Assassin's Creed: Brotherhood


Recommended Posts

I haven't got the game, but it is on my Christmas List, woo!

But I wanted to ask how it compares to AC2?

I'm playing through AC2 again on my 360 (did AC1+AC2 before on my PS3) and I had forgotten how much I enjoyed the game, was wondering how this new one compares given the quick release, and how long is it SP wise?

I like it better that AC2. The fighting is much better and easier to do combos but the AI is better at dodging and blocking. Also, you have to rebuild the town by renovating shops. Like you did with the Villa in AC2. So thats your source of income. And having an army of assassins at your call is nice as well.

As far as game length, I played for a few hours a night for a couple of weeks until I beat AC BH. I dont go straight thru the game tho and take my time doing side quests, leveling, and getting new/better items. I am still playing it doing missions that I didnt complete. Looking forward to the next AC next year. :)

The game on a whole is about the same as AC2 but the main quest line i found is shorter than AC2 more enjoyable. AC Brotherhood has a tonne of side quests and other distractions which will fill up your time.

I'm doing as much of the side missions I can while I randomly do a main story mission every now and then. It's got loads of things it's pretty crazy.

I'm doing as much of the side missions I can while I randomly do a main story mission every now and then. It's got loads of things it's pretty crazy.

I renovated the shops as soon as I could. Nice having a steady steam of cash coming in. Makes for buying meds, weapons, and armor much easier and I always have money for repairs. I get like 20k every 20 minutes now. The only problem now is, I bought everything, I have the good armor/weapon that never gets damaged, and I get my meds/ammo from downed enemies. So now I dont need the money. :)

Anyone else

Think it was stupid that after you got Brutus's armor they would take it from you all the time when completing other quests, not to mention unlike other armor you could not change the color.

Anyone else

Think it was stupid that after you got Brutus's armor they would take it from you all the time when completing other quests, not to mention unlike other armor you could not change the color.

huh? What are you talking about? The only time my armor was taken away was doing the Christine Quests. Other than that, I always had it after I got it. Changing color is a bit annoying, but I can work with that.

I renovated the shops as soon as I could. Nice having a steady steam of cash coming in. Makes for buying meds, weapons, and armor much easier and I always have money for repairs. I get like 20k every 20 minutes now. The only problem now is, I bought everything, I have the good armor/weapon that never gets damaged, and I get my meds/ammo from downed enemies. So now I dont need the money. :)

Did you finish the shop quests as well? I still haven't done any of those, don't have all the items needed so I'm going around opening up as many chests as I can trying to find everything.

Anyone else

Think it was stupid that after you got Brutus's armor they would take it from you all the time when completing other quests, not to mention unlike other armor you could not change the color.

Altaiir's Master Assassin Armor could not change color either in AC2.

If you play Project Legacy on facebook, you can train your Brotherhood assassin's up higher, unlock a couple of capes, and earn florins in both the facebook game and regular game by buying landmarks.

http://assassinscreed.wikia.com/wiki/Assassin's_Creed:_Project_Legacy#Linking

What a confusing ending, it made my brain hurt trying to figure out what the hell was going on right at the last section of the game, i understand its part of a trilogy but damn you cant just say any old rollocks and expect people just to buy the next game to figure out what the hell is going on.

People are going to buy the next game regardless of if they do or do not understand the ending or story. I haven't finished the story yet so I'll let you know what I think when I get there.

i'm only like 14% through and it's already dragging on...even the beloved glyphs aren't as much fun. first off, they're a lot harder to find. then they're even harder to figure out than AC2's. thirdly, you get that annoying scrambled video as a reward. great. AC:B is not even nearly as enjoyable as AC2, including the horse it literally rode in on!

They haven't been hard to find for me, it does the same thing it did in AC2 any landmarks/buildings that have one show the red eye icon when you get near them. Then just switch on eagle vision and find it. I've got around 4 or so go find still iirc.

lingwo, hope you're right and the ending is worth it...

