Need for Speed: Hot Pursuit 2010


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this is by far the toughest NFS....

i cant get gold in many races..

and that last race???.. its the toughest because the damage takes over after u crash like 3 4 times.

but overall i really like the gameplay.

its more like shift. but to be honest. It is alot better.

But i wouldve loved something like GRID.. you had to do alot more in Grid.. like BRAKE.. actually BRAKE before a turn..

but i guess the MW and Carbon fans are happy. they got what they wanted.

GRiD is an unabashed sim (in the F1 scheme). NFS: Shift is the closest thing to a sim among the NFS titles; however, Shift is *not* a sim.

True; with GRiD you definitely have to actually use the brakes; however, that makes drifting around corners close to requiring sorcery to do (as opposed to being able to almost steer-with-the-gas around turns, which *is* actually used in ALMS and SCCA racing, not to mention test-track runs; where do you think the term *torque steer* comes from?) However, Shift, HP2010, Burnout Paradise (and even Split/Second and BLUR, come to think of it) all support the torque-steer method (which is indeed popular, and is a requirement in drift racing); however, you don't see F1 and IndyCar (or NASCAR for that matter) drivers doing the drift (aka the four-wheel cha-cha-cha) in their respective series.

Also, an unabashed sim generally *requires* a racing wheel (and most have what I suspect are deliberately awful keyboard mappings; GRiD in particular is the worst offender to date). Further, for that same reason, sims don't do portables (such as the current crop of gaming-ready notebooks).

While Shift and HP2010 require a pretty hefty (in the GPU department) notebook or laptop, because you can actually use the keyboard, you won't make a donkey out of yourself playing on one.

Yes; I agree that the MW and Carbon fans will be happy; however, fans of NFS: Shift should be pretty stoked, too.

nice game :D

handling = NFS MW with little less grip

or orig HP + loose grip

nice performance on a 2007 laptop with m8600gs & c2d @2Ghz :D

btw, drifting isnt that much fun, game does the counter steer, while it should have been left for us to do the counter steer :crazy:

should have added BMW M5 in car list :(

The Veyron during the rain storm race was the most impressive, It was awesome drifting at 200mph around a sharp corner. But the game is tuff. But I beat Racer career with all gold. Working on Cop career now.

how did u beat all the time trials?

its really tough for me :(

anyhow

there is a big problem with the game.

when an opponent crashes during a race and u pass him by, he will regenerate behind you and will speed up almost instantly and catch you. This is unfair. If he crashes he should get the same 3 second delay we get.

restarting a race is as same as loading from menu-to-race :crazy:

but exiting a race doesnt even take 2 seconds :p

dont like the TANK like AI cars.

Pagani, McLaren & RS3 race are very difficult in Xbox 360 controller, but my friend (teracore) completed them with Keyboard :o

gonna try keyboard for it

I don't know why people are complaining that it runs crappy, it runs perfectly fine (I even have my i7 860 to stock speed, no turbo at the moment)

The one thing I hate about this game is handling, especially when you make turns. Every corner, you are practically forced to drift, it's ridiculous. Other than that, it seems decent for the 30 mins I have played so far.

I also can't wait for Shift 2! Loved the first one.

how did u beat all the time trials?

its really tough for me :(

anyhow

there is a big problem with the game.

when an opponent crashes during a race and u pass him by, he will regenerate behind you and will speed up almost instantly and catch you. This is unfair. If he crashes he should get the same 3 second delay we get.

You just gotta keep your speed to atleast 70% from your max speed. Take the good shortcuts and drift well. I can screenshot my status if anybody wants, or just add me.

I don't know why people are complaining that it runs crappy, it runs perfectly fine (I even have my i7 860 to stock speed, no turbo at the moment)

The one thing I hate about this game is handling, especially when you make turns. Every corner, you are practically forced to drift, it's ridiculous. Other than that, it seems decent for the 30 mins I have played so far.

I also can't wait for Shift 2! Loved the first one.

I noticed about this game it stresses the GPU to 95% in my laptop. So I was getting crappy FPS when it was overheating. So that could be causing it for other people. (I had to undervolt it, it's a GTX 260M btw.)

There is a thread on EA's official forum that's getting on for 20 pages about how the PC version of the game crashes at car selection/start of the first race screen if you have a Core2Quad CPU: http://forum.needforspeed.com/eaforum/posts/list/3831248.page

Unfortunately, I have also been affected by problem, so I thought it's worth sharing it here :cry:

There is a thread on EA's official forum that's getting on for 20 pages about how the PC version of the game crashes at car selection/start of the first race screen if you have a Core2Quad CPU: http://forum.needforspeed.com/eaforum/posts/list/3831248.page

Unfortunately, I have also been affected by problem, so I thought it's worth sharing it here :cry:

and there's another reason for me to skip the game, stupid crappy console ports...

No AA

Crappy performance

waiting for a patch or something !

rest is so awesome :DDD

Performance is not crappy. I went over that, AA can be forced via tools like Nvidia Inspector.

I have the same CPU and it crashes.

Odd, it never crashed for me.

What I am getting is a lot of texture flickering/ghosting. I'll be racing down the road and all of a sudden, a bunch of trees and bushes will be flickering all over the road. Anyone else getting that?

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    • Nope. That lack of surround sound capability (analog) won't fly with me. Sure, I use headphones most of the time, but still.
    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
    • Thanks
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