Assassin's Creed: Brotherhood


Recommended Posts

I haven't got the game, but it is on my Christmas List, woo!

But I wanted to ask how it compares to AC2?

I'm playing through AC2 again on my 360 (did AC1+AC2 before on my PS3) and I had forgotten how much I enjoyed the game, was wondering how this new one compares given the quick release, and how long is it SP wise?

I like it better that AC2. The fighting is much better and easier to do combos but the AI is better at dodging and blocking. Also, you have to rebuild the town by renovating shops. Like you did with the Villa in AC2. So thats your source of income. And having an army of assassins at your call is nice as well.

As far as game length, I played for a few hours a night for a couple of weeks until I beat AC BH. I dont go straight thru the game tho and take my time doing side quests, leveling, and getting new/better items. I am still playing it doing missions that I didnt complete. Looking forward to the next AC next year. :)

The game on a whole is about the same as AC2 but the main quest line i found is shorter than AC2 more enjoyable. AC Brotherhood has a tonne of side quests and other distractions which will fill up your time.

I'm doing as much of the side missions I can while I randomly do a main story mission every now and then. It's got loads of things it's pretty crazy.

I'm doing as much of the side missions I can while I randomly do a main story mission every now and then. It's got loads of things it's pretty crazy.

I renovated the shops as soon as I could. Nice having a steady steam of cash coming in. Makes for buying meds, weapons, and armor much easier and I always have money for repairs. I get like 20k every 20 minutes now. The only problem now is, I bought everything, I have the good armor/weapon that never gets damaged, and I get my meds/ammo from downed enemies. So now I dont need the money. :)

Anyone else

Think it was stupid that after you got Brutus's armor they would take it from you all the time when completing other quests, not to mention unlike other armor you could not change the color.

Anyone else

Think it was stupid that after you got Brutus's armor they would take it from you all the time when completing other quests, not to mention unlike other armor you could not change the color.

huh? What are you talking about? The only time my armor was taken away was doing the Christine Quests. Other than that, I always had it after I got it. Changing color is a bit annoying, but I can work with that.

I renovated the shops as soon as I could. Nice having a steady steam of cash coming in. Makes for buying meds, weapons, and armor much easier and I always have money for repairs. I get like 20k every 20 minutes now. The only problem now is, I bought everything, I have the good armor/weapon that never gets damaged, and I get my meds/ammo from downed enemies. So now I dont need the money. :)

Did you finish the shop quests as well? I still haven't done any of those, don't have all the items needed so I'm going around opening up as many chests as I can trying to find everything.

Anyone else

Think it was stupid that after you got Brutus's armor they would take it from you all the time when completing other quests, not to mention unlike other armor you could not change the color.

Altaiir's Master Assassin Armor could not change color either in AC2.

If you play Project Legacy on facebook, you can train your Brotherhood assassin's up higher, unlock a couple of capes, and earn florins in both the facebook game and regular game by buying landmarks.

http://assassinscreed.wikia.com/wiki/Assassin's_Creed:_Project_Legacy#Linking

What a confusing ending, it made my brain hurt trying to figure out what the hell was going on right at the last section of the game, i understand its part of a trilogy but damn you cant just say any old rollocks and expect people just to buy the next game to figure out what the hell is going on.

People are going to buy the next game regardless of if they do or do not understand the ending or story. I haven't finished the story yet so I'll let you know what I think when I get there.

i'm only like 14% through and it's already dragging on...even the beloved glyphs aren't as much fun. first off, they're a lot harder to find. then they're even harder to figure out than AC2's. thirdly, you get that annoying scrambled video as a reward. great. AC:B is not even nearly as enjoyable as AC2, including the horse it literally rode in on!

They haven't been hard to find for me, it does the same thing it did in AC2 any landmarks/buildings that have one show the red eye icon when you get near them. Then just switch on eagle vision and find it. I've got around 4 or so go find still iirc.

lingwo, hope you're right and the ending is worth it...

GP i know the mechanic is the same as before, but a lot of them are now on these massive aquaducts and crap, makes it a pain to find them. i don't like that.

lingwo, hope you're right and the ending is worth it...

GP i know the mechanic is the same as before, but a lot of them are now on these massive aquaducts and crap, makes it a pain to find them. i don't like that.

