[Football] Winter Transfers 2011


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Liverpool are ready to enter the race for Blackpool star Charlie Adam, skysports.com understands.

Blackpool are facing a fight to keep hold of the midfield playmaker having already rejected bids from Aston Villa and Birmingham.

Adam has been a revelation for Blackpool this season with a number of eye-catching performances in their first season in the top flight.

Liverpool are now believed to be weighing up a move for the former Rangers man as new Reds boss Kenny Dalglish looks to add some creativity to the side.

Dalglish has admitted he is keen to bring in a few new faces during this month's transfer window and he is thought to be a big admirer of his fellow Scot.

Liverpool will have a good opportunity to see Adam up close and personal when they take on Blackpool on Wednesday at Bloomfield Road in their rearranged clash following the initial postponement on Boxing Day.

Adam has 18 months to run on his contract at Blackpool and Ian Holloway would be loath to lose their star performer.

---

Skysports.com understands that Manchester United and Liverpool will bid for Southampton starlet Alex Oxlade-Chamberlain in the next 48 hours.

The 17-year-old Portsmouth-born midfielder is regarded as one of the country's brightest talents having won rave reviews from his 14 starts for the League One outfit.

Oxlade-Chamberlain opened the scoring in Tuesday night's 6-0 thumping of Oldham and he picked the perfect game to shine with United boss Sir Alex Ferguson and Liverpool director of football strategy Damien Comolli watching in the stands.

Ferguson was believed to be at Boundary Park to assess the progress of on-loan keeper Ben Amos, although he was also able to kill two birds with one stone by seeing Oxlade-Chamberlain at first hand.

The two Premier League giants are not the only top-flight clubs keen on securing the starlet's signature, which is expected to cost in the ?10million region.

Liverpool see the teenager, dubbed the new 'Theo Walcott', as the perfect support striker for Fernando Torres and they are already building for the future having snapped up exciting talent Raheem Sterling from QPR last year.

Manuel Almunia and Andrey Arshavin 'set for Arsenal transfer exits'

Almunia, 33, has always been top of the likely departures from the Emirates Stadium this month after falling behind both Lukasz Fabianski and Wojciech Szczesny in the pecking order.

He is being linked with a move to Turkish giants Galatasaray, having seen interest from Atletico Madrid cool after he was initially linked with a move back to his homeland of Spain.

However, speculation surrounding the future of the out-of-form Arshavin could cause unrest among some sections of the club's fanbase, where there remains support for the creative but mercurial and inconsistent Russian.

His recent form has caused some concern for Gunners supporters, who are split over his value to the team.

And his agent, Dennis Lachter, has revealed a move to Italian giants Juventus could be on the cards before the end of the month.

'There?s a possibility of Andrei?s move to Juventus,' Lachter said.

'But two things can prevent this deal - first, Arsenal can win the Premier League this year, which is a dream of any footballer.

'And second is the financial power of Juve, as Arsenal are demanding no less than ?20million to release Arshavin.'

Even if Wenger loses both players, though, he is still not expected to use the money to add to his squad in Almunia and Arshavin's respective positions.

The Frenchman has said he is only looking at centre-backs, where the squad are stretched particularly thin at the moment because of injury problems for Thomas Vermaelen and Sebastien Squillaci.

Read more: http://www.metro.co.uk/sport/football/852528-manuel-almunia-and-andrey-arshavin-set-for-arsenal-transfer-exits#ixzz1AwMiewRu

Sunderland have accepted a shocking ?18 million bid from Aston Villa for striker Darren Bent, according to reports.

The England international has travelled to Birmingham with a view to completing a medical and agreeing personal terms over a move that would smash Villa's transfer record, according to The Times.

A one-line statement on the Sunderland website reads: "The club can confirm that it received a written transfer (request) from Darren Bent following yesterday's Wear-Tyne derby match."

