New ban wave?


Recommended Posts

A select few legit people get banned due to their drive lasers wearing out a little, which can give a false positive once in a while. Ironically, the very latest drive firmwares prevent this from ever happening (in this one, specific instance). However, as far as I am aware, this instance is extremely rare.

Microsoft would be wise to remember why the Playstation1 sold 100 million units....and it wasn't just quality games ;)

Having said that, I still buy alot of games, hell most Xbox owners do (the highest attach rate of all consoles) and until that attachment rate goes down, Microsoft shouldn't really be trying to punish the pirates.

I know that kind of opinion will **** off alot of people, but its the truth.

PS1 didn't need to be chipped, you could disc swap.

Only on the very early models (Like the ORIGINAL batches that had all sorts of AV ports at the back). Later models needed to either be chipped, or have a special "Action Replay" (yeah right) cart. Those carts were the best.

Only on the very early models (Like the ORIGINAL batches that had all sorts of AV ports at the back). Later models needed to either be chipped, or have a special "Action Replay" (yeah right) cart. Those carts were the best.

not quite, I had a late model PS1 (not PSONE) without most of the ports. I had an couple of imports I wanted to run. The trick was knowing when to change. the PS1 had a 2x cd-rom, when it was booting it would rev up and down, you just needed to take the disk out and replace it quickly before it timed out. With practice you could do it on any model.

Microsoft would be wise to remember why the Playstation1 sold 100 million units....and it wasn't just quality games ;)

Having said that, I still buy alot of games, hell most Xbox owners do (the highest attach rate of all consoles) and until that attachment rate goes down, Microsoft shouldn't really be trying to punish the pirates.

I know that kind of opinion will **** off alot of people, but its the truth.

At last some one out of hypocrisy turns out one of the biggest facts for a console massive adoption, I have 12 Xbox 360 legit copies, two consoles, buyed a big and expensive monitor, 5.1 sounds system, premier HQ headphones, tons of accessories (play & charge kits,quick charge kits, custom faceplates etc.) and for my PS3? 5 games (3 of them were in the bargan bin) a second controller and that's all, no one of my console fan friends (like 13) who were Sony loyalists since the PS1 migrated to a PS3, so the better console is the one where you can play copied games? OBVIOUSLY NO!! but being a little permissive helps a lot

At last some one out of hypocrisy turns out one of the biggest facts for a console massive adoption, I have 12 Xbox 360 legit copies, two consoles, buyed a big and expensive monitor, 5.1 sounds system, premier HQ headphones, tons of accessories (play & charge kits,quick charge kits, custom faceplates etc.) and for my PS3? 5 games (3 of them were in the bargan bin) a second controller and that's all, no one of my console fan friends (like 13) who were Sony loyalists since the PS1 migrated to a PS3, so the better console is the one where you can play copied games? OBVIOUSLY NO!! but being a little permissive helps a lot

None of the money spent on them went to MS, what are you talking about?

I don't know what kind of logic goes through any of your heads when you think that they should be more permissive just because they're doing well. That doesn't make any sense. It also misses the point entirely.

-Spenser

They were already permissive with that "ooops!! we left the DVD drive out of the security environment!!" mistake ;)

And no developer wants to code for a console where games are pirated, but if the install base is huge (PS1 & PS2, and in the future the Xbox 360) they have more chance of profit in the long therm

None of the money spent on them went to MS, what are you talking about?

Sorry took me an additional click to see your post, I was not talking about MS money, just money expended in the console which benefit the whole gaming industry, give a better name for the product and the in turn make a lot of people forget about past issues with the hardware (RROD, faulty DVD drives, etc.)

well i sure hope you wouldn';t buy a second tv/monitor/sound system just because you have both an xbox and a ps3 :rolleyes:

<sarcasm> You can share components between consoles? :blink: </sarcasm>

My PS3 is connected to a 40" LCD at the living room, and I'm selling it to get a Mac mini, I've buyed those electronics for my bedroom and for my Xbox only where I can play more :yes: and .... pls .... thats what like I was pointing to the moon and all of you looking at the finger :rolleyes:

