Need for Speed: Hot Pursuit 2010


Recommended Posts

Hmm, I thought they were going to have splitscreen as well. Maybe my mind just played tricks on me, or perhaps many racers these days actually implement this "feature" (should come standard nowadays).

Well I guess I'll wait until it hits the bargain bin.

Hmm, I thought they were going to have splitscreen as well. Maybe my mind just played tricks on me, or perhaps many racers these days actually implement this "feature" (should come standard nowadays).

Well I guess I'll wait until it hits the bargain bin.

How is that possible? In one of their demos they showed off the two guys on stage playing, and one guy was a cop, and the other guy was driving the Lamborighini...the entire point of this game is to play as the cops or robbers and race friends online and offline.

It would be hilariously stupid if they removed the offline multiplayer portion.

so this game is burnout with real cars?

nope but the ps3 is due a burnout 3 takedown style game again ;) i didnt like burnout paradice.

have to say tho iam not impresed with the ingame graphics, that FMV intro on the 1st page was fantastic tho, i just wish the ingame graphics were as good as that.

How is that possible? In one of their demos they showed off the two guys on stage playing, and one guy was a cop, and the other guy was driving the Lamborighini...the entire point of this game is to play as the cops or robbers and race friends online and offline.

It would be hilariously stupid if they removed the offline multiplayer portion.

well, you did notice that the stage videos were full-width videos , like they were playing on 2 seperate screens which just happen to be arranged side by side...

How is that possible? In one of their demos they showed off the two guys on stage playing, and one guy was a cop, and the other guy was driving the Lamborighini...the entire point of this game is to play as the cops or robbers and race friends online and offline.

It would be hilariously stupid if they removed the offline multiplayer portion.

I think the Wii still has it... if anyone cares :rofl:

Still, it sucks for those of us who like playing multiplayer games offline occasionally.

And what douchebags:

"There is no split screen in nfs hp. Criterion twitted: "The game does not have split screen multiplayer. We invented something we like to call 'online multiplayer' just for this game" on June 28th and "No. We don't feel 15fps is an acceptable gaming experience anymore." on Sept. 18th."

Via their Twitter.

And what douchebags:

"There is no split screen in nfs hp. Criterion twitted: "The game does not have split screen multiplayer. We invented something we like to call 'online multiplayer' just for this game" on June 28th and "No. We don't feel 15fps is an acceptable gaming experience anymore." on Sept. 18th."

Via their Twitter.

Why does that make them douche bags? The game couldn't support it, and who wants to play a game with a subpar frame rate?

Why does that make them douche bags? The game couldn't support it, and who wants to play a game with a subpar frame rate?

The way he/they worded it more than anything; it makes it seem as if those of us who would like splitscreen multiplayer aren't aware of online gaming.

I have what are called imperishable memories of the NFS series...NFS II, Porsche Unleased, and NFS III: Hot Pursuit. I loved em' because of the awesome locations and (to my juvenile mind) sweet-ass cars. Those were simpler times when I didn't care about graphics or realism or anything but beating my brother's top times. I haven't played any of the recent games; I took a leap of faith and preordered this one. I enjoyed Burnout Paradise, and this looks like it'll carry on but improve the whole business. Here's hoping. Should be here tomorrow :)

I see they still haven't added more crashes :(

Crashes are a lot less fun (and cause more of a penalty) than in the Burnout series, or other NFS titles (with the exception of Shift - a wreck there really stings).

Be warned, there is some decided lag/chop on lower-end hardware (while it doesn't render it completely unplayable, it is a bit of a pain).

Still, despite the chop (1280x720/Medium detail), it is graphically gorgeous (easily the best-looking NFS to date, and that includes Shift, which did some serious bar-raising itself).

Welcome touches:

1. Offline Freedrive - because, like the original HP and HP2, this is a street-based game, Freedrive lets you *scout* before racing (or, if you're a member of the SCSD, to plan your ambushes and counterattacks). This is something that the previous HP games lacked (and they are all the poorer for it).

2. Keyboard forgiveness - I hate to remind all the D-pad/console-controller fanatics of this, but not everyone likes the idea of using a D-pad (or other console-type controller) to game, even a racing game (and on some configurations, like laptops and notebooks, such a controller is so not there). That means that staying with the keyboard *must* be a realistic option in terms of vehicle handling (for racing games). Shift actually nailed keyboard support darn near perfectly (the only other NFS game in Shift's class in this area is Undercover), however, HP2010 comes scarily close. Being able to throw a roadster around in a perfect switchback chain drift, at three-digit speeds, using the keyboard? *DING*

3. HUD layout. The HUD was what set the original HP apart from other racing games of its era; HP2010 added features without detracting from the racing (which is an honest concern with HUDs in general - some flying games get this wrong, asd do some real-world automobiles).

