UEFA Champions League Season 2009/2010


UEFA CL 2009/2010  

119 members have voted

  1. 1. Who will win UEFA CL 2009/2010?

    • Barcelona
      20
    • Manchester United
      32
    • Chelsea
      8
    • Real Madrid
      15
    • Liverpool
      5
    • Arsenal
      9
    • Inter Milan
      11
    • Milan AC
      5
    • Bayer Munich
      10
    • Bordeaux
      2
    • Other
      2
  2. 2. Who will be top scorer?

    • Messi
      20
    • Rooney
      27
    • Drogba
      10
    • Ronaldo
      17
    • Torres
      11
    • Walcott
      3
    • Eto'o
      7
    • Huntelaar
      2
    • Ribery
      7
    • Gourcuff
      1
    • Other
      14


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Uefa has charged Arsenal's Eduardo for "deceiving the referee" after he appeared to dive to win a penalty in the Champions League win over Celtic.

European football's governing body could ban the Croatian striker for up to two games when its disciplinary body examines the case on 1 September.

Gunners boss Arsene Wenger called the decision a "complete disgrace".

"It singles out a player to be a cheat and that is not acceptable. We will not accept the way Uefa have treated this."

If Eduardo is suspended he would miss Standard Liege away on 16 September and the home match with Olympiacos on 29 September.

And Wenger added: "I believe you can debate whether it is a penalty or not. But this charge implies that with intent and with a desire to cheat the referee, Eduardo did act.

"Having seen again the pictures, nothing is conclusive on that."

There appeared to be no contact between Eduardo and Celtic goalkeeper Artur Boruc but referee Manuel Gonzalez still gave a penalty midway through the first half.

After Eduardo converted the resulting spot kick, the Gunners went on to win 3-1 at the Emirates Stadium. They won 5-1 on aggregate to secure a spot in the group stages.

Scottish FA chief executive Gordon Smith has called for the Brazil-born Eduardo to be banned over Wednesday's penalty incident at the Emirates.

"Eduardo showed disrespect to the game by his actions," he said.

"We have shown courage to use retrospective punishment when it comes to simulation. I'd urge Uefa to do so.

"Since I came into post I have raised the issue of simulation time and time again - both here in Scotland and with Fifa and Uefa.

"I don't think that I have received enough support in my efforts to eradicate what I believe to be one of the most serious threats to the integrity of football.

"Last night showed exactly why we must take this issue seriously.

"Everything that can be done to stamp it out must be done. Starting right now."

Uefa president Michel Platini believes additional assistant referees behind each goal line would combat diving.

He said: "One day players will give up simulating because refs will see them. I am convinced that you have referees nearby, then you will stop this."

Celtic had travelled to the Emirates 2-0 down from the first leg in Glasgow, when Arsenal had been the better side but had scored with a deflection and an own goal.

The first goal in London, then, was likely to be crucial and Boruc was incensed when Gonzalez pointed to the spot.

"I see no reason why we cannot use technology to assist referees," said Smith.

"We need a serious debate on these issues. Everyone in football has a responsibility to set the right example to our youngsters.

"We can talk all we want about Fair Play campaigns, but taking action would be a much more powerful deterrent and would send the right message to players everywhere."

Celtic midfielder Massimo Donati is another who is keen to see Uefa use video evidence.

"If it is clear on TV, then Uefa must act and ban him," said Donati.

"I think he should get a two-match ban because it wasn't a penalty. I told him that and everyone in the Celtic team told him that."

Donati believes Eduardo should be treated the same way as Lithuania striker Saulius Mikoliunas, who was punished for diving against Scotland at Hampden Park in September 2007.

After that occasion Uefa used video evidence before giving Mikoliunas a two-match ban.

Source: BBC News

I just heard Wenger bitching about how bad it is UEFA are taking action :laugh:

He should teach his players not to cheat then. Really he has no defence. Players get punished retroactively for other things like bad tackles and unsporting behaviour, so why not for diving as well. For me Eduardo has no legitimate defence to this one, the replays which I have watched from every angle make it quiet clear that he dived.

