[Official] Forza 3


Recommended Posts

Any word on being to do a full 24h Le Mans race with proper Day / Night cycle? ( Not that it will hold the same atmosphere or excitement of Le Mans with only 8 cars on the track :( )

+1 This. Looks stunning but really 8 cars? :( Unless they have some kind of 'catch up' mechanism in game the length of that track could mean you don't see a car all race.

Any word on what other tracks we'll get?

Amalfi Coast (Italy) [image]

location mentioned by T10

amalcit.jpg

Track Layouts:

  • TBA

Le Mans (France)

in 'le mans' pitpass report

lmlogjs0.jpg

Track Layouts:

  • Circuit de la Sarthe I
  • Circuit de la Sarthe II
  • Circuit Bugatti

Montserrat (Spain) [image]

tracks in playable demo at E3, all confirmed in gameplay vids

montselogo2.jpg

Track Layouts:

  • Camino Viejo de Montserrat Circuit
  • Iberian International Circuit
  • Ladera Test Track
  • TBA

N?rburgring (Germany)

>found in news articles

nurbloghz4.jpg

Track Layouts:

  • N?rburgring Nordschleife
  • TBASebring (USA)
    b>found in news article below
    seblognq5.jpg
    Track Layouts:
    • Sebring International Raceway
    • Sebring Short Course
    • Sebring Club Course
    • TBASilverstone (Great Britain)b> [image]
      side by side photo's have confirmed silverstone
      silvlogvq7.jpg
      Track Layouts:
      • Silverstone Grand Prix Circuit
      • Silverstone International Circuit
      • Silverstone National Circuit
      • TBASuzuka Circuit (Japan)b> [image]
        found in news articles
        suzlogdo5.jpg
        Track Layouts:
        • Suzuka Grand Prix Circuit
        • Suzuka East Circuit
        • Suzuka West Circuit

        Laguna Seca

        b>found in press interview (click b>

        expected but not officially confirmedb>

        • Montpellierb> - in customisation video, landin is seen drifting for a second or so. could someone please confirm if the track is Montpellier or not- aussie tracks confirmed in a radio interview of dan, but no specific mentions. bathurst is by far the most popular aussie track though
        • many FM1 and FM2 tracks

        and heres the rest of the list from BADNED on forza central, the ones that havent already been confirmed by T10. i'll keep it in the expected, but not officially confirmed area because T10 themselves havent confirmed it.Arizona Desert (USA)b> [image]

        southar.jpg

        Track Layouts:

        • Drag Strip
        • TBACircuit de Catalunya (Spain)b>
          catalogdf8.jpg
          Track Layouts:
          • Circuit de Catalunya Grand Prix Track
          • Circuit de Catalunya National Track
          • TBAMontserrat (Spain)b> [image]
            these are all the other ribbons that have yet to be confirmed by T10
            montselogo2.jpg
            Track Layouts:
            • Camino Viejo de Montserrat Circuit Reverse
            • Camino Viejo de Montserrat Short Circuit
            • Camino Viejo de Montserrat Short Circuit Reverse
            • Camino Viejo de Montserrat Club Circuit
            • Camino Viejo de Montserrat Club Circuit Reverse
            • Iberian International Circuit Reverse
            • Iberian International Circuit Short
            • Iberian International Circuit Short Reverse
            • Ladera Test Track Reverse
            • Ladera Test Track Config 2
            • Ladera Test Track Config 2 Reverse
            • Ladera Test Track Config 3
            • Ladera Test Track Config 3 Reverse
            • TBA

            nurburgring F1 has been taken out of the list, because the picture has been confirmed not to be Nurburgring F1, but Monserrat, which is already confirmed

            UPDATE:

            1. Camino Viejo de Montserrat #2 (found in image gallery)
            2. Ladera Test Track #2 (found in image gallery)
            3. Suzuka (found in image gallery)

            UPDATE:

            Silverstone

            UPDATE:

            You can expect most of most of the FM2 tracks too and some DLC ones:

            road atlanta (2 ribbons)

            road america

            mugello (2 ribbons)

            nurburgring nordshefile??

            sebring (3 ribbons)

            suzuka (3 ribbons)

            silverstone (3 ribbons)

            motegi (4 ribbons)

            tsukaba (2 ribbons)

            sunset infield (4 ribbons) maple valley (4 ribbons)

            king cobra (2 ribbons)

            nissan speedway (2 ribbons)

            I might've duplicated some as I was just copying stuff.. but it will give you an idea. I'm also sure we will have Touge Japan.