4. Yes; there is nitrous available (and in every NFS vehicle). While it sounds like this feature came from NFSUG, it actually comes from Burnout Paradise. However, it fits in without detracting (as the best add-ins to a game format should).

I'm seriously impressed.

For anyone who played the game already (on the PC, preferably), how does autolog work? I mean, can we import friends from Facebook or something like that? Can we discover friends? I'm gonna buy this game depending on the online features.

more importantly do the cars feel weightless & defy physics like in burnout paradise?

there is no "weight transfer" stuff in burnout par..., eg. when you pull hand brake when turning the car, nothing "usual" happens, the rear end doesnt come out.

i stopped playing burnout for that small detail + all unlicensed cars :p

For anyone who played the game already (on the PC, preferably), how does autolog work? I mean, can we import friends from Facebook or something like that? Can we discover friends? I'm gonna buy this game depending on the online features.

Autolog is your mainscreen (just like welcome screen) where you see the news, photos, scores, etc. You can use your Live account and you will be able to see your friends online when they are on the game. I don't see Facebook anywhere in the game.

Edit: Oh, I forgot that you want a PC preferably, then I have no idea if LIVE account is built-in in the game or not. I have Xbox version of the game.

This game runs terribly - I'm running i7 920 quadcore o/c'd to 3.2ghz per core, 6GB of ram, win7 x64 and dual GeForce GTX 260's and with max res and everything maxed I'm getting 12fps :/

I keep the res and turn everything else off/ow and still get 12fpds :/

This game runs terribly - I'm running i7 920 quadcore o/c'd to 3.2ghz per core, 6GB of ram, win7 x64 and dual GeForce GTX 260's and with max res and everything maxed I'm getting 12fps :/

I keep the res and turn everything else off/ow and still get 12fpds :/

Which video standard you be speaking of? Resolution of 2560×1600 or higher?

