Need for Speed: Hot Pursuit 2010


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this is by far the toughest NFS....

i cant get gold in many races..

and that last race???.. its the toughest because the damage takes over after u crash like 3 4 times.

but overall i really like the gameplay.

its more like shift. but to be honest. It is alot better.

But i wouldve loved something like GRID.. you had to do alot more in Grid.. like BRAKE.. actually BRAKE before a turn..

but i guess the MW and Carbon fans are happy. they got what they wanted.

GRiD is an unabashed sim (in the F1 scheme). NFS: Shift is the closest thing to a sim among the NFS titles; however, Shift is *not* a sim.

True; with GRiD you definitely have to actually use the brakes; however, that makes drifting around corners close to requiring sorcery to do (as opposed to being able to almost steer-with-the-gas around turns, which *is* actually used in ALMS and SCCA racing, not to mention test-track runs; where do you think the term *torque steer* comes from?) However, Shift, HP2010, Burnout Paradise (and even Split/Second and BLUR, come to think of it) all support the torque-steer method (which is indeed popular, and is a requirement in drift racing); however, you don't see F1 and IndyCar (or NASCAR for that matter) drivers doing the drift (aka the four-wheel cha-cha-cha) in their respective series.

Also, an unabashed sim generally *requires* a racing wheel (and most have what I suspect are deliberately awful keyboard mappings; GRiD in particular is the worst offender to date). Further, for that same reason, sims don't do portables (such as the current crop of gaming-ready notebooks).

While Shift and HP2010 require a pretty hefty (in the GPU department) notebook or laptop, because you can actually use the keyboard, you won't make a donkey out of yourself playing on one.

Yes; I agree that the MW and Carbon fans will be happy; however, fans of NFS: Shift should be pretty stoked, too.

nice game :D

handling = NFS MW with little less grip

or orig HP + loose grip

nice performance on a 2007 laptop with m8600gs & c2d @2Ghz :D

btw, drifting isnt that much fun, game does the counter steer, while it should have been left for us to do the counter steer :crazy:

should have added BMW M5 in car list :(

The Veyron during the rain storm race was the most impressive, It was awesome drifting at 200mph around a sharp corner. But the game is tuff. But I beat Racer career with all gold. Working on Cop career now.

how did u beat all the time trials?

its really tough for me :(

anyhow

there is a big problem with the game.

when an opponent crashes during a race and u pass him by, he will regenerate behind you and will speed up almost instantly and catch you. This is unfair. If he crashes he should get the same 3 second delay we get.

restarting a race is as same as loading from menu-to-race :crazy:

but exiting a race doesnt even take 2 seconds :p

dont like the TANK like AI cars.

Pagani, McLaren & RS3 race are very difficult in Xbox 360 controller, but my friend (teracore) completed them with Keyboard :o

gonna try keyboard for it

I don't know why people are complaining that it runs crappy, it runs perfectly fine (I even have my i7 860 to stock speed, no turbo at the moment)

The one thing I hate about this game is handling, especially when you make turns. Every corner, you are practically forced to drift, it's ridiculous. Other than that, it seems decent for the 30 mins I have played so far.

I also can't wait for Shift 2! Loved the first one.

how did u beat all the time trials?

its really tough for me :(

anyhow

there is a big problem with the game.

when an opponent crashes during a race and u pass him by, he will regenerate behind you and will speed up almost instantly and catch you. This is unfair. If he crashes he should get the same 3 second delay we get.

You just gotta keep your speed to atleast 70% from your max speed. Take the good shortcuts and drift well. I can screenshot my status if anybody wants, or just add me.

I don't know why people are complaining that it runs crappy, it runs perfectly fine (I even have my i7 860 to stock speed, no turbo at the moment)

The one thing I hate about this game is handling, especially when you make turns. Every corner, you are practically forced to drift, it's ridiculous. Other than that, it seems decent for the 30 mins I have played so far.

I also can't wait for Shift 2! Loved the first one.

I noticed about this game it stresses the GPU to 95% in my laptop. So I was getting crappy FPS when it was overheating. So that could be causing it for other people. (I had to undervolt it, it's a GTX 260M btw.)

There is a thread on EA's official forum that's getting on for 20 pages about how the PC version of the game crashes at car selection/start of the first race screen if you have a Core2Quad CPU: http://forum.needforspeed.com/eaforum/posts/list/3831248.page

Unfortunately, I have also been affected by problem, so I thought it's worth sharing it here :cry:

There is a thread on EA's official forum that's getting on for 20 pages about how the PC version of the game crashes at car selection/start of the first race screen if you have a Core2Quad CPU: http://forum.needforspeed.com/eaforum/posts/list/3831248.page

Unfortunately, I have also been affected by problem, so I thought it's worth sharing it here :cry:

and there's another reason for me to skip the game, stupid crappy console ports...

No AA

Crappy performance

waiting for a patch or something !

rest is so awesome :DDD

Performance is not crappy. I went over that, AA can be forced via tools like Nvidia Inspector.

I have the same CPU and it crashes.

Odd, it never crashed for me.

What I am getting is a lot of texture flickering/ghosting. I'll be racing down the road and all of a sudden, a bunch of trees and bushes will be flickering all over the road. Anyone else getting that?

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Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. The study also used concepts such as master equations, including the Lindblad and Pauli equations, which describe how probabilities of different quantum states change over time. Another related model discussed was quantum Brownian motion, which describes the random-like movement of a quantum particle interacting continuously with its environment. In these descriptions, a “memory kernel” can appear, which is a mathematical term that accounts for how past states influence current behaviour. The researchers found that applying the Markov approximation did not break time-reversal symmetry. Even when the system interacted with an effectively infinite heat bath, the resulting equations of motion remained symmetric in time. This meant that the same mathematical description could, in principle, run forward or backward in time without contradiction. The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. 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