[Official] Resistance 2


Recommended Posts

First review - http://uk.ps3.ign.com/articles/924/924372p1.html

Closing Comments

Resistance 2 is one of those games that manages to expand on its predecessor in every way. The single player is epic in scope and in story, which is practically worth the price of admission by itself. Then you throw in the extremely engaging co-op and competitive play, which expands on replayability in just about every way possible. Toss in a generous number of unlockables, trophies and community support, and you've got a phenomenal experience. This is an exclusive that PS3 owners should be proud to have in their collection.

9.0 Presentation

A continuation of the launch title franchise, Resistance 2 continues the battle against the Chimera. Lack of a narrator does hamper some of the cohesiveness of the game, however.

9.0 Graphics

Resistance 2 does have some weird technical and visual glitches, but the sheer number of enemies onscreen at once adds to the feeling of a massive battle for humanity.

9.0 Sound

Otherworldly sounds coupled with great voice acting and ambient effects heighten the action of the game.

9.5 Gameplay

Single player is a great experience with an epic scale to the campaign, but adding co-op and competitive play within the game only serves to augment the overall gameplay.

9.5 Lasting Appeal

A fast paced 10 hour single player campaign with multiple unlockables and difficulty levels are matched with extra multiplayer modes, gameplay options and community features.

9.5

Incredible OVERALL

(out of 10 / not an average)

Definitely not worth buying then :rofl:

Well done Insomniac (Y)

Edited by Audioboxer

Just got hooked on two full 60 player team deathmatch games there.

Holy **** this game is fun :woot: It was non stop action. I didn't do that well though, position 30 something first time, then 50 odds next :laugh:

Not one bit of lag at all, smooth as silk.

Just got hooked on two full 60 player team deathmatch games there.

Holy **** this game is fun :woot: It was non stop action. I didn't do that well though, position 30 something first time, then 50 odds next :laugh:

Not one bit of lag at all, smooth as silk.

:yes:

I only went into a competitive match for a few mins before leaving.

But what time I did have there was pretty cool, it felt like a true warzone with 60 people running around shooting the crap out of everything and anything.

Specially when a bunch from each side get into a fight in the middle of two buildings, it was pretty awesome, but then I ahd to go out.

I think I will have to buy this game, I enjoy the co-operative a lot with the simple mission based objectives, and enjoyed the story form the first and look forward to how they will advance it.

Plus with people moaning at the co-operative, I would like to see someone come up with a great way of doing 8 player co-operative missions without having to just add health to the monsters.

In the end you can only add so many enemies with a normal amount of health before it gets silly on screen, but a bunch of enemies with scalable health and difficulty is form what I can see the best way to do it.

Though what I would have liked which I cant see is in the game from the beta is more customization for multi-player co-operative characters.

With 60 players I can understand not everyone looking completely different, but with maximum 8 different players to have on, I had hoped that we could make them unique instead of just adding new equipment for each class.

:yes:

I only went into a competitive match for a few mins before leaving.

But what time I did have there was pretty cool, it felt like a true warzone with 60 people running around shooting the crap out of everything and anything.

Specially when a bunch from each side get into a fight in the middle of two buildings, it was pretty awesome, but then I ahd to go out.

I think I will have to buy this game, I enjoy the co-operative a lot with the simple mission based objectives, and enjoyed the story form the first and look forward to how they will advance it.

Plus with people moaning at the co-operative, I would like to see someone come up with a great way of doing 8 player co-operative missions without having to just add health to the monsters.

In the end you can only add so many enemies with a normal amount of health before it gets silly on screen, but a bunch of enemies with scalable health and difficulty is form what I can see the best way to do it.

Though what I would have liked which I cant see is in the game from the beta is more customization for multi-player co-operative characters.

With 60 players I can understand not everyone looking completely different, but with maximum 8 different players to have on, I had hoped that we could make them unique instead of just adding new equipment for each class.

I think you can, it's just that the beta is really limited.

Gameplayer - 9/10

R2 circles the arcade FPS G-spot pleasurably, and occasionally even manages to find it.

thumbsup.png

Scope out the ying yang

Sound design is awesome

Hours and hours of gaming

Robust community features

thumbsdown.png

Visually inconsistent

Read the review: http://www.gameplayer.com.au/gp_documents/...iew.aspx?Page=1

So does this mean us Uk'ers could get the game much earlier than 28th?

