let the games begin: Forza 3 vs GT 5 comparison pictures


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Forza 2 Screens (2006):

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I think that there are some reasonably large differences here, in some of these shots you can see some of the signature 360 visual signature artifacts (in particular check out things in the background that are blurred heavily to simulate focus). These seem to be done differently in F3.

The reflections seem to be more detailed (I'm sure they still aren't really realtime at full resolution since this isn't a raytracing engine). Lighting is better (probably due to the poly increase). That "rubber meets the road" phenomenon is also better in F3 than in F2's 2006 screens.

Yeah, screenshots have a tendency to look much better then the actual games end up being.

Forza 3 looks very good, but if the teaser trailer of GT5 is telling us anything, it means GT5 will still look better. Gameplay wise that remains to be seen, but if GT5 looks as good as I think it will, and it has what GT3/GT4 offered plus more. There is no way Forza will be able to take the title of best racing game this generation from GT5 (which is the likely winner as always) :)

However the more I look at Forza 3 screenshots all over .. especially compared to Forza 2 I find that Turn 10 guys actaully really killed off reflections on the cars. They look very much matte and quite a bit lifeless. I don't know how it will look in motion but I can definitly see they sacrificed something, not sure if it is on purpose or not.

A comparison between Forza 2 and Forza 3 shots:

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TBH I don't know what planet your from mate, but cars don't look like Forza 2, have you honestly ever seen a car looks like Forza 2? no you haven't. it's progress forward to higher level of realism.

The arguement will rage on until both are released. GT5 is holding back on fresh images, and Forza 3 is looking good, but were not RTM yet either. my biggest gripe with Forza 2 was the lack of choice in tracks and that alot of the cars were.... average, while others like the S15 200sx had no bodykit, hello? it's a classic drift car why is there no parts for it? yet something like a old nissan does.... if at RTM time they've increased tracks and cars worth driving with a great degree of customisation i'll be more than impressed.

Heres a shot of the real car, so tell me how have they sacrificed something?

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Edited by Diablous
  • 2 weeks later...

This is just for Boz who put all his faith in Gamestop ;)

We changed our date in our internal system to 12/21/09 btw today (GameStop). It's never usually a real date unless they know something it's always the 1st of a month if they are guessing...so ya this year is looking like a possibility

http://www.gamestop.com/Catalog/ProductDet...roduct_id=75118

If its all "free" at "no performance cost" then why are they running the game in 720p?
So as not to cause any unwanted RROD's :rofl:

But seriously, as you say, if it can do ALL that with no performance loss, why not aim for 1080p ? :D

Because it's a little more complicated than that. The GPU can do it at that resolution, but there will be a performance impact, a large one if it means it can effect the game performance enough. The eDRAM is just a cache between the GPU and the memory, and stuff like AA and HDR can be enabled without any performance loss. It's very complicated and I haven't explain it since I'm getting ready for work. But the eDRAM serves as a different purpose and not geared towards pumping higher resolutions.

I like the lighting better on GT5 but the model looks nicer on Forza :)

Yeah I agree with you there.

GT5.

The series has a huge following for a reason.

Again I agree with this also.. I remeber being a huge fan of the GT series back when I was yonger, very good game series and its come so far to see it at this stage in modelling and graphics wise.

these games are boring!

there is nothing new!

im waiting for those other racing games like split second

Split second is not a racing sim, there is a HUGE difference between that and Forza. If you want to skid round, do multiple flips and smash through a big window etc etc then yes, I'm sure Split Second is great.

Games like Forza aim at a different goal: to achieve a [relatively] realistic simulation of racing cars round real (or realistic) racing circuits. Advances made in these games are more towards better physics, more vehicles and more realistic visuals.

For those saying that Gran Turismo is great because it has a following or because its history. :rolleyes:

Does that mean GT1 was horrible because it had no following or history? If GT5 ended up looking like this

poleposition_origine.gif

it would be a better game because of its past?

There are cycles in everything. If you grab onto the "this is great because that was great" way of thinking you are only fooling yourself. This should be great because of THIS.

I like the lighting better on GT5 but the model looks nicer on Forza :) Anymore? :D

Totally agree.. the more I look at Forza 3 shots.. the models and resolution and details are fabulous and definitely better then GT5 but the problem is that cars still look like plastic because of unnatural lighting and it just still looks fake. GT5 guys have perfected this lighting and overall effects trickery so the thing looks absolutely real.

Split second is not a racing sim, there is a HUGE difference between that and Forza. If you want to skid round, do multiple flips and smash through a big window etc etc then yes, I'm sure Split Second is great.

Games like Forza aim at a different goal: to achieve a [relatively] realistic simulation of racing cars round real (or realistic) racing circuits. Advances made in these games are more towards better physics, more vehicles and more realistic visuals.

yes thats true, but the core game has barely changed over the years!

damage would have been great and a big jump.....but now its just a more polished GT1 or Forza1 :s

yes thats true, but the core game has barely changed over the years!

That's because the 'core gameplay' is racing cars around tracks. That's what it is and what it will always be :huh:

damage would have been great and a big jump.....but now its just a more polished GT1 or Forza1 :s

Not quite sure what you're getting at - damage is included in Forza 2, and will be in 3, and GT5 :unsure:

That's because the 'core gameplay' is racing cars around tracks. That's what it is and what it will always be :huh:

Not quite sure what you're getting at - damage is included in Forza 2, and will be in 3, and GT5 :unsure:

I'm starting to have doubts about damage in GT5, there is a rumor floating around that there will be only damage in WRC and NASCAR events. There is even circumstantial evidence of this in the E3 GT5 video with a clear collision between two cars and neither were damaged. Could simply be Polyphony just turned the damage off (or hadn't implemented it) in the build of the game the video was taken from or it's a sign of things to come. I'm a big GT fan but I'm starting to feel Polyphony has completely lost the plot. I still plan to buy both GT5 and Forza 3 but I get the feeling Polyphony's complete silence is going to backfire badly on them, if they don't start saying something people won't care about GT5 when it releases...

  • 3 months later...
So this all started because in photomode, the players car graphics and overall look is upped a bit using more AA and so on compared to in-game? Is that right?

If so, I don't see why the moaning is taking place. The game can obviously do this because in playback/photomode/replay etc, it's free to put a little extra processing time on the models compared to the actual in-game race where loads of other things are being processed. It's a simple trade off that has to be made imo. That said the game could've looked better as they say, but it's at 2 DVDs already, they didn't want to make it 3 I'm sure.

I think the big deal would be these images being released and compared against GT5 (haven't really been following the games but just some of the topics on this forum) the impression given was that forza2 had better graphics then gt5 which now remains unknown will have to wait and see ^_^ (unless some gt5 replays have been released?)

  • 10 months later...
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If you opt to get just the ZimaBoard 2 itself, it does come with a SATA Y-Cable, so you will be able to connect up to two 3.5-inch HDDs to it. ZimaBoard 2 1668 Starter Kit for $534.50 on Amazon US (was $548.60) ZimaBoard 2 832 Starter Kit for $372.88 on Amazon US (was $390.60) Zimaboard 2 1668 (16GB+64GB) for $419.90 on Amazon US Zimaboard 2 832 (8GB+32GB) for $359.90 on Amazon Disclosure: IceWhale Technology provided a free sample without any editorial input or review pre-approval. Good to know The Amazon link is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, when you purchase through links on our site, we earn from qualifying purchases.
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