In a major show of faith in beleaguered Villa boss Gerard Houllier, club owner Randy Lerner is backing the move which is worth almost double the ?9.65m paid out for Ashley Young in the January transfer window three years ago.

Bent is Sunderland's top scorer this season with 11 goals in all competitions. Villa, struggling for goals, are currently out of the relegation zone on goal difference alone.

After struggling for games at Tottenham, Bent's ?10m switch to Sunderland 18 months ago resurrected his career. In 58 Premier League appearances for the Wearsiders, he has scored 32 goals.

A popular figure in the North East, he now looks set to be joining recent signing Jean Makoun in the Midlands, after the Cameroon midfielder sealed his move to Villa Park from Lyon last week.

The news will be a major blow for Sunderland boss Steve Bruce, who has led the Black Cats to 6th in the table. It is understand that Bruce will be allowed to re-invest the money raised from the sale of Bent in his squad.

http://uk.eurosport.yahoo.com/17012011/58/premier-league-sunderland-accept-villa-bid-bent.html

I am absolutely GUTTED about this. I have no idea who we can replace him with. Campbell is injured, as is Wellbeck who is only on loan, our midfield cant score for **** so it leaves only Gyan to score all of our goals for the rest of the season :unsure:

Birmingham have backed out of a deal to sign striker Robbie Keane from Tottenham because "financially he wasn't the best option available".

The decision on Keane, 30, was taken after a meeting between acting Blues chairman Peter Pannu, boss Alex McLeish and chief scout Paul Montgomery.

"This is unfortunate because Keane is a class act," said Pannu.

"But supporters can rest assured we are considering other options and will pursue them where financially viable."

BBC Sport

Skysports.com understands Liverpool have made an approach to sign Aston Villa winger Stewart Downing.

The England international has impressed for Villa this season and has been an ever-present for the club in the Premier League.

He is Villa's top scorer with five goals in the league and is understood to have been the subject of an enquiry from Sunderland last week.

The 26-year-old is now being targeted by Liverpool as new manager Kenny Dalglish seeks to inject some fresh blood into his squad.

Downing cost Villa ?12million from Middlesbrough 18 months ago and he has made 64 appearances after injury delayed the start of his career in the Midlands.

Villa boss Gerard Houllier revealed last month that he was confident that he would be able to retain the services of Downing during the January transfer window.

However, Villa's pursuit of Sunderland striker Darren Bent could prompt the club to consider letting Downing move on.

An offer of ?18million is reported to have been made for Bent and cashing in on Downing would provide some of the funds to bring in his fellow England international.

http://www.skysports.com/story/0,19528,11661_6668007,00.html

Tottenham have joined Chelsea in having a bid accepted by Everton for midfielder Steven Pienaar.

The South African's future at Goodison Park has looked uncertain for some time, with his current contract set to expire at the end of the season.

David Moyes revealed after Sunday's 2-2 draw with Merseyside rivals Liverpool that the Toffees had agreed a fee with Chelsea, believed to be in the region of ?3million.

Moyes also revealed that a lower offer from Tottenham had been rejected and Spurs manager Harry Redknapp responded by saying his side would probably not return with an improved bid.

However, it appears they have now matched Chelsea's valuation and will be hopeful of winning the chase for his signature as Pienaar has yet to agree personal terms with the Blues.

Pienaar arrived at Everton in 2007 on an initial loan deal from Borussia Dortmund before making the move permanent the following year.

He has established himself as a key figure in Moyes' side but negotiations over a new deal proved unsuccessful and he now looks set to embark on a new adventure in London.

Rafael van der Vaart feels Mark van Bommel would be a useful addition to the Tottenham squad.

Spurs have enjoyed considerable success with Dutch acquisitions this season, with Van der Vaart having been a revelation since joining the club last summer.

His arrival has brought added creativity to the ranks, while the Holland international also has a keen eye for goal.

