Need for Speed: Hot Pursuit 2010


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Hmm, I thought they were going to have splitscreen as well. Maybe my mind just played tricks on me, or perhaps many racers these days actually implement this "feature" (should come standard nowadays).

Well I guess I'll wait until it hits the bargain bin.

Hmm, I thought they were going to have splitscreen as well. Maybe my mind just played tricks on me, or perhaps many racers these days actually implement this "feature" (should come standard nowadays).

Well I guess I'll wait until it hits the bargain bin.

How is that possible? In one of their demos they showed off the two guys on stage playing, and one guy was a cop, and the other guy was driving the Lamborighini...the entire point of this game is to play as the cops or robbers and race friends online and offline.

It would be hilariously stupid if they removed the offline multiplayer portion.

so this game is burnout with real cars?

nope but the ps3 is due a burnout 3 takedown style game again ;) i didnt like burnout paradice.

have to say tho iam not impresed with the ingame graphics, that FMV intro on the 1st page was fantastic tho, i just wish the ingame graphics were as good as that.

How is that possible? In one of their demos they showed off the two guys on stage playing, and one guy was a cop, and the other guy was driving the Lamborighini...the entire point of this game is to play as the cops or robbers and race friends online and offline.

It would be hilariously stupid if they removed the offline multiplayer portion.

well, you did notice that the stage videos were full-width videos , like they were playing on 2 seperate screens which just happen to be arranged side by side...

How is that possible? In one of their demos they showed off the two guys on stage playing, and one guy was a cop, and the other guy was driving the Lamborighini...the entire point of this game is to play as the cops or robbers and race friends online and offline.

It would be hilariously stupid if they removed the offline multiplayer portion.

I think the Wii still has it... if anyone cares :rofl:

Still, it sucks for those of us who like playing multiplayer games offline occasionally.

And what douchebags:

"There is no split screen in nfs hp. Criterion twitted: "The game does not have split screen multiplayer. We invented something we like to call 'online multiplayer' just for this game" on June 28th and "No. We don't feel 15fps is an acceptable gaming experience anymore." on Sept. 18th."

Via their Twitter.

And what douchebags:

"There is no split screen in nfs hp. Criterion twitted: "The game does not have split screen multiplayer. We invented something we like to call 'online multiplayer' just for this game" on June 28th and "No. We don't feel 15fps is an acceptable gaming experience anymore." on Sept. 18th."

Via their Twitter.

Why does that make them douche bags? The game couldn't support it, and who wants to play a game with a subpar frame rate?

Why does that make them douche bags? The game couldn't support it, and who wants to play a game with a subpar frame rate?

The way he/they worded it more than anything; it makes it seem as if those of us who would like splitscreen multiplayer aren't aware of online gaming.

I have what are called imperishable memories of the NFS series...NFS II, Porsche Unleased, and NFS III: Hot Pursuit. I loved em' because of the awesome locations and (to my juvenile mind) sweet-ass cars. Those were simpler times when I didn't care about graphics or realism or anything but beating my brother's top times. I haven't played any of the recent games; I took a leap of faith and preordered this one. I enjoyed Burnout Paradise, and this looks like it'll carry on but improve the whole business. Here's hoping. Should be here tomorrow :)

I see they still haven't added more crashes :(

Crashes are a lot less fun (and cause more of a penalty) than in the Burnout series, or other NFS titles (with the exception of Shift - a wreck there really stings).

Be warned, there is some decided lag/chop on lower-end hardware (while it doesn't render it completely unplayable, it is a bit of a pain).

Still, despite the chop (1280x720/Medium detail), it is graphically gorgeous (easily the best-looking NFS to date, and that includes Shift, which did some serious bar-raising itself).

Welcome touches:

1. Offline Freedrive - because, like the original HP and HP2, this is a street-based game, Freedrive lets you *scout* before racing (or, if you're a member of the SCSD, to plan your ambushes and counterattacks). This is something that the previous HP games lacked (and they are all the poorer for it).

2. Keyboard forgiveness - I hate to remind all the D-pad/console-controller fanatics of this, but not everyone likes the idea of using a D-pad (or other console-type controller) to game, even a racing game (and on some configurations, like laptops and notebooks, such a controller is so not there). That means that staying with the keyboard *must* be a realistic option in terms of vehicle handling (for racing games). Shift actually nailed keyboard support darn near perfectly (the only other NFS game in Shift's class in this area is Undercover), however, HP2010 comes scarily close. Being able to throw a roadster around in a perfect switchback chain drift, at three-digit speeds, using the keyboard? *DING*

3. HUD layout. The HUD was what set the original HP apart from other racing games of its era; HP2010 added features without detracting from the racing (which is an honest concern with HUDs in general - some flying games get this wrong, asd do some real-world automobiles).

4. Yes; there is nitrous available (and in every NFS vehicle). While it sounds like this feature came from NFSUG, it actually comes from Burnout Paradise. However, it fits in without detracting (as the best add-ins to a game format should).

I'm seriously impressed.

For anyone who played the game already (on the PC, preferably), how does autolog work? I mean, can we import friends from Facebook or something like that? Can we discover friends? I'm gonna buy this game depending on the online features.

more importantly do the cars feel weightless & defy physics like in burnout paradise?

there is no "weight transfer" stuff in burnout par..., eg. when you pull hand brake when turning the car, nothing "usual" happens, the rear end doesnt come out.

i stopped playing burnout for that small detail + all unlicensed cars :p

For anyone who played the game already (on the PC, preferably), how does autolog work? I mean, can we import friends from Facebook or something like that? Can we discover friends? I'm gonna buy this game depending on the online features.

Autolog is your mainscreen (just like welcome screen) where you see the news, photos, scores, etc. You can use your Live account and you will be able to see your friends online when they are on the game. I don't see Facebook anywhere in the game.

Edit: Oh, I forgot that you want a PC preferably, then I have no idea if LIVE account is built-in in the game or not. I have Xbox version of the game.

This game runs terribly - I'm running i7 920 quadcore o/c'd to 3.2ghz per core, 6GB of ram, win7 x64 and dual GeForce GTX 260's and with max res and everything maxed I'm getting 12fps :/

I keep the res and turn everything else off/ow and still get 12fpds :/

This game runs terribly - I'm running i7 920 quadcore o/c'd to 3.2ghz per core, 6GB of ram, win7 x64 and dual GeForce GTX 260's and with max res and everything maxed I'm getting 12fps :/

I keep the res and turn everything else off/ow and still get 12fpds :/

Which video standard you be speaking of? Resolution of 2560×1600 or higher?

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Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. 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