GP i know the mechanic is the same as before, but a lot of them are now on these massive aquaducts and crap, makes it a pain to find them. i don't like that.

lingwo, hope you're right and the ending is worth it...

GP i know the mechanic is the same as before, but a lot of them are now on these massive aquaducts and crap, makes it a pain to find them. i don't like that.

Well, it's true you can't get to some until you repair something that helps you get up there, but I dunno, it doesn't seem that much of a poin. I've pretty much fixed and upgrade everything so far, I think i've got like 2 landmarks and 4 or 5 shops left still to fix/upgrade. I also have 2 or maybe 3 clusters left to find, I'd have to check again on that though cuz I don't remember.

The rest is finishing the story, a few more side missions (though I finished the courtisen ones last night) and finding the rest of the flags etc.

sounds like you're well on your way to finishing it...i'm not saying it's a bad game or anything, i appreciate the amount of content they've crammed in there. but AC2 was so smooth, streamlined and logical. i loved that game. this one... i like at best.

i'm only like 14% through and it's already dragging on...even the beloved glyphs aren't as much fun. first off, they're a lot harder to find. then they're even harder to figure out than AC2's. thirdly, you get that annoying scrambled video as a reward. great. AC:B is not even nearly as enjoyable as AC2, including the horse it literally rode in on!

I know this might take the fun out of finding them (and solving them) yourself but I created a locations guide last month on them and how to solve them (video included too): http://www.videogamesblogger.com/2010/11/18/assassin%E2%80%99s-creed-brotherhood-rifts-locations-guide-puzzles-answers-for-subject-16s-the-truth-included-xbox-360-ps3.htm

But I say wait until the end of the story to do this but that's your decision. I also have other guides out for the game if you were interested at all either such as the Shrine and Feather Locations among other stuff.

thanks much mistical! i've bookmarked the glyph cluster guide and will refer to it for help. those are quite the challenge, both to find and to solve. won't be looking for the feathers, flags and other stuff tho, they're not as rewarding and intelligent as the glyphs. the amount of work they put into those is truly amazing, too bad they're so annoying to find this time! but thanks again!

Well I just finished the final story mission, and that ending, talk about unexpected. I now have to go back and run the truth since I found all the clusters but waited till after I finished the game to do that since people said it's better that way.

I preferred to see it beforehand and you'll probably understand why when you see it because

it just states the obvious if you've already seen the ending

Well I'll know later today once I fire the game up. BTW what do you think about

few lines that are said as the credits start?

I read in an interview that they are characters we haven't met yet, but personally i think it is either just a reason so it explains why we are back in the animus after the credits or it is someone from the assassin order to get Desmond and everyone else back to "hq" with the piece of eden. Another theory could be they were captured by Abstergo. The whole thing about him being in shock, i think it is just a reaction from the whole being controlled by Juno.

I read in an interview that they are characters we haven't met yet, but personally i think it is either just a reason so it explains why we are back in the animus after the credits or it is someone from the assassin order to get Desmond and everyone else back to "hq" with the piece of eden. Another theory could be they were captured by Abstergo. The whole thing about him being in shock, i think it is just a reaction from the whole being controlled by Juno.

Makes sense to me,

the only question I have is who they are, assassins or guys from Abstergo again which complicates things.