  • 2 weeks later...

Uefa overturns Eduardo diving ban

Uefa has overturned its decision to ban Arsenal striker Eduardo for two Champions League games for diving.

The Croat was suspended after being found guilty of diving to win a penalty in the Champions League qualifier against Celtic on 26 August.

But on Monday, Uefa accepted Arsenal's appeal and he will now be eligible to play in their opening two Group H ties.

"I'm very pleased that we have finally arrived at the truth," said Eduardo in a statement on the Arsenal website.

"All we needed to do was to prove what happened and we have managed to do that. This decision makes me feel a lot better.

"I just want to say that I'm a fair player. To score goals you must take your opportunities and I'm not the type of player who needs to be dishonest to score goals."

Arsenal also welcomed Uefa's decision.

Champions League gets underway

15 September 2009 (All times are CET)

Atl?tico 20:45 APOEL

Beşiktaş 20:45 Man. United

Chelsea 20:45 Porto

Juventus 20:45 Bordeaux

Maccabi Haifa 20:45 Bayern

Marseille 20:45 Milan

Wolfsburg 20:45 CSKA Moskva

Z?rich 20:45 Real Madrid

16 September 2009 (All times are CET) u>

Dynamo Kyiv 20:45 Rubin

Internazionale 20:45 Barcelona

Liverpool 20:45 Debrecen

Lyon 20:45 Fiorentina

Olympiacos 20:45 AZ

Sevilla 20:45 Unirea Urziceni

Standard 20:45 Arsenal

Stuttgart 20:45 Rangers

A statement from UEFA read: "Following examination of all the evidence, notably the declarations of both the referee and the referees' assessor, as well as the various video footage, it was not established to the panel's satisfaction that the referee had been deceived in taking his decision on the penalty.

"Therefore, the decision of the UEFA Control and Disciplinary Body of 1 September, in which the player was suspended for two UEFA club competition matches, is annulled."

Justice is done to Arsenal.. to single out one player and call him a cheater was unfair.. especially when Shrek got away with 2 in a row and so many players do it everyday.. even more unfair was the punishment coz there is already a punishment for "simulation" under the law and thats a yellow card and 2 game ban even exceeded a red card.. UEFA made the right decision.. it takes a big man to admit he made the wrong call.. I would also like to say IYF Scot FA!!

Wow! and I never thought I'll be using Arsenal and justice in the same sentence.. but seriously UEFA HAD to overturn this before UCL started.. they couldn't handle the flood of appeals coming in if they went along with this..

UEFA officially has no balls. His ban should have been increased, not rescinded it was a blatant dive.

I didn't you are against diving so much.. lets hear you when Stevie G does it next time :whistle:

I didn't you are against diving so much.. lets hear you when Stevie G does it next time :whistle:

I don't think Steve doing it is any more acceptable than if any other player doing it, if he does it as blatantly as Eduardo did, and there is evidence of that then he should get banned as well, I think the rule should be applied to ALL teams, including Liverpool

And hell unlike some players, Steve doesn't make a career out of diving

Last night on CL;

Juventus 1-1 FC Girondins de Bordeaux

Maccabi Haifa FC 0-3 FC Bayern M?nchen

VfL Wolfsburg 3-1 PFC CSKA Moskva

Beşiktaş JK 0-1 Manchester United FC

FC Z?rich 2-5 Real Madrid CF

Olympique de Marseille 1-2 AC Milan

Chelsea FC 1-0 FC Porto

Club Atl?tico de Madrid 0-0 APOEL FC

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    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
    • The problem is in the fundamentals of how businesses are allowed to operate and the change should happen in the basics and certain consumer friendly and moral practices should be enforced by law. This would fix so many things, not just this ages old default browser issue which is a tiny drop in the backut that includes a flood of privacy and other issues.
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