<sarcasm> You can share components between consoles? :blink: </sarcasm>

My PS3 is connected to a 40" LCD at the living room, and I'm selling it to get a Mac mini, I've buyed those electronics for my bedroom and for my Xbox only where I can play more :yes: and .... pls .... thats what like I was pointing to the moon and all of you looking at the finger :rolleyes:

I swear that I remember you saying that you only pirated 360 games as you cannot afford them o.O

I swear that I remember you saying that you only pirated 360 games as you cannot afford them o.O

yup, I love to play everything that goes out (go figure, that's how I'm, I've played Legendary!!) and I can't afford to expend that amount of money, but I can save for some nice audio and a shiny TV, and my GF's family is a bit wealthy :p , just a bit

so... if you mod the console --> you can get banned --> you'll deserve it, that's all, no excuses, I can buy 1 original game a month, play that game until exhaustion, unlock all achievements but I want to play them all, wrong? may be, my modded xbox will get banned? may be.... that's how it is

^ e-peen meter alert... It doesn't really matter what you bought because Microsoft isn't getting that money. Piracy does hurt consoles and publishers alike. Look at the psp, the amount of third party developers dropping support for that system is dropping tremendously and you can't blame them because they aren't seeing any money, but sony is with console sales. That is the side effect of what happens when something is generally easy to mod. People out there act like Microsoft is doing this for themselves but they aren't. If they didn't do anything about it no one would publish games for their consoles...