            Awesome customization video about Forza community. I haven't seen anything like this come from a game.

            http://www.youtube.com/watch?v=y_kX8tzRWlI.swf

Confirmed Cars so far:

Alfa Romeo

* 8C Competizione - D570

Audi

* 2 Audi Sport North America R8

* 2 Audi Sport North America R10 TDI

* 8 Audi Sport Team Joest Audi R10 TDI

* 2010 R8 V10 - C630

* R8 V8 FSI

* 2010 S4

Aston Martin:

* 2009 DBS - D571

* DB5 Vantage - E448

Bentley

* 7 Team Bentley Speed 8

BMW

* 15 BMW Motorsport V12 LMR

* 2008 135i Coupe - E450

* 2009 M3

* Mini Cooper

Cadillac

* 6 Team Cadillac Northstar LMP-02

* 2009 CTS-V - D556

Chevrolet

* 2006 Corvette Z06 - C621

* Corvette ZR1

Dodge

* Challenger SRT-8 - D501

* Viper SRT-10 Coup? ACR -

Ferrari

* 30 MOMO Doran Racing F333 SP

* California

* 2007 430 Scuderia

* 599 GTB Fiorano - C627

Fiat

* 500 (mentioned by Dan)

Ford

* 2005 GT - C628

* RS200 (last car in the picture)

* 1968 Shelby Mustang GT-500KR - E414

Holden

Honda

* Civic (mentioned by Dan)

* NSX (unsure of model)

Jaguar

* XKR-S - D526

Lamborghini

* Murci?lago LP640 - C637

Lotus

* Elise (mentioned by Dan)

* Evora - D490

Maserati

* GranTurismo - C

Mercedes-Benz

* CLS 63 AMG

* McLaren SLR

* ML 63 AMG - E427

* SL 65 AMG Black Series- C602

Mitsubishi

* Lancer Evolution X GSR - D483

Nissan

* 2009 370Z - D486

* Sentra (mentioned by Dan)

* Skyline GT-R R33

Pagani

* Zonda C12-S

Peugeot

* 3 Peugeot Talbot Sport 905 Evo 1C

* 8 Peugeot Sport 908

Porsche

* Porsche 956

* 997 GT2 - C649

Subaru

* Impreza WRX STI - D475

Toyota

* 3 Toyota Motorsports GT-ONE TS020

TVR

* Sagaris (green car)

Interesting part

Microsoft invited the top nine Forza players in the world to race against one another in a virtual endurance race to mirror the 24-hour Le Mans race in France.

Irnoic thouhg since from news I've read so far.. Forza 3 doesn't have day/night cycles.. so they were probably driving day only for 24 hours. That's not really realistic. I wish that the news are false as there was no official confirmation from Turn10 but I'm not holding my hopes up.

Irnoic thouhg since from news I've read so far.. Forza 3 doesn't have day/night cycles.. so they were probably driving day only for 24 hours. That's not really realistic. I wish that the news are false as there was no official confirmation from Turn10 but I'm not holding my hopes up.

They just raced for 24h, the mode itself doesn't exist, so yeah no day/night cycle. Some may say it should have a 24h Le Mans mode but honestly only a few would actually do it. Look at those guys, they were struggling just after 12h of play (including the 15m breaks)

When races usually take at most 30m to complete, a day/night cycle doesn't make a lot of sense IMO. Real time weather change on the other hand, that's something I think should be there.

I don't see how that's such a negative thing...

Of course it's negative. Race grids these days whether you look at Touring Cars, Formula 1, A1 or any other form of motor racing out there have around 16 - 20 cars on the track.

We had racers back on PS1 with 8 cars on the track.

I see it as a negative thing because 8 cars really isnt enough to get a Realistic Racing Experience. 7 other cars on the track other than you aint exactly an action packed grid.

I aint been a FanBoy or anything, but alot of people saying GT5 has alot to live up to now that Forza3 has been shown ect........ well GT5 has one thing that Forza 3 doesn't have and thats more than 8 cars on the track at one time.

Realistic racing experiences can't be realistic with just seven other cars on the whole track.

Agreed.

Realistic racing experiences can't be realistic with just seven other cars on the whole track.
Of course it's negative. Race grids these days whether you look at Touring Cars, Formula 1, A1 or any other form of motor racing out there have around 16 - 20 cars on the track.