Well, it's true you can't get to some until you repair something that helps you get up there, but I dunno, it doesn't seem that much of a poin. I've pretty much fixed and upgrade everything so far, I think i've got like 2 landmarks and 4 or 5 shops left still to fix/upgrade. I also have 2 or maybe 3 clusters left to find, I'd have to check again on that though cuz I don't remember.

The rest is finishing the story, a few more side missions (though I finished the courtisen ones last night) and finding the rest of the flags etc.

sounds like you're well on your way to finishing it...i'm not saying it's a bad game or anything, i appreciate the amount of content they've crammed in there. but AC2 was so smooth, streamlined and logical. i loved that game. this one... i like at best.

i'm only like 14% through and it's already dragging on...even the beloved glyphs aren't as much fun. first off, they're a lot harder to find. then they're even harder to figure out than AC2's. thirdly, you get that annoying scrambled video as a reward. great. AC:B is not even nearly as enjoyable as AC2, including the horse it literally rode in on!

I know this might take the fun out of finding them (and solving them) yourself but I created a locations guide last month on them and how to solve them (video included too): http://www.videogamesblogger.com/2010/11/18/assassin%E2%80%99s-creed-brotherhood-rifts-locations-guide-puzzles-answers-for-subject-16s-the-truth-included-xbox-360-ps3.htm

But I say wait until the end of the story to do this but that's your decision. I also have other guides out for the game if you were interested at all either such as the Shrine and Feather Locations among other stuff.

thanks much mistical! i've bookmarked the glyph cluster guide and will refer to it for help. those are quite the challenge, both to find and to solve. won't be looking for the feathers, flags and other stuff tho, they're not as rewarding and intelligent as the glyphs. the amount of work they put into those is truly amazing, too bad they're so annoying to find this time! but thanks again!

Well I just finished the final story mission, and that ending, talk about unexpected. I now have to go back and run the truth since I found all the clusters but waited till after I finished the game to do that since people said it's better that way.

I preferred to see it beforehand and you'll probably understand why when you see it because

it just states the obvious if you've already seen the ending

Well I'll know later today once I fire the game up. BTW what do you think about

few lines that are said as the credits start?

I read in an interview that they are characters we haven't met yet, but personally i think it is either just a reason so it explains why we are back in the animus after the credits or it is someone from the assassin order to get Desmond and everyone else back to "hq" with the piece of eden. Another theory could be they were captured by Abstergo. The whole thing about him being in shock, i think it is just a reaction from the whole being controlled by Juno.

I read in an interview that they are characters we haven't met yet, but personally i think it is either just a reason so it explains why we are back in the animus after the credits or it is someone from the assassin order to get Desmond and everyone else back to "hq" with the piece of eden. Another theory could be they were captured by Abstergo. The whole thing about him being in shock, i think it is just a reaction from the whole being controlled by Juno.

Makes sense to me,

the only question I have is who they are, assassins or guys from Abstergo again which complicates things.

