[Football] Winter Transfers 2011


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Fernando Torres hands in transfer request.

Liverpool have rejected a written transfer request from Spain international striker Fernando Torres.

The Anfield club have already turned down a bid from Chelsea - thought to be about £35m-40m - for the 26-year-old.

"He's under a long-term contract. We expect him to honour the commitment he made to Liverpool and its fans when he signed the agreement," said the Reds.

Earlier, Liverpool announced they had agreed a deal to sign Uruguayan striker Luis Suarez from Ajax for £23m.

But Suarez's transfer did not stop Torres from asking to leave Liverpool just hours after the Ajax and the Reds confirmed a deal had been agreed for the Uruguayan.

"Fernando Torres has submitted a written transfer request, which has been rejected by Liverpool," added the Reds statement.

[More Info]

Fernando Torres hands in transfer request.

Liverpool have rejected a written transfer request from Spain international striker Fernando Torres.

The Anfield club have already turned down a bid from Chelsea - thought to be about ?35m-40m - for the 26-year-old.

"He's under a long-term contract. We expect him to honour the commitment he made to Liverpool and its fans when he signed the agreement," said the Reds.

Earlier, Liverpool announced they had agreed a deal to sign Uruguayan striker Luis Suarez from Ajax for ?23m.

But Suarez's transfer did not stop Torres from asking to leave Liverpool just hours after the Ajax and the Reds confirmed a deal had been agreed for the Uruguayan.

"Fernando Torres has submitted a written transfer request, which has been rejected by Liverpool," added the Reds statement.

[More Info]

oh my somethings going down!

It just goes to show that all footballers are the same. No loyalty at all.

I feel bad for the kids who idolise Torres, who have all been sucked in by his 'love for the club'.

But at the end of the day you love the club, not the players. Players come and go, and I hope we get a pretty damn good fee for Torres now.

Liverpool are bracing themselves for a renewed bid from Chelsea for Fernando Torres after turning down a transfer request from the striker.

The Anfield club rejected Torres' request and then told the Spain forward they expect him to honour his contract.

Speculation had been rife about the 26-year-old's future after the club turned down a ?35million bid from Chelsea.

Just hours after the Reds concluded a deal with Ajax for their Uruguay forward Luiz Suarez, Torres handed in his request.

It was rejected and the player was reminded of his previous pledge to the club.

"Fernando Torres tonight submitted a written transfer request, which has been rejected by Liverpool," said a club statement.

"Fernando is under long-term contract and the club expect him to honour the commitment he made to Liverpool FC and its supporters when he signed the agreement."

Barely had news of the Suarez deal, worth up to ?22.8million for the Dutch club, filtered out then speculation began to increase about Torres.

It had been hoped the capture of the Uruguayan would provide the necessary evidence that owners Fenway Sports Group were serious about investing in the squad and convince star names they could have a successful future at Anfield.

---

Newcastle have rejected a new ?23million bid from Tottenham for striker Andy Carroll, Sky Sports News understands.

The England international has enjoyed an impressive debut season in the Premier League, bagging 11 Premier League goals before being sidelined by a thigh injury.

Carroll's displays in leading the line for the Magpies has attracted interest from a number of rival top-flight teams, with Harry Redknapp keen to bring the powerful forward to White Hart Lane.

The North East club are determined to retain the services of their star man and have rebuffed all offers for his services, with Spurs' latest offer drawing a terse response.

Liverpool have asked for Nicolas Anelka to be included in Chelsea's ?50 million bid for Fernando Torres as a stunning deal before the transfer window closes grows more likely, Goal.com UK can reveal.

Contrary to Liverpool's public stance that Torres is not for sale, the club is willing to negotiate with the Londoners as they fear the negative consequences of keeping a player who has publicly revealed his desire to move on.

Torres submitted a written transfer request on Friday night which was rejected by Liverpool, but that has not deterred Chelsea from making a second offer for the Spaniard of ?40m in cash plus Daniel Sturridge, the England Under-21 striker.