We had racers back on PS1 with 8 cars on the track.

I see it as a negative thing because 8 cars really isnt enough to get a Realistic Racing Experience. 7 other cars on the track other than you aint exactly an action packed grid.

I aint been a FanBoy or anything, but alot of people saying GT5 has alot to live up to now that Forza3 has been shown ect........ well GT5 has one thing that Forza 3 doesn't have and thats more than 8 cars on the track at one time.

Huh... doesn't bother me at all.

Of course a racing experience can be realistic with just seven other cars. It's not always about cloning real world situations, such as the number of cars racing at once.

Huh... doesn't bother me at all.

Of course a racing experience can be realistic with just seven other cars. It's not always about cloning real world situations, such as the number of cars racing at once.

I really hope Forza3 is more fun than Forza2. I cant stand Forza2. Im more of a PGR4 person so i hope its more like that.

F2 was just stagnant or something and it felt like I was driving a toy car.

Realistic racing experiences can't be realistic with just seven other cars on the whole track.

Really... because how often will you see the other cars.

As the T10 guys said, in computer games, it's really about first place. people NEVER go for second, when you see you get second you restart.

So Effectively, even with 8 cars,you will usually only ever see 4, and 3 of them mostly in your rear view mirror as you keep them behind and try to get ahead of the one in front.

So more cars would only act as obstacles in long endurance races, and since noone plays more than 45 minute races and few even that, that would mean that the cars would have to be artificially slow to even be that.

basically, more than 8 or 10 makes little sense.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
    • BrowserOS 0.46.0 by Razvan Serea BrowserOS is a free, open-source Chromium-based browser that runs AI agents natively, offering a smarter, more productive browsing experience. It supports Chrome extensions and integrates AI agents to automate tasks, fill forms, and streamline workflows. Your data stays on your computer: you can use your own API keys or run local models via Ollama, making it a privacy-first alternative to tools like Perplexity, Comet, or Dia. With built-in productivity tools and app integrations, BrowserOS boosts efficiency while keeping control firmly in your hands. Being Chromium-based, BrowserOS lets you effortlessly import your bookmarks, passwords, and Chrome extensions in just a few clicks. BrowserOS works with OpenAI GPT models, Anthropic Claude, Google Gemini, and local AI models via Ollama or LMStudio. You can use your own API keys and effortlessly switch between providers. BrowserOS Agent Your AI productivity assistant that organizes and manages your browsing effortlessly Quickly list, group, or close tabs Save and resume browsing sessions Search your history and organize bookmarks Switch instantly to the tab you need BrowserOS Navigator – Automate web tasks with ease Navigate websites and search automatically Interact with pages without manual effort Handle repetitive tasks in seconds What makes BrowserOS special Feels like home - same familiar interface as Google Chrome, works with all your extensions AI agents that run on YOUR browser, not in the cloud Privacy first - bring your own keys or use local models with Ollama. Your browsing history stays on your computer Open source and community driven - see exactly what's happening under the hood MCP store to one-click install popular MCPs and use them directly in the browser bar (coming soon) Built-in AI ad blocker that works across more scenarios! BrowserOS 0.46.0 changelog: Run Claude Code & Codex right in your browser — We've extended the agent harness to bring full coding agents into BrowserOS. Claude Code and Codex now come bundled and plug straight into the assistant, so you can drive your browser with the agent — and the subscription — you already use. A brand new experience — A redesigned new tab, a calmer composer, and a rebuilt command center for switching between agents. The whole assistant is cleaner, faster to reach, and easier to live in. New MCP tools — We rebuilt the browser tool surface from the ground up — a tighter, more reliable set of tools for agents to drive the browser. Plus one-click install of BrowserOS as an MCP server into the agents you already run, with automatic URL sync. Chromium 148 — Updated to the latest Chromium base with all recent upstream fixes and security patches. Streamlined — We've pulled back a few features that weren't getting much use — Skills, Soul, and Memory — so we can focus and ship better versions of them soon. Download: BrowserOS 0.46.0 | 181.0 MB (Open Source) Download: BrowserOS for macOS | 485.0 MB Links: BrowserOS Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      590
    2. 2
      +Edouard
      186
    3. 3
      PsYcHoKiLLa
      76
    4. 4
      Michael Scrip
      73
    5. 5
      Steven P.
      67
  • Tell a friend

    Love Neowin? Tell a friend!