Having benefited considerably from snapping up the Dutchman, Harry Redknapp may be prepared to tread a similar path in the January transfer window.

Dutch midfielder Van Bommel is a player attracting plenty of interest, with his contract running down at Bayern Munich.

A switch elsewhere has been touted, with a number of clubs said to be waiting in the wings.

Tottenham have been mentioned as one possible destination for Van Bommel and he would be welcomed with open arms by his fellow countryman Van der Vaart.

"He is a super player with lots of experience, who would help any team," he said.

"Tottenham want to take the next step to get to the same level as our local rivals Arsenal.

"I think that is possible. Therefore we can use good players."

While keen to sell Spurs to potential new arrivals, Van der Vaart has again reiterated his long-term commitment to the club, following a difficult spell in Spain.

"After my time at Real Madrid, which was not a very happy one, I have rediscovered my love for the game at Tottenham," he told Sport Bild magazine.

"My heart is now at Tottenham. It is not a huge club but rather a real traditional club, like I have already learned to love at Hamburg or Ajax.

"I feel settled in London and would like to play here for many years."

Sunderland star Darren Bent on verge of shock ?24million switch to Aston Villa: Bruce anger as star demands transfer

Darren Bent was at a Midlands hotel on Monday night awaiting the green light to complete a sensational ?24million transfer to Aston Villa.

Sunderland fans were left stunned at the thought of losing their star striker just hours after seeing their team grab a last-gasp draw in the North East derby.

Bent had submitted a transfer request barely two hours after celebrating Asamoah Gyan's injury-time equaliser against Newcastle.

Aston Villa owner Randy Lerner has agreed to smash the club's record transfer fee - ?12m for James Milner - and back manager Gerard Houllier.

He has followed the ?7m capture of Lyon midfielder Jean Makoun by raiding Sunderland for their prize asset.

Sunderland boss Steve Bruce and chairman Niall Quinn were last night set to rubber-stamp a deal that will start from a basic ?19m with add-ons to take it up to ?24m.

The 26-year-old Bent, last season's North East player of the year, also put in a transfer request in August when he became aware of big-money approaches from Turkish clubs Fenerbahce and Galatasaray.

Read more: http://www.dailymail.co.uk/sport/football/article-1347922/Darren-Bent-verge-24m-switch-Aston-Villa.html#ixzz1BLW0dAv4

Liverpool forward Ryan Babel appears to be on the verge of joining Hoffenheim after emerging as one of the Bundesliga club's 'first-class' transfer targets.

Skysports.com understands the Dutchman has yet to agree personal terms at Rhein-Neckar-Arena, but is having a medical ahead of a proposed ?7million move.

Quotes attributed to Babel earlier on Tuesday implied that the 24-year-old was desperate for a move back to Ajax after failing to prove a success in almost three years with Liverpool.

But Hoffenheim want the Holland international as a replacement for Stoke target Demba Ba, who has essentially gone on strike as he attempts to secure a move to the Premier League, and cover for Chinedu Obasi's injury.

Hoffenheim's billionaire backer Dietmar Hopp told BILD: "Thanks to the acts of Demba Ba, and the injury to Chinedu Obasi, we were left in an emergency situation.

"Babel was one of the first-class candidates that team manager Ernst Tanner was most convinced by."

really?

Yup, I believe we filled our quota of average back-up midfielders with Benayoun. Our squad is still extremely thin and we're in dire need of creative players but that's no reason to buy every average PL player.
I think he's a bargain plus if he turned down Chelsea it doesn't show much for attracting top class players :rofl:

For all we know he might have gone for the wages or the hope of establishing himself as a starter. Hell we let Joey Cole walk away due to his wage demands and no-one can say Liverpool were a more attractive destination back in the summer.

Word has it that we never actually placed a bid on him, it apparently was nothing more than an Everton negotiation tactic. Although the bid from a "major European side" wouldn't make sense if that was the case :devil:

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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