If so are there places that will ship to UK?

http://www.videogamesplus.ca/product_info....oducts_id=14450

?29.30 and a couple of pound postage.

I'm ordering from there, they mark down pricing on packages as well so you avoid import tax.

Have you ordered from there before? if so how is delivery?

No I haven't, but reported delivery is 5-10 days.

Seeing as the current rumored EU release is the 28th, that's still a good bit before.

However the EU date could end up sooner.

Only just checked my email after getting back off holiday, yesterday. Low and behold I'd been accepted into the beta on the 23rd :/

tbh I don't even remember signing up for it. I swear I'm gonna get Alzheimer's when I'm older :(

Had a bit of a scare too, when the code wouldn't work, but a quick google told me to use the old US account. (why didn't I think of that?)

Downloading now :)

P.S. Benidorm is ****!

Only just checked my email after getting back off holiday, yesterday. Low and behold I'd been accepted into the beta on the 23rd :/

tbh I don't even remember signing up for it. I swear I'm gonna get Alzheimer's when I'm older :(

Had a bit of a scare too, when the code wouldn't work, but a quick google told me to use the old US account. (why didn't I think of that?)

Downloading now :)

P.S. Benidorm is ****!

The beta servers are shutting down today (Thursday) mind.

Yeah wtf? That's a bit early to be turning them off isn't it?

Did you guys even arrange a NW match? If we can't get it together for the beta what hope is there for the final game? :/

it's only for the US, since the game is coming out next tuesday. i believe it'll still be available for europeans until the middle of november.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Hello, I have used a few TEAM Group SSDs, USB flash drives, and Micro SDXC cards in the past. They all seemed to work fine. Regards, Aryeh Goretsky
    • "just $100 per TB"? Just? Are we trying to make this seem like the new normal? Kinda weird to make it sound like that is not a ridiculously expensive asking price.
    • The reviews you refer to mean nothing. Where there is no journalism there is no reason to call the gaming media's opinion pieces "reviews". For GP games there is indeed a metric for success - increasing subscriptions. Which turns in revenue. The only circumstance in which subs do not rise when great is being released is a Game Pass system where the company is close to fully saturated with customers in a subscription. However, in that case as the theory goes you spend aplenty in all kind of games - from shady live service cash cows and customer offending agitprop crap in purple colours to robust and entertaining single player games. And keep a solid level of profitability. Ignoring the simply innocuous but mid games MGS has released primarily of the second kind.
    • Report: Microsoft to use AWS to help GitHub deal with a major surge in demand by Pradeep Viswanathan Thanks to the surge of coding AI agents, GitHub's usage has skyrocketed over the past 12 months. To meet this demand, GitHub started with a plan in October 2025 to increase capacity by 10x. However, by early this year, the company realized that it needed 30x scale. This rapid growth has caused severe strain on the platform's reliability, resulting in several small outages over the past few months. In April, GitHub published a long blog post explaining the steps it is taking to resolve these reliability issues. In the post, the company also confirmed that it is working toward a multi-cloud architecture for better resilience. Today, Business Insider reported that GitHub is turning to Amazon Web Services to help deal with a major surge in AI-driven coding activity. It is important to note that GitHub is still in the process of moving completely to the Azure cloud. The current plan is to move the platform fully to Azure by 2027 so that it can scale better as per developer demand. Therefore, the current decision to utilize AWS might be part of a short-term plan to meet immediate demand. A Microsoft spokesperson confirmed that GitHub is using multiple cloud providers with the following statement: For Microsoft, the decision highlights the operational pressure behind the AI boom. GitHub has to stay reliable for developers at a time when rivals such as Codex, Cursor, Claude Code, and other AI coding tools are gaining attention. And the decision to use AWS for computing capacity seems practical given the circumstances.
    • It's growing on me, however, your right, it make better usability sense if the tabs were bellow the address bar.
  • Recent Achievements

    • Collaborator
      vjlex earned a badge
      Collaborator
    • Reacting Well
      Dys Topia earned a badge
      Reacting Well
    • Conversation Starter
      NovaEdgeX earned a badge
      Conversation Starter
    • One Year In
      Console General earned a badge
      One Year In
    • Week One Done
      Twozo Technologies earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      517
    2. 2
      +Edouard
      182
    3. 3
      PsYcHoKiLLa
      106
    4. 4
      Steven P.
      88
    5. 5
      ATLien_0
      68
  • Tell a friend

    Love Neowin? Tell a friend!