[Official] Fallout 3 - DLC for 360/PC released!


Recommended Posts

yeah spookie you must be like the Chosen One of Fallout 3, bending the rules of the game at will. i'm not saying you can stop bullets, i'm saying YOU DON'T HAVE TO.

welcome to the desert of the real!

EDIT: but i forgive you, your Commando comments was pretty hilarious. almost up to my standards, it really was.

Edited by neoadorable
yeah spookie you must be like the Chosen One of Fallout 3, bending the rules of the game at will. i'm not saying you can stop bullets, i'm saying YOU DON'T HAVE TO.

Why can't I be less of a bullet magnet at CoD4 then? :(

I definitely think people are having issues due to their initial choice with the SPECIAL stats.

just beat the game myself after about 35 hours gameplay. id agree that you get way too much ammo toward endgame, especially if you are frugal and pick your shots the whole game thru (seems reasonable in a post apocalyptic world). sitting on hundreds to several thousand of every ammo type, and almost 10k bottlecaps, it was far too easy. Combat was also kinda a joke when you always sit on over a hundred stim packs.

none of the above is bad per say, just combined with the level cap it felt like the game designers wanted me to finish the game faster than i wanted to. i hit level 20 about 2/3 of the way thru my play (curse you 3 wasted perks -> 30% xp increase!!) and without getting xp from, well... anything, there wasnt much point in exploring around and finding things to kill or scavange.

and the end level was far too easy, just walking along with a giant robot to kill everything then you watch a cinematic... whoo.

still gonna restart the game and play a slightly different build though, gattling laser hoo!

and the end level was far too easy, just walking along with a giant robot to kill everything then you watch a cinematic... whoo.

Well you still had one more thing to kill. Or not if you were like me and pumped your speech skill. :p

Guys I am trying to get back to the something Rangers area after I helped them out and was going through the sewers/tunnels when I found a "hidden note". It said there was some ammo stuffed in the debris in the southeast part of the tunnel. I found a huge pile of crap just to the southeast of that note, but I'm not sure I'm in the right area still. Anybody know what I am talking about?

So I am still trying to find the National Archives, and that lift that brings you into the room, has a lock and that girl who had a key (at least I think she did) died.

I need help, there are so many which ways in that building it's hard to find anything.

I am looking to do 2 quests.

The Nuka-Cola Challenge

& the The Superhuman Gambit quest.

Anyone know where I can find these quests, where I have to go? I wish there was a better wiki type of page.

The Nuka-Cola Challenge - Find the Settlement of Girdershade. Go to the southwest corner of the map, under the long stretch of highway(in ruins) that runs East and West there will be 2 Shacks near the West side of the highway. You walk into one of them and the NPC Sierra Petrovita is who you want to talk too

The Superhuman Gambit - Find Canterbury Commons. It is located just along the very edge of the map on the East side about 2/3 the way up. Upon entering the commons you will experience some fighting between some robots and the sort, just let them be and they will eventually flee. After the commotion, a guy named Ernest 'Uncle' Roe will address you and it should take on from there

might be a little hard to find the locations, this thick guide was a good investment hah

Edited by Stinky Newb
The Nuka-Cola Challenge - Find the Settlement of Girdershade. Go to the southwest corner of the map, under the long stretch of highway(in ruins) that runs East and West there will be 2 Shacks near the West side of the highway. You walk into one of them and the NPC Sierra Petrovita is who you want to talk too

The Superhuman Gambit - Find Canterbury Commons. It is located just along the very edge of the map on the East side about 2/3 the way up. Upon entering the commons you will experience some fighting between some robots and the sort, just let them be and they will eventually flee. After the commotion, a guy named Ernest 'Uncle' Roe will address you and it should take on from there

might be a little hard to find the locations, this thick guide was a good investment hah

Thanks a ton, I just wish I could find (for free) a good map of everywhere!

just a fyi for the PC players of Fallout 3, there is now am update out for Fallout3, next time you run the game you and log onto GFW:L you will get a popup asking you if you wish to update the title

So I am still trying to find the National Archives, and that lift that brings you into the room, has a lock and that girl who had a key (at least I think she did) died.

I need help, there are so many which ways in that building it's hard to find anything.

I never found that person and finished the quest by doing a completely different way. I stole the Magna Carta and the Bill of Rights and found that robot and he made a copy of the DoI for me.

just a fyi for the PC players of Fallout 3, there is now am update out for Fallout3, next time you run the game you and log onto GFW:L you will get a popup asking you if you wish to update the title

What does it all update?

Guys I am doing the Fort Constantine Quest and I'm not sure if I have glitched the game or not. I got two of the keys without killing people (Dave and that pimp guy) and I stole another guy's key (Ted's). I killed Mister Crowley though (and all the other ghouls) because I got that deal from Tenpenny. Do I have everything I need to assault the Fort?

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I'm content with my dual charger for now, but this actually sounds quite nice - and it's less expensive than I was expecting. As for the company, they can name themselves "Nazirapist" for all I care.
    • While I miss Outlook for a couple of small things, I use Thunderbird now because I don't like how MS wants to force you to change things.
    • Chrome has history of being the browser everyone uses because Internet Explorer sucks, not realizing that Edge changed that, but people got into the habit of using Chrome. I use Brave and I've never been happier with a browser. It does what it is meant to do and gets out of the way.
    • Wino Mail -> Microsoft Outlook (the new one). Link: https://github.com/bkaankose/Wino-Mail Just sayin.
    • Microsoft launches Godot Sample to streamline Xbox PC game development on the engine by Pulasthi Ariyasinghe Microsoft today announced a new endeavor that aims to make it simpler for Godot developers to get their products into the Xbox PC ecosystem. Dubbed the "XBOX Godot Sample," this is a new public reference for developers using the open-source engine. This is set to serve as an example of how Microsoft GDK, Xbox Services, and PlayFab can be integrated into their projects. The sample is available now on GitHub as a working example. This covers key features in gaming projects that developers may need to release their projects on Xbox PC, with everything from matchmaking and game sign-in to gamepad compatibility with Godot being covered. This release is being called the first step in giving Godot developers the tools to bring their games over to Xbox PC, with more changes to come based on feedback and issue reports. However, the company was clear that this is not related to bringing Godot projects to Xbox consoles. The engine's open development model stops it from accessing console SDKs due to the requirement of NDAs and legal contracts. Here's how it explained this Godot sample project's focus: This is a source-only sample, not a product. It's MIT-licensed at the wrapper layer; the GDK and PlayFab dependencies still require their own installs and license acceptance, consistent with our other XBOX samples. There is no set update cadence for support or maintenance. We’ll watch the repo, monitor issues, and iterate where it makes sense, but this isn't a commercial release. That said, we’re excited to hear your feedback and see any community PRs, as we evolve this together. This is the first step in bringing Godot for XBOX on PC. We plan to evolve it over time based on what the community tells us is most valuable. This sample is built specifically for XBOX on PC. It doesn’t include support for XBOX Series X|S or XBOX One. If you’re already building for XBOX Series X|S or XBOX One, please talk with your XBOX representative. If not, you can get started by signing up here. Game developers can find the XBOX Godot Sample by heading to GitHub over here. Documentation on how to get started with Godot for building an Xbox PC project can be seen here.
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      468
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      73
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!