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • You've tried DuckDuckGo and Brave Search, now get serious with SearXNG by Paul Hill Over the last decade, it has become quite trendy to dump Google Search in favor of privacy-preserving alternatives such as DuckDuckGo, Startpage, and Brave Search. These search engines have done a very good job at highlighting dodgy practices by Google, such as adjusting search results based on what it thinks you’ll like (filter bubble) and stalking you around the web to advertise to you. While these search engines are good starting points when compared to non-private services like Google, there are still quite a few issues with them. For example, both DuckDuckGo and Brave Search require running non-free JavaScript in your web browser, which is comparable to running proprietary software on your computer, meaning you can be sure about what it’s actually doing in the background. Another issue is that these search engines are hosted on the respective companies’ servers, and you are using a service that you don’t control. Finally, DuckDuckGo, while offering privacy features, relies heavily on Microsoft’s infrastructure for its results and, in the past, has permitted Microsoft tracking scripts. If you are looking for a more private search solution than DuckDuckGo, Brave Search, and Startpage, then I recommend taking a look at SearXNG. It is a privacy-respecting metasearch engine that can be used via different public instances, which is useful for mobile users, or you can install it on your computer or server and run it locally with maximum control. Unlike Google, Bing, or Brave Search, which crawl the web and have their own search indexes, SearXNG is a metasearch engine, meaning it taps other search engines, stripping your identifying data, such as IP address, user agent, and cookies, in the process. Your search query is sent to the other search engines you enable before aggregating the results. SearXNG has deployment flexibility. If you are a casual user or a mobile user and don’t want to run SearXNG locally, you can use a public instance that is hosted by someone else. The main problem with this is that you are putting trust in the maintainer of the instance regarding stuff like logs that they may keep; good hosts should have a privacy policy explaining their policies. If you are trying to use SearXNG, you can also install the software on your device and then head to 127.0.0.1:8080 in your browser and search from there. While you don’t have to worry about a third-party admin like the public instances, search engines could ultimately block your IP address if they frown on you pulling in their search results locally. If you want to run it locally, it’s a good idea to use proxies or VPNs to hide your actual IP. You don’t have to worry about this with a public instance, as search engines never see your IP address. The main privacy benefit of using SearXNG is that it isolates your identity from the underlying engines that it’s capable of searching, such as Google and Bing. These search engines will only see requests coming from a generic server, so they can’t profile you and create a bubble filter that influences what results you see. This also ensures that your search engine doesn’t turn into an echo chamber that prevents you from reading alternative points of view. As a free software project, you are allowed to inspect SearXNG to make sure there are no negative features bundled inside. This sets it apart from the privacy search engines mentioned earlier because you can’t check their source code. As a meta search engine, you are not restricted to getting results from one source. Due to the fact that it scrapes content from other websites, your SearXNG instance will periodically get blocked from different providers, so it’s good to select a range of sources as a backup. While enabling all of the services will give you great results, this can make searching slower. I am personally happy with slower searches for the best results, but you can always check which providers are slowing down your search from the search results page and disable them to speed things up. If you want decent results quickly, enable the main search providers such as Google, Brave, DuckDuckGo, Qwant, Bing, and Yahoo. This way, you get wide coverage without the latency. On the Engines tab in Preferences, do note that there are different tabs, such as General, Images, and Videos, with their own providers that can be toggled and are not covered by "Enable all" while on the General tab, so be sure to dig into each. Just a note, if you want to enable everything, press "Enable all" in one tab, then hit save at the bottom of the page, then do the next tab, and so on. If you press "Enable all", then do that in each tab, and then save, nothing will stick. When I had just some of the search engines enabled, I searched “define nefarious” and results came back with the definition of “define” - obviously that was a sucky result. However, when I had everything enabled, it found dictionary pages for the word “nefarious” and even had an inline definition on the sidebar, which is quite nice too - that was delivered by WolframAlpha for anyone wondering! Probably the worst thing about this meta search engine is that the engines you select are saved with a cookie, so you must enable them on every new device you use SearXNG on, including if you decide to go into incognito mode with your web browser. Honestly, I would say this is the most annoying aspect, and perhaps if your browser lets you choose a separate private browsing search engine, then it would be best to use DuckDuckGo for this portion of your browsing. Another weakness of SearXNG is the random blocking of it by search providers. When you are on the results page, expand the “Response time” box, and it will show things like “Suspended: too many requests” or “access denied”. This is why it is good to enable several providers so that there is always a fallback to get results from. I won’t pretend SearXNG will be for everyone, however, if you enable all of the providers and put up with the slower response time, the results can be really amazing. Even if you don’t want to use it as your daily driver, keeping a bookmark handy that links to it is a good idea if you ever feel like doing a deep dive into a niche topic where other search engines are just failing to bring up any good result, due to the amount of sources it looks on. If you’re interested in radical user control over the software you use, installing SearXNG locally can also be a good idea, but be prepared to be temporarily blocked from sites if you trigger bot sensors without a VPN. Personally, I’ve opted to use a public instance, rather than install it myself. If you want to use it via a public instance, head over to searx.space to find a provider. Let us know in the comments if you have used SearXNG or its predecessor, Searx. What do you think about the quality of the results?
    • Dear Neowin, If it is not too much trouble, can you start using the new-ish designations for Insider Preview? "Experimental" is different than "former Dev" as it can apply to different models, eg 26H1 or 26H2 etc, right? No need to seed confusion IMHO. And, please "finally" update your graphics. OK?
    • Did you see their FAQ, its quite good. Have a look in the Advanced section. https://delta.chat/en/help
    • Just install Linux Mint that is a real blessing and many times cheaper because you can continue using your old Windows computer/laptop with the latest Linux updates.
    • Interesting share -- however it does not make sense: Email messages get stored somewhere, so how is Delta Chat "based on email" and decentralized without actually storing anything? By Web3 standard practices, the various Relays would require dedicated storage to make messages available to the recipients (like a large series of message queue channels, akin to racks of traditional post office boxes)... and Contacts must be two-way confirmed in order for encryption keys to be exchanged (ostensibly every key-pair is uniquely bound between sender and recipient) and the Relays would preserve the public keys in order to facilitate message carriage... or every device stores all sorts of keys and contact info. All of this to say, decentralized messaging is like running Bluesky nodes except instead of discovering/browsing public feeds by various posters (at the given node) these Delta Chats would be relaying encrypted messages (via Relays) that only trusted recipients would have the appropriate decryption key (their own private key) to read it. But this doesn't solve the "it's like email" sales pitch. The only way it's like email is that there's encrypted binary stuff being transported from your app into the federated ether of Delta Chat Relays for others to decrypt (hopefully only the intended recipient)... but outside of this federated relays framework, it is absolutely nothing like email.
  • Recent Achievements

    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
    • Week One Done
      tuben earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      502
    2. 2
      +Edouard
      226
    3. 3
      PsYcHoKiLLa
      158
    4. 4
      Steven P.
      75
    5. 5
      FloatingFatMan
      71
  • Tell a friend

    Love Neowin? Tell a friend!