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Flameshot 14.0 Final by Razvan Serea Flameshot is a free and open-source, cross-platform tool to take screenshots with many built-in features to save you time. Using Flameshot is as simple as launching, dragging the selection box to cover the area you want to capture, making annotations as needed in on-screen and saving the shot to your computer, all with a very simple and straightforward interface. Flameshot allows users to simply upload their screenshots directly to the cloud in order to easily share it with others. You can upload your image directly to Imgur with a single click and share the URL with others. In-app screenshot editing - You can choose to add an arrow mark, highlight text, blur a section (blur or pixelate an area), add a text, draw something, add a rectangular/circular shaped border, add an incrementing counter number, and add a solid color box with Flameshot's built-in editing tools. Command-line interface (CLI) - Flameshot has several commands you can use in the terminal without launching the GUI via a command line interface. The command line interface lets you script Flameshot and use it as the subject of key binds. Flameshot 14.0 release notes: This release brings major improvements to multi-monitor support, fractional scaling support, new capture workflows, and a long list of bug fixes across all platforms. Changelog: New Multi-Monitor Capture Workflow New monitor selection screen before capture for better multi-monitor and mixed-scaling support. Option to auto-capture the monitor under the cursor (X11 & Windows). Tray menu can directly select a monitor. Linux Improvements XDG Desktop Portal is now the primary screenshot method. Added legacy X11 fallback option for minimal window managers. New D-Bus capture API for scripting and automation. Windows Enhancements Global screenshot hotkeys now supported (not limited to Print Screen). New portable mode stores settings next to the executable. Clipboard now always uses PNG format for better compatibility. CLI & Platform Updates Redesigned flameshot screen command with per-monitor capture support. Added native Nix Flake support. More compact launcher UI and improved update notifications. Major Fixes Multiple Wayland stability fixes, including KDE Plasma crash fixes. Clipboard compatibility improvements for GNOME, Wayland, X11, Windows, and macOS. Fixed D-Bus hangs, capture crashes, and HiDPI region issues. Other Changes Dropped Ubuntu 20.04 (Focal) support. Updated translations and build infrastructure. Intel macOS builds are no longer provided. [full release notes] Download: Flameshot 14.0 | 18.1 MB (Open Source) Download: Flameshot Portable | 53.0 MB Links: Flameshot Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Helium Browser 0.13.4.1 by Razvan Serea Helium is a private, fast, and honest Chromium-based web browser — built for people, with love. It offers the best privacy by default, unbiased ad-blocking, and a clean experience free from bloat and noise. Proudly based on Ungoogled-Chromium, Helium removes Google’s clutter while keeping a fast, efficient development pipeline. With thoughtful touches like native !bangs and split view, Helium is a people-first, fully open-source browser that puts control back in your hands. Privacy, security, and control come first. Ads, trackers, and third-party cookies are blocked automatically, HTTPS is enforced everywhere, and all Chromium extensions work seamlessly — while Google can’t track your activity. Helium’s 13,000+ offline-ready !bangs let you jump straight to sites or AI tools like ChatGPT instantly. Open-source, people-first, and unbiased, Helium delivers a browsing experience that’s fast, secure, and free from noise, ads, and compromises. Helium Browser key features: Performance Fast, efficient, and lightweight — built on Chromium’s optimized engine. Energy-saving and consistent — stays fast over time without slowing down. No bloat — stripped of unnecessary components for maximum speed. Minimalist interface — compact, clean, and distraction-free. Customizable toolbar — hide elements you don’t need. Smooth and stable — no flicker, lag, or animation glitches. Comfort-focused experience — intuitive and unobtrusive. Privacy & Security Best privacy by default — blocks ads, trackers, phishing, and third-party cookies. Unbiased ad-blocking — powered by community filters and uBlock Origin. No telemetry or analytics — zero background web requests on first launch. Strict HTTPS enforcement — warns for insecure sites. Passkeys supported — modern authentication made simple. No built-in password manager or cloud sync — your data stays yours. Extension Compatibility Full Chromium extension support — including MV2 extensions. Anonymized Chrome Web Store requests — Google can’t track extension installs. Extended MV2 support — maintained for as long as possible. Smart Features Native !bangs — browse faster using 13,000+ offline-ready shortcuts. AI integration — use !chatgpt and others directly from the address bar. Offline functionality — bangs work without an Internet connection. Philosophy People-first design — open source, transparent, and community-driven. No ads, no noise, no bias — privacy and honesty over profit. Helium Browser 0.13.4.1 changelog: 0a4f1149 revision: bump to 4 (#1969) 4848de1f helium/core: enable the chromium screenshot feature (#1968) e0dec3f5 onboarding: integrate strings to i18n system (#1948) 417fa5bc i18n: fix newline parsing for onboarding 7a339b39 i18n: add foraged translations for onboarding 4f090cff i18n/generate: add handling for onboarding strings bfe48d58 i18n_apply: manually override parent grd logic for onboarding strings ab214e3c onboarding: bump in deps, wire up grdp afa6a059 helium/core: disable pdf infobar feature (#1965) eba585e7 helium/ui/vertical: fix new tab button alignment and icon size (#1964) 6ecfc9e0 helium/ui/tabs: fix horizontal tab hover background color (#1963) 3db87dc0 helium/ui/tabs: fix new tab button hover/press colors (#1962) 6bbdcc3e helium/ui: improve tab group UI in all layouts (#1961) 53deb314 helium/ui/tabs: enable tab group hover cards e93aece7 helium/ui/vertical: fix tab group appearance, prevent line overlap 629f5495 helium/ui/tabs: restore solid group header colors, enable new colors 961c962e helium/ui/tabs: move horiz tab group underline to bottom, make it thick c96deab6 merge: update to chromium 149.0.7827.155 (#1959) 36db56b4 i18n: update source.gen.json 5ce006ae patches: refresh for chromium 149.0.7827.155 b4c1ea62 merge: update ungoogled-chromium to 149.0.7827.155 4e5e8671 Update to Chromium 149.0.7827.155 08a3e7da helium/ui/layout: disable mute on collapsed vertical tabs (#1778) a0a5bbaf helium/core: simplify context menu and prevent huge widths (#1951) c4732aac devutils/i18n: add forage command (#1944) 11d16986 devutils/i18n: add an option to translate using local CLI tools (#1942) d820c3a2 i18n/prompt: tighten translation rules to prevent common errors (#1940) cf827007 Update to Chromium 149.0.7827.114 6e3d5164 Update to Chromium 149.0.7827.102 Download: Helium 64-bit | Portable 64-bit |~100.0 MB (Open Source) Download: Helium ARM64 | Portable ARM64 Links: Helium Home Page | macOS | Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      579
    2. 2
      +Edouard
      182
    3. 3
      PsYcHoKiLLa
      75
    4. 4
      Michael Scrip
      73
    5. 5
      neufuse
      64
  • Tell a friend

    Love Neowin? Tell a friend!