Halo Reach Thread


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Well if you do, understand that It feels different from past Halo's (talking from the beta) however still keeps the same core gameplay

Armour Abilities change the game a ton and give so much more strategy as if you play with a team you get the most out of them working

together with seperate AA's =)

It really is quite fun and its got much more gameplay changes than Halo 3 Had

To put it short, its not just a graphical upgrade

But thats just my Point of View =D

Yeah, thanks but I only trust one opinion and that's my own :laugh:

I'm very hard to please when it comes to games, the gameplay, the feel and the atmosphere needs to be on a fine edge before it gets a stamp

of approval in my book - Very few games has that :p

Yeah, thanks but I only trust one opinion and that's my own :laugh:

I'm very hard to please when it comes to games, the gameplay, the feel and the atmosphere needs to be on a fine edge before it gets a stamp

of approval in my book - Very few games has that :p

But itz leik Haloz u nubface! loolz

/jk

I was talking about the musical score? I agree that the graphics are epic and beautiful just that the musical score for the trailer didn't fit the pace of the action going on in the trailer.

oh don't get me wrong, I was just adding to your comment not against it.

Halo 1 PC keys unlock a reward in Halo: Reach

'Small visual flair' in Halo Reach on offer for owners of original Halo on PC.

Written by David Scammell, 30 July 2010

Bungie have announced that they'll be rewarding gamers who played the original Halo on PC by outfitting them with some "visual flair" in Halo: Reach.

"The reward is a small "visual flair" as was described during the last days of Halo 2 for players of that game," said Bungie speaking on their official forums, and will be available to players who played Halo: Combat Evolved on either PC or Mac.

Don't expect too much, though. According to Bungie, the reward is "not armor or anything in the Armory".

Download 360Zine Issue 43360Zine Issue 43 GamerZines Magazine For our latest Halo Reach coverage, click here to download 360Zine Issue 43 for free.We reckon you'll just get an icon shoved next to your name in the game's multiplayer.

Xbox users are going to be missing out though on the reward, though. Bungie claim that they "have no way of telling if you've played the Xbox version, so that isn't included here." Damn.

Word of warning though if you haven't played the original Halo on PC yet; don't go rushing out to buy a copy today to get in on the reward. Bungie say that the reward has been designed for "people (that) have been part of a certain Halo community for a while", and it will only be available to users who activated their key before May 26th 2010.

If that's you, look out for more on the reward in the build-up to the game's launch on September 14th.

http://www.gamerzines.com/xbox-360/news/halo-pc-key-reward-halo-reach.html

Some new screens shot!

If the 10 latest Halo: Reach screens out of Bungie aren't enough to persuade you that with their last Halo title they are shooting for a really set of diverse locations, then nothing will.

They look like they were shot on totally different worlds... literally. The 5 campaign screens look something remotely similar to the colour palette of our beloved planet, while the Firefight images from the Outpost map look like they were shot on Mars!

"But Dan, the Firefight mode isn't the campaign? That, and why are you speaking to yourself again?" Well Dan, bad question, good question there. Firstly, all the Firefight maps are taken out the campaign, you should know this. And secondly, none of your damn business!

If you haven't had chance to read today's preview, read it now - we cover everything in there: the campaign, the multiplayer, Forge World and Firefight. If that's not enough, look out for our interview with Bungie sometime over the weekend.

Check out all 10 of the new screens in the gallery here.

med_Reach_WinterContingency.jpg

med_Reach_WinterContingency02.jpg

med_Reach_WinterContingency04.jpg

med_Reach_Firefight_Outpost3.jpg

med_Reach_Firefight_Outpost4.jpg

med_Reach_Firefight_Outpost5.jpg

Source and rest of photos

Those are some really nice screens indeed. I've always thought of Halo as a multiplayer game (that is, it's where I've spent pretty much all of my time with Halo 3), but for Reach, I'm definitely looking forward to the single player as well. I almost want to go back and play the other Halo games just to get caught up on the series in anticipation for this.

One of the things that developers have really overlooked in recent years is truly punishing those who quit out of online multiplayer games and ruin the online experience for everyone else involved.

Speaking to X360A this week, Bungie?s Community Director, Brian Jarrard, while talking about what they?ve done in Halo: Reach to deal with those that constantly break the rules, mentioned that the quitters might be in for a bit of a shock this September.

?I think one of the new things people will be excited about too, is how we?re going to be able to penalise people who are habitually quitting out of games, which isn?t exactly cheating, but it creates a really negative experience for everybody else in the game,? explained Jarrard.

?We actually have new tools now to detect that and eventually, people who do this habitually will actually be penalised,? he continued, ?We want to be able to remove them from the population so they can?t make everyone else keep having a bad time.?

The words of Jarrard will be welcomed by all ? except those that habitually quit, d'uh ? as they?ve been a plague on the online community for quite some time.

Don?t say you haven?t been warned.

In the interview with Jarrard and Campaign Designer, Niles Sanky, that?s due to be published sometime over the weekend, Jarrard talks about some of the other improvements that have gone on behind the scenes to improve the online experience as a whole. So keep an eye open for that.

Source

Anyone else think this is a brilliant idea!?

Source

Anyone else think this is a brilliant idea!?

I don't get why people are so obsessed with who quit, who didn't quit and all that crap. Why can't this be like every game in the history of PC gaming (hyperbole, before I get a ton of trolls for that remark) where you can join a game in progress, quit a game in progress, etc? I get that people like matchmaking, but I'd rather have drop-in/-out multiplayer any day of the week. And why not have both?

I don't get why people are so obsessed with who quit, who didn't quit and all that crap. Why can't this be like every game in the history of PC gaming (hyperbole, before I get a ton of trolls for that remark) where you can join a game in progress, quit a game in progress, etc? I get that people like matchmaking, but I'd rather have drop-in/-out multiplayer any day of the week. And why not have both?

Yeah it would be nice to have both like in gears

I don't get why people are so obsessed with who quit, who didn't quit and all that crap. Why can't this be like every game in the history of PC gaming (hyperbole, before I get a ton of trolls for that remark) where you can join a game in progress, quit a game in progress, etc? I get that people like matchmaking, but I'd rather have drop-in/-out multiplayer any day of the week. And why not have both?

This is the #1 thing that keeps me from playing Halo (and most modern games for that matter) online. I want to just launch the game, join one of my favorite servers and just play from then until the end of my available time for gaming. I don't have time for this crap where you can only pick from a list of predefined map/gametype combos that all include stuff I don't want to play, wait minutes between each match, have at least 20% of those matches ruined by people quitting or team-killing or booting me because I threw a grenade into a room full of enemies and for some reason they thought it was a good idea to chase in there after it. I guess the one good thing is that Bungie hasn't extended their matchmaking to the point where certain maps/gametypes/weapons are restricted by level and the only way to get the $60 worth of game you already paid for is to play it for a million hours.

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