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Looking good. It's not picking up a couple of items on my profile, but I assume that's an issue on Valve's end.

Looks to be, debug mode is only showing 4 items listed.

Valve are seriously overhauling the API right now, so expect things to randomly appear/disappear or become unavailable.

Either way, back to work.

Again, missing the point. I stopped playing TF2 once I saw the road Valve was going to take with the hats. It's not about what they are charging for, it's about that they even started it up in the first place.

As American Dad so well put it...

So essentially you stopped playing a game that is fun just because a company found a way to make some side money that in no way effects the game play and no way effects you? Brilliant.

So essentially you stopped playing a game that is fun just because a company found a way to make some side money that in no way effects the game play and no way effects you? Brilliant.

yeah, retarded right? over something that only affects them if they want it to.

So essentially you stopped playing a game that is fun just because a company found a way to make some side money that in no way effects the game play and no way effects you? Brilliant.

No, other reasons as well, like computer not scaling with updates. But it is something I just dislike and frown upon. I have my reasons. Why do you seem to take my stance so seriously? Understanding doesn't mean you agree or forgive.

Oh, and hats do affect gameplay when they are required to complete a set, a set that gives you bonuses and advantages.

No, other reasons as well, like computer not scaling with updates. But it is something I just dislike and frown upon. I have my reasons. Why do you seem to take my stance so seriously? Understanding doesn't mean you agree or forgive.

Oh, and hats do affect gameplay when they are required to complete a set, a set that gives you bonuses and advantages.

I take stance because others are complaining about the same thing you are and deliberately dragging the rating of this game down because a company is simply doing what a company is designed to do, make money. To top it off, they are not taking the cheap route of making money by selling items that give people an advantage, just appearance. Also The sets in TF2 can also be completed without spending money, just may take a little longer. To rag a game about something that does not effect anything but appearance seems idiotic and to deliberately drag a games ratings down is childish.

I take stance because others are complaining about the same thing you are and deliberately dragging the rating of this game down because a company is simply doing what a company is designed to do, make money. To top it off, they are not taking the cheap route of making money by selling items that give people an advantage, just appearance. Also The sets in TF2 can also be completed without spending money, just may take a little longer. To rag a game about something that does not effect anything but appearance seems idiotic and to deliberately drag a games ratings down is childish.

as (bolded items above) as ranting about someones opinion and calling names? calm down and don't take things personally. You are bordering on the lines of breaking the forum rules ( which I don't want to see happen to anyone) and starting an argument out of feelings and opinion. Ya gotta learn to control yourself to have a discussion/debate, if you want to even be taken partly seriously.

You're now being purposefully misleading. Instead of saying "I've played it on my roommate's console," you're saying "I could have a roommate that has the game, you don't know!" If you did have one, you would have stated as much. There's no reason to lie through omitting information. If you haven't played it, you haven't played it. I'm not judging you for that. I'm merely making a statement of you referring to the quality of a game you have essentially admitted to having not played.

You're attempting to compare the playtime of a primarily multiplayer game to a primarily singleplayer game. Left 4 Dead 2 had a specific form of gameplay that catered to multiple playthroughs. I'm not sure what you can expect Valve to do with a form of gameplay that can't be randomly generated as a game such as Left 4 Dead 2. Did you complain when Half-Life 2 was released and it didn't cater to the multiple playthroughs as multiplayer games of the time did? Furthermore, I'm not comparing PCs to consoles. I'm comparing one Valve game to another. You brought up Half-Life 2, which I (correctly) assumed was you referring to The Orange Box, which is much different than the original release of Half-Life 2.

If you expect every single Valve game to be released to have the quantity of content that The Orange Box did, you're going to be disappointed at every Valve release. I'm not sure how you can expect that of them or any other game developer. I'm still not seeing where any of this "half-ass" stuff you claimed Valve is a culprit of comes in.

My roommate and friends do own the game..... Not only have I played it I watched for hours as I raided in WoW. You brought up L4D2 not me, and in comparing Portal to other single player games it comes up mostly lacking in gameplay hours. I stand by my stance this is not a full priced game. Having beaten Half Life 2 I would have paid $50 for that game. The story and everything about it fell worth while. Not to mention it has the source engine which allows for tons of great free mods and this has to be taken into account as content. I'm not expecting every game to be on the content level of The Orange but I expect to get more then the short amount of time out of a single player campaign that they offer. Hell Battlefield 3 will most likely have a longer one and that's a mutilplayer focused game.

My roommate and friends do own the game..... Not only have I played it I watched for hours as I raided in WoW. You brought up L4D2 not me, and in comparing Portal to other single player games it comes up mostly lacking in gameplay hours. I stand by my stance this is not a full priced game. Having beaten Half Life 2 I would have paid $50 for that game. The story and everything about it fell worth while. Not to mention it has the source engine which allows for tons of great free mods and this has to be taken into account as content. I'm not expecting every game to be on the content level of The Orange but I expect to get more then the short amount of time out of a single player campaign that they offer. Hell Battlefield 3 will most likely have a longer one and that's a mutilplayer focused game.

Discuss the storyline with me if you've played it, but please use spoiler tags for the others. What didn't you like about it? This is the first time you've said you've played the game, but you haven't mentioned what you don't like about it so far, other than to say you feel it's half-assed and doesn't have much content. What do you feel is half-assed, and how much of the content have you played? You're more than entitled to your opinion, but so far you've basically only said it's half-assed and haven't explained why, which is why I'm curious what you think is half-assed about it, because I don't understand what you're saying is problematic besides the length.

