look good, not amazing or anything but I never played SOCOM for the graphics...

Gameplay is pretty much exactly what I expected, excellent so far.

It feels like SOCOM 2 with improvements and additions. If you ask me or any other long time SOCOM player they will tell you thats exactly what it needed to be.

For me it's a for sure buy.

So far im loving it, it was a bit annoying trying to enter a room and its a bit crap that non of the community features are not working yet so you cant set up a party yet or recieve invites frm other people. But once you get in to a room first thing u do is change the camera back to the classic SOCOM camera :p also the controls are great just one thing thou is that it seems like they have forced you to use the sixaxis to lean left and right. The guys have def did a great job thou of making it like SOCOM 1 and 2 the guns feel really powerful and they all have great recoil so no spraying and the hit system seems to be great plus headshot is one hit kill :D also i noticed if you kill some1 while there shooting they continue to shoot while there dying so watch out if ur in a close battle with someone cause them stray bullets will prob end up killing you lol!

They will def be getting my money once this is released :D

SOCOM: CONFRONTATION PUBLIC BETA UPDATE

Posted by Seth Luisi

Due to overwhelming demand for the SOCOM: U.S. Navy SEALs Confrontation Public Beta, we are experiencing load related issues. These issues are causing abnormal latency, disconnects, long load times, login errors and community features such as clans and stats not functioning correctly (or at all).

We are doing everything we can to resolve these issues as quickly as possible and you should see some improvements progressively over the next couple of days. However, we do not expect to have the issues completely resolved until close to the end of next week.

We apologize for the inconvenience.

SOCOM: Confrontation Online Team

No mention of NAT! Just load related issues, and NAT is not a load related issue.

Server issues aren't much better in the end, it shows PSN and it's game servers still need a hell of a lot more work.

No it doesn't. This is a BETA, using SOCOM servers, not PSN servers. I have none of these problems connecting to any other PSN based game.

What this shows is that the SOCOM servers need tweaking and balancing, nothing more.

After a good portion of the morning playing it i can safely say that i will be buying it. :D

Been really good fun, especially when you on a team that works together.

Load times are still hugely long, but im sure in time will be improved, and its always amusing to see someone running around and shooting at stationary objects and complaining they cant see in the night map.

Who would be up for a clan?

After a good portion of the morning playing it i can safely say that i will be buying it. :D

Been really good fun, especially when you on a team that works together.

Load times are still hugely long, but im sure in time will be improved, and its always amusing to see someone running around and shooting at stationary objects and complaining they cant see in the night map.

Who would be up for a clan?

It's safe to say that I think they will sort the loading times and other issues before release, so I thikn I will buy this one.

I would be up for a NW Clan :)

Yeah, as long as they sort out the In-game freezing, I will pick this up for sure.

I'd love to start a clan, only for Neowinians.

On another note, just got home from dinner at the grandparents house, so I'll be playing most of the evening/night - When would people be up for a Neowin match today? Want as many to join as possible.

Will be playing in like 30 minutes? Maybe even less. I am just setting up my default load out now, and my wife is getting ready to leave, so yeah, should be playing in no more than 30 minutes, so just a heads up Sethos, if you want to start it now for everyone else, feel free. Just post the area, room name, and all of that good stuff.

Same info as above more or less...

Channel: English Speaking 2

Name: Neowin.net

Settings: 4 v 4 ( Due to lag and having overseas players )

Round 1: Elimination on Regular Crossroads, Day.

Round 2: Extraction w/ respawns on Large Crossroads, Night.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • TechPowerUp GPU-Z 2.70.0 by Razvan Serea GPU-Z is a lightweight system utility designed to provide vital information about your video card and graphics processor. At launch, it automatically scans your system and reports the card name, GPU, release date and transistors, BIOS version, ROPs, memory type, and memory size. Main Features: Supports NVIDIA, AMD, ATI and Intel graphics devices Displays adapter, GPU and display information Displays overclock, default clocks and 3D clocks (if available) Includes a GPU load test to verify PCI-Express lane configuration Validation of results GPU-Z can create a backup of your graphics card BIOS No installation required, optional installer is available Support for Windows XP / Vista / Windows 7 / Windows 8 / Windows 10 (both 32 and 64 bit versions are supported) GPU-Z 2.70.0 changelog: Improved kernel driver security Added die size for Qualcomm Adreno 741 Added support for NVIDIA RTX 6000D, RTX Pro 500 Blackwell Embedded, Tesla V100-DGXS-32GB, PG500-216 Added support for Intel Arc Pro B70, B65, A60 ES, Alder Lake ES Added support for Qualcomm Snapdragon X2 Elite, 778G/782G Added vendor detection for HKC/Sambada, AWES Download page: GPU-Z 2.70.0 | 11.1 MB (Freeware) View: GPU-Z Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • I know I won't ever be using it to make my game. I'd rather pay humans.
    • Nah. For every indie dev that needs to create code for "stuff" or textures, it's a godsend enabler to possibly tackle a project that you may not otherwise. The end result and testing will tell the truth if everything works or doesn't, or a game is just mediocre slop, but now these tools are now there and it's the developer's duty to judge the outcome, and even more so for pro studios. And you gotta remember that they will be at an early stage.
    • whoosh my comment went over your head. Enjoy your notchless 3:2 OLED device
    • As a game dev, today was really depressing. They announced that Blueprints will be deprecated in UE6 to be fully replaced by their sh**ty Python-like Verse language... They also announced that 5.8 will be the last version of UE5 until UE6 comes out in MID 2029!!!! They have completely lost the plot.
  • Recent Achievements

    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      503
    2. 2
      +Edouard
      159
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Steven P.
      67
    5. 5
      neufuse
      63
  • Tell a friend

    Love Neowin? Tell a friend!