Either way, can't wait for the next game now. I really enjoy the story they have going here.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • What OS is that? It looks a bit like Mac OS but the command line suggests it isn't, either way I like it!
    • Outlook classic is inherently better than new outlook, for a number of reasons. That said, if the only reason people need office is to read email, they should just use thunderbird.
    • Windows 11 is a big thumbs down from me. I used for a period of a few days while it was in insider and windows 10 was the main OS, and realised it wasn't for me. I am still waiting for Windows to be tolerable again, a shame as at one point I was very pro Microsoft.  
    • Classic outlook, not only does it have a much fuller feature set, it doesn't include Microsoft attempting to sync my emails from my servers to theirs. If classic outlook is ever removed from office, and the version I paid for in 2021 stops working for some reason, I'll use Thunderbird.
    • Kdenlive 26.04.2 by Razvan Serea Kdenlive is an acronym for KDE Non-Linear Video Editor. It works on GNU/Linux, Windows and BSD. Through the MLT framework, Kdenlive integrates many plugin effects for video and sound processing or creation. Furthermore Kdenlive brings a powerful titling tool, a DVD authoring (menus) solution, and can then be used as a complete studio for video creation. Kdenlive supports all of the formats supported by FFmpeg or libav (such as QuickTime, AVI, WMV, MPEG, and Flash Video, among others), and also supports 4:3 and 16:9 aspect ratios for both PAL, NTSC and various HD standards, including HDV and AVCHD. Video can also be exported to DV devices, or written to a DVD with chapters and a simple menu. Video editing features: Multi-track editing with a timeline and supports an unlimited number of video and audio tracks. A built-in title editor and tools to create, move, crop and delete video clips, audio clips, text clips and image clips. Ability to add custom effects and transitions. A wide range of effects and transitions. Audio signal processing capabilities include normalization, phase and pitch shifting, limiting, volume adjustment, reverb and equalization filters as well as others. Visual effects include options for masking, blue-screen, distortions, rotations, colour tools, blurring, obscuring and others. Configurable keyboard shortcuts and interface layouts. Rendering is done using a separate non-blocking process so it can be stopped, paused and restarted. Kdenlive also provides a script called the Kdenlive Builder Wizard (KBW) that compiles the latest developer version of the software and its main dependencies from source, to allow users to try to test new features and report problems on the bug tracker. Project files are stored in XML format. An archiving feature allows exporting a project among all assets into a single folder or compressed archive. Built-in audio mixer Kdenlive 26.04.2 changelog: Remove not needed actions from render info, fix rough size calculation for rendering. Fix clip sometimes not inserted in timeline when moving vertically in bin drag. Fix transcoding from clip properties. Cleanup render profile audio quality. Use percent based value for audio quality, and adjust the range accordingly per codec. Fixes bug #520750 Enforce even numbers for render width/height. Fixes bug #520737 Fix nightly flatpak - disable rnnoise until implemented. Fix missing initialization. Edit mediacapture.cpp. Fix document unnecessarily marked as modified on opening, triggering a backup request. Fix incorrect detection of missing and remote clips causing unwanted backups. Fixes issue #2194 Fix tests. Fix tmp files copied to wrong location when setting project folder. Fixes bug #467740 Fix color clips not selected on creation. Use QFileInfo instead of QUrl/QDir to try fixing Windows shared drives. Fixes bug #451413 Fix timeline preview incorrectly invalidated when a track with effect duration changed. Fixes bug #514541 Fix missing var. Display paths in native format in render widget. Fixes bug #520428 Simple splash: fix pressing return always triggered the same button. Minor update to simple splash. Fix unwanted clips added to timeline and cleanup. Fixes issue #2190 Minor layout improvements to welcome screen, add Quit and Open shortcuts. Fix broken welcome dialog layout in tiling compositors. (craft) Limit the number of CPU cores used during a Windows build with mingw as some .cpp files are memory intensive to build. (kde-ci) Limit the number of CPU cores used during a build as some .cpp files are memory intensive to build. (kde-ci) Cleanup old entries. Another fix for animation crash. Fix uninitialized function - crash on create animation. Another attempt to fix MacOS permissions. MacOS: fix bundle release version. Fix MacOS plist path. Fix MacOS build. Explicitely link against Qt::Core. Download: Kdenlive 26.04.2 | 128.0 MB (Open Source) Download: Standalone Executable View: Kdenlive Home page Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      250
    3. 3
      Steven P.
      74
    4. 4
      FloatingFatMan
      69
    5. 5
      +Edouard
      69
  • Tell a friend

    Love Neowin? Tell a friend!