With Torres, 26, pushing both clubs to negotiate over a move before the transfer window closes at 11pm on Monday, Liverpool have asked for Frenchman Anelka, not Sturridge, to be included in the deal to meet their ?50m valuation.

Anelka is considered a proven goalscorer who can slot into the Liverpool side immediately and a more suitable partner for Luis Suarez, who is on Merseyside to complete a ?22.8m switch from Ajax.

Anelka spent a loan spell at Anfield in the 2001-02 season and could be open to a return as Torres' arrival would cast doubt over the 31-year-old's future at Stamford Bridge. He played the full 90 minutes for the Londoners in Saturday's 1-1 draw against Everton in the FA Cup fourth round but has played for eight different clubs in his career, including Liverpool on loan in 2002.

Chelsea would still prefer to offload Sturridge, who has failed to spark since joining from Manchester City in 2009 and attracted interest from Liverpool last month but is considered as a prospect for the future rather than someone who is ready to deliver now.

[x]

Liverpool will sell striker Fernando Torres before the end of January - but only if Chelsea agree a ?50m package, BBC Sport understands.

The Reds have already rejected a ?35m bid from Chelsea for the 26-year-old Spaniard, who arrived at Anfield from Atletico Madrid in 2007 in a ?20m deal.

Liverpool also turned down a transfer request from Torres on Friday.

Another option could be a ?40m deal, with a world-class replacement - namely Nicolas Anelka - returning to Anfield.

Despite reports, Liverpool are not interested in bringing Chelsea's young back-up striker Daniel Sturridge to Anfield.

The Reds are angered by the timing of Torres' request, and believe Chelsea have 'tapped up' the player by encouraging him to express a desire to leave.

Torres has a ?50m release clause in his contract, but this only entitles him to leave if Liverpool fail to qualify for the Champions League this season, so even if Chelsea offer a package of that amount, Liverpool believe they could still force him to stay.

Manager Kenny Dalglish and the club's owners see little point in forcing him to remain at Anfield against his will, but are determined to hold out for what they see as a more realistic bid - and what would be a British record transfer fee.

Arsenal, Manchester United and Manchester City have all faced battles to keep hold of Cesc Fabregas, Wayne Rooney and Carlos Tevez respectively in recent months.

On each occasion the player has been forced or persuaded to stay, but Liverpool look set to allow Torres to leave.

By submitting his transfer request at the very end of the window, Torres has made it very difficult for his club to find a replacement.

Chelsea owner Roman Abramovich is expected to submit an improved offer on Monday.

Torres, who signed a six-year contract in 2007, has been linked with Chelsea before.

?50m for Torres is a realistic bid for someone who has scored only 9 goals so far this season? For a talismanic striker whose only international goal last year was in a pre-World Cup friendly against Poland? For a player whose Fantasy League score is 2/3 of that of Berbatov? Somebody needs a reality check.

Skysports.com understands Nicolas Anelka is not keen on a move to Liverpool as part of any deal for Fernando Torres.

Anelka has been mentioned as a possible makeweight in the deal to take Torres from Liverpool to Chelsea.

Liverpool rejected a bid for Torres from Chelsea last week and the player has subsequently handed in a transfer request as he looks to leave Anfield before the close of the transfer window.

Chelsea are believed to be ready to come back with another bid for Torres and could offer a player in part-exchange.

Reports have suggested Liverpool have asked for Anelka, who enjoyed a successful loan spell at Anfield in 2002, as part of any deal for Torres.

The Reds are reluctant to lose Torres and want a ready-made replacement for the Spaniard if they decide to let him leave before the transfer window slams shut.

Anelka, who is Chelsea's top scorer this season, is not believed to be keen on making a return to Liverpool.

The Frenchman is understood to be happy and settled at Stamford Bridge and is prepared to fight for his place in Carlo Ancelotti's plans.

The news could force Chelsea to make a straight cash offer for Torres with reports suggested Liverpool want ?50million for the former Atletico Madrid man.

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    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. 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If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. 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However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. 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The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
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