Discuss the storyline with me if you've played it, but please use spoiler tags for the others. What didn't you like about it? This is the first time you've said you've played the game, but you haven't mentioned what you don't like about it so far, other than to say you feel it's half-assed and doesn't have much content. What do you feel is half-assed, and how much of the content have you played? You're more than entitled to your opinion, but so far you've basically only said it's half-assed and haven't explained why, which is why I'm curious what you think is half-assed about it, because I don't understand what you're saying is problematic besides the length.

The story is fun the two AI's fighting and some of the back story of the place but it just did not feel as engrossing as Half Life

and as a big RPG fan I expect a lot from story. Even CoD4's campaign was good enough for me, I felt that story was great and well worth the play through. There are only so many times i can do puzzles with portals and not get bored. (just in case)

Even that pain stuff that changes how a surface reacts doesn't do enough for me

Sure something like ME2 is the same thing through out the whole game but the story keeps me hooked.

The story is fun the two AI's fighting and some of the back story of the place but it just did not feel as engrossing as Half Life

and as a big RPG fan I expect a lot from story. Even CoD4's campaign was good enough for me, I felt that story was great and well worth the play through. There are only so many times i can do puzzles with portals and not get bored. (just in case)

Even that pain stuff that changes how a surface reacts doesn't do enough for me

Sure something like ME2 is the same thing through out the whole game but the story keeps me hooked.

The story really is hardly about two AI's fighting -- it's more about revenge and the Aperature storyline. It involves GLaDOS seeking revenge on you for killing her by putting you through more test chambers, and she even remarks about how she's going to do this for the rest of your life as payback. Then there's Wheatley, who wants to escape the place before eventually going power hungry, and he and GLaDOS then go back-and-forth with amusing commentary about how Wheatley's a moron -- the dumbest in a line of morons who were programmed to be morons, in fact, and Wheatley even demonstrates this with the puzzles he gives you (and the puzzles he steals). Along the way you learn a lot about GLaDOS as well as the history of Aperature, which is by far one of the coolest backstories I've ever seen displayed in a game. So to say it's just about two AI's fighting (and that's only in the second half of the game) is a drastic oversimplification of things. I'd argue it's more engrossing than Half-Life (which is my favorite first-person shooter, so I'm not knocking it), but obviously that's just personal preference.

I'm not sure what you mean about so many times you can do puzzles with portals. In this game, portals aren't nearly as big of a roleplayer as they were in the original, and in many of the tests they're only used in supplemental fashion to the other aspects of the puzzles. Or do you mean puzzle gameplay in general can get stale after a while?

The story really is hardly about two AI's fighting -- it's more about revenge and the Aperature storyline. It involves GLaDOS seeking revenge on you for killing her by putting you through more test chambers, and she even remarks about how she's going to do this for the rest of your life as payback. Then there's Wheatley, who wants to escape the place before eventually going power hungry, and he and GLaDOS then go back-and-forth with amusing commentary about how Wheatley's a moron -- the dumbest in a line of morons who were programmed to be morons, in fact, and Wheatley even demonstrates this with the puzzles he gives you (and the puzzles he steals). Along the way you learn a lot about GLaDOS as well as the history of Aperature, which is by far one of the coolest backstories I've ever seen displayed in a game. So to say it's just about two AI's fighting (and that's only in the second half of the game) is a drastic oversimplification of things. I'd argue it's more engrossing than Half-Life (which is my favorite first-person shooter, so I'm not knocking it), but obviously that's just personal preference.

I'm not sure what you mean about so many times you can do puzzles with portals. In this game, portals aren't nearly as big of a roleplayer as they were in the original, and in many of the tests they're only used in supplemental fashion to the other aspects of the puzzles. Or do you mean puzzle gameplay in general can get stale after a while?

Ok I did over simplify it but I did not personally play the whole game start to finish. But that is not the type of story I am looking for. Not all puzzle gameplay gets stale for me, Amnesia has me on the edge of my seat every time I play but that's the horror elements at work. Mirrors Edge was fun because I went for the achievement to beat the game without using guns. But still both of these games I paid under $20 for and would never had paid $50 for.

Dissappointing game very repetitive and very much more of the same, the humor was funny till about 1/3rd way in then stephen merchants voice started to really irritate me and i got bored by 2/3rds way in and started noclipping whole levels just to see the end which was the most dissappointing thing about the game.

Dont use warez version.

According to the official Steam Portal 2 forums, many, many people who bought the game are experiencing random crashes too. So don't make assumptions from ignorance (granted you were right in this particular instance, just because someones Portal 2 is crashing doesn't mean they are playing a pirated copy, otherwise why don't you make a Steam account, and bash everyone on the forums who is crashing and tell them that their legit copy is pirated).

Its not ignorance i know many people with legit version including myself who dont have any issues and i know many others who use warez version who were having problems due to a dodgy crack.

And if you look on the official steam forums, there are also many people with the legit version who are having crash issues.

Therefore - Many people with the legit version don't have any problems. Many people with the legit version have crashing issues. Many people with the cracked version have crashing issues. Many people with the cracked version don't have any problems.

That instantly means anyone with crash issues clearly have the cracked version. You know, since many people who bought the game have the same issues and all.

Great logic there Jenson...just because you don't personally know anyone with crash issues on a legit copy doesn't mean nobody with crash issues has a legit copy.

This topic is now closed to further replies.
  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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