Either way, can't wait for the next game now. I really enjoy the story they have going here.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • It's amazing that anyone still uses this bloated trash.
    • @Sayan...I have defended you at various points as I hope you know. This headline however is utter trash...shame on you sir!
    • An actual cosmic "Eye of Sauron" had been looking straight at us all along by Sayan Sen Image by Kovin P. Vasquez via Pexels | Not representative An international team of researchers has solved a long-standing mystery surrounding a distant blazar known as PKS 1424+240, helping explain why it produces some of the brightest high-energy gamma rays and cosmic neutrinos ever observed despite appearing to have a relatively slow-moving jet. The findings were published on June 6 in Astronomy & Astrophysics Letters. The study addresses a broader challenge in astrophysics: understanding how extreme cosmic objects accelerate particles to very high energies and produce very high-energy (VHE) photons and neutrinos. PKS 1424+240 is located billions of light-years from Earth. It has attracted attention for years because it is both a powerful source of VHE gamma rays and the brightest known neutrino-emitting blazar in the sky, according to observations by the IceCube Neutrino Observatory. It is also associated with one of the strongest peaks in IceCube's nine-year neutrino sky map A blazar is a type of active galactic nucleus powered by a supermassive black hole that pulls in surrounding matter and launches jets of plasma moving close to the speed of light. What makes blazars unique is their orientation. One of their jets points almost directly toward Earth, making them appear exceptionally bright across the electromagnetic spectrum and allowing scientists to study some of the most extreme physical processes in the Universe. The scientists exclaimed it's like the 'Eye of Sauron' in deep space. Usually, the brightest gamma-ray-emitting blazars are expected to have jets that appear to move very quickly. However, radio observations of PKS 1424+240 suggested that its jet was moving much more slowly, creating a contradiction that became part of a long-running problem known as the "Doppler factor crisis." To investigate, researchers analyzed 15 years of observations from the Very Long Baseline Array (VLBA), a network of 10 radio antennas spread across the continental United States, Hawaii and St. Croix. Using a technique called Very Long Baseline Interferometry (VLBI), astronomers combine signals from widely separated radio telescopes to create a virtual Earth-sized telescope capable of revealing extremely fine details. The team combined 42 polarization-sensitive radio images collected between 2009 and 2025, creating a much deeper and more detailed view of the jet than had previously been possible. The observations were carried out as part of MOJAVE (Monitoring Of Jets in Active galactic nuclei with VLBA Experiments), a long-running program that studies the brightness, polarization and magnetic field structures of jets produced by active galaxies. The project aims to better understand how activity near supermassive black holes is linked to high-energy radiation and neutrino emission. “When we reconstructed the image, it looked absolutely stunning,” said Yuri Kovalev, lead author of the study and Principal Investigator of the European Research Council-funded MuSES project at the Max Planck Institute for Radio Astronomy. “We have never seen anything quite like it — a near-perfect toroidal magnetic field with a jet, pointing straight at us.” The image revealed an unusual geometry. The researchers found that Earth lies almost directly in line with the jet, with a viewing angle of less than 0.6 degrees. In simple terms, astronomers are looking almost straight down the jet. This turned out to be the key to the mystery. Because the jet is aimed almost directly at Earth, a relativistic effect called Doppler boosting dramatically increases its apparent brightness. The study found that this effect boosts the emission by a factor of about 30 while also making the jet appear slower than it actually is. “This alignment causes a boost in brightness by a factor of 30 or more,” said Jack Livingston, a co-author at the Max Planck Institute for Radio Astronomy. “At the same time, the jet appears to move slowly due to projection effects — a classic optical illusion.” The nearly head-on view also gave scientists a rare look at the jet's magnetic field. Using polarized radio signals, they detected a clear toroidal, or doughnut-shaped, magnetic field component. The observations suggest the jet carries an electric current and that its magnetic field helps launch, shape and stabilize the flow of plasma. Researchers believe this magnetic structure may also play a key role in accelerating particles to energies high enough to produce both gamma rays and neutrinos. “Solving this puzzle confirms that active galactic nuclei with supermassive black holes are not only powerful accelerators of electrons, but also of protons — the origin of the observed high-energy neutrinos,” Kovalev said. The research was conducted under the MuSES (Multi-messenger Studies of Energetic Sources) project, which investigates how active galactic nuclei accelerate particles and generate different cosmic signals, including light and neutrinos. Scientists say understanding how protons are accelerated and linked to neutrino production remains one of the major unanswered questions in astrophysics. The findings help explain why some blazars can appear to have slow jets while still producing extremely bright high-energy emissions. More broadly, the study strengthens the link between relativistic jets, magnetic fields, gamma rays and high-energy neutrinos. Researchers say the results provide new clues about how some of the Universe's most powerful natural particle accelerators work and offer important insights for multimessenger astronomy, which combines different types of cosmic signals to study extreme events in space. Source: European Research Council, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • Gotenks98 is right... Outlook (new) is absolute trash. Doesn't Mozilla have an Enterprise Version of Firebird?
  • Recent Achievements

    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
    • One Month Later
      pestcontrol46 earned a badge
      One Month Later
    • Week One Done
      pestcontrol46 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      510
    2. 2
      PsYcHoKiLLa
      273
    3. 3
      Skyfrog
      75
    4. 4
      +Edouard
      72
    5. 5
      FloatingFatMan
      69
  • Tell a friend

    Love Neowin? Tell a friend!